Caller of the Claw
Creature — Elf
2G
Flash
When this creature enters, create a 2/2 green Bear creature token for each nontoken creature put into your graveyard from the battlefield this turn.
2/2
rare
3 printings
-
C15 (reprint)
-
LGN
-
PSAL (reprint)
View Statistics
Caller of the Hunt
Creature — Human
2G
As an additional cost to cast this spell, choose a creature type.
Caller of the Hunt's power and toughness are each equal to the number of creatures of the chosen type on the battlefield.
*/*
rare
View Statistics
Caller of the Pack
Creature — Beast
5GG
Trample
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
8/6
uncommon
4 printings
-
C15
-
CMA (reprint)
-
PLST (reprint)
-
PZ1 (reprint)
View Statistics
Caller of the Untamed
Creature — Elf Shaman
3G
Before you shuffle your deck to start the game, you may reveal this card from your deck and exile a creature card you drafted that isn't in your deck.
X, T: Create a token that's a copy of a card you exiled with cards named Caller of the Untamed. X is the mana value of that card.
2/4
rare
View Statistics
Call for Aid
Sorcery
4R
Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn.
rare
3 printings
View Statistics
Call for Blood
Instant — Arcane
4B
As an additional cost to cast this spell, sacrifice a creature.
Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power.
common
2 printings
View Statistics
Call Forth the Tempest
Sorcery
5RRR
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
mythic
4 printings
-
HOC (reprint)
-
LTC
-
LTC
-
HOC (reprint)
View Statistics
Call Forth the Tempest // Call Forth the Tempest
Card
4 printings
View Statistics
Call for Unity
Enchantment
3WW
Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a unity counter on this enchantment.
Creatures you control get +1/+1 for each unity counter on this enchantment.
rare
3 printings
-
AER
-
LTC (reprint)
-
PAER (reprint)
View Statistics
Call from the Grave
Sorcery
2B
Put a random creature from a random graveyard into play under your control. Call from the Grave deals to you an amount of damage equal to that creature's casting cost.
rare
2 printings
View Statistics
Callidus Assassin
Creature — Human Shapeshifter Assassin
4UB
Flash
Polymorphine — You may have this creature enter tapped as a copy of any creature on the battlefield, except it has "When this creature enters, destroy up to one other target creature with the same name as this creature."
3/3
rare
2 printings
View Statistics
Call In a Professional
Instant
2R
Players can't gain life this turn. Damage can't be prevented this turn. Call In a Professional deals 3 damage to any target. (Shield counters don't prevent this damage as they're removed.)
uncommon
View Statistics
Call of the Conclave
Sorcery
GW
Create a 3/3 green Centaur creature token.
rare
7 printings
-
F13 (reprint)
-
GK1 (reprint)
-
MM3 (reprint)
-
PRM (reprint)
-
RTR
-
RVR (reprint)
-
RVR (reprint)
View Statistics
Call of the Death-Dweller
Sorcery
2B
Return up to two target creature cards with total mana value 3 or less from your graveyard to the battlefield. Put a deathtouch counter on either of them. Then put a menace counter on either of them.
uncommon
View Statistics
Call of the Full Moon
Enchantment — Aura
1R
Enchant creature
Enchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice this Aura.
uncommon
View Statistics
Call of the Herd
Sorcery
2G
Create a 3/3 green Elephant creature token.
Flashback 3G (You may cast this card from your graveyard for its flashback cost. Then exile it.)
rare
9 printings
-
DDS (reprint)
-
DMR (reprint)
-
MM3 (reprint)
-
ODY
-
PGPX (reprint)
-
PLST (reprint)
-
PRM (reprint)
-
TSB (reprint)
-
WC02 (reprint)
View Statistics
Call of the Nightwing
Sorcery
2UB
Create a 1/1 blue and black Horror creature token with flying.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
uncommon
4 printings
-
GK1 (reprint)
-
GTC
-
PLST (reprint)
-
PLST (reprint)
View Statistics
Call of the Ring
Enchantment
1B
At the beginning of your upkeep, the Ring tempts you.
Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card.
rare
6 printings
-
LTR
-
LTR
-
LTR (reprint)
-
LTR (reprint)
-
PLTR
-
PMEI (reprint)
View Statistics
Call of the Wild
Enchantment
2GG
2GG: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
rare
4 printings
-
6ED (reprint)
-
8ED (reprint)
-
8ED (reprint)
-
WTH
View Statistics
Callous Bloodmage
Creature — Vampire Warlock
2B
When this creature enters, choose one —
• Create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
• You draw a card and you lose 1 life.
• Exile target player's graveyard.
2/1
rare
5 printings
-
STX
-
PRM (reprint)
-
PSTX (reprint)
-
PSTX (reprint)
-
STX
View Statistics
Callous Deceiver
Creature — Spirit
2U
1: Look at the top card of your library.
2: Reveal the top card of your library. If it's a land card, this creature gets +1/+0 and gains flying until end of turn. Activate only once each turn.
1/3
common
View Statistics
Callous Dismissal
Sorcery
1U
Return target nonland permanent to its owner's hand.
Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
common
View Statistics
Callous Giant
Creature — Giant
4RR
If a source would deal 3 or less damage to this creature, prevent that damage.
4/4
rare
View Statistics
Callous Inspector
Creature — Human Soldier
B
Menace (This creature can't be blocked except by two or more creatures.)
When this creature dies, it deals 1 damage to you. Create a Clue token. (It's an artifact with "2, Sacrifice this token: Draw a card.")
1/1
common
View Statistics
Callous Oppressor
Creature — Octopus
1UU
You may choose not to untap this creature during your untap step.
As this creature enters, an opponent chooses a creature type.
T: Gain control of target creature that isn't of the chosen type for as long as this creature remains tapped.
1/2
rare
View Statistics
Callous Sell-Sword // Burn Together
Creature — Human Soldier
1B
This creature enters with a +1/+1 counter on it for each creature that died under your control this turn.
2/2
uncommon
2 printings
View Statistics
Callow Jushi // Jaraku the Interloper
Creature — Human Wizard
1UU
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on this creature.
At the beginning of the end step, if there are two or more ki counters on this creature, you may flip it.
2/2
uncommon
2 printings
View Statistics
Call the Bloodline
Enchantment
1B
1, Discard a card: Create a 1/1 black Vampire Knight creature token with lifelink. Activate only once each turn.
rare
5 printings
-
SIR (reprint)
-
F16 (reprint)
-
PLST (reprint)
-
PRM (reprint)
-
SOI
View Statistics
Call the Cavalry
Sorcery
3W
Create two 2/2 white Knight creature tokens with vigilance.
common
2 printings
View Statistics
Call the Coppercoats
Instant
2W
Strive — This spell costs 1W more to cast for each target beyond the first.
Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.
rare
3 printings
-
C20
-
NCC (reprint)
-
ONC (reprint)
View Statistics
Call the Crash
Sorcery
3WBG
Suspend 2—1WBG
Conjure two cards named Siege Rhino onto the battlefield.
rare
View Statistics
Call the Gatewatch
Sorcery
2W
Search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.
rare
3 printings
-
OGW
-
PIO (reprint)
-
POGW (reprint)
View Statistics
Call the Mountain Chocobo
Sorcery
3R
Search your library for a Mountain card, reveal it, put it into your hand, then shuffle. Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
Flashback 5R (You may cast this card from your graveyard for its flashback cost. Then exile it.)
common
View Statistics
Call the Scions
Sorcery
2G
Devoid (This card has no color.)
Create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add C."
common
2 printings
View Statistics
Call the Skybreaker
Sorcery
5U/RU/R
Create a 5/5 blue and red Elemental creature token with flying.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
rare
6 printings
-
C15 (reprint)
-
C21 (reprint)
-
CMD (reprint)
-
EMA (reprint)
-
EVE
-
NCC (reprint)
View Statistics
Call the Spirit Dragons
Enchantment
WUBRG
Dragons you control have indestructible.
At the beginning of your upkeep, for each color, put a +1/+1 counter on a Dragon you control of that color. If you put +1/+1 counters on five Dragons this way, you win the game.
mythic
4 printings
-
PTDM (reprint)
-
PTDM (reprint)
-
TDM
-
TDM
View Statistics
Call the Spirit Dragons // Call the Spirit Dragons
Card
2 printings
View Statistics
Call to Arms
Enchantment
1W
As this enchantment enters, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.
When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice this enchantment.
rare
2 printings
View Statistics
Call to Glory
Instant
1W
Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.
common
View Statistics
Call to Heel
Instant
1U
Return target creature to its owner's hand. Its controller draws a card.
common
4 printings
-
ALA
-
BBD (reprint)
-
DDJ (reprint)
-
PLST (reprint)
View Statistics
Call to Mind
Sorcery
2U
Return target instant or sorcery card from your graveyard to your hand.
uncommon
2 printings
View Statistics
Call to Serve
Enchantment — Aura
1W
Enchant nonblack creature
Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types.
common
View Statistics
Call to the Feast
Sorcery
2WB
Create three 1/1 white Vampire creature tokens with lifelink.
common
2 printings
View Statistics
Call to the Grave
Enchantment
4B
At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature of their choice.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.
rare
2 printings
View Statistics
Call to the Kindred
Enchantment — Aura
3U
Enchant creature
At the beginning of your upkeep, you may look at the top five cards of your library. If you do, you may put a creature card that shares a creature type with enchanted creature from among them onto the battlefield, then you put the rest of those cards on the bottom of your library in any order.
rare
View Statistics
Call to the Netherworld
Sorcery
B
Return target black creature card from your graveyard to your hand.
Madness 0 (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
common
2 printings
View Statistics
Call to the Void
Sorcery
4B
Each player secretly chooses a creature they control and a creature they don't control. Then those choices are revealed. Destroy each creature chosen this way.
rare
3 printings
View Statistics
Call Up Emrakul to Help
Instant
7
Kicker 6 (You may pay an additional 6 as you cast this spell.)
Exile target nonland permanent. Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add C." If Call Up Emrakul to Help was kicked, instead create a token that's a copy of Emrakul, the Promised End.
rare
View Statistics
Calming Licid
Creature — Licid
2W
W, T: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay W to end this effect.
Enchanted creature can't attack.
2/2
uncommon
2 printings
View Statistics