Brass Secretary
Artifact Creature — Construct
3
2, Sacrifice this creature: Draw a card.
2/1
uncommon
View Statistics
Brass Squire
Artifact Creature — Myr
3
T: Attach target Equipment you control to target creature you control.
1/3
uncommon
2 printings
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Brass's Tunnel-Grinder // Tecutlan, the Searing Rift
Legendary Artifact
2R
When Brass's Tunnel-Grinder enters, discard any number of cards, then draw that many cards plus one.
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
rare
4 printings
View Statistics
Brass-Talon Chimera
Artifact Creature — Chimera
4
First strike
Sacrifice this creature: Put a +2/+2 counter on target Chimera creature. It gains first strike. (This effect lasts indefinitely.)
2/2
uncommon
View Statistics
Braulios of Pheres Band
Legendary Creature — Centaur Scout
3GG
Braulios's power and toughness are each equal to the number of lands you control.
Whenever Braulios attacks, draw a card, then you may put a land card from your hand onto the battlefield.
*/*
uncommon
View Statistics
Bravado
Enchantment — Aura
1R
Enchant creature
Enchanted creature gets +1/+1 for each other creature you control.
common
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Brave Brawler
Creature — Human Warrior Hero
1W
Lifelink
Power-up — 4W: Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
2/1
common
View Statistics
Brave Falconhawk
Creature — Bird
3W
Flying
When this creature enters, create a Contested Game Ball token. (It's a card from The Lost Caverns of Ixalan. Look it up!)
Whenever this creature attacks, if you control a Contested Game Ball, put +1/+1 counters on this creature equal to the number of point counters among Contested Game Balls you control.
3/3
uncommon
View Statistics
Brave-Kin Duo
Creature — Rabbit Mouse
W
1, T: Target creature gets +1/+1 until end of turn. Activate only as a sorcery.
1/1
common
View Statistics
Brave Meadowguard
Creature — Mouse Soldier
1R
When Brave Meadowguard enters, conjure a card named Might of the Meek into your hand.
Valiant — Whenever Brave Meadowguard becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it.
1/1
uncommon
View Statistics
Brave the Elements
Instant
W
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
uncommon
6 printings
-
C14 (reprint)
-
EA2 (reprint)
-
P11 (reprint)
-
PRM (reprint)
-
ZEN
-
M14 (reprint)
View Statistics
Brave the Sands
Enchantment
1W
Creatures you control have vigilance.
Each creature you control can block an additional creature each combat.
uncommon
4 printings
-
C16 (reprint)
-
CM2 (reprint)
-
PLST (reprint)
-
KTK
View Statistics
Brave the Wilds
Sorcery
G
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
If this spell was bargained, target land you control becomes a 3/3 Elemental creature with haste that's still a land.
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
common
View Statistics
Brawl
Instant
3RR
Until end of turn, all creatures gain "T: This creature deals damage equal to its power to target creature."
rare
View Statistics
Brawl-Bash Ogre
Creature — Ogre Warrior
2BR
Menace (This creature can't be blocked except by two or more creatures.)
Whenever this creature attacks, you may sacrifice another creature. If you do, this creature gets +2/+2 until end of turn.
3/3
uncommon
View Statistics
Brawler's Plate
Artifact — Equipment
3
Equipped creature gets +2/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Equip 4 (4: Attach to target creature you control. Equip only as a sorcery.)
uncommon
3 printings
-
M15
-
ORI (reprint)
-
YWOE (reprint)
View Statistics
Brawn
Creature — Incarnation
3G
Trample
As long as this card is in your graveyard and you control a Forest, creatures you control have trample.
3/3
uncommon
9 printings
-
CM2 (reprint)
-
CMD (reprint)
-
EMA (reprint)
-
JUD
-
M3C (reprint)
-
MOC (reprint)
-
PZ1 (reprint)
-
TD0 (reprint)
-
UMA (reprint)
View Statistics
Brawn, Amadeus Cho
Legendary Creature — Gamma Scientist Hero
1G/U
When Brawn enters, draw a card.
Power-up — 4G/U: Put a +1/+1 counter on Brawn for each card in your hand. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
1/1
uncommon
View Statistics
Brazen Blademaster
Creature — Orc Pirate
2R
Whenever this creature attacks while you control two or more artifacts, it gets +2/+1 until end of turn.
2/3
common
View Statistics
Brazen Bluff
Instant
RR
Choose target noncreature spell an opponent controls. That player may exile it. If they don't, you may cast a noncreature spell from your hand without paying its mana cost.
rare
2 printings
View Statistics
Brazen Boarding
Sorcery
2UR
Brazen Boarding deals 4 damage to target creature or planeswalker. If excess damage is dealt this way, conjure a card with mana value equal to that excess damage from Brazen Boarding's spellbook onto the battlefield. If that excess damage is 4 or greater, instead conjure a card named Admiral Beckett Brass onto the battlefield.
rare
View Statistics
Brazen Borrower // Petty Theft
Creature — Faerie Rogue
1UU
Flash
Flying
This creature can block only creatures with flying.
3/1
mythic
20 printings
-
SPG (reprint)
-
SPG (reprint)
-
PELD (reprint)
-
PELD (reprint)
-
PELD (reprint)
-
PELD (reprint)
-
PLST (reprint)
-
PLST (reprint)
-
PRM (reprint)
-
PRM (reprint)
-
SLD (reprint)
-
SLD (reprint)
-
SOC (reprint)
-
SOC (reprint)
-
WOC (reprint)
-
WOC (reprint)
-
ELD
-
ELD
-
ELD
-
ELD
View Statistics
Brazen Buccaneers
Creature — Human Pirate
3R
Haste
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
2/2
common
2 printings
View Statistics
Brazen Cannonade
Enchantment
3R
Whenever an attacking creature you control dies, this enchantment deals 2 damage to each opponent.
Raid — At the beginning of each of your postcombat main phases, if you attacked this turn, exile the top card of your library. Until end of combat on your next turn, you may play that card.
rare
View Statistics
Brazen Collector
Creature — Raccoon Rogue
1R
First strike
Whenever this creature attacks, add R. Until end of turn, you don't lose this mana as steps and phases end.
2/1
uncommon
View Statistics
Brazen Dwarf
Creature — Dwarf Shaman
1R
Whenever you roll one or more dice, this creature deals 1 damage to each opponent.
1/3
common
View Statistics
Brazen Freebooter
Creature — Human Pirate
3R
When this creature enters, create a Treasure token. (It's an artifact with "T, Sacrifice this token: Add one mana of any color.")
3/3
common
3 printings
-
RIX
-
CMR (reprint)
-
J22 (reprint)
View Statistics
Brazen Scourge
Creature — Gremlin
1RR
Haste (This creature can attack and T as soon as it comes under your control.)
3/3
uncommon
4 printings
-
KLD
-
KLD
-
UMA (reprint)
-
FDN (reprint)
View Statistics
Brazen Upstart
Creature — Elf Shaman
RGW
Vigilance
When this creature dies, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
4/2
uncommon
3 printings
View Statistics
Brazen Wolves
Creature — Wolf
2R
Whenever this creature attacks, it gets +2/+0 until end of turn.
2/3
common
3 printings
-
EMN
-
J22 (reprint)
-
PLST (reprint)
View Statistics
Breach
Instant
2B
Target creature gets +2/+0 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
common
View Statistics
Breaching Dragonstorm
Enchantment
4R
When this enchantment enters, exile cards from the top of your library until you exile a nonland card. You may cast it without paying its mana cost if that spell's mana value is 8 or less. If you don't, put that card into your hand.
When a Dragon you control enters, return this enchantment to its owner's hand.
uncommon
3 printings
View Statistics
Breaching Hippocamp
Creature — Horse Fish
3U
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, untap another target creature you control.
3/2
common
3 printings
-
J21 (reprint)
-
THS
-
J25 (reprint)
View Statistics
Breaching Leviathan
Creature — Leviathan
7UU
When this creature enters, if you cast it from your hand, tap all nonblue creatures. Those creatures don't untap during their controllers' next untap steps.
9/9
rare
View Statistics
Breach the Multiverse
Sorcery
5BB
Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.
rare
6 printings
-
MOM
-
PMOM
-
PMOM
-
SLD (reprint)
-
SLD (reprint)
-
MOM
View Statistics
Break Asunder
Sorcery
2GG
Destroy target artifact or enchantment.
Cycling 2 (2, Discard this card: Draw a card.)
common
2 printings
View Statistics
Break Down
Instant
2G
Destroy target artifact or enchantment. Create a Junk token. (It's an artifact with "T, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
uncommon
3 printings
View Statistics
Break Down the Door
Instant
2G
Choose one —
• Exile target artifact.
• Exile target enchantment.
• Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
uncommon
View Statistics
Breaker of Armies
Creature — Eldrazi
8
All creatures able to block this creature do so.
10/8
uncommon
2 printings
View Statistics
Breaker of Creation
Creature — Eldrazi
6CC
When you cast this spell, you gain 1 life for each colorless permanent you control.
Hexproof from each color
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)
8/4
uncommon
View Statistics
Break Expectations
Sorcery
B
Target player reveals all cards with mana value 2 or greater in their hand. You choose a card from among those cards. Exile that card. If a card was exiled this way, that player drafts a card from Break Expectations's spellbook and reveals it.
uncommon
View Statistics
Breaking // Entering
Sorcery
UB
Target player mills eight cards.
Fuse (You may cast one or both halves of this card from your hand.)
rare
6 printings
-
DGM
-
DGM
-
PDGM (reprint)
-
PDGM (reprint)
-
PRM (reprint)
-
PRM (reprint)
View Statistics
Breaking of the Fellowship
Sorcery
1R
Target creature an opponent controls deals damage equal to its power to another target creature that player controls. The Ring tempts you.
common
2 printings
View Statistics
Breaking Point
Sorcery
1RR
Any player may have Breaking Point deal 6 damage to them. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated.
rare
2 printings
View Statistics
Breaking Wave
Sorcery
2UU
You may cast this spell as though it had flash if you pay 2 more to cast it. (You may cast it any time you could cast an instant.)
Simultaneously untap all tapped creatures and tap all untapped creatures.
rare
View Statistics
Breakneck Berserker
Creature — Dwarf Berserker
2R
Haste
3/2
common
View Statistics
Breakneck Rider // Neck Breaker
Creature — Human Scout Werewolf
1RR
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
3/3
uncommon
2 printings
View Statistics
Break of Day
Instant
1W
Creatures you control get +1/+1 until end of turn.
Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
common
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Break Open
Instant
1R
Turn target face-down creature an opponent controls face up.
common
View Statistics