Card Collection

Battle Mastery
Enchantment — Aura
2W
Enchant creature Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
uncommon
6 printings
  • BBD (reprint)
  • DDL (reprint)
  • DTK (reprint)
  • LRW
  • M15 (reprint)
  • PLST (reprint)
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Battle Menu
Instant
1W
Choose one — • Attack — Create a 2/2 white Knight creature token. • Ability — Target creature gets +0/+4 until end of turn. • Magic — Destroy target creature with power 4 or greater. • Item — You gain 4 life.
uncommon
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Battle Myrsphere
Artifact Creature — Phyrexian Myr
7
When Battle Myrsphere enters the battlefield, reveal cards from the top of your library until you reveal a battle card. Put it onto the battlefield, and the rest on the bottom of your library in a random order. Whenever Battle Myrsphere attacks, you may tap X untapped battles you control (so they're oriented like a regular Magic card). If you do, Battle Myrsphere gets +X/+0 until end of turn and deals X damage to the player or permanent.
4/7 rare
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Battle of Frost and Fire
Enchantment — Saga
3UR
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — This Saga deals 4 damage to each non-Giant creature and each planeswalker. II — Scry 3. III — Whenever you cast a spell with mana value 5 or greater this turn, draw two cards, then discard a card.
rare
3 printings
  • KHM
  • PKHM (reprint)
  • PKHM (reprint)
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Battle of Hoover Dam
Enchantment
3W
As this enchantment enters, choose NCR or Legion. • NCR — At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it. • Legion — Whenever a creature you control dies, put two +1/+1 counters on target creature you control.
rare
4 printings
  • PIP
  • PIP
  • PIP
  • PIP
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Battle of Wits
Enchantment
3UU
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
rare
6 printings
  • 9ED (reprint)
  • 9ED (reprint)
  • M13 (reprint)
  • ODY
  • PLST (reprint)
  • SLD (reprint)
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Battle of Wolf 359
Sorcery
3BB
All nonartifact creatures get -X/-X until end of turn, where X is the number of artifact creatures you control.
rare
2 printings
  • TRC
  • TRC
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Battle Plan
Enchantment
3R
At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn. Basic landcycling 1R (1R, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
common
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Battle-Rage Blessing
Instant
1B
Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
common
2 printings
  • PLST (reprint)
  • DMU
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Battle Rampart
Creature — Wall
2R
Defender T: Target creature gains haste until end of turn.
1/3 common
4 printings
  • BBD (reprint)
  • MMQ
  • PLST (reprint)
  • ROE (reprint)
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Battle-Rattle Shaman
Creature — Goblin Shaman
3R
At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
2/2 common
10 printings
  • 2XM (reprint)
  • BBD (reprint)
  • E01 (reprint)
  • IMA (reprint)
  • MM3 (reprint)
  • PLST (reprint)
  • ROE
  • FDN (reprint)
  • J25 (reprint)
  • M21 (reprint)
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Battle-Scarred Goblin
Creature — Goblin Warrior
1R
Whenever this creature becomes blocked, it deals 1 damage to each creature blocking it.
2/2 common
3 printings
  • LTR
  • LTR (reprint)
  • HOC (reprint)
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Battle-Scarred Survivalist
Creature — Klingon Scout
1B
Menace (This creature can't be blocked except by two or more creatures.) Whenever another creature dies, put a +1/+1 counter on this creature. This ability triggers only once each turn.
1/1 common
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Battle-Scarred Survivalist // Battle-Scarred Survivalist
Card
2 printings
  • ATRK
  • ATRK
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Battle Screech
Sorcery
2WW
Create two 1/1 white Bird creature tokens with flying. Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
common
9 printings
  • CMM (reprint)
  • DMR (reprint)
  • JUD
  • MOC (reprint)
  • ONC (reprint)
  • PLST (reprint)
  • VMA (reprint)
  • J21 (reprint)
  • MH1 (reprint)
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Battle Sliver
Creature — Sliver
4R
Sliver creatures you control get +2/+0.
3/3 uncommon
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Battlesong Berserker
Creature — Human Berserker
3R
Whenever you attack, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
3/4 uncommon
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Battle Squadron
Creature — Goblin
3RR
Flying Battle Squadron's power and toughness are each equal to the number of creatures you control.
*/* uncommon
6 printings
  • DDT (reprint)
  • EMA (reprint)
  • J21 (reprint)
  • J22 (reprint)
  • MMQ
  • PLST (reprint)
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Battle Strain
Enchantment
1R
Whenever a creature blocks, this enchantment deals 1 damage to that creature's controller.
uncommon
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Battletide Alchemist
Creature — Kithkin Cleric
3WW
If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.
3/4 rare
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Battlewand Oak
Creature — Treefolk Warrior
2G
Whenever a Forest you control enters, this creature gets +2/+2 until end of turn. Whenever you cast a Treefolk spell, this creature gets +2/+2 until end of turn.
1/3 common
2 printings
  • LRW
  • PLST (reprint)
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Battlewing Mystic
Creature — Bird Wizard
1U
Kicker R (You may pay an additional R as you cast this spell.) Flying When this creature enters, if it was kicked, discard your hand, then draw two cards.
2/1 uncommon
2 printings
  • DMU
  • PLST (reprint)
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Battlewing Mystic // Battlewing Mystic
Card
2 printings
  • ADMU
  • ADMU
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Battlewise Aven
Creature — Bird Soldier
3W
Flying Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has first strike.
2/2 common
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Battlewise Hoplite
Creature — Human Soldier
WU
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature, then scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
2/2 uncommon
2 printings
  • EA1 (reprint)
  • THS
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Battlewise Valor
Instant
1W
Target creature gets +2/+2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
common
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Bat Whisperer
Creature — Vampire
3B
When this creature enters, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying.
4/2 common
2 printings
  • DBL (reprint)
  • MID
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Batwing Brume
Instant
1W/B
Prevent all combat damage that would be dealt this turn if W was spent to cast this spell. Each player loses 1 life for each attacking creature they control if B was spent to cast this spell. (Do both if WB was spent.)
uncommon
5 printings
  • ARC (reprint)
  • EVE
  • PLST (reprint)
  • PLST (reprint)
  • SLD (reprint)
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Baxter Building
Land
T: Add C. 4, T: Add four mana in any combination of colors. 4, T: Draw a card. Activate only if you control a creature with toughness 4 or greater.
uncommon
3 printings
  • MSH
  • SLD (reprint)
  • MSH
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Baxter, Exzzperimental Zzientist
Boss
Creatures named Foot Disciple have flying.
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Baxter, Exzzperimental Zzientist // Baxter, Exzzperimental Zzientist
Card
2 printings
  • ATMT
  • ATMT
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Baxter, Fly in the Ointment
Legendary Creature — Insect Mutant Scientist
3U
Whenever Baxter enters or attacks, each creature you control with a counter on it gains flying until end of turn. Whenever you draw a card, put a +1/+1 counter on Baxter.
2/2 rare
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Baxter Stockman
Legendary Creature — Human Scientist
3UR
When Baxter Stockman enters, create a 1/1 colorless Robot artifact creature token. At the beginning of combat on your turn, target artifact creature you control gets +3/+0 and gains first strike and vigilance until end of turn.
3/3 uncommon
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Bayek of Siwa
Legendary Creature — Human Assassin
3RW
Double strike During your turn, other historic creatures you control have double strike. Disguise 1RW (You may cast this card face down for 3 as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.)
3/4 rare
3 printings
  • ACR
  • ACR
  • ACR
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Bayek of Siwa // Bayek of Siwa
Card
2 printings
  • AACR
  • AACR
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Bay Falcon
Creature — Bird
1U
Flying, vigilance
1/1 common
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Baylen, the Haymaker
Legendary Creature — Rabbit Warrior
RGW
Tap two untapped tokens you control: Add one mana of any color. Tap three untapped tokens you control: Draw a card. Tap four untapped tokens you control: Put three +1/+1 counters on Baylen. It gains trample until end of turn.
4/3 rare
5 printings
  • PBLB (reprint)
  • PBLB (reprint)
  • SLD (reprint)
  • BLB
  • BLB
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Baylen, the Haymaker // Baylen, the Haymaker
Card
2 printings
  • ABLB
  • ABLB
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Bayou
Land — Swamp Forest
(T: Add B or G.)
rare
16 printings
  • 2ED (reprint)
  • 30A (reprint)
  • 30A (reprint)
  • 3ED (reprint)
  • CED (reprint)
  • CEI (reprint)
  • FBB (reprint)
  • LEA
  • LEB (reprint)
  • ME3 (reprint)
  • ME4 (reprint)
  • OLGC (reprint)
  • OLGC (reprint)
  • PRM (reprint)
  • SUM (reprint)
  • VMA (reprint)
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Bayou Dragonfly
Creature — Insect
1G
Flying; swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
1/1 common
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Bayou Groff
Creature — Plant Dog
1G
As an additional cost to cast this spell, sacrifice a creature or pay 3.
5/4 common
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Bazaar Krovod
Creature — Beast
4W
Whenever this creature attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature.
2/5 uncommon
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Bazaar of Baghdad
Land
T: Draw two cards, then discard three cards.
uncommon
4 printings
  • ARN
  • ME3 (reprint)
  • OVNT (reprint)
  • VMA (reprint)
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Bazaar of Wonders
World Enchantment
3UU
When this enchantment enters, exile all graveyards. Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield.
rare
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Bazaar Trademage
Creature — Human Wizard
2U
Flying When this creature enters, draw two cards, then discard three cards.
3/4 rare
2 printings
  • J21 (reprint)
  • MH1
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Bazaar Trademage // Bazaar Trademage
Card
2 printings
  • AMH1
  • AMH1
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Bazaar Trader
Creature — Goblin
1R
T: Target player gains control of target artifact, creature, or land you control.
1/1 rare
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Beacon Behemoth
Creature — Beast
3GG
1: Target creature with power 5 or greater gains vigilance until end of turn.
5/3 common
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Beacon Bolt
Sorcery
1UR
Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
uncommon
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Beacon Hawk
Creature — Bird
1W
Flying Whenever this creature deals combat damage to a player, you may untap target creature. W: This creature gets +0/+1 until end of turn.
1/1 common
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