Archival Whorl
Sorcery
3UU
Gift a Rhystic Study
Shuffle your hand and graveyard into your library, then draw seven cards. If the gift wasn't promised, each other player also shuffles their hand and graveyard into their library, then draws seven cards.
rare
View Statistics
Archive Arbiter
Artifact Creature — Sphinx
6
Flying
When this creature enters, choose one —
• Destroy target noncreature, nonland permanent.
• You gain 4 life.
4/4
uncommon
View Statistics
Archive Dragon
Creature — Dragon Wizard
4UU
Flying
Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)
When this creature enters, scry 2.
4/6
uncommon
View Statistics
Archive Trap
Instant — Trap
3UU
If an opponent searched their library this turn, you may pay 0 rather than pay this spell's mana cost.
Target opponent mills thirteen cards.
rare
3 printings
-
OTP (reprint)
-
PLST (reprint)
-
ZEN
View Statistics
Archivist
Creature — Human Wizard
2UU
T: Draw a card.
1/1
rare
7 printings
-
7ED (reprint)
-
7ED (reprint)
-
8ED (reprint)
-
8ED (reprint)
-
9ED (reprint)
-
9ED (reprint)
-
ULG
View Statistics
Archivist of Gondor
Creature — Human Advisor
2U
When your commander deals combat damage to a player, if there is no monarch, you become the monarch.
At the beginning of the monarch's end step, that player draws a card.
2/3
rare
3 printings
View Statistics
Archivist of Oghma
Creature — Halfling Cleric
1W
Flash
Whenever an opponent searches their library, you gain 1 life and draw a card.
2/2
rare
6 printings
-
CLB
-
CLB
-
HBG (reprint)
-
PCLB (reprint)
-
PLST (reprint)
-
SLD (reprint)
View Statistics
Archmage Ascension
Enchantment
2U
At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on this enchantment.
As long as this enchantment has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.
rare
View Statistics
Archmage Emeritus
Creature — Human Wizard
2UU
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
2/2
rare
13 printings
-
STX
-
OTC (reprint)
-
PLST (reprint)
-
PRM (reprint)
-
PRM (reprint)
-
PSTX (reprint)
-
PSTX (reprint)
-
SOC (reprint)
-
SPG (reprint)
-
STX
-
STX
-
TDC (reprint)
-
FIC (reprint)
View Statistics
Archmage of Echoes
Creature — Faerie Wizard
4U
Flying, ward 2
Whenever you cast a Faerie or Wizard permanent spell, copy it. (The copy becomes a token.)
4/4
rare
2 printings
View Statistics
Archmage of Runes
Creature — Giant Wizard
3UU
Instant and sorcery spells you cast cost 1 less to cast.
Whenever you cast an instant or sorcery spell, draw a card.
3/6
rare
6 printings
-
FDN
-
FDN
-
PFDN (reprint)
-
PMEI (reprint)
-
FDN
-
FDN
View Statistics
Archmage's Charm
Instant
UUU
Choose one —
• Counter target spell.
• Target player draws two cards.
• Gain control of target nonland permanent with mana value 1 or less.
rare
7 printings
-
OTP (reprint)
-
H1R (reprint)
-
J21 (reprint)
-
MH1
-
PRM (reprint)
-
SCH (reprint)
-
SLD (reprint)
View Statistics
Archmage's Newt
Creature — Salamander Mount
1U
Whenever this creature deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback 0 until end of turn instead if this creature is saddled. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Saddle 3
2/2
rare
4 printings
-
OTJ
-
OTJ
-
POTJ (reprint)
-
POTJ (reprint)
View Statistics
Archnemesis
Enchantment — Aura
1UB
Enchant opponent
Whenever you attack enchanted player, that player loses 2 life. You draw a card and gain 2 life.
Whenever a player attacks you, you may attach this Aura to that player.
rare
2 printings
View Statistics
Arch of Orazca
Land
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
T: Add C.
5, T: Draw a card. Activate only if you have the city's blessing.
rare
7 printings
-
RIX
-
CMM (reprint)
-
LCC (reprint)
-
PLST (reprint)
-
PRIX (reprint)
-
PRIX (reprint)
-
TSR (reprint)
View Statistics
Archon of Absolution
Creature — Archon
3W
Flying
Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.)
Creatures can't attack you or planeswalkers you control unless their controller pays 1 for each of those creatures.
3/2
uncommon
2 printings
View Statistics
Archon of Coronation
Creature — Archon
4WW
Flying
When this creature enters, you become the monarch.
As long as you're the monarch, damage doesn't cause you to lose life. (When a creature deals combat damage to you, its controller still becomes the monarch.)
5/5
mythic
4 printings
-
CMR
-
CMR
-
NCC (reprint)
-
PRM (reprint)
View Statistics
Archon of Cruelty
Creature — Archon
6BB
Flying
Whenever this creature enters or attacks, target opponent sacrifices a creature or planeswalker of their choice, discards a card, and loses 3 life. You draw a card and gain 3 life.
6/6
mythic
6 printings
-
DSC (reprint)
-
FRC (reprint)
-
M3C (reprint)
-
MH2
-
PMH2 (reprint)
-
MH2
View Statistics
Archon of Emeria
Creature — Archon
2W
Flying
Each player can't cast more than one spell each turn.
Nonbasic lands your opponents control enter tapped.
2/3
rare
6 printings
-
ZNR
-
MB2 (reprint)
-
PRM (reprint)
-
PZNR (reprint)
-
PZNR (reprint)
-
ZNR
View Statistics
Archon of Falling Stars
Creature — Archon
4WW
Flying
When this creature dies, you may return target enchantment card from your graveyard to the battlefield.
4/4
uncommon
2 printings
View Statistics
Archon of Justice
Creature — Archon
3WW
Flying
When this creature dies, exile target permanent.
4/4
rare
4 printings
-
EVE
-
J22 (reprint)
-
JMP (reprint)
-
M12 (reprint)
View Statistics
Archon of Redemption
Creature — Archon
3WW
Flying
Whenever this creature or another creature you control with flying enters, you may gain life equal to that creature's power.
3/4
rare
3 printings
-
SCD (reprint)
-
WWK
-
JMP (reprint)
View Statistics
Archon of Sun's Grace
Creature — Archon
2WW
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.
3/4
rare
11 printings
-
AJMP (reprint)
-
CMM (reprint)
-
THB
-
J22 (reprint)
-
PRM (reprint)
-
PTHB (reprint)
-
PTHB (reprint)
-
SOC (reprint)
-
THB
-
WOC (reprint)
-
J25 (reprint)
View Statistics
Archon of the Triumvirate
Creature — Archon
5WU
Flying
Whenever this creature attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
4/5
rare
4 printings
-
GK2 (reprint)
-
PRM (reprint)
-
PRTR (reprint)
-
RTR
View Statistics
Archon of the Wild Rose
Creature — Archon
2WW
Flying
Other creatures you control that are enchanted by Auras you control have base power and toughness 4/4 and have flying.
4/4
rare
4 printings
-
PWOE (reprint)
-
PWOE (reprint)
-
WOE
-
WOE
View Statistics
Archon of Valor's Reach
Creature — Archon
4GW
Flying, vigilance, trample
As this creature enters, choose artifact, enchantment, instant, sorcery, or planeswalker.
Players can't cast spells of the chosen type.
5/6
rare
2 printings
View Statistics
Archon's Glory
Instant
W
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Target creature gets +2/+2 until end of turn. If this spell was bargained, that creature also gains flying and lifelink until end of turn.
common
View Statistics
Archpriest of Iona
Creature — Human Cleric
W
Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn.
*/2
rare
6 printings
-
CLB (reprint)
-
ZNR
-
PRM (reprint)
-
PZNR (reprint)
-
PZNR (reprint)
-
ZNR
View Statistics
Archpriest of Shadows
Creature — Human Warlock
3BB
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Deathtouch
Whenever this creature deals combat damage to a player or battle, return target creature card from your graveyard to the battlefield.
4/4
rare
4 printings
View Statistics
Archway Angel
Creature — Angel
5W
Flying
When this creature enters, you gain 2 life for each Gate you control.
3/4
uncommon
4 printings
-
PIO (reprint)
-
RNA
-
PLST (reprint)
-
FDN (reprint)
View Statistics
Archway Commons
Land
This land enters tapped.
When this land enters, sacrifice it unless you pay 1.
T: Add one mana of any color.
common
2 printings
View Statistics
Archway of Innovation
Land
This land enters tapped unless you control an Island.
T: Add U.
U, T: The next spell you cast this turn has improvise. (Your artifacts can help cast that spell. Each artifact you tap after you're done activating mana abilities pays for 1.)
rare
3 printings
View Statistics
Archweaver
Creature — Spider
5GG
Reach, trample
5/5
uncommon
View Statistics
Archwing Dragon
Creature — Dragon
2RR
Flying, haste
At the beginning of the end step, return this creature to its owner's hand.
4/4
rare
View Statistics
Arc Lightning
Sorcery
2R
Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.
common
13 printings
-
BRB (reprint)
-
HOP (reprint)
-
KTK (reprint)
-
KTK (reprint)
-
PAL02 (reprint)
-
PLST (reprint)
-
PRM (reprint)
-
PRM (reprint)
-
UGIN (reprint)
-
USG
-
WC00 (reprint)
-
WC99 (reprint)
-
WC99 (reprint)
View Statistics
Arclight Phoenix
Creature — Phoenix
3R
Flying, haste
At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return this card from your graveyard to the battlefield.
3/2
mythic
7 printings
-
PGRN (reprint)
-
RVR (reprint)
-
RVR (reprint)
-
RVR (reprint)
-
RVR (reprint)
-
SLC (reprint)
-
GRN
View Statistics
Arc Mage
Creature — Human Spellshaper
2R
2R, T, Discard a card: This creature deals 2 damage divided as you choose among one or two targets.
2/2
uncommon
View Statistics
Arco-Flagellant
Creature — Human
2B
Squad 2 (As an additional cost to cast this spell, you may pay 2 any number of times. When this creature enters, create that many tokens that are copies of it.)
This creature can't block.
Endurant — Pay 3 life: This creature gains indestructible until end of turn.
3/1
rare
3 printings
View Statistics
Arc Reactor
Artifact
5
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)
This artifact enters tapped.
T: Add CCC.
rare
2 printings
View Statistics
Arc Runner
Creature — Elemental Ox
2R
Haste (This creature can attack and T as soon as it comes under your control.)
At the beginning of the end step, sacrifice this creature.
5/1
common
View Statistics
Arc-Slogger
Creature — Beast
3RR
R, Exile the top ten cards of your library: This creature deals 2 damage to any target.
4/5
rare
View Statistics
Arc Spitter
Artifact — Equipment
1
Equipped creature has "1: This creature deals 1 damage to target creature that's blocking it."
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
uncommon
View Statistics
Arctic Aven
Creature — Bird Wizard
2U
Flying
This creature gets +1/+1 as long as you control a Plains.
W: This creature gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
2/1
uncommon
View Statistics
Arctic Flats
Snow Land
This land enters tapped.
T: Add G or W.
uncommon
View Statistics
Arctic Foxes
Creature — Fox
1W
This creature can't be blocked by creatures with power 2 or greater as long as defending player controls a snow land.
1/1
common
View Statistics
Arctic Merfolk
Creature — Merfolk
1U
Kicker—Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.)
If this creature was kicked, it enters with a +1/+1 counter on it.
1/1
common
View Statistics
Arctic Nishoba
Creature — Cat Warrior
5G
Trample
Cumulative upkeep G or W (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this creature dies, you gain 2 life for each age counter on it.
6/6
uncommon
3 printings
-
CSP
-
PSAL (reprint)
-
PSAL (reprint)
View Statistics
Arctic Treeline
Snow Land — Forest Plains
(T: Add G or W.)
This land enters tapped.
common
View Statistics
Arctic Wolves
Creature — Wolf
3GG
Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this creature enters, draw a card.
4/5
uncommon
View Statistics