Card Collection

Bebop, Porcine Punk
Boss
Whenever the bosses attack, put a +1/+1 counter on each creature named Foot Disciple.
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Bebop, Porcine Punk // Bebop, Porcine Punk
Card
2 printings
  • ATMT
  • ATMT
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Bebop & Rocksteady
Legendary Creature — Boar Rhino Mutant
1B/GB/G
Whenever Bebop & Rocksteady attack or block, sacrifice a permanent unless you discard a card.
7/5 rare
3 printings
  • TMT
  • TMT
  • TMT
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Bebop & Rocksteady // Bebop & Rocksteady
Card
2 printings
  • ATMT
  • ATMT
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Bebop, Skull & Crossbones
Legendary Creature — Boar Mutant
1B
Partner with Rocksteady, Mutant Marauder (When this creature enters, target player may put Rocksteady into their hand from their library, then shuffle.) Deathtouch Whenever Bebop deals combat damage to a player, you may draw X cards, where X is the number of counters on Bebop. If you do, you lose X life.
2/1 rare
2 printings
  • TMC
  • TMC
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Bebop, Skull & Crossbones // Bebop, Skull & Crossbones
Card
2 printings
  • ATMT
  • ATMT
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Bebop, Warthog Warrior
Legendary Creature — Boar Mutant Warrior
4B
Menace (This creature can't be blocked except by two or more creatures.) Rhinos you control have menace. Swampcycling 2 (2, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
5/4 common
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Because I Have Willed It
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.) Spells you cast cost 1 less to cast. At the beginning of your opponents' end step, if they cast four or more spells this turn, abandon this scheme.
common
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Beck // Call
Sorcery
GU
Whenever a creature enters this turn, you may draw a card. Fuse (You may cast one or both halves of this card from your hand.)
rare
4 printings
  • DGM
  • DGM
  • PLST (reprint)
  • PLST (reprint)
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Beckett Mariner, Impetuous Ensign
Legendary Creature — Human Officer
1R
First strike Reckless Behavior — Whenever Beckett Mariner becomes tapped, put a promotion counter on her. Then if there are three or more promotion counters on her, remove those counters and she deals 2 damage to each opponent.
2/1 uncommon
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Beckon Apparition
Instant
W/B
Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying.
common
3 printings
  • EVE
  • GTC (reprint)
  • UMA (reprint)
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Beckoning Will-o'-Wisp
Creature — Spirit
2W
Flying Lure the Unwary — At the beginning of combat on your turn, choose an opponent. Creatures attacking the last chosen player get +1/+0.
1/3 uncommon
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Become Anonymous
Instant
2UU
Exile target nontoken creature you own and the top two cards of your library in a face-down pile, shuffle that pile, then cloak those cards. They enter tapped. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward 2. Turn it face up any time for its mana cost if it's a creature card.)
uncommon
2 printings
  • ACR
  • ACR
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Become Brutes
Sorcery
1R
One or two target creatures each gain haste until end of turn. For each of those creatures, create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
uncommon
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Become Immense
Instant
5G
Delve (Each card you exile from your graveyard while casting this spell pays for 1.) Target creature gets +6/+6 until end of turn.
uncommon
4 printings
  • PLST (reprint)
  • TSR (reprint)
  • UMA (reprint)
  • KTK
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Become the Avalanche
Sorcery
4GG
Draw a card for each creature you control with power 4 or greater. Then creatures you control get +X/+X until end of turn, where X is the number of cards in your hand.
rare
2 printings
  • TDC
  • TDC
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Become the Pilot
Enchantment — Aura
3UU
Enchant noncommander creature You control enchanted creature. Enchanted creature gets +2/+2 and can't be blocked unless it's attacking its owner or a permanent its owner controls.
rare
4 printings
  • WHO
  • WHO
  • WHO
  • WHO
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Bedeck // Bedazzle
Instant
B/RB/R
Target creature gets +3/-3 until end of turn.
rare
6 printings
  • RNA
  • RNA
  • PRNA (reprint)
  • PRNA (reprint)
  • RVR (reprint)
  • RVR (reprint)
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Bedevil
Instant
BBR
Destroy target artifact, creature, or planeswalker.
rare
12 printings
  • AFC (reprint)
  • OTP (reprint)
  • BRC (reprint)
  • RNA
  • DMC (reprint)
  • DSC (reprint)
  • MSC (reprint)
  • MSC (reprint)
  • NCC (reprint)
  • PRNA (reprint)
  • PRNA (reprint)
  • FIC (reprint)
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Bedhead Beastie
Creature — Beast
4RR
Menace (This creature can't be blocked except by two or more creatures.) Mountaincycling 2 (2, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
5/6 common
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Bedhead Beastie // Bedhead Beastie
Card
2 printings
  • ADSK
  • ADSK
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Bedlam
Enchantment
2RR
Creatures can't block.
rare
5 printings
  • 7ED (reprint)
  • 7ED (reprint)
  • PLST (reprint)
  • USG
  • MAR (reprint)
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Bedlam Reveler
Creature — Devil Horror
6RR
This spell costs 1 less to cast for each instant and sorcery card in your graveyard. Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, discard your hand, then draw three cards.
3/4 rare
8 printings
  • 2X2 (reprint)
  • 2X2 (reprint)
  • INR (reprint)
  • INR (reprint)
  • PEMN (reprint)
  • SIR (reprint)
  • TSR (reprint)
  • EMN
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Bedrock Tortoise
Creature — Turtle
3G
During your turn, creatures you control have hexproof. Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
0/6 rare
4 printings
  • LCI
  • PLCI (reprint)
  • PLCI (reprint)
  • LCI
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Bedrock Tortoise // Bedrock Tortoise
Card
2 printings
  • ALCI
  • ALCI
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Bee-Bee Gun
Artifact — Contraption
Whenever you crank this Contraption, until end of turn, target creature gains "2: This creature fights another target creature."
mythic
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Beeble
Token Creature — Beeble
1/1
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Bee Sting
Sorcery
3G
Bee Sting deals 2 damage to any target.
uncommon
3 printings
  • ME4 (reprint)
  • P02 (reprint)
  • POR
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Beetleback Chief
Creature — Goblin Warrior
2RR
When this creature enters, create two 1/1 red Goblin creature tokens.
2/2 uncommon
12 printings
  • C14 (reprint)
  • CM2 (reprint)
  • DDN (reprint)
  • EMA (reprint)
  • PC2
  • PCA (reprint)
  • PLST (reprint)
  • PLST (reprint)
  • TDC (reprint)
  • VMA (reprint)
  • J25 (reprint)
  • JMP (reprint)
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Beetleform Mage
Creature — Human Insect Wizard
1GU
GU: This creature gets +2/+2 and gains flying until end of turn. Activate only once each turn.
2/2 common
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Beetle-Headed Merchants
Creature — Human Citizen
4B
Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, draw a card and put a +1/+1 counter on this creature.
5/4 common
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Beetle, Legacy Criminal
Legendary Creature — Human Rogue Villain
3U
Flying 1U, Exile this card from your graveyard: Put a +1/+1 counter on target creature. It gains flying until end of turn. Activate only as a sorcery.
3/3 common
2 printings
  • SPM
  • OM1 (reprint)
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Befoul
Sorcery
2BB
Destroy target land or nonblack creature. It can't be regenerated.
uncommon
4 printings
  • 7ED (reprint)
  • 7ED (reprint)
  • CHK (reprint)
  • USG
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Befriending the Moths // Imperial Moth
Enchantment — Saga
3W
(As this Saga enters and after your draw step, add a lore counter.) I, II — Target creature you control gets +1/+1 and gains flying until end of turn. III — Exile this Saga, then return it to the battlefield transformed under your control.
common
2 printings
  • NEO
  • NEO
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Befuddle
Instant
2U
Target creature gets -4/-0 until end of turn. Draw a card.
common
5 printings
  • DOM
  • JMP (reprint)
  • PLST (reprint)
  • M19 (reprint)
  • M20 (reprint)
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Begin Anew
Sorcery
GGWW
Destroy all creatures. Creature cards in your hand perpetually get +1/+1.
rare
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Begin the Invasion
Sorcery
XWUBRG
Search your library for up to X battle cards with different names, put them onto the battlefield, then shuffle.
mythic
2 printings
  • MOC
  • MOC
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Beguiler of Wills
Creature — Human Wizard
3UU
T: Gain control of target creature with power less than or equal to the number of creatures you control.
1/1 mythic
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Behemoth of Vault 0
Artifact Creature — Robot
6
Trample When this creature enters, you get EEEE (four energy counters). When this creature dies, you may pay an amount of E equal to target nonland permanent's mana value. When you do, destroy that permanent.
6/6 uncommon
2 printings
  • PIP
  • PIP
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Behemoth's Herald
Creature — Elf Shaman
G
2G, T, Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire, put it onto the battlefield, then shuffle.
1/1 uncommon
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Behemoth Sledge
Artifact — Equipment
1GW
Equipped creature gets +2/+2 and has trample and lifelink. Equip 3
uncommon
9 printings
  • AFC (reprint)
  • ARB
  • C13 (reprint)
  • C17 (reprint)
  • DDH (reprint)
  • FIC (reprint)
  • PIP (reprint)
  • PIP (reprint)
  • PZ1 (reprint)
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Behind the Mask
Instant
U
As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/3. If evidence was collected, it has base power and toughness 1/1 until end of turn instead.
common
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Behind the Scenes
Enchantment
2B
Creatures you control have skulk. (They can't be blocked by creatures with greater power.) 4W: Creatures you control get +1/+1 until end of turn.
uncommon
2 printings
  • SOI
  • TDC (reprint)
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Behold My Grandeur
Scheme
When you set this scheme in motion, add UBR. When you set this scheme in motion, if you control six or more lands, you may search your library for a card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
common
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Behold the Beyond
Sorcery
5BB
Discard your hand. Search your library for three cards, put them into your hand, then shuffle.
mythic
3 printings
  • PIO (reprint)
  • PSOI (reprint)
  • SOI
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Behold the Multiverse
Instant
3U
Scry 2, then draw two cards. Foretell 1U (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
common
2 printings
  • PLST (reprint)
  • KHM
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Behold the Multiverse // Behold the Multiverse
Card
2 printings
  • AKHM
  • AKHM
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Behold the Power of Destruction
Scheme
When you set this scheme in motion, destroy all nonland permanents target opponent controls.
common
2 printings
  • DSC (reprint)
  • OARC
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Behold the Sinister Six!
Sorcery
6B
Return up to six target creature cards with different names from your graveyard to the battlefield.
mythic
5 printings
  • SPM
  • PSPM (reprint)
  • PURL (reprint)
  • SPM
  • OM1 (reprint)
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Behold the Sinister Six! // Behold the Sinister Six!
Card
4 printings
  • ASPM
  • ASPM
  • ASPM
  • ASPM
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