Card Collection

Argothian Elder
Creature — Elf Druid
3G
T: Untap two target lands.
2/2 uncommon
3 printings
  • BRB (reprint)
  • PLST (reprint)
  • USG
View Statistics
Argothian Enchantress
Creature — Human Druid
1G
Shroud (This creature can't be the target of spells or abilities.) Whenever you cast an enchantment spell, draw a card.
0/1 mythic
4 printings
  • EMA (reprint)
  • G03 (reprint)
  • PRM (reprint)
  • USG
View Statistics
Argothian Opportunist
Creature — Human Scout
2G
When this creature enters, create a tapped Powerstone token. (It's an artifact with "T: Add C. This mana can't be spent to cast a nonartifact spell.")
3/2 common
2 printings
  • PLST (reprint)
  • BRO
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Argothian Opportunist // Argothian Opportunist
Card
2 printings
  • ABRO
  • ABRO
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Argothian Pixies
Creature — Faerie
1G
This creature can't be blocked by artifact creatures. Prevent all damage that would be dealt to this creature by artifact creatures.
2/1 common
5 printings
  • ATQ
  • BCHR (reprint)
  • CHR (reprint)
  • ME4 (reprint)
  • RIN (reprint)
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Argothian Sprite
Creature — Faerie
1G
This creature can't be blocked by artifact creatures. 7: Put two +1/+1 counters on this creature.
2/2 common
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Argothian Sprite // Argothian Sprite
Card
2 printings
  • ABRO
  • ABRO
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Argothian Swine
Creature — Boar
3G
Trample
3/3 common
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Argothian Treefolk
Creature — Treefolk
3GG
Prevent all damage that would be dealt to this creature by artifact sources.
3/5 common
2 printings
  • ATQ
  • ME4 (reprint)
View Statistics
Argothian Uprooting
Sorcery
XG
Put two +1/+1 counters on each of X target lands you control. They each become 0/0 Elemental creatures with reach, haste, and "When this creature leaves the battlefield, conjure a card named Forest onto the battlefield tapped." They're still lands.
rare
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Argothian Wurm
Creature — Wurm
3G
Trample When this creature enters, any player may sacrifice a land of their choice. If a player does, put this creature on top of its owner's library.
6/6 rare
View Statistics
Argoth, Sanctum of Nature // Titania, Gaea Incarnate
Land
This land enters tapped unless you control a legendary green creature. T: Add G. 2GG, T: Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery. (Melds with Titania, Voice of Gaea.)
rare
2 printings
  • PBRO (reprint)
  • BRO
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Arguel's Blood Fast // Temple of Aclazotz
Legendary Enchantment
1B
1B, Pay 2 life: Draw a card. At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.
rare
8 printings
  • XLN
  • XLN
  • PXLN (reprint)
  • PXLN (reprint)
  • PXTC (reprint)
  • PXTC (reprint)
  • V17 (reprint)
  • V17 (reprint)
View Statistics
Aria of Flame
Enchantment
2R
When this enchantment enters, each opponent gains 10 life. Whenever you cast an instant or sorcery spell, put a verse counter on this enchantment, then it deals damage equal to the number of verse counters on it to target player or planeswalker.
rare
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Arid Archway
Land — Desert
This land enters tapped. When this land enters, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) T: Add CC.
uncommon
View Statistics
Arid Mesa
Land
T, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
mythic
12 printings
  • SPG (reprint)
  • EXP (reprint)
  • MH2 (reprint)
  • MH2 (reprint)
  • MM3 (reprint)
  • PMH2 (reprint)
  • PRM (reprint)
  • SLU (reprint)
  • SPG (reprint)
  • ZEN
  • ZNE (reprint)
  • MH2 (reprint)
View Statistics
Arisen Gorgon
Creature — Zombie Gorgon
1BB
This creature has deathtouch as long as you control a Liliana planeswalker. (Any amount of damage this deals to a creature is enough to destroy it.)
3/3 uncommon
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Arius, Flyby Trawler
Legendary Creature — Shark Pirate
UR
Flying, Trample Whenever Arius attacks, seek a non-Shark card. Discard that card at the beginning of the next end step. Whenever you discard one or more cards, put a +1/+1 counter on Arius.
1/1 rare
View Statistics
Arixmethes, Slumbering Isle
Legendary Creature — Kraken
2GU
Arixmethes enters tapped with five slumber counters on it. As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.) Whenever you cast a spell, you may remove a slumber counter from Arixmethes. T: Add GU.
12/12 rare
8 printings
  • 2XM (reprint)
  • C18
  • DSC (reprint)
  • MUL (reprint)
  • MUL (reprint)
  • PZ2 (reprint)
  • MUL (reprint)
  • MUL (reprint)
View Statistics
Arjun, the Shifting Flame
Legendary Creature — Sphinx Wizard
4UR
Flying Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
5/5 rare
4 printings
  • 2X2 (reprint)
  • 2X2 (reprint)
  • C15
  • PZ1 (reprint)
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Ark of Blight
Artifact
2
3, T, Sacrifice this artifact: Destroy target land.
uncommon
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Ark of Hunger
Artifact
2RW
Whenever one or more cards leave your graveyard, this artifact deals 1 damage to each opponent and you gain 1 life. T: Mill a card. You may play that card this turn.
rare
3 printings
  • PSOS (reprint)
  • SOS
  • SOS
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Arlinn, Embraced by the Moon // Arlinn, Embraced by the Moon
Card
2 printings
  • AINR
  • AINR
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Arlinn, Embraced by the Moon Emblem
Emblem — Arlinn
Creatures you control have haste and "T: This creature deals damage equal to its power to any target."
3 printings
  • INR
  • PLST
  • SOI
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Arlinn Kord // Arlinn, Embraced by the Moon
Legendary Planeswalker — Arlinn
2RG
[+1]: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste. [0]: Create a 2/2 green Wolf creature token. Transform Arlinn Kord.
mythic
14 printings
  • SIR (reprint)
  • INR (reprint)
  • INR (reprint)
  • INR (reprint)
  • INR (reprint)
  • PLST (reprint)
  • PLST (reprint)
  • PSOI (reprint)
  • PSOI (reprint)
  • SIR (reprint)
  • SOI
  • SOI
  • V17 (reprint)
  • V17 (reprint)
View Statistics
Arlinn's Wolf
Creature — Wolf
2G
This creature can't be blocked by creatures with power 2 or less.
3/2 common
View Statistics
Arlinn, the Moon's Fury // Arlinn, the Moon's Fury
Card
4 printings
  • AMID
  • AMID
  • AMID
  • AMID
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Arlinn, the Pack's Hope // Arlinn, the Moon's Fury
Legendary Planeswalker — Arlinn
2RG
Daybound (If a player casts no spells during their own turn, it becomes night next turn.) [+1]: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it. [−3]: Create two 2/2 green Wolf creature tokens.
mythic
14 printings
  • DBL (reprint)
  • DBL (reprint)
  • MID
  • MID
  • PLST (reprint)
  • PLST (reprint)
  • PMID (reprint)
  • PMID (reprint)
  • PRM (reprint)
  • PRM (reprint)
  • MID
  • MID
  • MID
  • MID
View Statistics
Arlinn, the Pack's Hope // Arlinn, the Pack's Hope
Card
4 printings
  • AMID
  • AMID
  • AMID
  • AMID
View Statistics
Arlinn, Voice of the Pack
Legendary Planeswalker — Arlinn
4GG
Each creature you control that's a Wolf or a Werewolf enters with an additional +1/+1 counter on it. [−2]: Create a 2/2 green Wolf creature token.
uncommon
9 printings
  • WAR
  • J22 (reprint)
  • PLST (reprint)
  • PRM (reprint)
  • PRM (reprint)
  • PWAR (reprint)
  • PWAR (reprint)
  • SLD (reprint)
  • WAR
View Statistics
Armada Wurm
Creature — Wurm
2GGWW
Trample When this creature enters, create a 5/5 green Wurm creature token with trample.
5/5 mythic
2 printings
  • GK1 (reprint)
  • RTR
View Statistics
Armadillo Cloak
Enchantment — Aura
1GW
Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life.
common
9 printings
  • ARC (reprint)
  • DDE (reprint)
  • EMA (reprint)
  • F06 (reprint)
  • INV
  • PLST (reprint)
  • PRM (reprint)
  • TD0 (reprint)
  • VMA (reprint)
View Statistics
Armageddon
Sorcery
3W
Destroy all lands.
rare
35 printings
  • 2ED (reprint)
  • 30A (reprint)
  • 30A (reprint)
  • 3ED (reprint)
  • 4BB (reprint)
  • 4ED (reprint)
  • 5ED (reprint)
  • 6ED (reprint)
  • A25 (reprint)
  • ATH (reprint)
  • CED (reprint)
  • CEI (reprint)
  • SOA (reprint)
  • FBB (reprint)
  • G04 (reprint)
  • LEA
  • LEB (reprint)
  • ME1 (reprint)
  • ME4 (reprint)
  • MP2 (reprint)
  • P02 (reprint)
  • POR (reprint)
  • PRM (reprint)
  • PTC (reprint)
  • PTC (reprint)
  • PTC (reprint)
  • S99 (reprint)
  • SLD (reprint)
  • SOA (reprint)
  • SOA (reprint)
  • SUM (reprint)
  • V14 (reprint)
  • VMA (reprint)
  • WC00 (reprint)
  • WC98 (reprint)
View Statistics
Armageddon Clock
Artifact
6
At the beginning of your upkeep, put a doom counter on this artifact. At the beginning of your draw step, this artifact deals damage equal to the number of doom counters on it to each player. 4: Remove a doom counter from this artifact. Any player may activate this ability but only during any upkeep step.
rare
7 printings
  • 3ED (reprint)
  • 4BB (reprint)
  • 4ED (reprint)
  • ATQ
  • FBB (reprint)
  • ME4 (reprint)
  • SUM (reprint)
View Statistics
Armaggon, Future Shark
Legendary Creature — Shark Horror Mutant
6BB
Flash When Armaggon enters, destroy up to three target creatures.
9/6 rare
2 printings
  • TMT
  • TMT
View Statistics
Armament Corps
Creature — Human Soldier
2WBG
When this creature enters, distribute two +1/+1 counters among one or two target creatures you control.
4/4 uncommon
2 printings
  • PLST (reprint)
  • KTK
View Statistics
Armament Dragon
Creature — Dragon
3WBG
Flying When this creature enters, distribute three +1/+1 counters among one, two, or three target creatures you control.
3/4 uncommon
2 printings
  • TDM
  • TDM
View Statistics
Armament Master
Creature — Kor Soldier
WW
Other Kor creatures you control get +2/+2 for each Equipment attached to this creature.
2/2 rare
View Statistics
Armament of Nyx
Enchantment — Aura
2W
Enchant creature Enchanted creature has double strike as long as it's an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature. (A creature with double strike deals both first-strike and regular combat damage.)
common
View Statistics
Armasaur Guide
Creature — Dinosaur
4W
Vigilance (Attacking doesn't cause this creature to tap.) Whenever you attack with three or more creatures, put a +1/+1 counter on target creature you control.
4/4 common
View Statistics
Armed
Card
(Theme color: W)
2 printings
  • FJ25
  • FMSC
View Statistics
Armed and Armored
Instant
1W
Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it.
uncommon
2 printings
  • NEC (reprint)
  • KHM
View Statistics
Armed Assailant
Creature — Human Villain
2B
Deathtouch As long as this creature is equipped, it gets +2/+0 and has menace. (It can't be blocked except by two or more creatures.)
1/3 common
View Statistics
Armed // Dangerous
Sorcery
1R
Target creature gets +1/+1 and gains double strike until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
uncommon
6 printings
  • PIO (reprint)
  • PIO (reprint)
  • DGM
  • DGM
  • PLST (reprint)
  • PLST (reprint)
View Statistics
Armed Response
Instant
2W
Armed Response deals damage to target attacking creature equal to the number of Equipment you control.
common
View Statistics
Armed with Proof
Enchantment
2W
When this enchantment enters, investigate twice. (To investigate, create a Clue token. It's an artifact with "2, Sacrifice this token: Draw a card.") Clues you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip 2.
rare
2 printings
  • MKC
  • MKC
View Statistics
Armguard Familiar
Artifact Creature — Equipment Beast
1U
Ward 2 (Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.) Equipped creature gets +2/+1 and has ward 2. Reconfigure 4 (4: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
2/1 common
View Statistics
Armillary Sphere
Artifact
2
2, T, Sacrifice this artifact: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
common
12 printings
  • C13 (reprint)
  • C17 (reprint)
  • C19 (reprint)
  • CMA (reprint)
  • CMD (reprint)
  • CMR (reprint)
  • CON
  • DDG (reprint)
  • DDI (reprint)
  • PC2 (reprint)
  • PCA (reprint)
  • PLST (reprint)
View Statistics
Arming Gala
Enchantment
3GW
At the beginning of your end step, creatures you control and creature cards in your hand, library, and graveyard perpetually get +1/+1.
rare
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Armistice
Enchantment
2W
3WW: You draw a card and target opponent gains 3 life.
rare
2 printings
  • C14 (reprint)
  • MMQ
View Statistics
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