Card Collection

_____
Creature — Shapeshifter
1U
1: This card's name becomes the card name of your choice. Activate anywhere, anytime.
1/1 uncommon
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______
Land
When you play this land for the first time, its name forever becomes a creature type and a noncreature card type of your choice belonging to your first name. (For example, Gavin's Dragon and Sorceries. Make sure to fill in the name so everyone knows where they're shopping.) T: Add C. T: Add one mana of any color. Spend this mana only to cast spells of the chosen types or spells whose names begin with the first letter of your name.
rare
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17-Year Cicadas
Sorcery
7W
Create ten 1/1 white Insect creature tokens with flying. Exile 17-Year Cicadas with seventeen time counters on it. Suspend 17 — 0 (Rather than cast this card from your hand, you may pay 0 and exile it with seventeen time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Whenever you cast a spell, if this card is suspended, remove a time counter from it.
uncommon
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1996 World Champion
Summon Legend
WUBRG
Cannot be the target of spells or effects. World Champion has power and toughness equal to the life total of target opponent. 0: Discard your hand to search your library for 1996 World Champion and reveal it to all players. Shuffle your library and put 1996 World Champion on top of it. Use this ability only at the beginning of your upkeep, and only if 1996 World Champion is in your library.
*/* rare
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1997 World Championships Ad
Card
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1998 World Championships Ad
Card
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1999 World Championships Ad
Card
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2000 World Championships Ad
Card
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2001 World Championships Ad
Card
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2002 World Championships Ad
Card
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2003 World Championships Ad
Card
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2004 World Championships Ad
Card
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+2 Mace
Artifact — Equipment
1W
Equipped creature gets +2/+2. Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
common
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70,000 Light-Years from Home
Sorcery
1W
Exile target creature or Spacecraft. Its controller may search their library for a basic land card, reveal it, put it into their hand, then shuffle.
uncommon
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Aang
Card
(Theme color: W)
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Aang, Airbending Master
Legendary Creature — Human Avatar Ally
4W
When Aang enters, airbend another target creature. (Exile it. While it's exiled, its owner may cast it for 2 rather than its mana cost.) Whenever one or more creatures you control leave the battlefield without dying, you get an experience counter. At the beginning of your upkeep, create a 1/1 white Ally creature token for each experience counter you have.
4/4 mythic
2 printings
  • TLE
  • TLE
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Aang, Air Nomad
Legendary Creature — Human Avatar Ally
3WW
Flying (This creature can't be blocked except by creatures with flying or reach.) Vigilance (Attacking doesn't cause this creature to tap.) Other creatures you control have vigilance.
5/4 rare
3 printings
  • TLE
  • PMEI
  • TLE
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Aang, A Lot to Learn
Legendary Creature — Human Avatar Ally
2G/W
Aang has vigilance as long as there's a Lesson card in your graveyard. Whenever another creature you control dies, put a +1/+1 counter on Aang.
3/2 uncommon
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Aang and Katara
Legendary Creature — Human Avatar Ally
3GWU
Whenever Aang and Katara enter or attack, create X 1/1 white Ally creature tokens, where X is the number of tapped artifacts and/or creatures you control.
5/5 rare
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Aang and Katara // Aang and Katara
Card
2 printings
  • ATLE
  • ATLE
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Aang, at the Crossroads // Aang, at the Crossroads
Card
2 printings
  • ATLA
  • ATLA
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Aang, at the Crossroads // Aang, Destined Savior
Legendary Creature — Human Avatar Ally
2GWU
Flying When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep.
3/3 rare
8 printings
  • TLA
  • TLA
  • TLA
  • TLA
  • TLA
  • TLA
  • PTLA (reprint)
  • PTLA (reprint)
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Aang's Defense
Instant
W
Target blocking creature you control gets +2/+2 until end of turn. Draw a card.
common
2 printings
  • TLE
  • TLE
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Aang's Iceberg
Enchantment
2W
Flash When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield. Waterbend 3: Sacrifice this enchantment. If you do, scry 2. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for 1.)
rare
3 printings
  • TLA
  • TLA
  • PTLA (reprint)
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Aang's Iceberg // Aang's Iceberg
Card
4 printings
  • ATLA
  • ATLA
  • ATLA
  • ATLA
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Aang's Journey
Sorcery — Lesson
2
Kicker 2 (You may pay an additional 2 as you cast this spell.) Search your library for a basic land card. If this spell was kicked, instead search your library for a basic land card and a Shrine card. Reveal those cards, put them into your hand, then shuffle. You gain 2 life.
common
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Aang, Swift Savior // Aang and La, Ocean's Fury
Legendary Creature — Human Avatar Ally
1WU
Flash Flying When Aang enters, airbend up to one other target creature or spell. (Exile it. While it's exiled, its owner may cast it for 2 rather than its mana cost.) Waterbend 8: Transform Aang.
2/3 rare
10 printings
  • TLA
  • TLA
  • TLA
  • TLA
  • TLA
  • TLA
  • TLA
  • PTLA (reprint)
  • PTLA (reprint)
  • TLA
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Aang, Swift Savior // Aang, Swift Savior
Card
2 printings
  • ATLA
  • ATLA
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Aang, the Last Airbender
Legendary Creature — Human Avatar Ally
3W
Flying When Aang enters, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for 2 rather than its mana cost.) Whenever you cast a Lesson spell, Aang gains lifelink until end of turn.
3/2 uncommon
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Aang, the Last Airbender // Aang, the Last Airbender
Card
2 printings
  • ATLA
  • ATLA
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Aang Tutorial
Card
Do not shuffle (Theme color: W)
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Aarakocra Sneak
Creature — Bird Rogue
3U
Flying When this creature enters, you take the initiative.
1/4 common
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Aardvark Sloth
Creature — Sloth Beast
3W
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
3/3 common
2 printings
  • TLE
  • TLE
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Aardwolf's Advantage
Sorcery
2R
Creatures you control get +2/+0 and gain alpha strike until end of turn. (A creature with alpha strike has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.)
common
2 printings
  • UNF
  • UNF
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Aatchik, Emerald Radian
Legendary Creature — Insect Druid
3BBG
When Aatchik enters, create a 1/1 green Insect creature token for each artifact and/or creature card in your graveyard. Whenever another Insect you control dies, put a +1/+1 counter on Aatchik. Each opponent loses 1 life.
3/3 rare
5 printings
  • DFT
  • PDFT (reprint)
  • PDFT (reprint)
  • DFT
  • DFT
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Aatchik, Emerald Radian // Aatchik, Emerald Radian
Card
4 printings
  • ADFT
  • ADFT
  • ADFT
  • ADFT
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Abaddon the Despoiler
Legendary Creature — Astartes Warrior
2UBR
Trample Mark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.
5/5 mythic
4 printings
  • 40K
  • 40K
  • 40K
  • 40K
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Abandon Attachments
Instant — Lesson
1U/R
You may discard a card. If you do, draw two cards.
common
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Abandoned Air Temple
Land
This land enters tapped unless you control a basic land. T: Add W. 3W, T: Put a +1/+1 counter on each creature you control.
rare
3 printings
  • TLA
  • PTLA (reprint)
  • TLA
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Abandoned Campground
Land
This land enters tapped unless a player has 13 or less life. T: Add W or U.
common
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Abandoned Outpost
Land
This land enters tapped. T: Add W. T, Sacrifice this land: Add one mana of any color.
common
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Abandoned Sarcophagus
Artifact
3
You may cast spells that have a cycling ability from your graveyard. If a card that has a cycling ability would be put into your graveyard from anywhere and it wasn't cycled, exile it instead.
rare
4 printings
  • AKR (reprint)
  • C20 (reprint)
  • HOU
  • PHOU (reprint)
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Abandon Hope
Sorcery
X1B
As an additional cost to cast this spell, discard X cards. Look at target opponent's hand and choose X cards from it. That player discards those cards.
uncommon
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Abandon Reason
Instant
2R
Up to two target creatures each get +1/+0 and gain first strike until end of turn. (They deal combat damage before creatures without first strike.) Madness 1R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
uncommon
2 printings
  • EMN
  • J25 (reprint)
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Abandon the Post
Sorcery
1R
Up to two target creatures can't block this turn. Flashback 3R (You may cast this card from your graveyard for its flashback cost. Then exile it.)
common
2 printings
  • DBL (reprint)
  • MID
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Abattoir Ghoul
Creature — Zombie
3B
First strike Whenever a creature dealt damage by this creature this turn dies, you gain life equal to that creature's toughness.
3/2 uncommon
2 printings
  • DDQ (reprint)
  • ISD
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Abbey Gargoyles
Creature — Gargoyle
2WWW
Flying, protection from red
3/4 uncommon
5 printings
  • 5ED (reprint)
  • HML
  • ME2 (reprint)
  • PTC (reprint)
  • PTC (reprint)
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Abbey Griffin
Creature — Griffin
3W
Flying, vigilance
2/2 common
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Abbey Matron
Creature — Human Cleric
2W
W, T: This creature gets +0/+3 until end of turn.
1/3 common
2 printings
  • HML
  • HML
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Abbot of Keral Keep
Creature — Human Monk
1R
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, exile the top card of your library. Until end of turn, you may play that card.
2/1 rare
6 printings
  • 2X2 (reprint)
  • 2X2 (reprint)
  • ORI
  • EA3 (reprint)
  • PORI (reprint)
  • PRM (reprint)
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