Cactarantula
Creature — Plant Spider
4GG
This spell costs 1 less to cast if you control a Desert.
Reach
Whenever this creature becomes the target of a spell or ability an opponent controls, you may draw a card.
6/5
common
View Statistics
Cactuar
Creature — Plant
G
Trample
At the beginning of your end step, if this creature didn't enter the battlefield this turn, return it to its owner's hand.
3/3
uncommon
View Statistics
Cactusfolk Sureshot
Creature — Plant Mercenary
2RG
Reach
Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)
At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn.
4/4
uncommon
View Statistics
Cactus Preserve
Land — Desert
This land enters tapped.
T: Add one mana of any type that a land you control could produce.
3: Until end of turn, this land becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land.
rare
2 printings
View Statistics
Cadaver Imp
Creature — Imp
1BB
Flying
When this creature enters, you may return target creature card from your graveyard to your hand.
1/1
common
8 printings
-
CMM (reprint)
-
DDP (reprint)
-
DDR (reprint)
-
PC2 (reprint)
-
PCA (reprint)
-
PLST (reprint)
-
ROE
-
JMP (reprint)
View Statistics
Cadaverous Bloom
Enchantment
3BG
Exile a card from your hand: Add BB or GG.
rare
2 printings
View Statistics
Cadaverous Knight
Creature — Zombie Knight
2B
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
1BB: Regenerate this creature.
2/2
common
3 printings
-
HOP (reprint)
-
MIR
-
PLST (reprint)
View Statistics
Cadira, Caller of the Small
Legendary Creature — Orc Ranger
1GW
Trample
Whenever Cadira deals combat damage to a player, for each token you control, create a 1/1 white Rabbit creature token.
3/3
uncommon
4 printings
-
CLB
-
CLB
-
CLB
-
PLST (reprint)
View Statistics
Cadric, Soul Kindler
Legendary Creature — Dwarf Wizard
2RW
The "legend rule" doesn't apply to tokens you control.
Whenever another nontoken legendary permanent you control enters, you may pay 1. If you do, create a token that's a copy of it. That token gains haste. Sacrifice it at the beginning of the next end step.
4/3
rare
2 printings
View Statistics
Caduceus, Staff of Hermes
Legendary Artifact — Equipment
2W
Equipped creature has lifelink.
As long as you have 30 or more life, equipped creature gets +5/+5 and has indestructible and "Prevent all damage that would be dealt to this creature."
Equip WW
rare
3 printings
View Statistics
Caelorna, Coral Tyrant
Legendary Creature — Octopus
1U
0/8
uncommon
View Statistics
Caesar, Legion's Emperor
Legendary Creature — Human Soldier
1RWB
Whenever you attack, you may sacrifice another creature. When you do, choose two —
• Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking.
• You draw a card and you lose 1 life.
• Caesar deals damage equal to the number of creature tokens you control to target opponent.
4/4
mythic
5 printings
View Statistics
Caged Sun
Artifact
6
As this artifact enters, choose a color.
Creatures you control of the chosen color get +1/+1.
Whenever a land's ability causes you to add one or more mana of the chosen color, add an additional one mana of that color.
rare
10 printings
-
40K (reprint)
-
40K (reprint)
-
BRR (reprint)
-
C14 (reprint)
-
CM2 (reprint)
-
NPH
-
PLST (reprint)
-
SLD (reprint)
-
BRR (reprint)
-
BRR (reprint)
View Statistics
Caged Zombie
Creature — Zombie
2B
1B, T: Each opponent loses 2 life. Activate only if a creature died this turn.
2/3
common
View Statistics
Cagemail
Enchantment — Aura
1W
Enchant creature
Enchanted creature gets +2/+2 and can't attack.
common
View Statistics
Cage of Hands
Enchantment — Aura
2W
Enchant creature
Enchanted creature can't attack or block.
1W: Return this Aura to its owner's hand.
common
7 printings
-
C15 (reprint)
-
CHK
-
CMR (reprint)
-
J22 (reprint)
-
PC2 (reprint)
-
PCA (reprint)
-
J25 (reprint)
View Statistics
Cairn Wanderer
Creature — Shapeshifter
4B
Changeling (This card is every creature type.)
As long as a creature card with flying is in a graveyard, this creature has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance.
4/4
rare
3 printings
-
C20 (reprint)
-
LRW
-
PLST (reprint)
View Statistics
Cait, Cage Brawler
Legendary Creature — Human Warrior
RG
During your turn, Cait has indestructible.
Whenever Cait attacks, you and defending player each draw a card, then discard a card. Put two +1/+1 counters on Cait if you discarded the card with the greatest mana value among those cards or tied for greatest.
1/1
rare
4 printings
View Statistics
Cait Sith, Fortune Teller
Legendary Artifact Creature — Cat Moogle
3R
Lucky Slots — At the beginning of combat on your turn, scry 1, then exile the top card of your library. You may play that card this turn. When you exile a card this way, target creature you control gets +X/+0 until end of turn, where X is that card's mana value.
3/3
rare
2 printings
View Statistics
Calamitous Cave-In
Sorcery
3R
Calamitous Cave-In deals X damage to each creature and each planeswalker, where X is the number of Caves you control plus the number of Cave cards in your graveyard.
uncommon
View Statistics
Calamitous Tide
Sorcery
4UU
Return up to two target creatures to their owners' hands. Draw two cards, then discard a card.
uncommon
View Statistics
Calamity Bearer
Creature — Giant Berserker
2RR
If a Giant source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
3/4
rare
6 printings
-
KHM
-
PKHM (reprint)
-
PKHM (reprint)
-
PKHM (reprint)
-
PRM (reprint)
-
KHM
View Statistics
Calamity, Galloping Inferno
Legendary Creature — Horse Mount
4RR
Haste
Whenever Calamity attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once.
Saddle 1
4/6
rare
5 printings
-
OTJ
-
OTJ
-
PL26 (reprint)
-
POTJ (reprint)
-
POTJ (reprint)
View Statistics
Calamity of Cinders
Sorcery
5RR
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
Calamity of Cinders deals 6 damage to each untapped creature.
rare
2 printings
View Statistics
Calamity of the Titans
Sorcery
4CC
As an additional cost to cast this spell, reveal a colorless creature card from your hand.
Exile each creature and planeswalker with mana value less than the revealed card's mana value.
rare
2 printings
View Statistics
Calamity's Wake
Instant
1W
Exile all graveyards. Players can't cast noncreature spells this turn. Exile Calamity's Wake.
uncommon
View Statistics
Calciderm
Creature — Beast
2WW
Shroud (This creature can't be the target of spells or abilities.)
Vanishing 4 (This creature enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
5/5
rare
5 printings
-
DCI (reprint)
-
EMA (reprint)
-
PLC
-
PRM (reprint)
-
TSR (reprint)
View Statistics
Calciform Pools
Land
T: Add C.
1, T: Put a storage counter on this land.
1, Remove X storage counters from this land: Add X mana in any combination of W and/or U.
uncommon
2 printings
View Statistics
Calcite Snapper
Creature — Turtle
1UU
Shroud (This creature can't be the target of spells or abilities.)
Landfall — Whenever a land you control enters, you may switch this creature's power and toughness until end of turn.
1/4
common
View Statistics
Calculated Dismissal
Instant
2U
Counter target spell unless its controller pays 3.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
common
2 printings
View Statistics
Calculating Lich
Creature — Zombie Wizard
4BB
Menace
Whenever a creature attacks one of your opponents, that player loses 1 life.
5/5
mythic
2 printings
View Statistics
Caldaia Guardian
Creature — Human Soldier
3G
Whenever this creature or another creature you control with mana value 4 or greater dies, create two 1/1 green and white Citizen creature tokens.
Blitz 2G (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
4/3
rare
3 printings
View Statistics
Caldaia Strongarm
Creature — Human Warrior
4G
When this creature enters, put two +1/+1 counters on target creature.
Blitz 3G (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
2/3
common
View Statistics
Caldera Breaker
Artifact Creature — Golem
3RRR
Trample
When Caldera Breaker enters, exile all Mountain cards from your library. When you do, Caldera Breaker deals that much damage to target creature or planeswalker an opponent controls.
When Caldera Breaker dies, put all cards exiled with it onto the battlefield under their owner's control. Conjure four cards named Volcanic Geyser into your library, then shuffle.
6/6
mythic
View Statistics
Caldera Hellion
Creature — Hellion
3RR
Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.)
When this creature enters, it deals 3 damage to each creature.
3/3
rare
View Statistics
Caldera Kavu
Creature — Kavu
2R
1B: This creature gets +1/+1 until end of turn.
G: This creature becomes the color of your choice until end of turn.
2/2
common
View Statistics
Caldera Lake
Land
This land enters tapped.
T: Add C.
T: Add U or R. This land deals 1 damage to you.
rare
3 printings
-
TMP
-
TPR (reprint)
-
VMA (reprint)
View Statistics
Caldera Pyremaw
Creature — Dragon
3RR
Flying
Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature. Then this creature deals damage equal to its power to target opponent.
3/3
rare
2 printings
View Statistics
Calibrated Blast
Instant
2R
Reveal cards from the top of your library until you reveal a nonland card. Put the revealed cards on the bottom of your library in a random order. When you reveal a nonland card this way, Calibrated Blast deals damage equal to that card's mana value to any target.
Flashback 3RR (You may cast this card from your graveyard for its flashback cost. Then exile it.)
rare
5 printings
-
MH2
-
MH2
-
MH2
-
PMH2 (reprint)
-
PRM (reprint)
View Statistics
Caligo Skin-Witch
Creature — Human Wizard
1B
Kicker 3B (You may pay an additional 3B as you cast this spell.)
When this creature enters, if it was kicked, each opponent discards two cards.
1/3
common
2 printings
View Statistics
Calim, Djinn Emperor
Legendary Creature — Djinn Noble
3UUU
Flying, ward 2
Calim's Breath — 1U, Discard Calim: Tap up to one target nonland permanent. Draw a card. Then you may exile two other cards named Calim, Djinn Emperor from your graveyard. When you do, return Calim from your graveyard to the battlefield tapped.
When you discard Calim, conjure a card named Calim, Djinn Emperor into your library seventh from the top.
5/6
rare
View Statistics
Calix, Destiny's Hand
Legendary Planeswalker — Calix
2GW
[+1]: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
[−3]: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield.
[−7]: Return all enchantment cards from your graveyard to the battlefield.
mythic
6 printings
-
CMM (reprint)
-
THB
-
THB
-
PRM (reprint)
-
PTHB (reprint)
-
PTHB (reprint)
View Statistics
Calix, Guided by Fate
Legendary Enchantment Creature — Human Druid
1GW
Constellation — Whenever Calix or another enchantment you control enters, put a +1/+1 counter on target creature.
Whenever Calix or an enchanted creature you control deals combat damage to a player, you may create a token that's a copy of a nonlegendary enchantment you control. Do this only once each turn.
2/2
mythic
6 printings
-
MAT
-
MAT
-
MAT
-
SLD (reprint)
-
MAT
-
MAT
View Statistics
Callaphe, Beloved of the Sea
Legendary Enchantment Creature — Demigod
1UU
Callaphe's power is equal to your devotion to blue. (Each U in the mana costs of permanents you control counts toward your devotion to blue.)
Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost 1 more to cast."
*/3
uncommon
4 printings
-
THB
-
PLST (reprint)
-
PRM (reprint)
-
THB
View Statistics
Call a Surprise Witness
Sorcery
1W
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It's a Spirit in addition to its other types.
uncommon
2 printings
View Statistics
Call a Surprise Witness // Call a Surprise Witness
Card
2 printings
View Statistics
Call Damage Control
Sorcery
1G
Choose up to two. Return those cards from your graveyard to your hand.
• Target artifact card.
• Target creature card.
• Target enchantment card.
• Target land card.
common
View Statistics
Caller of Gales
Creature — Merfolk Wizard
U
1U, T: Target creature gains flying until end of turn.
1/1
common
3 printings
-
CN2 (reprint)
-
PLST (reprint)
-
ZEN
View Statistics