Card Collection

Benalish Heralds
Creature — Human Soldier
3W
3U, T: Draw a card.
2/4 uncommon
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Benalish Hero
Creature — Human Soldier
W
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
1/1 common
14 printings
  • 2ED (reprint)
  • 30A (reprint)
  • 30A (reprint)
  • 3ED (reprint)
  • 4BB (reprint)
  • 4ED (reprint)
  • 5ED (reprint)
  • CED (reprint)
  • CEI (reprint)
  • FBB (reprint)
  • LEA
  • LEB (reprint)
  • ME1 (reprint)
  • SUM (reprint)
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Benalish Honor Guard
Creature — Human Knight
1W
This creature gets +1/+0 for each legendary creature you control.
2/2 common
2 printings
  • DOM
  • J22 (reprint)
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Benalish Infantry
Creature — Human Soldier
2W
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
1/3 common
2 printings
  • PLST (reprint)
  • WTH
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Benalish Knight
Creature — Human Knight
2W
Flash (You may cast this spell any time you could cast an instant.) First strike (This creature deals combat damage before creatures without first strike.)
2/2 common
4 printings
  • 10E (reprint)
  • 10E (reprint)
  • ATH (reprint)
  • WTH
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Benalish Knight-Counselor
Creature — Human Knight
W
Enlist Whenever Benalish Knight-Counselor enlists a creature, you get a one-time boon with "When you cast a creature spell, that creature enters with a +1/+1 counter on it."
2/1 uncommon
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Benalish Lancer
Creature — Human Knight
2W
Kicker 2W (You may pay an additional 2W as you cast this spell.) If this creature was kicked, it enters with two +1/+1 counters on it and with first strike.
2/2 common
2 printings
  • DDG (reprint)
  • INV
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Benalish Marshal
Creature — Human Knight
WWW
Other creatures you control get +1/+1.
3/3 rare
4 printings
  • DOM
  • GNT (reprint)
  • PDOM (reprint)
  • PDOM (reprint)
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Benalish Missionary
Creature — Human Cleric
W
1W, T: Prevent all combat damage that would be dealt by target blocked creature this turn.
1/1 common
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Benalish Partisan
Creature — Human Soldier
1W
Lifelink Whenever you cycle another card, you may pay 1W. If you do, return Benalish Partisan from your graveyard to the battlefield tapped and it perpetually gets +1/+0. Cycling 1W
1/2 rare
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Benalish Sleeper
Creature — Phyrexian Human Soldier
1W
Kicker B (You may pay an additional B as you cast this spell.) When this creature enters, if it was kicked, each player sacrifices a creature of their choice.
3/1 common
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Benalish Sleeper // Benalish Sleeper
Card
2 printings
  • ADMU
  • ADMU
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Benalish Trapper
Creature — Human Soldier
1W
W, T: Tap target creature.
1/2 common
2 printings
  • INV
  • VMA (reprint)
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Benalish Veteran
Creature — Human Soldier
2W
Whenever this creature attacks, it gets +1/+1 until end of turn.
2/2 common
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Ben-Ben, Akki Hermit
Legendary Creature — Goblin Shaman
2RR
T: Ben-Ben deals damage to target attacking creature equal to the number of untapped Mountains you control.
1/1 rare
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Bender's Waterskin
Artifact
3
Untap this artifact during each other player's untap step. T: Add one mana of any color.
common
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Bend Mortal Limits
Sorcery
B
Look at all creature and planeswalker cards in target player's hand. You may exile one of those cards. If you do, conjure a duplicate of that card into your graveyard.
uncommon
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Bend or Break
Sorcery
3R
Each player separates all nontoken lands they control into two piles. For each player, one of their piles is chosen by one of their opponents of their choice. Destroy all lands in the chosen piles. Tap all lands in the other piles.
rare
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Beneath the Sands
Sorcery
2G
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Cycling 2 (2, Discard this card: Draw a card.)
common
3 printings
  • HOU
  • PLST (reprint)
  • AKR (reprint)
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Benediction of Moons
Sorcery
W
You gain 1 life for each player. Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.) When the creature this card haunts dies, you gain 1 life for each player.
common
2 printings
  • GPT
  • PLST (reprint)
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Benefaction of Rhonas
Sorcery
2G
Reveal the top five cards of your library. You may put a creature card and/or an enchantment card from among them into your hand. Put the rest into your graveyard.
common
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Benefactor's Draught
Instant
1G
Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card. Draw a card.
rare
2 printings
  • C16
  • PZ2 (reprint)
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Benevolent Ancestor
Creature — Spirit
2W
Defender (This creature can't attack.) T: Prevent the next 1 damage that would be dealt to any target this turn.
0/4 common
3 printings
  • IMA (reprint)
  • PLST (reprint)
  • RAV
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Benevolent Blessing
Enchantment — Aura
1W
Flash Enchant creature As this Aura enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.
common
2 printings
  • CMR
  • PLST (reprint)
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Benevolent Bodyguard
Creature — Human Cleric
W
Sacrifice this creature: Target creature you control gains protection from the color of your choice until end of turn.
1/1 common
5 printings
  • EMA (reprint)
  • JUD
  • PLST (reprint)
  • TD0 (reprint)
  • VMA (reprint)
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Benevolent Hydra
Creature — Hydra
XGG
This creature enters with X +1/+1 counters on it. If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead. T, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on another target creature you control.
1/1 rare
3 printings
  • J22
  • SLD (reprint)
  • SOC (reprint)
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Benevolent Offering
Instant
3W
Choose an opponent. You and that player each create three 1/1 white Spirit creature tokens with flying. Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature they control.
rare
2 printings
  • C14
  • VOC (reprint)
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Benevolent River Spirit
Creature — Spirit
UU
As an additional cost to cast this spell, waterbend 5. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for 1.) Flying, ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.) When this creature enters, scry 2.
4/5 uncommon
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Benevolent Unicorn
Creature — Unicorn
1W
If a spell would deal damage to a permanent or player, it deals that much damage minus 1 to that permanent or player instead.
1/2 common
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Benjamin Sisko, Besieged
Legendary Creature — Human Officer
4GG
Play with the top card of your library revealed. You may play lands and cast creature spells from the top of your library.
5/5 mythic
2 printings
  • TRC
  • PMEI (reprint)
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Bennie Bracks, Zoologist
Legendary Creature — Elf Druid
3W
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) At the beginning of each end step, if you created a token this turn, draw a card.
3/2 mythic
4 printings
  • MKC (reprint)
  • NCC
  • NCC
  • PRM (reprint)
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Bennie Bracks, Zoologist // Bennie Bracks, Zoologist
Card
2 printings
  • ASNC
  • ASNC
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Ben Rubin Bio
Card
Though only fifteen years old, Ben Rubin has amassed quite an impressive tournament record. He placed second at Pro Tour™—Los Angeles and finished in the Top 16 at Grand Prix—San Francisco, his hometown. Ben played the archetypal mono-red weenie or Sligh deck at the 1998 Worlds. Although he prefers to play a more balanced deck, Rubin thought the aggressive Sligh would work well at this tournament. His deck consists of roughly one-third land, one-third direct damage, and one-third small aggressive creatures.
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Ben Rubin Decklist
Card
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Benthic Anomaly
Creature — Eldrazi Serpent
6U
Devoid (This card has no color.) When you cast this spell, for each opponent, choose a creature that player controls. Create a token that's a copy of one of those creatures, except its power is equal to the total power of those creatures, its toughness is equal to the total toughness of those creatures, and it's a colorless Eldrazi creature.
7/8 rare
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Benthic Behemoth
Creature — Serpent
5UUU
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
7/6 rare
3 printings
  • 7ED (reprint)
  • 7ED (reprint)
  • TMP
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Benthic Biomancer
Creature — Merfolk Wizard Mutant
U
1U: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on this creature, draw a card, then discard a card.
1/1 rare
4 printings
  • RNA
  • LCC (reprint)
  • PRNA (reprint)
  • PRNA (reprint)
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Benthic Criminologists
Creature — Merfolk Wizard
4U
Whenever this creature enters or attacks, you may sacrifice an artifact. If you do, draw a card.
4/5 common
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Benthic Djinn
Creature — Djinn
2UB
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) At the beginning of your upkeep, you lose 2 life.
5/3 rare
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Benthic Explorers
Creature — Merfolk Scout
3U
T, Untap a tapped land an opponent controls: Add one mana of any type that land could produce.
2/4 common
3 printings
  • ALL
  • ALL
  • ME3 (reprint)
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Benthic Giant
Creature — Giant
5U
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
4/5 common
3 printings
  • BBD (reprint)
  • PLST (reprint)
  • THS
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Benthic Infiltrator
Creature — Eldrazi Drone
2U
Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) This creature can't be blocked.
1/4 common
2 printings
  • BFZ
  • PLST (reprint)
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Benthicore
Creature — Elemental
6U
When this creature enters, create two 1/1 blue Merfolk Wizard creature tokens. Tap two untapped Merfolk you control: Untap this creature. It gains shroud until end of turn. (It can't be the target of spells or abilities.)
5/5 uncommon
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Beorn, Reluctant Host // Till and Tend
Legendary Creature — Human Bear Shapeshifter
4G
Trample
5/5 common
2 printings
  • HOB
  • HOB
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Beorn's Hospitality
Enchantment
1G
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control. 5GG: This enchantment becomes a Bear creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lands you control." (This effect doesn't end.)
uncommon
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Beorn's Hospitality // Beorn's Hospitality
Card
2 printings
  • AHOB
  • AHOB
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Beorn the Fierce
Legendary Creature — Bear Shapeshifter Warrior
3GG
Trample Other Bears you control get +2/+2. At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards.
6/6 mythic
3 printings
  • HOB
  • HOB
  • HOB
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Bequeathal
Enchantment — Aura
G
Enchant creature When enchanted creature dies, you draw two cards.
common
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Bereaved Survivor // Dauntless Avenger
Creature — Human Peasant
2W
When another creature you control dies, transform this creature.
2/1 uncommon
4 printings
  • DBL (reprint)
  • DBL (reprint)
  • MID
  • MID
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Bereavement
Enchantment
1B
Whenever a green creature dies, its controller discards a card.
uncommon
3 printings
  • 7ED (reprint)
  • 7ED (reprint)
  • USG
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