Card Collection

Artisan's Sorrow
Instant
3G
Destroy target artifact or enchantment. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
uncommon
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Artist Alley
Plane — MagicCon
Whenever you planeswalk here and at the beginning of your upkeep, exile the top card of your library. You may play that card this turn. Whenever Chaos ensues, exile the top six cards of your library. An opponent or player outside the game chooses a nonland card with their favorite art. Then you may cast that spell without paying its mana cost.
common
3 printings
  • PUNK
  • PUNK (reprint)
  • UNK
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Artistic Process
Sorcery
3RR
Choose one — • Artistic Process deals 6 damage to target creature. • Artistic Process deals 2 damage to each creature you don't control. • Create a 3/3 blue and red Elemental creature token with flying. It gains haste until end of turn.
uncommon
2 printings
  • PLST (reprint)
  • SOS
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Artistic Refusal
Instant
4UU
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) Choose one or both — • Counter target spell. • Draw two cards, then discard a card.
uncommon
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Artist's Talent
Enchantment — Class
1R
(Gain the next level as a sorcery to add its ability.) Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card. 2R: Level 2 Noncreature spells you cast cost 1 less to cast. 2R: Level 3 If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
rare
3 printings
  • PBLB (reprint)
  • PBLB (reprint)
  • BLB
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Arvad of the Weatherlight
Legendary Creature — Human Knight
2WB
Rulebreaker — If Arvad of the Weatherlight is your Commander, you may include legendary permanents of any color in your deck regardless of color identity. Whenever Arvad deals combat damage to an opponent, you may put a legendary permanent card from your hand onto the battlefield.
3/4 rare
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Arvad the Cursed
Legendary Creature — Vampire Knight
3WB
Deathtouch, lifelink Other legendary creatures you control get +2/+2.
3/3 uncommon
4 printings
  • DMC (reprint)
  • DOM
  • MOC (reprint)
  • PDOM (reprint)
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Arvad, Weatherlight Smuggler
Legendary Creature — Vampire Knight
WB
Deathtouch, lifelink At the beginning of your end step, if a creature died this turn, Arvad, Weatherlight Smuggler perpetually gets +X/+X where X is the number of creatures that died this turn. This ability also triggers if Arvad is in your graveyard.
1/1 rare
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Arvinox, the Mind Flail
Legendary Enchantment Creature — Horror
4BBB
Arvinox isn't a creature unless you control three or more permanents you don't own. At the beginning of your end step, exile the bottom card of each opponent's library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells.
9/9 mythic
3 printings
  • SLD
  • DSC (reprint)
  • SLX (reprint)
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Arwen, Mortal Queen
Legendary Creature — Elf Noble
1GW
Arwen enters with an indestructible counter on her. 1, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen.
2/2 mythic
9 printings
  • HOC (reprint)
  • HOC (reprint)
  • LTR
  • LTR
  • LTR (reprint)
  • LTR (reprint)
  • LTR (reprint)
  • LTR (reprint)
  • PLTR
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Arwen's Gift
Sorcery
3U
This spell costs 1 less to cast if you control two or more legendary creatures. Scry 2, then draw two cards.
common
2 printings
  • LTR (reprint)
  • LTR
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Arwen Undómiel
Legendary Creature — Elf Noble
GU
Whenever you scry, put a +1/+1 counter on target creature. 4GU: Scry 2.
2/2 uncommon
2 printings
  • LTR
  • LTR (reprint)
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Arwen Undómiel // Arwen Undómiel
Card
2 printings
  • ALTR
  • ALTR
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Arwen, Weaver of Hope
Legendary Creature — Elf Noble
1GG
Each other creature you control enters with a number of additional +1/+1 counters on it equal to Arwen's toughness.
2/1 mythic
5 printings
  • HOC (reprint)
  • LTC
  • LTC (reprint)
  • HOC (reprint)
  • LTC
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Aryel, Knight of Windgrace
Legendary Creature — Human Knight
2WB
Vigilance 2W, T: Create a 2/2 white Knight creature token with vigilance. B, T, Tap X untapped Knights you control: Destroy target creature with power X or less.
4/4 uncommon
4 printings
  • CMM (reprint)
  • DOM
  • MOC (reprint)
  • PDOM (reprint)
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Arzakon
Legendary Planeswalker — Arzakon
WUBRG
[+2]: Arzakon deals 3 damage to any other target. [−3]: Create a Black Lotus token. (It's a 0 artifact with "T, Sacrifice this token: Add three mana of any one color.") [−7]: Each player shuffles their hand and graveyard into their library, then draws seven cards. Arzakon can be your commander.
rare
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Asari Captain
Creature — Human Samurai
3RW
Haste Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.
4/3 uncommon
2 printings
  • NEO
  • NEO
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Asari Captain // Asari Captain
Card
2 printings
  • ANEO
  • ANEO
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Ascendant Acolyte
Creature — Human Monk
4G
This creature enters with a +1/+1 counter on it for each +1/+1 counter among other creatures you control. At the beginning of your upkeep, double the number of +1/+1 counters on this creature.
1/1 rare
2 printings
  • NEC
  • NEC
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Ascendant Dustspeaker
Creature — Orc Cleric
4W
Flying When this creature enters, put a +1/+1 counter on another target creature you control. At the beginning of combat on your turn, exile up to one target card from a graveyard.
3/4 common
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Ascendant Evincar
Legendary Creature — Phyrexian Vampire Noble
4BB
Flying (This creature can't be blocked except by creatures with flying or reach.) Other black creatures get +1/+1. Nonblack creatures get -1/-1.
3/3 rare
7 printings
  • 10E (reprint)
  • 10E (reprint)
  • DPA (reprint)
  • HOP (reprint)
  • NEM
  • PMEI (reprint)
  • PS11 (reprint)
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Ascendant Packleader
Creature — Wolf
G
This creature enters with a +1/+1 counter on it if you control a permanent with mana value 4 or greater. Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on this creature.
2/1 rare
6 printings
  • DBL (reprint)
  • VOW
  • PRM (reprint)
  • PVOW (reprint)
  • PVOW (reprint)
  • VOW
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Ascendant Spirit
Snow Creature — Spirit
U
SS: This creature becomes a Spirit Warrior with base power and toughness 2/3. SSS: If this creature is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4. SSSS: If this creature is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card."
1/1 rare
5 printings
  • KHM
  • PKHM (reprint)
  • PKHM (reprint)
  • PRM (reprint)
  • KHM
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Ascended Lawmage
Creature — Vedalken Wizard
2WU
Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.)
3/2 uncommon
2 printings
  • CN2 (reprint)
  • DGM
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Ascend from Avernus
Sorcery
XWWW
Return all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus.
rare
4 printings
  • CLB
  • CLB
  • HBG (reprint)
  • PCLB (reprint)
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Ascending Aven
Creature — Bird Soldier
2UU
Flying This creature can block only creatures with flying. Morph 2U (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
3/2 common
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Ascent of the Worthy
Enchantment — Saga
1WB
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead. III — Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.
uncommon
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Asceticism
Enchantment
3GG
Creatures you control have hexproof. 1G: Regenerate target creature. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
rare
3 printings
  • LTC (reprint)
  • PLST (reprint)
  • SOM
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Asceticism // Asceticism
Card
2 printings
  • ALTR
  • ALTR
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As Foretold
Enchantment
2U
At the beginning of your upkeep, put a time counter on this enchantment. Once each turn, you may pay 0 rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on this enchantment.
mythic
12 printings
  • 2X2 (reprint)
  • 2X2 (reprint)
  • AKH
  • WOT (reprint)
  • WOT (reprint)
  • PAKH (reprint)
  • WHO (reprint)
  • WHO (reprint)
  • WHO (reprint)
  • WHO (reprint)
  • WOT (reprint)
  • AKR (reprint)
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As Foretold // As Foretold
Card
2 printings
  • AWOE
  • AWOE
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Asgardian Citadel
Land
This land enters tapped. When this land enters, you gain 1 life. T: Add R or W.
common
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Asgardian Inspiration
Sorcery
R
Exile the top card of your library. You may play it this turn. Whenever a source you control deals noncombat damage to an opponent, you may pay 2. If you do, return this card from your graveyard to your hand.
uncommon
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Ashad, the Lone Cyberman
Legendary Artifact Creature — Cyberman
1UBR
The first nonlegendary artifact spell you cast each turn has casualty 2. (As you cast it, you may sacrifice a creature with power 2 or greater. When you do, copy it. A copy of an artifact spell becomes a token.) Whenever you sacrifice another creature, put a +1/+1 counter on Ashad.
3/3 rare
4 printings
  • WHO
  • WHO
  • WHO
  • WHO
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Asha's Favor
Enchantment — Aura
2W
Enchant creature Enchanted creature has flying, first strike, and vigilance.
common
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Ashaya's Enduring Bond
Legendary Sorcery
1RG
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Discover X, where X is the amount of mana spent to cast this spell. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) Ashaya's Enduring Bond can be your commander.
rare
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Ashaya, Soul of the Wild
Legendary Creature — Elemental
3GG
Ashaya's power and toughness are each equal to the number of lands you control. Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)
*/* mythic
8 printings
  • DSC (reprint)
  • PLST (reprint)
  • PRM (reprint)
  • PZNR (reprint)
  • PZNR (reprint)
  • SLD (reprint)
  • ZNR
  • ZNR
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Ashaya, Soul of the Wild // Ashaya, Soul of the Wild
Card
2 printings
  • AZNR
  • AZNR
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Ashaya, the Awoken World
Token Legendary Creature — Elemental
4/4
2 printings
  • ORI
  • PLST
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Ash Barrens
Land
T: Add C. Basic landcycling 1 (1, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
uncommon
31 printings
  • 2XM (reprint)
  • 40K (reprint)
  • 40K (reprint)
  • A25 (reprint)
  • BRC (reprint)
  • C16
  • C19 (reprint)
  • C20 (reprint)
  • CLB (reprint)
  • CM2 (reprint)
  • CMM (reprint)
  • DRC (reprint)
  • DSC (reprint)
  • J22 (reprint)
  • LTC (reprint)
  • M3C (reprint)
  • MB2 (reprint)
  • MKC (reprint)
  • NCC (reprint)
  • PIP (reprint)
  • PIP (reprint)
  • PLST (reprint)
  • PRM (reprint)
  • PZ2 (reprint)
  • SLD (reprint)
  • TDC (reprint)
  • TMC (reprint)
  • WHO (reprint)
  • WHO (reprint)
  • FIC (reprint)
  • J25 (reprint)
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Ashcloud Phoenix
Creature — Phoenix
2RR
Flying When this creature dies, return it to the battlefield face down under your control. Morph 4RR (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When this creature is turned face up, it deals 2 damage to each player.
4/1 mythic
2 printings
  • MKC (reprint)
  • KTK
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Ashcoat Bear
Creature — Bear
1G
Flash (You may cast this spell any time you could cast an instant.)
2/2 common
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Ashcoat of the Shadow Swarm
Legendary Creature — Rat Warlock
3B
Whenever Ashcoat attacks or blocks, other Rats you control get +X/+X until end of turn, where X is the number of Rats you control. At the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
3/4 mythic
2 printings
  • J22
  • PZA (reprint)
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Ashen Firebeast
Creature — Elemental Beast
6RR
1R: This creature deals 1 damage to each creature without flying.
6/6 rare
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Ashen Ghoul
Creature — Zombie
3B
Haste B: Return this card from your graveyard to the battlefield. Activate only during your upkeep and only if three or more creature cards are above this card.
3/1 uncommon
3 printings
  • CST (reprint)
  • ICE
  • ME2 (reprint)
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Ashen Monstrosity
Creature — Spirit
5RR
Haste This creature attacks each combat if able.
7/4 uncommon
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Ashenmoor Cohort
Creature — Elemental Warrior
5B
This creature gets +1/+1 as long as you control another black creature.
4/3 common
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Ashenmoor Gouger
Creature — Elemental Warrior
B/RB/RB/R
This creature can't block.
4/4 uncommon
2 printings
  • MM2 (reprint)
  • SHM
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Ashenmoor Liege
Creature — Elemental Knight
1B/RB/RB/R
Other black creatures you control get +1/+1. Other red creatures you control get +1/+1. Whenever this creature becomes the target of a spell or ability an opponent controls, that player loses 4 life.
4/1 rare
3 printings
  • 2X2 (reprint)
  • 2X2 (reprint)
  • SHM
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Ashen Powder
Sorcery
2BB
Put target creature card from an opponent's graveyard onto the battlefield under your control.
rare
2 printings
  • 6ED (reprint)
  • MIR
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