Card Collection

Bookworms
Card
(Theme color: U.)
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Bookwurm
Creature — Wurm
7G
Trample When this creature enters, you gain 3 life and draw a card. 2G: Put this card from your graveyard into your library third from the top.
7/7 uncommon
2 printings
  • STX
  • PLST (reprint)
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Bookwurm // Bookwurm
Card
4 printings
  • ASTX
  • ASTX
  • ASTX
  • ASTX
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Boom Box
Artifact
2
6, T, Sacrifice this artifact: Destroy up to one target artifact, up to one target creature, and up to one target land.
uncommon
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Boom // Bust
Sorcery
1R
Destroy target land you control and target land you don't control.
rare
4 printings
  • PLC
  • PLC
  • TSR (reprint)
  • TSR (reprint)
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Boomerang
Instant
UU
Return target permanent to its owner's hand.
common
22 printings
  • 10E (reprint)
  • 5ED (reprint)
  • 5ED (reprint)
  • 6ED (reprint)
  • 7ED (reprint)
  • 7ED (reprint)
  • 8ED (reprint)
  • 8ED (reprint)
  • 9ED (reprint)
  • 9ED (reprint)
  • BCHR (reprint)
  • CHR (reprint)
  • DCI (reprint)
  • DPA (reprint)
  • LEG
  • ME3 (reprint)
  • MIR (reprint)
  • PLST (reprint)
  • PRM (reprint)
  • PS11 (reprint)
  • PSAL (reprint)
  • PSAL (reprint)
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Boomerang Basics
Sorcery — Lesson
U
Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.
uncommon
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Boomerang, Blade Flinger
Legendary Creature — Human Villain
1B
Whenever Boomerang attacks, he deals 1 damage to each opponent and you gain 1 life.
1/3 common
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Boomer Scrapper
Creature — Human Soldier
1BR
Whenever this creature enters or attacks, you lose 1 life and create a Junk token. (It's an artifact with "T, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") Whenever a token you control leaves the battlefield, put a +1/+1 counter on this creature.
1/1 rare
4 printings
  • PIP
  • PIP
  • PIP
  • PIP
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Boomflinger
Artifact — Contraption
Whenever you crank this Contraption, roll two six-sided dice. This Contraption deals damage to target player or planeswalker equal to the difference between those results.
common
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Boommobile
Artifact — Vehicle
2RR
When this Vehicle enters, add four mana of any one color. Spend this mana only to activate abilities. Exhaust — X2R: This Vehicle deals X damage to any target. Put a +1/+1 counter on this Vehicle. (Activate each exhaust ability only once.) Crew 2
5/5 rare
6 printings
  • DFT
  • DFT
  • PDFT (reprint)
  • PDFT (reprint)
  • DFT
  • DFT
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Boompile
Artifact
4
T: Flip a coin. If you win the flip, destroy all nonland permanents.
rare
5 printings
  • C16
  • CMM (reprint)
  • CMM (reprint)
  • PLST (reprint)
  • PZ2 (reprint)
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Boom Scholar
Creature — Goblin Advisor
1RG
Exhaust abilities of other permanents you control cost 2 less to activate. Exhaust — 4RG: Creatures and Vehicles you control gain trample until end of turn. Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.)
3/3 uncommon
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Boomstacker
Creature — Goblin Artificer
2R
As this creature enters and whenever it attacks, stack two dice on top of it. (All dice must be stacked vertically, one on top of another.) This creature gets +1/+1 for each die in its stack. This creature attacks each combat if able. When the stack falls, sacrifice this creature.
0/0 rare
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Boon-Bringer Valkyrie
Creature — Angel Warrior
3WW
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.) Flying, first strike, lifelink
4/4 rare
4 printings
  • MOM
  • PMOM
  • PMOM
  • MOM
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Boon-Bringer Valkyrie // Boon-Bringer Valkyrie
Card
2 printings
  • AMOM
  • AMOM
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Boon of Boseiju
Instant
1G
Target creature gets +X/+X until end of turn, where X is the greatest mana value among permanents you control. Untap it.
uncommon
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Boon of Emrakul
Enchantment — Aura
2B
Enchant creature Enchanted creature gets +3/-3.
common
2 printings
  • EMN
  • PLST (reprint)
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Boon of Erebos
Instant
B
Target creature gets +2/+0 until end of turn. Regenerate it. You lose 2 life.
common
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Boon of Safety
Instant
W
Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Scry 1.
common
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Boon of the Spirit Realm
Enchantment
3WW
Constellation — Whenever this enchantment or another enchantment you control enters, put a blessing counter on this enchantment. Creatures you control get +1/+1 for each blessing counter on this enchantment.
rare
2 printings
  • CMM
  • CMM
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Boon of the Wish-Giver
Sorcery
4UU
Draw four cards. Cycling 1 (1, Discard this card: Draw a card.)
uncommon
2 printings
  • LTC (reprint)
  • IKO
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Boon of the Wish-Giver // Boon of the Wish-Giver
Card
2 printings
  • ALTR
  • ALTR
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Boon Reflection
Enchantment
4W
If you would gain life, you gain twice that much life instead.
rare
3 printings
  • 2XM (reprint)
  • PLST (reprint)
  • SHM
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Boon Satyr
Enchantment Creature — Satyr
1GG
Flash Bestow 3GG (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Enchanted creature gets +4/+2.
4/2 rare
3 printings
  • PIO (reprint)
  • C18 (reprint)
  • THS
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Boonweaver Giant
Creature — Giant Monk
6W
When this creature enters, you may search your graveyard, hand, and/or library for an Aura card and put it onto the battlefield attached to this creature. If you search your library this way, shuffle.
4/4 uncommon
2 printings
  • M15
  • PLST (reprint)
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Boosted
Card
(Theme color: R)
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Boosted Sloop
Artifact — Vehicle
1UR
Menace Whenever you attack, draw a card, then discard a card. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
3/3 uncommon
2 printings
  • DFT
  • DFT
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Boosted Sloop // Boosted Sloop
Card
2 printings
  • ADFT
  • ADFT
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Booster Blitz
Card
2 players | 2 packs | 10 minutes OBJECTIVE: Best your opponent in a series of fast Magic games using only the cards in a single pack! GET READY: Each player opens a pack and makes four face-down piles of three cards each using the Magic cards inside. Players make their piles with the goal of winning a series of Magic games with these modified rules: Players start at 5 life, have infinite mana, and cannot lose by drawing from an empty library. LET'S PLAY: Randomly determine who goes first. Each player chooses which pile their opponent will use for each round. Then both players draw all three of their cards and play a game of Magic. When a player loses a game, they get to go first in the next game. TO WIN: The first player to win two games wins the match.
6 printings
  • MAFR
  • MONE
  • MSNC
  • MZNR
  • MMID
  • MKHM
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Booster Sleuth // Booster Sleuth (cont'd)
Card
2 players | 2 packs | 10 minutes OBJECTIVE: Unlike Jace, not all of us can rely on telepathy to solve a mystery. Using other cards as clues, discover all the facts about your opponent's mystery card. GET READY: Randomly determine who goes first—that player is the Secretkeeper, and their opponent is the Detective. First, the Secretkeeper opens a pack and removes any lands and cards without Magic card backs. Next, they shuffle the remaining cards and pick one at random. That card is the mystery card. Finally, the Secretkeeper gives the Detective the rest of the cards, and the game begins. LET'S PLAY: The Detective must correctly guess four facts
8 printings
  • MNEO
  • MNEO
  • MSTX
  • MSTX
  • MZNR
  • MZNR
  • MKHM
  • MKHM
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Booster Tutor
Instant
B
Open a sealed Magic booster pack, reveal the cards, and put one of them into your hand. (Remove that card from your deck before beginning a new game.)
rare
3 printings
  • UND (reprint)
  • PAL04 (reprint)
  • UNH
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Bootleggers' Stash
Artifact
5G
Lands you control have "T: Create a Treasure token."
mythic
7 printings
  • BLC (reprint)
  • SNC
  • SNC
  • DRC (reprint)
  • PRM (reprint)
  • PSNC (reprint)
  • PSNC (reprint)
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Boot Nipper
Creature — Beast
1B
This creature enters with your choice of a deathtouch counter or a lifelink counter on it.
2/1 common
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Boots of Speed
Artifact — Equipment
R
Equipped creature gets +1/+0 and has haste. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
common
2 printings
  • PLST (reprint)
  • AFR
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Borborygmos
Legendary Creature — Cyclops
3RRGG
Trample Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control.
6/7 rare
2 printings
  • GK2 (reprint)
  • GPT
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Borborygmos and Fblthp
Legendary Creature — Cyclops Homunculus
2GUR
Whenever Borborygmos and Fblthp enters or attacks, draw a card, then you may discard any number of land cards. When you discard one or more cards this way, Borborygmos and Fblthp deals twice that much damage to target creature. 1U: Put Borborygmos and Fblthp into its owner's library third from the top.
6/5 mythic
4 printings
  • MOM
  • PMOM
  • PMOM
  • MOM
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Borborygmos and Fblthp // Borborygmos and Fblthp
Card
4 printings
  • AMOM
  • AMOM
  • AMOM
  • AMOM
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Borborygmos Enraged
Legendary Creature — Cyclops
4RRGG
Trample Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. Discard a land card: Borborygmos Enraged deals 3 damage to any target.
7/6 mythic
6 printings
  • PA1 (reprint)
  • PLST (reprint)
  • RVR (reprint)
  • RVR (reprint)
  • RVR (reprint)
  • GTC
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Border Guard
Creature — Human Soldier
2W
1/4 common
2 printings
  • POR
  • S99 (reprint)
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Border Guardian
Artifact Creature — Knight
4
Whenever you cast a silver-bordered spell, put a +1/+1 counter on this creature. Whenever you cast a black-bordered spell, this creature can't be blocked this turn. Whenever you cast a white-bordered spell, this creature gains double strike until end of turn.
1/1 uncommon
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Borderland Behemoth
Creature — Giant Warrior
5RR
Trample This creature gets +4/+4 for each other Giant you control.
4/4 rare
4 printings
  • C15 (reprint)
  • CM2 (reprint)
  • MOR
  • PS11 (reprint)
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Borderland Explorer
Creature — Elf Scout
1G
When this creature enters, each player may discard a card. Each player who discarded a card this way may search their library for a basic land card, reveal it, put it into their hand, then shuffle.
3/1 common
4 printings
  • C18 (reprint)
  • CN2
  • PLST (reprint)
  • PZ2 (reprint)
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Borderland Marauder
Creature — Human Warrior
1R
Whenever this creature attacks, it gets +2/+0 until end of turn.
1/2 common
7 printings
  • BBD (reprint)
  • EMA (reprint)
  • IMA (reprint)
  • J22 (reprint)
  • JMP (reprint)
  • M15
  • W16 (reprint)
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Borderland Minotaur
Creature — Minotaur Warrior
2RR
4/3 common
2 printings
  • JMP (reprint)
  • THS
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Borderland Ranger
Creature — Human Scout Ranger
2G
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
2/2 common
5 printings
  • AVR (reprint)
  • E02 (reprint)
  • M10
  • PLST (reprint)
  • TD0 (reprint)
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Border Patrol
Creature — Human Nomad
4W
Vigilance
1/6 common
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Boreal Centaur
Snow Creature — Centaur Warrior
1G
S: This creature gets +1/+1 until end of turn. Activate only once each turn. (S can be paid with one mana from a snow source.)
2/2 common
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Boreal Druid
Snow Creature — Elf Druid
G
T: Add C.
1/1 common
2 printings
  • CSP
  • PLST (reprint)
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Boreal Elemental
Creature — Elemental
4U
Flying Spells your opponents cast that target this creature cost 2 more to cast.
3/4 common
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