Adeliz, the Cinder Wind
Legendary Creature — Human Wizard
1UR
Flying, haste
Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.
2/2
uncommon
3 printings
-
DOM
-
PDOM (reprint)
-
PLST (reprint)
View Statistics
Adept Watershaper
Creature — Merfolk Cleric
2W
Other tapped creatures you control have indestructible.
3/4
rare
3 printings
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Adéwalé, Breaker of Chains
Legendary Creature — Human Assassin Pirate
1UB
When Adéwalé enters, reveal the top six cards of your library. Put an Assassin, Pirate, or Vehicle card from among them into your hand and the rest on the bottom of your library in a random order.
Whenever a Vehicle you control deals combat damage to a player, you may return this card from your graveyard to your hand.
4/1
uncommon
3 printings
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Adéwalé, Breaker of Chains // Adéwalé, Breaker of Chains
Card
2 printings
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Adherent of Hope
Creature — Human Soldier
1W
At the beginning of combat on your turn, if you control a Basri planeswalker, put a +1/+1 counter on this creature.
2/1
common
View Statistics
Adherent's Heirloom
Artifact
3
When this artifact enters, seek a creature card of the most prevalent creature type in your library.
T: Add one mana of any color. Spend this mana only to cast a creature spell.
uncommon
View Statistics
Adipose Offspring
Creature — Alien
3W
Emerge 5W (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When this creature enters, create a 2/2 white Alien creature token. If this creature's emerge cost was paid, instead create X of those tokens, where X is the sacrificed creature's toughness.
2/2
rare
4 printings
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A Display of My Dark Power
Scheme
When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana of any type that land produced.
common
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Admiral Beckett Brass
Legendary Creature — Human Pirate
1UBR
Other Pirates you control get +1/+1.
At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.
3/3
mythic
7 printings
-
XLN
-
LCC (reprint)
-
PLST (reprint)
-
PXLN (reprint)
-
SLD (reprint)
-
SLD (reprint)
-
SLD (reprint)
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Admiral Brass, Unsinkable
Legendary Creature — Human Pirate
2UBR
When Admiral Brass enters, mill four cards.
At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
3/3
mythic
4 printings
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Admiral Brass, Unsinkable // Admiral Brass, Unsinkable
Card
2 printings
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Admiral's Order
Instant
1UU
Raid — If you attacked this turn, you may pay U rather than pay this spell's mana cost.
Counter target spell.
rare
3 printings
-
RIX
-
PRIX (reprint)
-
PRIX (reprint)
View Statistics
Admonition Angel
Creature — Angel
3WWW
Flying
Landfall — Whenever a land you control enters, you may exile target nonland permanent other than this creature.
When this creature leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
6/6
mythic
3 printings
-
SLD (reprint)
-
WWK
-
ZNC (reprint)
View Statistics
Ad Nauseam
Instant
3BB
Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. You may repeat this process any number of times.
rare
5 printings
-
2XM (reprint)
-
ALA
-
SOA (reprint)
-
SOA (reprint)
-
SOA (reprint)
View Statistics
Adorable Kitten
Host Creature — Cat
W
When this creature enters, roll a six-sided die. You gain life equal to the result.
1/1
common
2 printings
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Adorned Crocodile
Creature — Crocodile
4B
When this creature dies, create a 2/2 black Zombie Druid creature token.
Renew — B, Exile this card from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery.
5/3
common
View Statistics
Adorned Pouncer
Creature — Cat
1W
Double strike
Eternalize 3WW (3WW, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Cat with no mana cost. Eternalize only as a sorcery.)
1/1
rare
7 printings
-
HA4 (reprint)
-
PHOU (reprint)
-
PHOU (reprint)
-
PLST (reprint)
-
PRM (reprint)
-
HOU
-
HOU
View Statistics
Adrenaline Jockey
Creature — Minotaur Pilot
2R
Whenever a player casts a spell, if it's not their turn, this creature deals 4 damage to them.
Whenever you activate an exhaust ability, put a +1/+1 counter on this creature.
3/3
uncommon
View Statistics
Adrestia
Legendary Artifact — Vehicle
3
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Adrestia attacks, if an Assassin crewed it this turn, draw a card. Adrestia becomes an Assassin in addition to its other types until end of turn.
Crew 1
4/3
uncommon
2 printings
View Statistics
Adriana, Captain of the Guard
Legendary Creature — Human Knight
3RW
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)
4/4
rare
5 printings
-
C20 (reprint)
-
CN2
-
DMC (reprint)
-
ONC (reprint)
-
PZ2 (reprint)
View Statistics
Adriana's Valor
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever a creature you control with the chosen name attacks, you may pay W. If you do, that creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
common
View Statistics
Adric, Mathematical Genius
Legendary Creature — Human Artificer
1U
2U, T: Copy target activated or triggered ability you control. You may choose new targets for the copy.
Ultimate Sacrifice — 1U, Sacrifice Adric: Counter target activated or triggered ability.
Doctor's companion (You can have two commanders if the other is the Doctor.)
1/1
rare
4 printings
View Statistics
Adrix and Nev, Twincasters
Legendary Creature — Merfolk Wizard
2GU
Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
2/2
mythic
6 printings
-
C21
-
C21
-
MKC (reprint)
-
OC21
-
PRM (reprint)
-
SPG (reprint)
View Statistics
Adrix and Nev, Twincasters // Adrix and Nev, Twincasters
Legendary Creature — Merfolk Wizard
2GU
Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
2/2
mythic
2 printings
-
SLD (reprint)
-
SLD (reprint)
View Statistics
Adult Gold Dragon
Creature — Dragon
3RW
Flying, lifelink, haste
4/3
rare
7 printings
-
AFR
-
AFR
-
PAFR (reprint)
-
PAFR (reprint)
-
PAFR (reprint)
-
PRM (reprint)
-
PWCS (reprint)
View Statistics
Adun Oakenshield
Legendary Creature — Human Knight
BRG
BRG, T: Return target creature card from your graveyard to your hand.
1/2
rare
2 printings
View Statistics
Advanced Floral Invocations
Enchantment — Class
B/G
Landfall — Whenever a land you control enters, mill two cards.
B/G: Level 2
Whenever a land you control enters, creature cards in your graveyard perpetually get +1/+1.
4B/GB/G: Level 3
You may play lands and cast creature spells from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it.
rare
View Statistics
Advanced Hoverguard
Creature — Drone
3U
Flying
U: This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
2/2
common
View Statistics
Advanced Reconstruction
Enchantment — Class
3R
(Gain the next level as a sorcery to add its ability.)
At the beginning of your first main phase, mill a card, then exile a card from your graveyard at random. You may play the exiled card this turn.
1R: Level 2
Whenever one or more cards leave your graveyard, this Class deals 2 damage to each opponent.
1R: Level 3
Spells you cast from anywhere other than your hand cost 2 less to cast.
rare
View Statistics
Advanced Stitchwing
Creature — Zombie Horror
3UU
Flying
2U, Discard two cards: Return this card from your graveyard to the battlefield tapped.
3/4
common
4 printings
-
2X2 (reprint)
-
EMN
-
GNT (reprint)
-
SIR (reprint)
View Statistics
Advanced Tactics
Enchantment
3R
When this enchantment enters, create a 5x5 grid for as long as it remains on the battlefield. Starting with the top left space and skipping every other space, choose a random creature and put it in the grid. As a creature enters, its controller puts it in an empty space.
Creatures can't block creatures they aren't orthogonally adjacent to.
1: Move target creature you control one space left, right, up, or down. Any player may activate this ability.
rare
View Statistics
Advance Scout
Creature — Human Soldier Scout
1W
First strike
W: Target creature gains first strike until end of turn.
1/1
common
2 printings
View Statistics
Advancing the Spirit
Enchantment
2G
When this enchantment enters, draw a card.
You may pay 0 rather than pay the power-up cost of the first power-up ability you activate during each of your turns.
uncommon
View Statistics
Advantageous Proclamation
Conspiracy
(Start the game with this conspiracy face up in the command zone.)
Your minimum deck size is reduced by five.
uncommon
View Statistics
Advent of the Wurm
Instant
1GGW
Create a 5/5 green Wurm creature token with trample.
rare
3 printings
-
DGM
-
GK1 (reprint)
-
MM3 (reprint)
View Statistics
Adventure Awaits
Sorcery
1G
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.
common
2 printings
View Statistics
Adventurer Beguiler
Creature — Human Warlock
4U
When Adventurer Beguiler enters the battlefield, choose target creature card on an adventure. That card is now on an adventure for you. (You can cast it from exile and your opponent can't.)
4/5
uncommon
View Statistics
Adventurer's Airship
Artifact — Vehicle
3
Flying
Whenever this Vehicle attacks, draw a card, then discard a card.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
3/2
common
View Statistics
Adventurers' Guildhouse
Land
Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
uncommon
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Adventurer's Inn
Land — Town
When this land enters, you gain 2 life.
T: Add C.
common
View Statistics
Adventuring Gear
Artifact — Equipment
1
Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
uncommon
3 printings
-
J22 (reprint)
-
ZEN
-
FDN (reprint)
View Statistics
Adventurous Eater // Have a Bite
Creature — Human Warlock
2B
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
3/2
common
2 printings
View Statistics
Adventurous Impulse
Sorcery
G
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
common
7 printings
-
DOM
-
STA (reprint)
-
J22 (reprint)
-
PLST (reprint)
-
STA (reprint)
-
IKO (reprint)
-
J25 (reprint)
View Statistics
Adversary by Algorithm
Sorcery
2G
Create a 3/3 colorless Illusion artifact creature token.
Beam me up 3G (You may cast this card from your graveyard for 3G if you also return a creature you control to its owner's hand. Then exile this spell.)
uncommon
View Statistics
Adverse Conditions
Instant
3U
Devoid (This card has no color.)
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add C."
uncommon
View Statistics
Advice from the Fae
Sorcery
2/U2/U2/U
(2/U can be paid with any two mana or with U. This card's mana value is 6.)
Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.
uncommon
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Advocate of the Beast
Creature — Elf Shaman
2G
At the beginning of your end step, put a +1/+1 counter on target Beast creature you control.
2/3
common
2 printings
View Statistics