Card Collection

Arc Trail
Sorcery
1R
Arc Trail deals 2 damage to any target and 1 damage to any other target.
uncommon
5 printings
  • DDN (reprint)
  • PC2 (reprint)
  • PCA (reprint)
  • PLST (reprint)
  • SOM
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Arcum Dagsson
Legendary Creature — Human Artificer
3U
T: Target artifact creature's controller sacrifices it. That player may search their library for a noncreature artifact card, put it onto the battlefield, then shuffle.
2/2 mythic
3 printings
  • 2XM (reprint)
  • SDS (reprint)
  • CSP
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Arcum's Astrolabe
Snow Artifact
S
(S can be paid with one mana from a snow source.) When this artifact enters, draw a card. 1, T: Add one mana of any color.
common
2 printings
  • MH1
  • PLST (reprint)
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Arcum's Astrolabe // Arcum's Astrolabe
Card
2 printings
  • AMH1
  • AMH1
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Arcum's Sleigh
Artifact
1
2, T: Target creature gains vigilance until end of turn. Activate only during combat and only if defending player controls a snow land.
uncommon
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Arcum's Weathervane
Artifact
2
2, T: Target snow land is no longer snow. 2, T: Target nonsnow basic land becomes snow.
uncommon
2 printings
  • CST (reprint)
  • ICE
View Statistics
Arcum's Whistle
Artifact
3
3, T: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay X, where X is that creature's mana value. If they don't pay, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack this turn. Activate only before attackers are declared.
uncommon
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Arcus Acolyte
Creature — Human Cleric Archer
GW
Reach, lifelink Outlast G/W (G/W, T: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each other creature you control without a +1/+1 counter on it has outlast G/W.
2/2 uncommon
3 printings
  • J21 (reprint)
  • MH2
  • MH2
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Arcus Acolyte // Arcus Acolyte
Card
4 printings
  • AMH2
  • AMH2
  • AMH2
  • AMH2
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Ardbert, Warrior of Darkness
Legendary Creature — Spirit Warrior
1WB
Whenever you cast a white spell, put a +1/+1 counter on each legendary creature you control. They gain vigilance until end of turn. Whenever you cast a black spell, put a +1/+1 counter on each legendary creature you control. They gain menace until end of turn.
2/2 rare
2 printings
  • FIC
  • FIC
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Arden Angel
Creature — Angel
4WW
Flying At the beginning of your upkeep, if Arden Angel is in your graveyard, roll a four-sided die. If the result is 1, return Arden Angel from your graveyard to the battlefield.
4/4 rare
2 printings
  • PSDG
  • SLD
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Ardenn, Intrepid Archaeologist
Legendary Creature — Kor Scout
2W
At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player. Partner (You can have two commanders if both have partner.)
2/2 uncommon
4 printings
  • CMR
  • CMR
  • PLST (reprint)
  • PRM (reprint)
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Ardent Dustspeaker
Creature — Minotaur Shaman
4R
Whenever this creature attacks, you may put an instant or sorcery card from your graveyard on the bottom of your library. If you do, exile the top two cards of your library. You may play those cards this turn.
3/4 uncommon
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Ardent Electromancer
Creature — Human Wizard
2R
When this creature enters, add R for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
3/2 common
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Ardent Elementalist
Creature — Human Shaman
3R
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
2/1 common
3 printings
  • DBL (reprint)
  • PLST (reprint)
  • MID
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Ardent Militia
Creature — Human Soldier
4W
Vigilance
2/5 uncommon
10 printings
  • 6ED (reprint)
  • 7ED (reprint)
  • 7ED (reprint)
  • 8ED (reprint)
  • 8ED (reprint)
  • POR
  • PSAL (reprint)
  • PSAL (reprint)
  • S99 (reprint)
  • WTH (reprint)
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Ardent Plea
Enchantment
1WU
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
uncommon
2 printings
  • ARB
  • PLST (reprint)
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Ardent Recruit
Creature — Human Soldier
W
Metalcraft — This creature gets +2/+2 as long as you control three or more artifacts.
1/1 common
2 printings
  • MBS
  • TD2 (reprint)
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Ardent Soldier
Creature — Human Soldier
1W
Kicker 2 (You may pay an additional 2 as you cast this spell.) Vigilance If this creature was kicked, it enters with a +1/+1 counter on it.
1/2 common
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Ardenvale Paladin
Creature — Human Knight
3W
Adamant — If at least three white mana was spent to cast this spell, this creature enters with a +1/+1 counter on it.
2/5 common
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Ardenvale Tactician // Dizzying Swoop
Creature — Human Knight
1WW
Flying
2/3 common
8 printings
  • PIO (reprint)
  • PIO (reprint)
  • ELD
  • PRM (reprint)
  • PRM (reprint)
  • ELD
  • ELD
  • ELD
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Ardoz, Cobbler of War
Legendary Creature — Goblin Shaman
1R
Haste Whenever Ardoz or another creature you control enters, that creature gets +2/+0 until end of turn. 3R: Create a 1/1 red Goblin creature token with haste. Activate only as a sorcery.
1/1 rare
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Ardyn, the Usurper
Legendary Creature — Elder Human Noble
5BBB
Demons you control have menace, lifelink, and haste. Starscourge — At the beginning of combat on your turn, exile up to one target creature card from a graveyard. If you exiled a card this way, create a token that's a copy of that card, except it's a 5/5 black Demon.
4/4 rare
6 printings
  • FIN
  • FIN
  • FIN
  • PFIN (reprint)
  • FIN
  • FIN
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A Real Handful
Creature — Alien Child Guest
3B
As long as one or more hands are touching this creature, it gets +2/+2. As long as two or more hands are touching this creature, it has menace. As long as three or more hands are touching this creature, it has lifelink.
1/1 uncommon
2 printings
  • UNF
  • UNF
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A Realm Reborn
Enchantment
4GG
Other permanents you control have "T: Add one mana of any color."
rare
4 printings
  • FIN
  • FIN (reprint)
  • PFIN (reprint)
  • FIN
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A Reckoning Approaches
Scheme
When you set this scheme in motion, look at the top six cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
common
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Arek, False Goldwarden
Legendary Creature — Human Cleric
WB
Starting intensity 0 Whenever another creature you control enters, cards you own named Arek, False Goldwarden intensify by 1. 3WB, T, Sacrifice Arek, False Goldwarden: Target opponent loses X life and you gain X life, where X is Arek's intensity.
2/2 mythic
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Arena
Land
3, T: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)
rare
4 printings
  • MB2 (reprint)
  • PHPR
  • PRM (reprint)
  • TSB (reprint)
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Arena Athlete
Creature — Human
1R
Heroic — Whenever you cast a spell that targets this creature, target creature an opponent controls can't block this turn.
2/1 uncommon
3 printings
  • J25 (reprint)
  • THS
  • UMA (reprint)
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Arena of Glory
Land
This land enters tapped unless you control a Mountain. T: Add R. R, T, Exert this land: Add RR. If any of that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)
rare
4 printings
  • MH3
  • PLST (reprint)
  • PMH3 (reprint)
  • MH3
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Arena of the Ancients
Artifact
3
Legendary creatures don't untap during their controllers' untap steps. When this artifact enters, tap all legendary creatures.
rare
4 printings
  • BCHR (reprint)
  • CHR (reprint)
  • LEG
  • ME3 (reprint)
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Arena Rector
Creature — Human Cleric
3W
When this creature dies, you may exile it. If you do, search your library for a planeswalker card, put it onto the battlefield, then shuffle.
1/2 mythic
3 printings
  • BBD
  • J20 (reprint)
  • SLD (reprint)
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Arena Trickster
Creature — Human Shaman
3R
Whenever you cast your first spell during each opponent's turn, put a +1/+1 counter on this creature.
3/3 common
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Arenson's Aura
Enchantment
2W
W, Sacrifice an enchantment: Destroy target enchantment. 3UU: Counter target enchantment spell.
uncommon
3 printings
  • 5ED (reprint)
  • ICE
  • PTC (reprint)
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Ares, God of War
Legendary Creature — God Warrior Villain
1BR
Ares attacks each combat if able. Whenever an attacking creature you control dies, return that card to its owner's hand.
4/3 rare
2 printings
  • MSH
  • MSH
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Aretopolis
Plane — Kephalai
When you planeswalk to Aretopolis and at the beginning of your upkeep, put a scroll counter on Aretopolis, then you gain life equal to the number of scroll counters on it. When Aretopolis has ten or more scroll counters on it, planeswalk. Whenever chaos ensues, put a scroll counter on Aretopolis, then draw cards equal to the number of scroll counters on it.
common
2 printings
  • OPC2
  • OPCA (reprint)
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Argent Dais
Artifact
1W
This artifact enters with two oil counters on it. Whenever two or more creatures attack, put an oil counter on this artifact. 2, T, Remove two oil counters from this artifact: Exile another target nonland permanent. Its controller draws two cards.
rare
3 printings
  • MH3
  • MH3
  • PMH3 (reprint)
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Argent Mutation
Instant
2U
Target permanent becomes an artifact in addition to its other types until end of turn. Draw a card.
uncommon
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Argent Sphinx
Creature — Sphinx
2UU
Flying Metalcraft — U: Exile this creature. Return it to the battlefield under your control at the beginning of the next end step. Activate only if you control three or more artifacts.
4/3 rare
3 printings
  • MM2 (reprint)
  • SOM
  • TD2 (reprint)
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Argentum Armor
Artifact — Equipment
6
Equipped creature gets +6/+6. Whenever equipped creature attacks, destroy target permanent. Equip 6
rare
6 printings
  • AFC (reprint)
  • C14 (reprint)
  • C17 (reprint)
  • GN3 (reprint)
  • PLST (reprint)
  • SOM
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Argentum Masticore
Artifact Creature — Phyrexian Masticore
5
First strike, protection from multicolored At the beginning of your upkeep, sacrifice this creature unless you discard a card. When you discard a card this way, destroy target nonland permanent an opponent controls with mana value less than or equal to the mana value of the discarded card.
5/5 rare
4 printings
  • ONE
  • ONE
  • PONE
  • PONE
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Argivian Archaeologist
Creature — Human Artificer
1WW
WW, T: Return target artifact card from your graveyard to your hand.
1/1 rare
3 printings
  • ATQ
  • ME1 (reprint)
  • PRM (reprint)
View Statistics
Argivian Avenger
Artifact Creature — Shapeshifter
6
1: Until end of turn, this creature gets -1/-1 and gains your choice of flying, vigilance, deathtouch, or haste.
5/5 uncommon
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Argivian Blacksmith
Creature — Human Artificer
1WW
T: Prevent the next 2 damage that would be dealt to target artifact creature this turn.
2/2 common
2 printings
  • ATQ
  • ME4 (reprint)
View Statistics
Argivian Cavalier
Creature — Orc Knight
2W
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) When this creature enters, create a 1/1 white Soldier creature token.
2/2 common
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Argivian Find
Instant
W
Return target artifact or enchantment card from your graveyard to your hand.
uncommon
2 printings
  • PLST (reprint)
  • WTH
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Argivian Phalanx
Creature — Human Kor Soldier
5W
Affinity for creatures (This spell costs 1 less to cast for each creature you control.) Vigilance (Attacking doesn't cause this creature to tap.)
4/4 common
2 printings
  • J25 (reprint)
  • DMU
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Argivian Phalanx // Argivian Phalanx
Card
2 printings
  • ADMU
  • ADMU
View Statistics
Argivian Restoration
Sorcery
2UU
Return target artifact card from your graveyard to the battlefield.
common
4 printings
  • 2XM (reprint)
  • DDF (reprint)
  • PLST (reprint)
  • WTH
View Statistics
Argivian Welcome
Instant
WU
Destroy up to one target creature with power 4 or greater. Choose a nonland card in your hand. It perpetually gains flash.
uncommon
View Statistics
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