Auriok Salvagers
Creature — Human Soldier
3W
1W: Return target artifact card with mana value 1 or less from your graveyard to your hand.
2/4
uncommon
3 printings
-
2XM (reprint)
-
5DN
-
MMA (reprint)
View Statistics
Auriok Siege Sled
Artifact Creature — Juggernaut
6
1: Target artifact creature blocks this creature this turn if able.
1: Target artifact creature can't block this creature this turn.
3/5
uncommon
View Statistics
Auriok Steelshaper
Creature — Human Soldier
1W
Equip costs you pay cost 1 less.
As long as this creature is equipped, each creature you control that's a Soldier or a Knight gets +1/+1.
1/1
rare
View Statistics
Auriok Sunchaser
Creature — Human Soldier
1W
Metalcraft — As long as you control three or more artifacts, this creature gets +2/+2 and has flying.
1/1
common
View Statistics
Auriok Survivors
Creature — Human Soldier
5W
When this creature enters, you may return target Equipment card from your graveyard to the battlefield. If you do, you may attach it to this creature.
4/6
uncommon
View Statistics
Auriok Transfixer
Creature — Human Scout
W
W, T: Tap target artifact.
1/1
common
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Auriok Windwalker
Creature — Human Wizard
3W
Flying
T: Attach target Equipment you control to target creature you control.
2/3
rare
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Aurochs
Creature — Aurochs
3G
Trample
Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
2/3
common
4 printings
-
5ED (reprint)
-
CST (reprint)
-
ICE
-
ME2 (reprint)
View Statistics
Aurochs Herd
Creature — Aurochs
5G
Trample
When this creature enters, you may search your library for an Aurochs card, reveal it, put it into your hand, then shuffle.
Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
4/4
common
View Statistics
Auron's Inspiration
Instant
2W
Attacking creatures get +2/+0 until end of turn.
Flashback 2WW (You may cast this card from your graveyard for its flashback cost. Then exile it.)
uncommon
View Statistics
Auron, Venerated Guardian
Legendary Creature — Human Spirit Samurai
3W
Vigilance
Shooting Star — Whenever Auron attacks, put a +1/+1 counter on it. When you do, exile target creature defending player controls with power less than Auron's power until Auron leaves the battlefield.
2/5
rare
2 printings
View Statistics
Aurora Awakener
Creature — Giant Druid
6G
Trample
Vivid — When this creature enters, reveal cards from the top of your library until you reveal X permanent cards, where X is the number of colors among permanents you control. Put any number of those permanent cards onto the battlefield, then put the rest of the revealed cards on the bottom of your library in a random order.
7/7
mythic
3 printings
View Statistics
Aurora Champion
Creature — Elf Warrior
2W
Whenever this creature attacks, if your team controls another Warrior, tap target creature.
3/2
common
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Aurora Eidolon
Creature — Spirit
3W
W, Sacrifice this creature: Prevent the next 3 damage that would be dealt to any target this turn.
Whenever you cast a multicolored spell, you may return this card from your graveyard to your hand.
2/2
common
View Statistics
Aurora Griffin
Creature — Griffin
3W
Flying
W: Target permanent becomes white until end of turn.
2/2
common
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Auroral Procession
Instant
GU
Return target card from your graveyard to your hand.
uncommon
View Statistics
Aurora Phoenix
Creature — Phoenix
4RR
Flying
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Whenever you cast a spell with cascade, return this card from your graveyard to your hand.
5/3
rare
4 printings
-
CLB (reprint)
-
CMR
-
CMR
-
PRM (reprint)
View Statistics
Aurora Shifter
Creature — Shapeshifter
1U
Whenever this creature deals combat damage to a player, you get that many E.
At the beginning of combat on your turn, you may pay EE. When you do, this creature becomes a copy of another target creature you control, except it has this ability and "Whenever this creature deals combat damage to a player, you get that many E."
1/3
rare
2 printings
View Statistics
Auspicious Ancestor
Creature — Human Cleric
3W
When this creature dies, you gain 3 life.
Whenever a player casts a white spell, you may pay 1. If you do, you gain 1 life.
2/3
rare
View Statistics
Auspicious Aquarium
Artifact
5
Each creature you control that's a Clamfolk, Crab, Crocodile, Fish, Homarid, Jellyfish, Kraken, Leviathan, Lobster, Merfolk, Nautilus, Octopus, Otter, Oyster, Seal, Serpent, Shark, Shrimp, Sponge, Squid, Starfish, Trilobite, Turtle, Walrus, or Whale gets +2/+2.
At the beginning of your upkeep, if you control twelve different creatures from the above list and don't control a Brushwagg, you win the game.
rare
View Statistics
Auspicious Arrival
Instant
1W
Target creature gets +2/+2 until end of turn. Investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this token: Draw a card.")
common
2 printings
View Statistics
Auspicious Starrix
Creature — Elk Beast
4G
Mutate 5G (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield.
6/6
uncommon
3 printings
View Statistics
Austere Command
Sorcery
4WW
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
rare
29 printings
-
2XM (reprint)
-
BRC (reprint)
-
CLB (reprint)
-
CMD (reprint)
-
CMR (reprint)
-
FDC (reprint)
-
FIC (reprint)
-
IMA (reprint)
-
LCC (reprint)
-
LRW
-
M3C (reprint)
-
MKC (reprint)
-
MOC (reprint)
-
MP2 (reprint)
-
MSC (reprint)
-
MSC (reprint)
-
NCC (reprint)
-
PIP (reprint)
-
PIP (reprint)
-
PIP (reprint)
-
PIP (reprint)
-
PLST (reprint)
-
PLST (reprint)
-
PRM (reprint)
-
SPG (reprint)
-
TRC (reprint)
-
TRC (reprint)
-
WOC (reprint)
-
CMR (reprint)
View Statistics
Autarch Mammoth
Creature — Elephant Mount
4GG
When this creature enters and whenever it attacks while saddled, create a 3/3 green Elephant creature token.
Saddle 5 (Tap any number of other creatures you control with total power 5 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
5/5
uncommon
View Statistics
Authority of the Consuls
Enchantment
W
Creatures your opponents control enter tapped.
Whenever a creature an opponent controls enters, you gain 1 life.
rare
9 printings
-
KLD
-
PFDN (reprint)
-
PFDN (reprint)
-
PKLD (reprint)
-
PKLD (reprint)
-
PLST (reprint)
-
FDN (reprint)
-
FIC (reprint)
-
KLR (reprint)
View Statistics
Author of Shadows
Creature — Shade Warlock
4B
When this creature enters, exile all opponents' graveyards. Choose a nonland card exiled this way. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
3/3
rare
3 printings
View Statistics
Autochthon Wurm
Creature — Wurm
10GGGWW
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
Trample
9/14
rare
View Statistics
Autograph Book
Artifact — Book
2
This artifact enters with a page counter on it for each person who has signed it.
3, T, Remove a page counter from this artifact: Draw a card.
uncommon
2 printings
View Statistics
Auto-Key
Artifact — Contraption
Whenever you crank this Contraption, until end of turn, target creature becomes an artifact in addition to its other types and gains "T: You gain 3 life."
common
View Statistics
Automated Artificer
Artifact Creature — Artificer
2
T: Add C. Spend this mana only to activate an ability or cast an artifact spell.
1/3
common
View Statistics
Automated Assembly Line
Artifact
1W
Whenever one or more artifact creatures you control deal combat damage to a player, you get E (an energy counter).
Pay EEE: Create a tapped 3/3 colorless Robot artifact creature token.
rare
4 printings
View Statistics
Automated Warfare System
Artifact Creature — Construct
2B
Flying
Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, draw a card.
2/2
common
View Statistics
Automatic Librarian
Artifact Creature — Construct
3
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
3/2
common
View Statistics
Autonomous Assembler
Artifact Creature — Assembly-Worker
5
Prototype 1W — 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
Vigilance
1, T: Put a +1/+1 counter on target Assembly-Worker you control.
4/5
rare
5 printings
-
BRO
-
PBRO (reprint)
-
PBRO (reprint)
-
PRM (reprint)
-
BRO
View Statistics
Autonomous Assembler // Autonomous Assembler
Card
2 printings
View Statistics
Auton Soldier
Artifact Creature — Alien Soldier
4UU
You may have this creature enter as a copy of any creature on the battlefield, except it isn't legendary, is an artifact in addition to its other types, and has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
0/0
rare
4 printings
View Statistics
Autumnal Gloom // Ancient of the Equinox
Enchantment
2G
B: Mill a card.
Delirium — At the beginning of your end step, if there are four or more card types among cards in your graveyard, transform this enchantment.
uncommon
2 printings
View Statistics
Autumn's Veil
Instant
G
Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.
uncommon
2 printings
View Statistics
Autumn Willow
Legendary Creature — Avatar
4GG
Shroud (This creature can't be the target of spells or abilities.)
G: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.
4/4
rare
8 printings
-
HML
-
ME1 (reprint)
-
OLEP (reprint)
-
PTC (reprint)
-
PTC (reprint)
-
PTC (reprint)
-
PTC (reprint)
-
PTC (reprint)
View Statistics
Autumn Willow and Baron Sengir
Legendary Creature — Avatar Vampire Noble
4BG
Shroud (This creature can't be the target of spells or abilities.)
Flying
Whenever a creature an opponent controls dies, put a +2/+2 counter on each Vampire you control that dealt damage to that creature this turn.
5/5
rare
View Statistics
Autumn Willow, Harmony
Legendary Creature — Avatar
3GG
Hexproof
When Autumn Willow enters, create a 1/1 green Forest Dryad land creature token. (It's affected by summoning sickness.)
Whenever you tap a land creature for mana, add an additional G.
3/3
rare
View Statistics
Auxiliary Boosters
Artifact — Equipment
4W
When this Equipment enters, create a 2/2 colorless Robot artifact creature token and attach this Equipment to it.
Equipped creature gets +1/+2 and has flying.
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
common
View Statistics
Avabruck Caretaker // Hollowhenge Huntmaster
Creature — Human Werewolf
4GG
Hexproof
At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
4/4
mythic
12 printings
-
DBL (reprint)
-
DBL (reprint)
-
VOW
-
PRM (reprint)
-
PRM (reprint)
-
PVOW (reprint)
-
PVOW (reprint)
-
SLD (reprint)
-
SLD (reprint)
-
VOW
-
VOW
-
VOW
View Statistics
Avacyn
Token Legendary Creature — Angel
Flying, vigilance, indestructible
8/8
View Statistics
Avacyn and Griselbrand
Legendary Creature — Angel Demon
4WWBB
Flying, vigilance, lifelink
Pay 8 life: Each creature you control gains indestructible until end of turn. Then, draw a card for each creature you control.
8/8
rare
View Statistics
Avacyn, Angel of Hope
Legendary Creature — Angel
5WWW
Flying, vigilance, indestructible
Other permanents you control have indestructible.
8/8
mythic
15 printings
-
2XM (reprint)
-
CMM (reprint)
-
CMM (reprint)
-
HA6 (reprint)
-
IMA (reprint)
-
INR (reprint)
-
INR (reprint)
-
J17 (reprint)
-
PHEL (reprint)
-
PRM (reprint)
-
PRM (reprint)
-
SIS (reprint)
-
V15 (reprint)
-
2XM (reprint)
-
AVR
View Statistics