Academy Instructor
Creature — Bolian Officer
2R
This creature gets +1/+0 for each Officer token you control.
Whenever you cast a noncreature spell, create a 1/1 red Officer creature token.
0/3
uncommon
View Statistics
Academy Journeymage
Creature — Human Wizard
4U
This spell costs 1 less to cast if you control a Wizard.
When this creature enters, return target creature an opponent controls to its owner's hand.
3/2
common
4 printings
-
DOM
-
J22 (reprint)
-
PLST (reprint)
-
J25 (reprint)
View Statistics
Academy Loremaster
Creature — Human Wizard
UU
At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost 2 more to cast.
2/3
rare
5 printings
-
DMU
-
PDMU (reprint)
-
PDMU (reprint)
-
PRM (reprint)
-
DMU
View Statistics
Academy Manufactor
Artifact Creature — Assembly-Worker
3
If you would create a Clue, Food, or Treasure token, instead create one of each.
1/3
rare
12 printings
-
BLC (reprint)
-
MH2
-
MKC (reprint)
-
MOC (reprint)
-
OTC (reprint)
-
PLST (reprint)
-
PMH2 (reprint)
-
PRM (reprint)
-
SLD (reprint)
-
SLD (reprint)
-
SLD (reprint)
-
MH2
View Statistics
Academy Raider
Creature — Human Warrior
2R
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever this creature deals combat damage to a player, you may discard a card. If you do, draw a card.
1/1
common
View Statistics
Academy Rector
Creature — Human Cleric
3W
When this creature dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.
1/2
rare
2 printings
View Statistics
Academy Researchers
Creature — Human Wizard
1UU
When this creature enters, you may put an Aura card from your hand onto the battlefield attached to this creature.
2/2
uncommon
2 printings
View Statistics
Academy Ruins
Legendary Land
T: Add C.
1U, T: Put target artifact card from your graveyard on top of your library.
rare
10 printings
-
2XM (reprint)
-
2XM (reprint)
-
DRC (reprint)
-
MMA (reprint)
-
PLST (reprint)
-
PRM (reprint)
-
SLD (reprint)
-
TRC (reprint)
-
TRC (reprint)
-
TSP
View Statistics
Academy Wall
Creature — Wall
2U
Defender
Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
0/5
common
View Statistics
Accelerate
Instant
1R
Target creature gains haste until end of turn.
Draw a card.
common
View Statistics
Accelerated Evolution
Enchantment — Aura
2G
Flash
Enchant creature you control
When this Aura enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Enchanted creature gets +2/+2.
common
View Statistics
Accelerated Mutation
Instant
3GG
Target creature gets +X/+X until end of turn, where X is the greatest mana value among permanents you control.
common
View Statistics
Acceptable Losses
Sorcery
3R
As an additional cost to cast this spell, discard a card at random.
Acceptable Losses deals 5 damage to target creature.
common
View Statistics
Access Denied
Instant
3UU
Counter target spell. Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is that spell's mana value.
rare
3 printings
View Statistics
Accessories to Murder
Artifact — Contraption
Whenever you crank this Contraption, target creature gets +X/+0 until end of turn, where X is the number of creatures you control.
uncommon
View Statistics
Access Tunnel
Land
T: Add C.
3, T: Target creature with power 3 or less can't be blocked this turn.
uncommon
6 printings
-
STX
-
LTC (reprint)
-
MKC (reprint)
-
OTC (reprint)
-
PW26 (reprint)
-
TDC (reprint)
View Statistics
Accident-Prone Apprentice // Amphibian Accident
Creature — Otter Wizard
1R
Whenever you cast a noncreature spell, Accident-Prone Apprentice perpetually gets +1/+1. This ability also triggers if this card is in exile.
1/1
uncommon
2 printings
View Statistics
Acclaimed Contender
Creature — Human Knight
2W
When this creature enters, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
3/3
rare
5 printings
-
ELD
-
MOC (reprint)
-
PELD (reprint)
-
PELD (reprint)
-
ELD
View Statistics
Accomplished Alchemist
Creature — Elf Druid
3G
T: Add one mana of any color.
T: Add X mana of any one color, where X is the amount of life you gained this turn.
2/5
rare
5 printings
-
STX
-
PRM (reprint)
-
PSTX (reprint)
-
PSTX (reprint)
-
STX
View Statistics
Accomplished Automaton
Artifact Creature — Construct
7
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
5/7
common
2 printings
View Statistics
Accorder Paladin
Creature — Human Knight
1W
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
3/1
uncommon
2 printings
View Statistics
Accorder's Shield
Artifact — Equipment
0
Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.)
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
uncommon
3 printings
-
EA3 (reprint)
-
SOM
-
M14 (reprint)
View Statistics
Accumulated Knowledge
Instant
1U
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
common
8 printings
-
A25 (reprint)
-
DDO (reprint)
-
F04 (reprint)
-
NEM
-
PRM (reprint)
-
PRM (reprint)
-
SLD (reprint)
-
WC01 (reprint)
View Statistics
Accumulate Wisdom
Instant — Lesson
1U
Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. Put each of those cards into your hand instead if there are three or more Lesson cards in your graveyard.
uncommon
View Statistics
Accursed Centaur
Creature — Zombie Centaur
B
When this creature enters, sacrifice a creature.
2/2
common
View Statistics
Accursed Duneyard
Land
T: Add C.
2, T: Regenerate target Shade, Skeleton, Specter, Spirit, Vampire, Wraith, or Zombie. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
rare
2 printings
View Statistics
Accursed Horde
Creature — Zombie
3B
1B: Target attacking Zombie gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
3/3
uncommon
3 printings
-
GN2 (reprint)
-
HOU
-
J21 (reprint)
View Statistics
Accursed Marauder
Creature — Zombie Warrior
1B
When this creature enters, each player sacrifices a nontoken creature of their choice.
2/1
common
4 printings
-
MH3
-
MH3
-
PLST (reprint)
-
MH3
View Statistics
Accursed Spirit
Creature — Spirit
3B
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
3/2
common
3 printings
-
M14
-
M15 (reprint)
-
PLST (reprint)
View Statistics
Accursed Witch // Infectious Curse
Creature — Human Shaman
3B
Spells your opponents cast that target this creature cost 1 less to cast.
When this creature dies, return it to the battlefield transformed under your control attached to target opponent.
4/2
uncommon
4 printings
-
SIR (reprint)
-
SIR (reprint)
-
SOI
-
SOI
View Statistics
Ace, Fearless Rebel
Legendary Creature — Human Rebel
3G
Nitro-9 — Whenever Ace attacks, you may sacrifice an artifact. When you do, put a +1/+1 counter on Ace, then it fights up to one target creature defending player controls.
Doctor's companion (You can have two commanders if the other is the Doctor.)
2/2
rare
4 printings
View Statistics
Ace Flockbringer
Creature — Bird Scout
1WU
Flying
Whenever you cast a creature spell without flying, conjure a duplicate of it into your hand. The duplicate perpetually gains flying. This ability triggers only once each turn.
3/3
rare
View Statistics
Acererak the Archlich
Legendary Creature — Zombie Wizard
2B
When Acererak enters, if you haven't completed Tomb of Annihilation, return Acererak to its owner's hand and venture into the dungeon.
Whenever Acererak attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature of their choice.
5/5
mythic
7 printings
-
AFR
-
PAFR (reprint)
-
PAFR (reprint)
-
PAFR (reprint)
-
PRM (reprint)
-
SLD (reprint)
-
AFR
View Statistics
Ace's Baseball Bat
Legendary Artifact — Equipment
2
Equipped creature gets +3/+0.
As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able.
Equip legendary creature 1
Equip 3
rare
4 printings
View Statistics
A Chaotic Night in Vegas
Enchantment
2BB
At the beginning of your upkeep, choose a mode at random among the previous playtest cards Night Out in Vegas, Another Night in Vegas, or Yet Another Night in Vegas. (Whichever of the 12 effects happens here, stays here... unless you hit a mode that makes you sacrifice the enchantment.)
rare
View Statistics
"Ach! Hans, Run!"
Enchantment
2RRGG
At the beginning of your upkeep, you may say "Ach! Hans, run! It's the . . ." and the name of a creature card. If you do, search your library for a card with that name, put it onto the battlefield, then shuffle. That creature gains haste. Exile it at the beginning of the next end step.
rare
View Statistics
Achilles Davenport
Legendary Creature — Human Assassin
2UB
Freerunning UB (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Menace (This creature can't be blocked except by two or more creatures.)
Other Assassins you control get +1/+1.
3/3
rare
View Statistics
Acidic Dagger
Artifact
4
4, T: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice this artifact. Activate only before blockers are declared.
rare
View Statistics
Acidic Slime
Creature — Ooze
3GG
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When this creature enters, destroy target artifact, enchantment, or land.
2/2
uncommon
27 printings
-
AFC (reprint)
-
C13 (reprint)
-
C15 (reprint)
-
C18 (reprint)
-
C20 (reprint)
-
CM2 (reprint)
-
CMA (reprint)
-
CMD (reprint)
-
CMM (reprint)
-
CMR (reprint)
-
CMR (reprint)
-
DDM (reprint)
-
F12 (reprint)
-
HA7 (reprint)
-
M10
-
M11 (reprint)
-
M13 (reprint)
-
M3C (reprint)
-
NEC (reprint)
-
P30A (reprint)
-
PLST (reprint)
-
PRM (reprint)
-
PRM (reprint)
-
SLD (reprint)
-
TMC (reprint)
-
ZNC (reprint)
-
M12 (reprint)
View Statistics
Acidic Sliver
Creature — Sliver
BR
All Slivers have "2, Sacrifice this permanent: This permanent deals 2 damage to any target."
2/2
uncommon
3 printings
-
H09 (reprint)
-
STH
-
TPR (reprint)
View Statistics
Acidic Soil
Sorcery
2R
Acidic Soil deals damage to each player equal to the number of lands they control.
uncommon
2 printings
View Statistics
Acid-Spewer Dragon
Creature — Dragon
5B
Flying, deathtouch
Megamorph 5BB (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When this creature is turned face up, put a +1/+1 counter on each other Dragon creature you control.
3/3
uncommon
View Statistics
Acid Web Spider
Creature — Spider
3GG
Reach
When this creature enters, you may destroy target Equipment.
3/5
uncommon
View Statistics
Aclazotz, Deepest Betrayal // Aclazotz, Deepest Betrayal
Card
2 printings
View Statistics
Aclazotz, Deepest Betrayal // Temple of the Dead
Legendary Creature — Bat God
3BB
Flying, lifelink
Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card.
Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying.
When Aclazotz dies, return it to the battlefield tapped and transformed under its owner's control.
4/4
mythic
4 printings
View Statistics
Acolyte Hybrid
Creature — Tyranid Human
2R
Heavy Rock Cutter — Whenever this creature attacks, destroy up to one target artifact. If an artifact is destroyed this way, its controller draws a card.
2/2
uncommon
2 printings
View Statistics
Acolyte of Aclazotz
Creature — Vampire Cleric
2B
T, Sacrifice another creature or artifact: Each opponent loses 1 life and you gain 1 life.
1/4
common
View Statistics
Acolyte of Affliction
Creature — Human Cleric
2BG
When this creature enters, mill two cards, then you may return a permanent card from your graveyard to your hand.
2/3
uncommon
View Statistics
Acolyte of Bahamut
Legendary Enchantment — Background
1G
Commander creatures you own have "The first Dragon spell you cast each turn costs 2 less to cast."
uncommon
2 printings
View Statistics