Card Collection

Blaze Commando
Creature — Minotaur Soldier
3RW
Whenever an instant or sorcery spell you control deals damage, create two 1/1 red and white Soldier creature tokens with haste.
5/3 uncommon
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Blazemire Verge
Land
T: Add B. T: Add R. Activate only if you control a Swamp or a Mountain.
rare
4 printings
  • DSK
  • DSK
  • PDSK
  • PDSK
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Blaze of Glory
Instant
W
Cast this spell only during combat before blockers are declared. Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.
rare
8 printings
  • 2ED (reprint)
  • 30A (reprint)
  • 30A (reprint)
  • CED (reprint)
  • CEI (reprint)
  • LEA
  • LEB (reprint)
  • ME4 (reprint)
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Blazethorn Scarecrow
Artifact Creature — Scarecrow
5
This creature has haste as long as you control a red creature. This creature has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
3/3 common
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Blazing Archon
Creature — Archon
6WWW
Flying Creatures can't attack you.
5/6 rare
7 printings
  • AA4 (reprint)
  • C16 (reprint)
  • PD3 (reprint)
  • RVR (reprint)
  • RVR (reprint)
  • RVR (reprint)
  • RAV
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Blazing Blade Askari
Creature — Human Knight
2R
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 2: This creature becomes colorless until end of turn.
2/2 common
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Blazing Bomb
Creature — Elemental
R
Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on this creature. Blow Up — T, Sacrifice this creature: It deals damage equal to its power to target creature. Activate only as a sorcery.
1/1 common
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Blazing Crescendo
Instant
1R
Target creature gets +3/+1 until end of turn. Exile the top card of your library. Until the end of your next turn, you may play that card.
common
5 printings
  • ONE
  • PLST (reprint)
  • FRA (reprint)
  • MSH (reprint)
  • MSH (reprint)
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Blazing Effigy
Creature — Elemental
1R
When this creature dies, it deals X damage to target creature, where X is 3 plus the amount of damage dealt to this creature this turn by other sources named Blazing Effigy.
0/3 common
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Blazing Firesinger // Seething Song
Creature — Dwarf Bard
2R
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
2/3 uncommon
2 printings
  • SOS
  • SOS
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Blazing Hellhound
Creature — Elemental Dog
2BR
1, Sacrifice another creature: This creature deals 1 damage to any target.
4/3 uncommon
2 printings
  • 2X2 (reprint)
  • ORI
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Blazing Hope
Instant
W
Exile target creature with power greater than or equal to your life total.
uncommon
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Blazing Rootwalla
Creature — Lizard
R
R: This creature gets +2/+0 until end of turn. Activate only once each turn. Madness 0 (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
1/1 uncommon
5 printings
  • J21 (reprint)
  • MB2 (reprint)
  • MH2
  • SCH (reprint)
  • MH2
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Blazing Salvo
Instant
R
Blazing Salvo deals 3 damage to target creature unless that creature's controller has Blazing Salvo deal 5 damage to them.
common
2 printings
  • DDK (reprint)
  • ODY
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Blazing Shoal
Instant — Arcane
XRR
You may exile a red card with mana value X from your hand rather than pay this spell's mana cost. Target creature gets +X/+0 until end of turn.
rare
2 printings
  • BOK
  • PLST (reprint)
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Blazing Specter
Creature — Specter
2BR
Flying, haste Whenever this creature deals combat damage to a player, that player discards a card.
2/2 rare
4 printings
  • DDH (reprint)
  • INV
  • VMA (reprint)
  • WC01 (reprint)
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Blazing Sunsteel
Artifact — Equipment
1R
Equipped creature gets +1/+0 for each opponent you have. Whenever equipped creature is dealt damage, it deals that much damage to any target. Equip 4
rare
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Blazing Torch
Artifact — Equipment
1
Equipped creature can't be blocked by Vampires or Zombies. Equipped creature has "T, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target." Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
common
4 printings
  • SIS (reprint)
  • INR (reprint)
  • ISD (reprint)
  • ZEN
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Blazing Volley
Sorcery
R
Blazing Volley deals 1 damage to each creature your opponents control.
common
3 printings
  • AKH
  • PLST (reprint)
  • IKO (reprint)
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Bleachbone Verge
Land
T: Add B. T: Add W. Activate only if you control a Plains or a Swamp.
rare
5 printings
  • DFT
  • DFT
  • PDFT (reprint)
  • PDFT (reprint)
  • DFT
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Bleak Coven Vampires
Creature — Vampire Warrior
3BB
Metalcraft — When this creature enters, if you control three or more artifacts, target player loses 4 life and you gain 4 life.
4/3 common
2 printings
  • PLST (reprint)
  • SOM
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Blech, Loafing Pest
Legendary Creature — Pest
1BG
Whenever you gain life, put a +1/+1 counter on each Pest, Bat, Insect, Snake, and Spider you control.
3/4 rare
3 printings
  • SOS
  • PSOS (reprint)
  • SOS
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Bleed Dry
Instant
2BB
Target creature gets -13/-13 until end of turn. If that creature would die this turn, exile it instead.
common
3 printings
  • DBL (reprint)
  • VOW
  • J25 (reprint)
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Bleeding Edge
Sorcery
1BB
Up to one target creature gets -2/-2 until end of turn. Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
uncommon
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Bleeding Effect
Enchantment
2WB
At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
uncommon
2 printings
  • ACR
  • ACR
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Bleeding Woods
Land
This land enters tapped unless a player has 13 or less life. T: Add R or G.
common
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Blended Twistling
Creature — Shapeshifter
2G/W
Changeling This creature gets +X/+X, where X is your devotion to hybrid. (Each hybrid mana symbol in the mana costs of permanents you control counts toward your devotion to hybrid.)
2/2 common
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Blessed Alliance
Instant
1W
Escalate 2 (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target player gains 4 life. • Untap up to two target creatures. • Target opponent sacrifices an attacking creature of their choice.
uncommon
2 printings
  • SIR (reprint)
  • EMN
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Blessed Breath
Instant — Arcane
W
Target creature you control gains protection from the color of your choice until end of turn. Splice onto Arcane W (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
common
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Blessed Defiance
Instant
W
Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying.
common
4 printings
  • DBL (reprint)
  • J22 (reprint)
  • MID
  • PLST (reprint)
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Blessed Ghoul
Creature — Zombie Cleric
W/B
Lifelink 2W/B: Return this card from your graveyard to your hand.
1/1 common
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Blessed Hippogriff // Tyr's Blessing
Creature — Hippogriff
3W
Flying Whenever this creature attacks, target attacking creature without flying gains flying until end of turn.
2/3 common
6 printings
  • CLB
  • CLB
  • HBG (reprint)
  • PLST (reprint)
  • PLST (reprint)
  • HBG (reprint)
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Blessed Light
Instant
4W
Exile target creature or enchantment.
common
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Blessed Orator
Creature — Human Cleric
3W
Other creatures you control get +0/+1.
1/4 uncommon
3 printings
  • 9ED (reprint)
  • 9ED (reprint)
  • ODY
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Blessed Reincarnation
Instant
3U
Exile target creature an opponent controls. That player reveals cards from the top of their library until a creature card is revealed. The player puts that card onto the battlefield, then shuffles the rest into their library. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
rare
2 printings
  • DTK
  • PDTK (reprint)
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Blessed Respite
Instant
1G
Target player shuffles their graveyard into their library. Prevent all combat damage that would be dealt this turn.
uncommon
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Blessed Reversal
Instant
1W
You gain 3 life for each creature attacking you.
rare
7 printings
  • 7ED (reprint)
  • 7ED (reprint)
  • 8ED (reprint)
  • 8ED (reprint)
  • PLST (reprint)
  • POR
  • ULG (reprint)
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Blessed Sanctuary
Enchantment
3WW
Prevent all noncombat damage that would be dealt to you and creatures you control. Whenever a nontoken creature you control enters, create a 2/2 white Unicorn creature token.
rare
2 printings
  • J22 (reprint)
  • JMP
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Blessed Spirits
Creature — Spirit
2W
Flying Whenever you cast an enchantment spell, put a +1/+1 counter on this creature.
2/2 uncommon
4 printings
  • J22 (reprint)
  • ORI
  • PLST (reprint)
  • JMP (reprint)
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Blessed Wind
Sorcery
7WW
Target player's life total becomes 20.
rare
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Blessed Wine
Instant
1W
You gain 1 life. Draw a card at the beginning of the next turn's upkeep.
common
2 printings
  • 5ED (reprint)
  • ICE
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Blessing
Enchantment — Aura
WW
Enchant creature W: Enchanted creature gets +1/+1 until end of turn.
rare
13 printings
  • 2ED (reprint)
  • 30A (reprint)
  • 30A (reprint)
  • 3ED (reprint)
  • 4BB (reprint)
  • 4ED (reprint)
  • CEI (reprint)
  • CED (reprint)
  • FBB (reprint)
  • LEA
  • LEB (reprint)
  • M14 (reprint)
  • SUM (reprint)
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Blessing of Belzenlok
Instant
B
Target creature gets +2/+1 until end of turn. If it's legendary, it also gains lifelink until end of turn.
common
2 printings
  • DOM
  • PLST (reprint)
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Blessing of Frost
Snow Sorcery
3G
Distribute X +1/+1 counters among any number of creatures you control, where X is the amount of S spent to cast this spell. Then draw a card for each creature you control with power 4 or greater.
rare
5 printings
  • KHM
  • PKHM (reprint)
  • PKHM (reprint)
  • PRM (reprint)
  • KHM
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Blessing of Leeches
Enchantment — Aura
2B
Flash Enchant creature At the beginning of your upkeep, you lose 1 life. 0: Regenerate enchanted creature.
common
2 printings
  • BOK
  • PLST (reprint)
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Blessing of the Nephilim
Enchantment — Aura
W
Enchant creature Enchanted creature gets +1/+1 for each of its colors.
uncommon
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Blessings of Nature
Sorcery
4G
Distribute four +1/+1 counters among any number of target creatures. Miracle G (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
uncommon
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Blex, Vexing Pest // Blex, Vexing Pest
Card
4 printings
  • ASTX
  • ASTX
  • ASTX
  • ASTX
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Blex, Vexing Pest // Search for Blex
Legendary Creature — Pest
2G
Other Pests, Bats, Insects, Snakes, and Spiders you control get +1/+1. When Blex dies, you gain 4 life.
3/2 mythic
8 printings
  • STX
  • PRM (reprint)
  • PRM (reprint)
  • PSTX (reprint)
  • PSTX (reprint)
  • STX
  • STX
  • STX
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Blight
Enchantment — Aura
BB
Enchant land When enchanted land becomes tapped, destroy it.
uncommon
7 printings
  • 4BB (reprint)
  • 4ED (reprint)
  • 5ED (reprint)
  • 6ED (reprint)
  • LEG
  • ME1 (reprint)
  • REN (reprint)
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