Armix, Filigree Thrasher
Legendary Artifact Creature — Golem
2B
Whenever Armix attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard.
Partner (You can have two commanders if both have partner.)
3/2
uncommon
5 printings
-
BRC (reprint)
-
CMR
-
CMR
-
PLST (reprint)
-
PRM (reprint)
View Statistics
Arm-Mounted Anchor
Artifact — Equipment
3
Equipped creature gets +2/+2 and has menace.
Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card.
Equip 2. This ability costs 2 less to activate if you have one or fewer cards in hand.
rare
2 printings
View Statistics
Armorcraft Judge
Creature — Elf Artificer
3G
When this creature enters, draw a card for each creature you control with a +1/+1 counter on it.
3/3
uncommon
9 printings
-
CMM (reprint)
-
CMR (reprint)
-
KLD
-
MOC (reprint)
-
PLST (reprint)
-
ZNC (reprint)
-
J25 (reprint)
-
JMP (reprint)
-
KLR (reprint)
View Statistics
Armored Armadillo
Creature — Armadillo
W
Ward 1 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 1.)
3W: This creature gets +X/+0 until end of turn, where X is its toughness.
0/4
common
View Statistics
Armored Ascension
Enchantment — Aura
3W
Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.
uncommon
4 printings
-
M10 (reprint)
-
M11 (reprint)
-
PLST (reprint)
-
SHM
View Statistics
Armored Galleon
Creature — Human Pirate
4U
This creature can't attack unless defending player controls an Island.
5/4
uncommon
View Statistics
Armored Griffin
Creature — Griffin
3W
Flying, vigilance
2/3
common
4 printings
-
ME2 (reprint)
-
P02
-
PC2 (reprint)
-
PCA (reprint)
View Statistics
Armored Guardian
Creature — Cat Soldier
3WU
1WW: Target creature you control gains protection from the color of your choice until end of turn.
1UU: This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
2/5
rare
View Statistics
Armored Kincaller
Creature — Dinosaur
2G
When this creature enters, you may reveal a Dinosaur card from your hand. If you do or if you control another Dinosaur, you gain 3 life.
3/3
common
2 printings
View Statistics
Armored Pegasus
Creature — Pegasus
1W
Flying
1/2
common
7 printings
-
6ED (reprint)
-
ATH (reprint)
-
BRB (reprint)
-
POR
-
POR
-
TMP (reprint)
-
TPR (reprint)
View Statistics
Armored Scrapgorger
Creature — Phyrexian Beast
1G
This creature gets +3/+0 as long as it has three or more oil counters on it.
T: Add one mana of any color.
Whenever this creature becomes tapped, exile target card from a graveyard and put an oil counter on this creature.
0/3
uncommon
View Statistics
Armored Skaab
Creature — Zombie Warrior
2U
When this creature enters, mill four cards.
1/4
common
View Statistics
Armored Skyhunter
Creature — Cat Knight
3W
Flying
Whenever this creature attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.
3/3
rare
4 printings
-
CMR
-
CMR
-
PRM (reprint)
-
SOC (reprint)
View Statistics
Armored Transport
Artifact Creature — Construct
3
Prevent all combat damage that would be dealt to this creature by creatures blocking it.
2/1
common
View Statistics
Armored Whirl Turtle
Creature — Turtle
2U
0/5
common
3 printings
-
GS1
-
PZ2 (reprint)
-
ANB (reprint)
View Statistics
Armorer Guildmage
Creature — Human Wizard
R
B, T: Target creature gets +1/+0 until end of turn.
G, T: Target creature gets +0/+1 until end of turn.
1/1
common
View Statistics
Armor of Faith
Enchantment — Aura
W
Enchant creature
Enchanted creature gets +1/+1.
W: Enchanted creature gets +0/+1 until end of turn.
common
3 printings
-
5ED (reprint)
-
ICE
-
ME2 (reprint)
View Statistics
Armor of Shadows
Instant
B
Until end of turn, target creature gets +1/+0 and gains indestructible. (Damage and effects that say "destroy" don't destroy it.)
common
2 printings
View Statistics
Armor of Thorns
Enchantment — Aura
1G
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant nonblack creature
Enchanted creature gets +2/+2.
common
2 printings
View Statistics
Armor Sliver
Creature — Sliver
2W
All Sliver creatures have "2: This creature gets +0/+1 until end of turn."
2/2
uncommon
3 printings
-
H09 (reprint)
-
TMP
-
TPR (reprint)
View Statistics
Armor Thrull
Creature — Thrull
2B
T, Sacrifice this creature: Put a +1/+2 counter on target creature.
1/3
common
5 printings
-
FEM
-
FEM
-
FEM
-
FEM
-
ME2 (reprint)
View Statistics
Armor Wars
Enchantment — Saga
2UR
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You may draw a card for each artifact you control. If you do, each opponent draws a card.
II — Artifact spells you cast this turn cost 1 less to cast.
III — This Saga deals X damage to target opponent, where X is the greatest mana value among artifacts you control.
rare
2 printings
View Statistics
Armory Automaton
Artifact Creature — Construct
3
Whenever this creature enters or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.)
2/2
rare
3 printings
-
C16
-
FIC (reprint)
-
PZ2 (reprint)
View Statistics
Armory Guard
Creature — Giant Soldier
3W
This creature has vigilance as long as you control a Gate.
2/5
common
3 printings
-
DDL (reprint)
-
RTR
-
RVR (reprint)
View Statistics
Armory Mice
Creature — Mouse
1W
Celebration — This creature gets +0/+2 as long as two or more nonland permanents entered the battlefield under your control this turn.
3/1
common
View Statistics
Armory of Iroas
Artifact — Equipment
2
Whenever equipped creature attacks, put a +1/+1 counter on it.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
common
2 printings
View Statistics
Armory Paladin
Creature — Human Knight
1RW
Trample
Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn.
3/3
rare
4 printings
View Statistics
Armory Veteran
Creature — Orc Warrior
1R
As long as this creature is equipped, it has menace. (It can't be blocked except by two or more creatures.)
2/2
common
View Statistics
Arms Dealer
Creature — Goblin Rogue
2R
1R, Sacrifice a Goblin: This creature deals 4 damage to target creature.
1/1
uncommon
5 printings
-
J22 (reprint)
-
M13 (reprint)
-
MMQ
-
PLST (reprint)
-
PLST (reprint)
View Statistics
Arms Depot
Artifact — Contraption
Whenever you crank this Contraption, put two +1/+1 counters on target creature.
uncommon
View Statistics
Arms of Hadar
Sorcery
3B
Creatures target player controls get -2/-2 until end of turn.
common
View Statistics
Arms Race
Enchantment
3R
3R: You may put an artifact card from your hand onto the battlefield. That artifact gains haste. Sacrifice it at the beginning of the next end step.
uncommon
View Statistics
Arms Scavenger
Creature — Human Warrior
1R
At the beginning of your upkeep, draft a card from this creature's spellbook, then exile it. Until end of turn, you may play that card.
Equip abilities you activate cost 1 less to activate.
2/2
rare
View Statistics
Arm the Cathars
Sorcery
1WW
Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.
uncommon
2 printings
View Statistics
Armus, Skin of Evil
Legendary Creature — Ooze Horror
5BB
Menace
At the beginning of your end step, target opponent discards two cards.
2B, Discard this card: Target creature gets -4/-4 until end of turn.
6/6
rare
2 printings
View Statistics
Arm with Aether
Sorcery
2U
Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand."
uncommon
View Statistics
Army Ants
Creature — Insect
1BR
T, Sacrifice a land: Destroy target land.
1/1
uncommon
2 printings
View Statistics
Army of Allah
Instant
1WW
Attacking creatures get +2/+0 until end of turn.
common
2 printings
View Statistics
Army of the Damned
Sorcery
5BBB
Create thirteen tapped 2/2 black Zombie creature tokens.
Flashback 7BBB (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mythic
9 printings
-
C13 (reprint)
-
C16 (reprint)
-
C18 (reprint)
-
FDC (reprint)
-
ISD
-
J25 (reprint)
-
MIC (reprint)
-
NCC (reprint)
-
SCD (reprint)
View Statistics
Arna Kennerüd, Skycaptain
Legendary Creature — Human Knight
2WUB
Flying, lifelink
Ward—Discard a card.
Whenever a modified creature you control attacks, double the number of each kind of counter on it. Then for each nontoken permanent attached to it, create a token that's a copy of that permanent attached to that creature.
4/4
mythic
4 printings
-
MH3
-
MH3
-
PMH3 (reprint)
-
MH3
View Statistics
Arna Kennerüd, Skycaptain // Arna Kennerüd, Skycaptain
Card
2 printings
View Statistics
Arni Brokenbrow
Legendary Creature — Human Berserker
2R
Haste
Boast — 1: You may have Arni's base power become 1 plus the greatest power among other creatures you control until end of turn. (Activate only if this creature attacked this turn and only once each turn.)
3/3
rare
5 printings
-
PKHM (reprint)
-
PKHM (reprint)
-
PRM (reprint)
-
KHM
-
KHM
View Statistics
Arni, Humble Scribe
Legendary Creature — Human Wizard
2U
Whenever another nontoken creature you control enters, untap Arni.
T: Draw a card, then discard a card.
3/2
uncommon
View Statistics
Arni Metalbrow
Legendary Creature — Human Berserker
2R
Whenever a creature you control attacks or enters attacking, you may pay 1R. If you do, you may put a creature card with mana value less than that creature's mana value from your hand onto the battlefield tapped and attacking.
3/3
rare
5 printings
View Statistics
Arnim Zola, Bio-Fanatic
Legendary Artifact Creature — Scientist Villain
2B
3, T: Create a tapped 2/1 black Villain creature token with menace. Activate only if there are two or more creature cards in your graveyard. (It can't be blocked except by two or more creatures.)
2/3
uncommon
2 printings
View Statistics
Arni, Renowned Champion
Legendary Creature — Human Berserker
3R
Trample
Whenever another creature you control enters, Arni gets +X/+0 until end of turn, where X is that creature's power.
1/5
uncommon
View Statistics