Card Collection

Bat Colony
Enchantment
2W
When this enchantment enters, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it. Whenever a Cave you control enters, put a +1/+1 counter on target creature you control.
uncommon
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Bathe in Dragonfire
Sorcery
2R
Bathe in Dragonfire deals 4 damage to target creature.
common
4 printings
  • BBD (reprint)
  • FRF
  • J25 (reprint)
  • JMP (reprint)
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Bathe in Light
Instant
1W
Radiance — Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.
uncommon
3 printings
  • CMA (reprint)
  • CMD (reprint)
  • RAV
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Bat'leth
Artifact — Equipment
2B
When this Equipment enters, target creature an opponent controls gets -2/-2 until end of turn. Equipped creature gets +2/+0. Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
uncommon
3 printings
  • TRK
  • TRK
  • TRK
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Baton of Courage
Artifact
3
Flash Sunburst (This artifact enters with a charge counter on it for each color of mana spent to cast it.) Remove a charge counter from this artifact: Target creature gets +1/+1 until end of turn.
common
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Baton of Morale
Artifact
2
2: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
uncommon
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Batroc the Leaper
Legendary Creature — Human Villain
1R
Multikicker 2 (You may pay an additional 2 any number of times as you cast this spell.) Batroc enters with a +1/+1 counter on him for each time he was kicked. When Batroc enters, he deals damage equal to his power to each of up to X targets, where X is the number of times he was kicked.
2/2 rare
2 printings
  • MSC
  • MSC
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Battalion
Card
(Theme color: W)
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Battalion Foot Soldier
Creature — Human Soldier
2W
When this creature enters, you may search your library for any number of cards named Battalion Foot Soldier, reveal them, put them into your hand, then shuffle.
2/2 common
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Batterbone
Artifact — Equipment
2
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 and has vigilance and lifelink. Equip 5
uncommon
2 printings
  • J21 (reprint)
  • MH2
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Battered Golem
Artifact Creature — Golem
3
This creature doesn't untap during your untap step. Whenever an artifact enters, you may untap this creature.
3/2 common
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Batterhorn
Creature — Beast
4R
When this creature enters, you may destroy target artifact.
4/3 common
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Battering Craghorn
Creature — Goat Beast
2RR
First strike Morph 1RR (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
3/1 common
2 printings
  • ARC (reprint)
  • ONS
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Battering Krasis
Creature — Shark Beast
2G
Trample Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
2/1 common
2 printings
  • DGM
  • J21 (reprint)
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Battering Ram
Artifact Creature — Construct
2
At the beginning of combat on your turn, this creature gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.) Whenever this creature becomes blocked by a Wall, destroy that Wall at end of combat.
1/1 common
8 printings
  • 4BB (reprint)
  • 4ED (reprint)
  • 5ED (reprint)
  • ATQ
  • ITP (reprint)
  • REN (reprint)
  • RIN (reprint)
  • RQS (reprint)
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Battering Sliver
Creature — Sliver
5R
All Sliver creatures have trample.
4/4 common
2 printings
  • PLC
  • TSR (reprint)
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Battering Wurm
Creature — Wurm
6G
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.) Creatures with power less than this creature's power can't block it.
4/3 uncommon
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Battershield Warrior
Creature — Human Warrior
2W
Boast — 1W: Creatures you control get +1/+1 until end of turn. (Activate only if this creature attacked this turn and only once each turn.)
2/2 uncommon
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Batterskull
Artifact — Equipment
5
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +4/+4 and has vigilance and lifelink. 3: Return this Equipment to its owner's hand. Equip 5
mythic
9 printings
  • 2XM (reprint)
  • 2XM (reprint)
  • AA3 (reprint)
  • PGPX (reprint)
  • PLST (reprint)
  • PRM (reprint)
  • PRM (reprint)
  • SLD (reprint)
  • NPH
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Battery Bearer
Creature — Human Artificer
2GU
Creatures you control have "T: Add C. This mana can't be spent to cast a nonartifact spell." Whenever you cast an artifact spell with mana value 6 or greater, draw a card.
3/4 uncommon
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Battle Angels of Tyr
Creature — Angel Knight
2WW
Flying, myriad Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
4/4 mythic
6 printings
  • CLB
  • CLB
  • PCLB (reprint)
  • PCLB (reprint)
  • PLST (reprint)
  • SLD (reprint)
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Battle at the Bridge
Sorcery
XB
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.) Target creature gets -X/-X until end of turn. You gain X life.
rare
3 printings
  • PA1 (reprint)
  • PAER (reprint)
  • AER
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Battle at the Helvault
Enchantment — Saga
4WW
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — For each player, exile up to one target non-Saga, nonland permanent that player controls until this Saga leaves the battlefield. III — Create Avacyn, a legendary 8/8 white Angel creature token with flying, vigilance, and indestructible.
rare
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Battle Brawler
Creature — Orc Warrior
1B
As long as you control a red or white permanent, this creature gets +1/+0 and has first strike.
2/2 uncommon
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Battle Cry
Instant
2W
Untap all white creatures you control. Whenever a creature blocks this turn, it gets +0/+1 until end of turn.
uncommon
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Battle Cry Goblin
Creature — Goblin
1R
1R: Goblins you control get +1/+0 and gain haste until end of turn. Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.
2/2 uncommon
4 printings
  • J25 (reprint)
  • PLST (reprint)
  • AFR
  • HBG (reprint)
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Battlefield Butcher
Creature — Human Soldier
2B
5, T: Each opponent loses 2 life. This ability costs 1 less to activate for each creature card in your graveyard.
1/4 uncommon
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Battlefield Forge
Land
T: Add C. T: Add R or W. This land deals 1 damage to you.
rare
26 printings
  • 10E (reprint)
  • 9ED (reprint)
  • 9ED (reprint)
  • APC
  • BLC (reprint)
  • C20 (reprint)
  • C21 (reprint)
  • DMC (reprint)
  • EOC (reprint)
  • FIC (reprint)
  • FRC (reprint)
  • M15 (reprint)
  • M3C (reprint)
  • ORI (reprint)
  • OTC (reprint)
  • PBRO (reprint)
  • PBRO (reprint)
  • PRM (reprint)
  • SLD (reprint)
  • SOC (reprint)
  • TDC (reprint)
  • TRC (reprint)
  • TRC (reprint)
  • BRO (reprint)
  • BRO (reprint)
  • LTC (reprint)
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Battlefield Improvisation
Instant
1W
Target creature gets +2/+2 until end of turn. If that creature is attacking, you may attach any number of Equipment you control to it.
common
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Battlefield Medic
Creature — Human Cleric
1W
T: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield.
1/1 common
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Battlefield Percher
Creature — Bird
3BB
Flying This creature can block only creatures with flying. 1B: This creature gets +1/+1 until end of turn.
2/2 uncommon
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Battlefield Promotion
Instant
1W
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life. (A creature with first strike deals combat damage before creatures without first strike.)
common
4 printings
  • 2X2 (reprint)
  • WAR
  • JMP (reprint)
  • J25 (reprint)
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Battlefield Raptor
Creature — Bird
W
Flying, first strike
1/2 common
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Battlefield Scavenger
Creature — Jackal Rogue
1R
You may exert this creature as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, you may discard a card. If you do, draw a card.
2/2 uncommon
3 printings
  • AKH
  • AKR (reprint)
  • J25 (reprint)
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Battlefield Scrounger
Creature — Centaur
3GG
Threshold — Put three cards from your graveyard on the bottom of your library: This creature gets +3/+3 until end of turn. Activate only once each turn and only if there are seven or more cards in your graveyard.
3/3 common
2 printings
  • DMR (reprint)
  • JUD
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Battlefield Thaumaturge
Creature — Human Wizard
1U
Each instant and sorcery spell you cast costs 1 less to cast for each creature it targets. Heroic — Whenever you cast a spell that targets this creature, this creature gains hexproof until end of turn.
2/1 rare
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Battleflight Eagle
Creature — Bird
4W
Flying When this creature enters, target creature gets +2/+2 and gains flying until end of turn.
2/2 common
2 printings
  • M13
  • PLST (reprint)
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Battlefly Swarm
Creature — Phyrexian Insect
B
Flying B: This creature gains deathtouch until end of turn.
1/1 common
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Battle for Bretagard
Enchantment — Saga
1GW
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 white Human Warrior creature token. II — Create a 1/1 green Elf Warrior creature token. III — Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it.
rare
4 printings
  • CMM (reprint)
  • PKHM (reprint)
  • PKHM (reprint)
  • KHM
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Battle Frenzy
Instant
2R
Green creatures you control get +1/+1 until end of turn. Nongreen creatures you control get +1/+0 until end of turn.
common
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Battlefront Krushok
Creature — Beast
4G
This creature can't be blocked by more than one creature. Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature.
3/4 uncommon
2 printings
  • CLU (reprint)
  • FRF
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Battlegate Mimic
Creature — Shapeshifter
1R/W
Whenever you cast a spell that's both red and white, this creature has base power and toughness 4/2 until end of turn and gains first strike until end of turn.
2/1 common
2 printings
  • EVE
  • HOP (reprint)
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Battlegrace Angel
Creature — Angel
3WW
Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, it gains lifelink until end of turn.
4/4 rare
2 printings
  • ALA
  • MM2 (reprint)
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Battleground Geist
Creature — Spirit
4U
Flying Other Spirit creatures you control get +1/+0.
3/3 common
4 printings
  • INR (reprint)
  • ISD
  • JMP (reprint)
  • SIS (reprint)
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Battlegrowth
Instant
G
Put a +1/+1 counter on target creature.
common
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Battle Hurda
Creature — Giant
4W
First strike
3/3 common
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Battle Hymn
Instant
1R
Add R for each creature you control.
common
3 printings
  • AVR
  • PLST (reprint)
  • SLD (reprint)
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Battle-Mad Ronin
Creature — Human Samurai
1R
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) This creature attacks each combat if able.
1/1 common
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Battlemage's Bracers
Artifact — Equipment
2R
Equipped creature has haste. Whenever an ability of equipped creature is activated, if it isn't a mana ability, you may pay 1. If you do, copy that ability. You may choose new targets for the copy. Equip 2
rare
3 printings
  • C21
  • C21
  • PRM (reprint)
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Battle Mammoth
Creature — Elephant
3GG
Trample Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. Foretell 2GG (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
6/5 mythic
6 printings
  • CLB (reprint)
  • KHM
  • PKHM (reprint)
  • PKHM (reprint)
  • PRM (reprint)
  • KHM
View Statistics
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