Card Collection

Canopy Crawler
Creature — Beast
3G
Amplify 1 (As this creature enters, put a +1/+1 counter on it for each Beast card you reveal in your hand.) T: Target creature gets +1/+1 until end of turn for each +1/+1 counter on this creature.
2/2 uncommon
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Canopy Dragon
Creature — Dragon
4GG
Trample 1G: This creature gains flying and loses trample until end of turn.
4/4 rare
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Canopy Gargantuan
Creature — Dragon
5GG
Flying, ward 2 At the beginning of your upkeep, put a number of +1/+1 counters on each other creature you control equal to that creature's toughness.
7/7 rare
2 printings
  • TDC
  • TDC
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Canopy Gorger
Creature — Wurm
4GG
6/5 common
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Canopy Spider
Creature — Spider
1G
Reach (This creature can block creatures with flying.)
1/3 common
12 printings
  • 10E (reprint)
  • 10E (reprint)
  • 7ED (reprint)
  • 7ED (reprint)
  • 8ED (reprint)
  • 8ED (reprint)
  • ATH (reprint)
  • BBD (reprint)
  • M20 (reprint)
  • PLST (reprint)
  • TMP
  • TPR (reprint)
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Canopy Stalker
Creature — Cat
3G
This creature must be blocked if able. When this creature dies, you gain 1 life for each creature that died this turn.
4/2 uncommon
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Canopy Surge
Sorcery
1G
Kicker 2 (You may pay an additional 2 as you cast this spell.) Canopy Surge deals 1 damage to each creature with flying and each player. If this spell was kicked, it deals 4 damage to each creature with flying and each player instead.
uncommon
2 printings
  • INV
  • PLST (reprint)
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Canopy Tactician
Creature — Elf Warrior
3G
Other Elves you control get +1/+1. T: Add GGG.
3/3 rare
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Canopy Vista
Land — Forest Plains
(T: Add G or W.) This land enters tapped unless you control two or more basic lands.
rare
36 printings
  • AFC (reprint)
  • BLC (reprint)
  • C20 (reprint)
  • CMM (reprint)
  • DMC (reprint)
  • EA3 (reprint)
  • EXP
  • LCC (reprint)
  • LTC (reprint)
  • MIC (reprint)
  • MKC (reprint)
  • MOC (reprint)
  • MSC (reprint)
  • MSC (reprint)
  • NCC (reprint)
  • ONC (reprint)
  • PBFZ (reprint)
  • PBFZ (reprint)
  • PIP (reprint)
  • PIP (reprint)
  • PIP (reprint)
  • PIP (reprint)
  • PLST (reprint)
  • PLST (reprint)
  • PSS1 (reprint)
  • SCD (reprint)
  • TDC (reprint)
  • TRC (reprint)
  • TRC (reprint)
  • WHO (reprint)
  • WHO (reprint)
  • WHO (reprint)
  • WHO (reprint)
  • WOC (reprint)
  • BFZ
  • FIC (reprint)
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Cantankerous Captain
Creature — Tellarite Officer
2R
At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn. Then that creature gains menace until end of turn if creatures you control have total power 8 or greater. (It can't be blocked except by two or more creatures.)
2/3 common
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Cantankerous Keepers
Creature — Elf Soldier
5G
Affinity for Elves (This spell costs 1 less to cast for each Elf you control.) When this creature enters, mill four cards, then put all Elf cards from among them into your hand.
4/3 rare
2 printings
  • HOB
  • HOB
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Cantivore
Creature — Lhurgoyf
1WW
Vigilance Cantivore's power and toughness are each equal to the number of enchantment cards in all graveyards.
*/* rare
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Cantor of the Refrain
Creature — Human Pilot
B
This creature can't block. When you cast a spell for its warp cost, return this card from your graveyard to the battlefield under its owner's control. It perpetually gets +1/+0.
2/1 uncommon
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Can't Quite Recall
Instant
U
Forbidden (This card can't be in your starting deck. Yes, you read that right. You need to figure out a way to get it into the game without it being in your deck.) Target player draws three cards.
rare
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Can't Stay Away
Sorcery
WB
Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead." Flashback 3WB (You may cast this card from your graveyard for its flashback cost. Then exile it.)
rare
6 printings
  • DBL (reprint)
  • MID
  • PMID (reprint)
  • PMID (reprint)
  • PRM (reprint)
  • MID
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Can't Stay Away // Can't Stay Away
Card
2 printings
  • AMID
  • AMID
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Canyon Crab
Creature — Crab
1U
1U: This creature gets +2/-2 until end of turn. At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card, then discard a card.
0/5 uncommon
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Canyon Crab // Canyon Crab
Card
2 printings
  • AOTJ
  • AOTJ
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Canyon Crawler
Creature — Spider Beast
4BB
Deathtouch When this creature enters, create a Food token. (It's an artifact with "2, T, Sacrifice this token: You gain 3 life.") Swampcycling 2 (2, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
6/6 common
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Canyon Drake
Creature — Drake
2RR
Flying 1, Discard a card at random: This creature gets +2/+0 until end of turn.
1/2 rare
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Canyon Jerboa
Creature — Mouse
2W
Landfall — Whenever a land you control enters, creatures you control get +1/+1 until end of turn.
1/2 uncommon
4 printings
  • ZNR
  • ZNR
  • PLST (reprint)
  • PRM (reprint)
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Canyon Lurkers
Creature — Human Rogue
4R
Morph 3R (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
5/2 common
2 printings
  • PLST (reprint)
  • KTK
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Canyon Minotaur
Creature — Minotaur Warrior
3R
3/3 common
5 printings
  • CON
  • M10 (reprint)
  • M11 (reprint)
  • M13 (reprint)
  • M14 (reprint)
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Canyon Slough
Land — Swamp Mountain
(T: Add B or R.) This land enters tapped. Cycling 2 (2, Discard this card: Draw a card.)
rare
22 printings
  • AKH
  • DSC (reprint)
  • ECC (reprint)
  • EOC (reprint)
  • M3C (reprint)
  • MSC (reprint)
  • MSC (reprint)
  • OTC (reprint)
  • PAKH (reprint)
  • PIP (reprint)
  • PIP (reprint)
  • PIP (reprint)
  • PIP (reprint)
  • SLD (reprint)
  • TDC (reprint)
  • TRC (reprint)
  • TRC (reprint)
  • WHO (reprint)
  • WHO (reprint)
  • WHO (reprint)
  • WHO (reprint)
  • AKR (reprint)
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Canyon Vaulter
Creature — Kor Pilot
1W
Whenever this creature saddles a Mount or crews a Vehicle during your main phase, that Mount or Vehicle gains flying until end of turn.
3/1 uncommon
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Canyon Wildcat
Creature — Cat
1R
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
2/1 common
5 printings
  • 8ED (reprint)
  • 8ED (reprint)
  • DDH (reprint)
  • TMP
  • TPR (reprint)
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Cao Cao, Lord of Wei
Legendary Creature — Human Soldier
3BB
T: Target opponent discards two cards. Activate only during your turn, before attackers are declared.
3/3 rare
2 printings
  • PTK
  • V11 (reprint)
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Cao Ren, Wei Commander
Legendary Creature — Human Soldier Warrior
2BB
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Cao Ren enters, you lose 3 life.
3/3 rare
2 printings
  • PTK
  • PZ2 (reprint)
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Caparocti Sunborn
Legendary Creature — Human Soldier
2RW
Whenever Caparocti Sunborn attacks, you may tap two untapped artifacts and/or creatures you control. If you do, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
4/4 uncommon
2 printings
  • LCI
  • LCI
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Capashen Knight
Creature — Human Knight
1W
First strike (This creature deals combat damage before creatures without first strike.) 1W: This creature gets +1/+0 until end of turn.
1/1 common
2 printings
  • M14 (reprint)
  • UDS
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Capashen Standard
Enchantment — Aura
W
Enchant creature Enchanted creature gets +1/+1. 2, Sacrifice this Aura: Draw a card.
common
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Capashen Templar
Creature — Human Knight
2W
W: This creature gets +0/+1 until end of turn.
2/2 common
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Capashen Unicorn
Creature — Unicorn
1W
1W, T, Sacrifice this creature: Destroy target artifact or enchantment.
1/2 common
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Capenna Express
Artifact — Vehicle
3G
Sacrifice a Treasure: This Vehicle becomes an artifact creature until end of turn. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
6/6 common
2 printings
  • SNC
  • PLST (reprint)
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Capenna Express // Capenna Express
Card
2 printings
  • ASNC
  • ASNC
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Capital City
Land — Town
T: Add C. 1, T: Add one mana of any color. Cycling 2 (2, Discard this card: Draw a card.)
uncommon
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Capital Guard
Creature — Human Soldier
1R
2/2 common
2 printings
  • TLE
  • TLE
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capital offense
instant
2BB
target creature gets -x/-x until end of turn, where x is the number of times a capital letter appears in its rules text. (ignore reminder text and flavor text.)
common
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Capital Punishment
Sorcery
4BB
Council's dilemma — Starting with you, each player votes for death or taxes. Each opponent sacrifices a creature of their choice for each death vote and discards a card for each taxes vote.
rare
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Caprichrome
Artifact Creature — Goat
3W
Flash Vigilance Devour artifact 1 (As this creature enters, you may sacrifice any number of artifacts. It enters with that many +1/+1 counters on it.)
2/2 uncommon
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Capricious Efreet
Creature — Efreet
4RR
At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random.
6/4 rare
2 printings
  • C13 (reprint)
  • M10
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Capricious Hellraiser
Creature — Phyrexian Dragon
3RRR
This spell costs 3 less to cast if you have nine or more cards in your graveyard. Flying When this creature enters, exile three cards at random from your graveyard. Choose a noncreature, nonland card from among them and copy it. You may cast the copy without paying its mana cost.
4/4 mythic
6 printings
  • ONE
  • ONE
  • PONE
  • PONE
  • ONE
  • ONE
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Capricious Hellraiser // Capricious Hellraiser
Card
2 printings
  • AONE
  • AONE
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Capricious Sliver
Creature — Sliver
3R
Sliver creatures you control have "Whenever this creature deals combat damage to a player, exile the top card of your library. You may play that card this turn."
3/3 rare
2 printings
  • CMM
  • CMM
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Capricious Sorcerer
Creature — Human Wizard Sorcerer
2U
T: This creature deals 1 damage to any target. Activate only during your turn, before attackers are declared.
1/1 rare
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Capricopian
Creature — Goat Hydra
XG
This creature enters with X +1/+1 counters on it. 2: Put a +1/+1 counter on this creature, then you may reselect which player this creature is attacking. Only the player this creature is attacking may activate this ability and only during the declare attackers step. (It can't attack its controller.)
0/0 rare
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Capsize
Instant
1UU
Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.) Return target permanent to its owner's hand.
rare
7 printings
  • F03 (reprint)
  • MP2 (reprint)
  • PRM (reprint)
  • TD0 (reprint)
  • TMP
  • TPR (reprint)
  • WC98 (reprint)
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Captain America, First Avenger
Legendary Creature — Human Soldier Hero
RWU
Throw ... — 3, Unattach an Equipment from Captain America: He deals damage equal to that Equipment's mana value divided as you choose among one, two, or three targets. ... Catch — At the beginning of combat on your turn, attach up to one target Equipment you control to Captain America.
4/4 mythic
2 printings
  • SLD
  • MAR (reprint)
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Captain America, Liberator
Legendary Creature — Human Soldier Hero
3WW
When Captain America enters, you may search your library for an Equipment card with mana value 3 or less, put it onto the battlefield, then shuffle. Whenever Captain America attacks, for each Equipment attached to him, create a 1/1 white Soldier creature token.
5/5 rare
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Captain America, Living Legend
Legendary Creature — Human Soldier Hero
1WU
Vigilance Whenever a creature you control becomes tapped during your turn, if it's the first time that creature has become tapped this turn, untap it.
3/4 uncommon
3 printings
  • MSH
  • PMEI
  • MSH
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