Card Collection

Barbara Wright
Legendary Creature — Human Advisor
1W
History Teacher — Sagas you control have read ahead. (As a Saga enters, choose a chapter and start with that many lore counters. Skipped chapters don't trigger.) Doctor's companion (You can have two commanders if the other is the Doctor.)
1/3 rare
4 printings
  • WHO
  • WHO
  • WHO
  • WHO
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Barbarian Bully
Creature — Human Barbarian
2R
Discard a card at random: This creature gets +2/+2 until end of turn unless a player has this creature deal 4 damage to them. Activate only once each turn.
2/2 common
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Barbarian Class
Enchantment — Class
R
(Gain the next level as a sorcery to add its ability.) If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. 1R: Level 2 Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn. 2R: Level 3 Creatures you control have haste.
uncommon
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Barbarian General
Creature — Human Barbarian Soldier
4R
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
3/2 uncommon
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Barbarian Guides
Creature — Human Barbarian
2R
2R, T: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step. (It can't be blocked as long as defending player controls a snow land of that type.)
1/2 common
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Barbarian Horde
Creature — Human Barbarian Soldier
3R
3/3 common
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Barbarian Lunatic
Creature — Human Barbarian
2R
2R, Sacrifice this creature: It deals 2 damage to target creature.
2/1 common
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Barbarian Outcast
Creature — Human Barbarian Beast
1R
When you control no Swamps, sacrifice this creature.
2/2 common
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Barbarian Riftcutter
Creature — Human Barbarian
4R
R, Sacrifice this creature: Destroy target land.
3/3 common
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Barbarian Ring
Land
T: Add R. This land deals 1 damage to you. Threshold — R, T, Sacrifice this land: It deals 2 damage to any target. Activate only if there are seven or more cards in your graveyard.
uncommon
4 printings
  • ODY
  • PD2 (reprint)
  • PLST (reprint)
  • MH3 (reprint)
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Barbary Apes
Creature — Ape
1G
2/2 common
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Barbed-Back Wurm
Creature — Wurm
4B
B: Target green creature blocking this creature gets -1/-1 until end of turn.
4/3 uncommon
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Barbed Batterfist
Artifact — Equipment
1R
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +1/-1. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
common
2 printings
  • PLST (reprint)
  • ONE
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Barbed Battlegear
Artifact — Equipment
3
Equipped creature gets +4/-1. Equip 2
uncommon
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Barbed Bloodletter
Artifact — Equipment
1B
Flash When this Equipment enters, attach it to target creature you control. That creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) Equipped creature gets +1/+2. Equip 2
common
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Barbed Field
Enchantment — Aura
2RR
Enchant land Enchanted land has "T: This land deals 1 damage to any target."
uncommon
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Barbed Foliage
Enchantment
2GG
Whenever a creature attacks you, it loses flanking until end of turn. Whenever a creature without flying attacks you, this enchantment deals 1 damage to it.
uncommon
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Barbed Lightning
Instant
2R
Choose one — • Barbed Lightning deals 3 damage to target creature. • Barbed Lightning deals 3 damage to target player or planeswalker. Entwine 2 (Choose both if you pay the entwine cost.)
common
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Barbed Servitor
Artifact Creature — Construct
3B
Indestructible When this creature enters, suspect it. (It has menace and can't block.) Whenever this creature deals combat damage to a player, you draw a card and you lose 1 life. Whenever this creature is dealt damage, target opponent loses that much life.
1/1 rare
4 printings
  • MKM
  • PMKM (reprint)
  • PMKM (reprint)
  • MKM
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Barbed Sextant
Artifact
1
1, T, Sacrifice this artifact: Add one mana of any color. Draw a card at the beginning of the next turn's upkeep.
common
6 printings
  • 5ED (reprint)
  • CST (reprint)
  • DKM (reprint)
  • ICE
  • ME2 (reprint)
  • PTC (reprint)
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Barbed Shocker
Creature — Insect
3R
Trample, haste Whenever this creature deals damage to a player, that player discards all the cards in their hand, then draws that many cards.
2/2 uncommon
2 printings
  • CNS (reprint)
  • TSP
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Barbed Sliver
Creature — Sliver
2R
All Sliver creatures have "2: This creature gets +1/+0 until end of turn."
2/2 uncommon
3 printings
  • H09 (reprint)
  • TMP
  • TPR (reprint)
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Barbed Spike
Artifact — Equipment
1W
When this Equipment enters, create a 1/1 colorless Thopter artifact creature token with flying, then attach this Equipment to it. Equipped creature gets +1/+0. Equip 2
uncommon
3 printings
  • PLST (reprint)
  • J21 (reprint)
  • MH2
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Barbed Wire
Artifact
3
At the beginning of each player's upkeep, this artifact deals 1 damage to that player. 2: Prevent the next 1 damage that would be dealt by this artifact this turn.
uncommon
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Barbflare Gremlin
Creature — Gremlin
3R
First strike, haste Whenever a player taps a land for mana, if this creature is tapped, that player adds one mana of any type that land produced. Then that land deals 1 damage to that player.
3/2 rare
2 printings
  • DSC
  • DSC
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Barbtooth Wurm
Creature — Wurm
5G
6/4 common
2 printings
  • P02
  • S99 (reprint)
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Barce, Friend Finder
Legendary Creature — Human Wizard
2U
You may play Barce and any other legend with one color identity or less as your commanders as though they each had partner. Whenever another legendary creature you control dies, you may put it into your command zone. It replaces one of your commanders.
2/3 mythic
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Bard Class
Enchantment — Class
RG
(Gain the next level as a sorcery to add its ability.) Legendary creatures you control enter with an additional +1/+1 counter on them. RG: Level 2 Legendary spells you cast cost RG less to cast. This effect reduces only the amount of colored mana you pay. 3RG: Level 3 Whenever you cast a legendary spell, exile the top two cards of your library. You may play them this turn.
rare
4 printings
  • AFR
  • PAFR (reprint)
  • PAFR (reprint)
  • PAFR (reprint)
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Bard, Heir of Girion
Legendary Creature — Human Archer
2WU
Reach, vigilance Other creatures you control get +1/+1. Whenever you attack, draw a card.
4/4 mythic
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Bard, King of Dale
Legendary Creature — Human Noble Archer
4WU
Reach, vigilance If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. If one or more tokens would be created under your control, twice that many of those tokens are created instead.
3/5 mythic
3 printings
  • HOB
  • HOB
  • HOB
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Bard's Attendant // Bard's Attendant
Card
2 printings
  • AHOB
  • AHOB
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Bard's Bow
Artifact — Equipment
2G
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +2/+2, has reach, and is a Bard in addition to its other types. Perseus's Bow — Equip 6 (6: Attach to target creature you control. Equip only as a sorcery.)
common
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Bard's Company
Creature — Human Citizen
2WU
You may cast this spell as though it had flash if you control a Human. Other creatures you control get +1/+1. Whenever this creature enters or attacks, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
2/3 rare
2 printings
  • HOB
  • HOB
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Bard the Bowman
Legendary Creature — Human Archer
1WU
Reach Whenever you draw your second card each turn, put a +1/+1 counter on target creature. It gains lifelink until end of turn.
1/3 uncommon
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Bar Entry
Instant
3W
Choose one — • Destroy target creature with power 4 or greater. • Destroy target creature with any part of its head higher than the bar. (Align the tops of both cards to check.)
common
2 printings
  • UNF
  • UNF
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Bargain
Sorcery
2W
Target opponent draws a card. You gain 7 life.
uncommon
2 printings
  • P02
  • S99 (reprint)
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Bargaining Table
Artifact
5
X, T: Draw a card. X is the number of cards in an opponent's hand.
rare
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Barge In
Instant
R
Target attacking creature gets +2/+2 until end of turn. Each attacking non-Human creature gains trample until end of turn.
common
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Barging Sergeant
Creature — Minotaur Soldier
4R
Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
4/2 common
2 printings
  • GRN
  • PLST (reprint)
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Barishi
Creature — Elemental
2GG
When this creature dies, exile it, then shuffle all creature cards from your graveyard into your library.
4/3 uncommon
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Barkchannel Pathway // Tidechannel Pathway
Land
T: Add G.
rare
12 printings
  • PRM (reprint)
  • PRM (reprint)
  • PKHM (reprint)
  • PKHM (reprint)
  • PLST (reprint)
  • PLST (reprint)
  • SLU (reprint)
  • SLU (reprint)
  • KHM
  • KHM
  • KHM
  • KHM
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Barkform Harvester
Artifact Creature — Shapeshifter
3
Changeling (This card is every creature type.) Reach 2: Put target card from your graveyard on the bottom of your library.
2/3 common
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Barkhide Mauler
Creature — Beast
4G
Cycling 2 (2, Discard this card: Draw a card.)
4/4 common
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Barkhide Troll
Creature — Troll
GG
This creature enters with a +1/+1 counter on it. 1, Remove a +1/+1 counter from this creature: This creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
2/2 uncommon
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Bark-Knuckle Boxer
Creature — Raccoon Berserker
1G
Whenever you expend 4, this creature gains indestructible until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
3/2 uncommon
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Bark of Doran
Artifact — Equipment
1W
Equipped creature gets +0/+1. As long as equipped creature's toughness is greater than its power, it assigns combat damage equal to its toughness rather than its power. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
uncommon
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Barkshell Blessing
Instant
G/W
Target creature gets +2/+2 until end of turn. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
common
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Barktooth Warbeard
Legendary Creature — Human Warrior
4BRR
6/5 uncommon
3 printings
  • LEG
  • ME3 (reprint)
  • SLD (reprint)
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Barkweave Crusher
Creature — Elemental Warrior
3G
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
2/5 common
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Barl's Cage
Artifact
4
3: Target creature doesn't untap during its controller's next untap step.
rare
5 printings
  • 5ED (reprint)
  • BCHR (reprint)
  • CHR (reprint)
  • DRK
  • ME3 (reprint)
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