Card Collection

Captivating Crew
Creature — Human Pirate
3R
3R: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
4/3 rare
7 printings
  • C20 (reprint)
  • GNT (reprint)
  • XLN
  • LCC (reprint)
  • OTC (reprint)
  • PXLN (reprint)
  • PXLN (reprint)
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Captivating Crossroads
Land
During your first three turns of the game, Captivating Crossroads enters tapped if you were the starting player. As Captivating Crossroads enters, choose a color. T: Add one mana of the chosen color.
rare
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Captivating Glance
Enchantment — Aura
2U
Enchant creature At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
uncommon
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Captivating Gyre
Sorcery
4UU
Return up to three target creatures to their owners' hands.
uncommon
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Captivating Unicorn
Creature — Unicorn
4W
Constellation — Whenever an enchantment you control enters, tap target creature an opponent controls.
4/4 common
3 printings
  • THB
  • J22 (reprint)
  • J25 (reprint)
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Captivating Vampire
Creature — Vampire
1BB
Other Vampire creatures you control get +1/+1. Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
2/2 rare
6 printings
  • C17 (reprint)
  • INR (reprint)
  • INR (reprint)
  • INR (reprint)
  • M11
  • PLST (reprint)
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Captive Audience
Enchantment
5BR
This enchantment enters under the control of an opponent of your choice. At the beginning of your upkeep, choose one that hasn't been chosen — • Your life total becomes 4. • Discard your hand. • Each opponent creates five 2/2 black Zombie creature tokens.
mythic
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Captive Flame
Enchantment
2R
R: Target creature gets +1/+0 until end of turn.
uncommon
2 printings
  • DDG (reprint)
  • SOK
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Captive Weird // Compleated Conjurer
Creature — Weird
U
Defender 3R/P: Transform this creature. Activate only as a sorcery. (R/P can be paid with either R or 2 life.)
1/3 uncommon
2 printings
  • MOM
  • MOM
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Captured by Lagacs
Enchantment — Aura
1GW
Enchant creature Enchanted creature can't attack or block. When this Aura enters, support 2. (Put a +1/+1 counter on each of up to two target creatures.)
common
2 printings
  • J21 (reprint)
  • MH2
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Captured by Lagacs // Captured by Lagacs
Card
4 printings
  • AMH2
  • AMH2
  • AMH2
  • AMH2
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Captured by the Consulate
Enchantment — Aura
3W
Enchant creature you don't control Enchanted creature can't attack. Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able.
rare
2 printings
  • KLD
  • PKLD (reprint)
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Captured Sunlight
Sorcery
2GW
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) You gain 4 life.
common
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Capture of Jingzhou
Sorcery
3UU
Take an extra turn after this one.
mythic
7 printings
  • CMM (reprint)
  • CMM (reprint)
  • J17 (reprint)
  • ME3 (reprint)
  • PRM (reprint)
  • PTK
  • SLD (reprint)
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Capture Sphere
Enchantment — Aura
3U
Flash (You may cast this spell any time you could cast an instant.) Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
common
6 printings
  • 2X2 (reprint)
  • GRN
  • J25 (reprint)
  • PLST (reprint)
  • IKO (reprint)
  • M21 (reprint)
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Caradora, Heart of Alacria
Legendary Creature — Human Knight
2GW
When Caradora enters, you may search your library for a Mount or Vehicle card, reveal it, put it into your hand, then shuffle. If one or more +1/+1 counters would be put on a creature or Vehicle you control, that many plus one +1/+1 counters are put on it instead.
4/2 rare
5 printings
  • DFT
  • PDFT (reprint)
  • PDFT (reprint)
  • DFT
  • DFT
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Caradora, Heart of Alacria // Caradora, Heart of Alacria
Card
4 printings
  • ADFT
  • ADFT
  • ADFT
  • ADFT
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Carapace
Enchantment — Aura
G
Enchant creature Enchanted creature gets +0/+2. Sacrifice this Aura: Regenerate enchanted creature.
common
4 printings
  • 5ED (reprint)
  • HML
  • HML
  • ME2 (reprint)
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Carapace Forger
Creature — Elf Artificer
1G
Metalcraft — This creature gets +2/+2 as long as you control three or more artifacts.
2/2 common
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Caravan Escort
Creature — Human Knight
W
Level up 2 (2: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 2/2 LEVEL 5+ 5/5 First strike
1/1 common
4 printings
  • DDG (reprint)
  • DDP (reprint)
  • PLST (reprint)
  • ROE
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Caravan Hurda
Creature — Giant
4W
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1/5 common
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Caravan Vigil
Sorcery
G
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Morbid — You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.
common
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Carbonize
Instant
2R
Carbonize deals 3 damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
common
2 printings
  • EMA (reprint)
  • SCG
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Cardassia Prime
Land — Planet
This land enters tapped. When this land enters, you gain 1 life. T: Add W or B.
common
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Cardboard Carapace
Enchantment — Aura
5G
Enchant creature For each other card named Cardboard Carapace you have with you outside the game, enchanted creature gets +1/+1.
rare
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Card Draw
Card
(Theme color: U)
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Cardpecker
Creature — Bird
1W
Flying Gotcha — If an opponent touches the table with their hand, you may say "Gotcha!" When you do, return this card from your graveyard to your hand.
1.5/1 common
2 printings
  • UNH
  • UNH
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Careening Mine Cart
Artifact — Vehicle
3
Whenever this Vehicle attacks, create a Treasure token. (It's an artifact with "T, Sacrifice this token: Add one mana of any color.") Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
3/3 uncommon
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Carefree Swinemaster
Creature — Gnome Ranger
2G
Whenever this creature attacks, you may pay 1G. If you do, create a 2/2 green Boar creature token that's tapped and attacking.
1/4 common
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Careful Consideration
Instant
2UU
Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards.
uncommon
3 printings
  • MMA (reprint)
  • TSP
  • TSR (reprint)
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Careful Cultivation
Enchantment — Aura
2G
Enchant artifact or creature As long as enchanted permanent is a creature, it gets +1/+3 and has reach and "T: Add GG." Channel — 1G, Discard this card: Create a 1/1 green Human Monk creature token with "T: Add G."
common
2 printings
  • WOC (reprint)
  • NEO
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Careful Cultivation // Careful Cultivation
Card
2 printings
  • ANEO
  • ANEO
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Careful Study
Sorcery
U
Draw two cards, then discard two cards.
common
6 printings
  • ODY
  • PLST (reprint)
  • SLD (reprint)
  • SLD (reprint)
  • WC02 (reprint)
  • WC03 (reprint)
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Careful Study (minigame) // Careful Study (cont'd)
Card
2-6 players | 1 pack | 5 minutes OBJECTIVE: Take turns memorizing _Magic_ cards and trying to stump your opponent with questions! GET READY: Split up into two teams of one or more players. Randomly determine which team goes first, and then open a pack and remove any remaining land cards and any cards without _Magic_ card backs. Each team then picks a card and puts it face down on the table without looking at it. LET'S PLAY: On your turn, your team has 30 seconds to examine your card before handing it over to the opposing team. Then they ask your team five questions about your card. Once you've answered them all, note your score. Now it's your team's turn to ask the questions! Questions can be about anything on the card.
4 printings
  • MKHM
  • MKHM
  • MSTX
  • MSTX
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Caregiver
Creature — Human Cleric
W
W, Sacrifice a creature: Prevent the next 1 damage that would be dealt to any target this turn.
1/1 common
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Careless Celebrant
Creature — Satyr Shaman
1R
When this creature dies, it deals 2 damage to target creature or planeswalker an opponent controls.
2/1 uncommon
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Caress of Phyrexia
Sorcery
3BB
Target player draws three cards, loses 3 life, and gets three poison counters.
uncommon
2 printings
  • NPH
  • ONC (reprint)
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Caretakers
Card
(Theme color: W)
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Caretaker's Talent
Enchantment — Class
2W
(Gain the next level as a sorcery to add its ability.) Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn. W: Level 2 When this Class becomes level 2, create a token that's a copy of target token you control. 3W: Level 3 Creature tokens you control get +2/+2.
rare
3 printings
  • BLB
  • PBLB (reprint)
  • PBLB (reprint)
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Cargo Ship
Artifact — Vehicle
1U
Flying, vigilance T: Add C. Spend this mana only to cast an artifact spell or activate an ability of an artifact source. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
2/3 uncommon
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Caribou Range
Enchantment — Aura
2WW
Enchant land you control Enchanted land has "WW, T: Create a 0/1 white Caribou creature token." Sacrifice a Caribou token: You gain 1 life.
rare
3 printings
  • 5ED (reprint)
  • ICE
  • ME2 (reprint)
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Carlos Romão Bio
Card
Carlos Romão played the same style of deck that many people at this year's World Championships chose to play: blue-black Psychatog. He simply played his version better than everyone else playing theirs. Romão, known as "Jaba" to his friends, was a perfect 6-0 during the Swiss portion of the tournament, posting a stunning 12-0 game record. This twenty-year-old native of São Paulo, Brazil, has been widely regarded as one of the best players in South America. His deck tried to stay alive long enough to play Upheaval, while floating mana to replay Psychatog on the same turn.
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Carlos Romão Decklist
Card
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Carmen, Cruel Skymarcher
Legendary Creature — Vampire Soldier
3WB
Flying Whenever a player sacrifices a permanent, put a +1/+1 counter on Carmen and you gain 1 life. Whenever Carmen attacks, return up to one target permanent card with mana value less than or equal to Carmen's power from your graveyard to the battlefield.
2/2 mythic
2 printings
  • LCC
  • LCC
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Carnage Altar
Artifact
2
3, Sacrifice a creature: Draw a card.
uncommon
2 printings
  • C13 (reprint)
  • ZEN
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Carnage, Crimson Chaos
Legendary Creature — Symbiote Villain
2BR
Trample When Carnage enters, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "This creature attacks each combat if able" and "When this creature deals combat damage to a player, sacrifice it." Mayhem BR
4/3 rare
5 printings
  • OM1 (reprint)
  • PSPM (reprint)
  • PW25
  • SPM
  • SPM
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Carnage, Crimson Chaos // Carnage, Crimson Chaos
Card
2 printings
  • ASPM
  • ASPM
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Carnage Gladiator
Creature — Skeleton Warrior
2BR
Whenever a creature blocks, that creature's controller loses 1 life. 1BR: Regenerate this creature.
4/2 uncommon
3 printings
  • CN2 (reprint)
  • DGM
  • MM3 (reprint)
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Carnage Interpreter
Creature — Devil Detective
1B/RB/R
When this creature enters, discard your hand, then investigate four times. (To investigate, create a Clue token. It's an artifact with "2, Sacrifice this token: Draw a card.") As long as you have one or fewer cards in hand, this creature gets +2/+2 and has menace.
3/3 rare
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Carnage Tyrant
Creature — Dinosaur
4GG
This spell can't be countered. Trample, hexproof
7/6 mythic
6 printings
  • SPG (reprint)
  • FDC (reprint)
  • XLN
  • PXLN (reprint)
  • PXLN (reprint)
  • SLD (reprint)
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