Abstergo Entertainment
Legendary Land
T: Add C.
1, T: Add one mana of any color.
3, T, Exile Abstergo Entertainment: Return up to one target historic card from your graveyard to your hand, then exile all graveyards. (Artifacts, legendaries, and Sagas are historic.)
rare
3 printings
View Statistics
Abstract Iguanart
Creature — Art Lizard
1R
Whenever you cast a spell, note the first letter of its artist's name. If that letter wasn't already noted, put a +1/+1 counter on this creature.
1/1
uncommon
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Abstract Paintmage
Creature — Djinn Sorcerer
UU/RR
At the beginning of your first main phase, add UR. Spend this mana only to cast instant and sorcery spells.
2/2
uncommon
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Abstract Performance
Sorcery
5U
Exile the top four cards of your library in a face-down pile, then exile the top four cards of your library in a face-up pile. An opponent chooses one of those piles. Put that pile into your graveyard. Look at the cards in the other pile. You may cast a spell from among them without paying its mana cost. Put the rest into your hand.
rare
2 printings
View Statistics
Abstruse Appropriation
Instant
2WB
Devoid (This card has no color.)
Exile target nonland permanent. You may cast that card for as long as it remains exiled, and you may spend colorless mana as though it were mana of any color to cast that spell.
rare
3 printings
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Abstruse Appropriation // Abstruse Appropriation
Card
2 printings
View Statistics
Abstruse Archaic
Creature — Avatar
4
Vigilance
1, T: Copy target activated or triggered ability you control from a colorless source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
3/4
rare
2 printings
View Statistics
Abstruse Interference
Instant
2U
Devoid (This card has no color.)
Counter target spell unless its controller pays 1. You create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add C." (C represents colorless mana.)
common
View Statistics
Abuelo, Ancestral Echo
Legendary Creature — Spirit
1WU
Flying, ward 2
1WU: Exile another target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
2/2
rare
4 printings
-
LCI
-
LCI
-
PLCI (reprint)
-
PLCI (reprint)
View Statistics
Abuelo's Awakening
Sorcery
X3W
Return target artifact or non-Aura enchantment card from your graveyard to the battlefield with X additional +1/+1 counters on it. It's a 1/1 Spirit creature with flying in addition to its other types.
rare
4 printings
-
LCI
-
PLCI (reprint)
-
PLCI (reprint)
-
LCI
View Statistics
Abu Ja'far
Creature — Human
W
When this creature dies, destroy all creatures blocking or blocked by it. They can't be regenerated.
0/1
uncommon
5 printings
-
ARN
-
BCHR (reprint)
-
CHR (reprint)
-
PRM (reprint)
-
RIN (reprint)
View Statistics
Abuna Acolyte
Creature — Cat Cleric
1W
T: Prevent the next 1 damage that would be dealt to any target this turn.
T: Prevent the next 2 damage that would be dealt to target artifact creature this turn.
1/1
uncommon
View Statistics
Abuna's Chant
Instant
3W
Choose one —
• You gain 5 life.
• Prevent the next 5 damage that would be dealt to target creature this turn.
Entwine 2 (Choose both if you pay the entwine cost.)
common
View Statistics
Abundance
Enchantment
2GG
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
rare
8 printings
-
10E (reprint)
-
40K (reprint)
-
40K (reprint)
-
C17 (reprint)
-
CMM (reprint)
-
DDR (reprint)
-
USG
-
ZNC (reprint)
View Statistics
Abundant Countryside
Land
T: Add C.
T: Add one mana of any color. Spend this mana only to cast a creature spell.
6, T: Create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.)
rare
2 printings
View Statistics
Abundant Growth
Enchantment — Aura
G
Enchant land
When this Aura enters, draw a card.
Enchanted land has "T: Add one mana of any color."
common
13 printings
-
AFC (reprint)
-
AVR
-
DMC (reprint)
-
ECC (reprint)
-
EMA (reprint)
-
INR (reprint)
-
INR (reprint)
-
INR (reprint)
-
PIP (reprint)
-
PIP (reprint)
-
PLST (reprint)
-
SLD (reprint)
-
SLD (reprint)
View Statistics
Abundant Harvest
Sorcery
G
Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.
common
5 printings
-
CMM (reprint)
-
STA (reprint)
-
STA (reprint)
-
MH2
-
MH2
View Statistics
Abundant Maw
Creature — Eldrazi Leech
8
Emerge 6B (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, target opponent loses 3 life and you gain 3 life.
6/4
uncommon
4 printings
-
EMN
-
INR (reprint)
-
INR (reprint)
-
SIR (reprint)
View Statistics
Abyssal Gatekeeper
Creature — Horror
1B
When this creature dies, each player sacrifices a creature of their choice.
1/1
common
4 printings
-
DDC (reprint)
-
DVD (reprint)
-
TD0 (reprint)
-
WTH
View Statistics
Abyssal Gorestalker
Creature — Horror
4BB
When this creature enters, each player sacrifices two creatures of their choice.
6/6
uncommon
View Statistics
Abyssal Harvester
Creature — Demon Warlock
1BB
T: Exile target creature card from a graveyard that was put there this turn. Create a token that's a copy of it, except it's a Nightmare in addition to its other types. Then exile all other Nightmare tokens you control.
3/2
rare
5 printings
-
FDN
-
FDN
-
PFDN (reprint)
-
FDN
-
FDN
View Statistics
Abyssal Horror
Creature — Horror
4BB
Flying
When this creature enters, target player discards two cards.
2/2
rare
4 printings
-
7ED (reprint)
-
7ED (reprint)
-
S99 (reprint)
-
USG
View Statistics
Abyssal Hunter
Creature — Human Assassin
3B
B, T: Tap target creature. This creature deals damage equal to its power to that creature.
1/1
rare
2 printings
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Abyssal Nightstalker
Creature — Nightstalker
3B
Whenever this creature attacks and isn't blocked, defending player discards a card.
2/2
uncommon
View Statistics
Abyssal Nocturnus
Creature — Horror
1BB
Whenever an opponent discards a card, this creature gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
2/2
rare
View Statistics
Abyssal Persecutor
Creature — Demon
2BB
Flying, trample
You can't win the game and your opponents can't lose the game.
6/6
mythic
5 printings
-
C14 (reprint)
-
IMA (reprint)
-
LTC (reprint)
-
PZ1 (reprint)
-
WWK
View Statistics
Abyssal Specter
Creature — Specter
2BB
Flying
Whenever this creature deals damage to a player, that player discards a card.
2/3
uncommon
14 printings
-
5ED (reprint)
-
6ED (reprint)
-
7ED (reprint)
-
7ED (reprint)
-
8ED (reprint)
-
8ED (reprint)
-
BRB (reprint)
-
DDC (reprint)
-
DKM (reprint)
-
DPA (reprint)
-
DVD (reprint)
-
ICE
-
MM3 (reprint)
-
PS11 (reprint)
View Statistics
Abzan Advantage
Instant
1W
Target player sacrifices an enchantment of their choice. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
common
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Abzan Ascendancy
Enchantment
WBG
When this enchantment enters, put a +1/+1 counter on each creature you control.
Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.
rare
5 printings
-
2X2 (reprint)
-
2X2 (reprint)
-
C20 (reprint)
-
PKTK (reprint)
-
KTK
View Statistics
Abzan Banner
Artifact
3
T: Add W, B, or G.
WBG, T, Sacrifice this artifact: Draw a card.
common
View Statistics
Abzan Battle Priest
Creature — Human Cleric
3W
Outlast W (W, T: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has lifelink.
3/2
uncommon
5 printings
-
IMA (reprint)
-
MOC (reprint)
-
PLST (reprint)
-
J21 (reprint)
-
KTK
View Statistics
Abzan Beastmaster
Creature — Dog Shaman
2G
At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.
2/1
rare
4 printings
-
F15 (reprint)
-
FRF
-
PLST (reprint)
-
PRM (reprint)
View Statistics
Abzan Charm
Instant
WBG
Choose one —
• Exile target creature with power 3 or greater.
• You draw two cards and you lose 2 life.
• Distribute two +1/+1 counters among one or two target creatures.
uncommon
6 printings
-
2X2 (reprint)
-
C16 (reprint)
-
C20 (reprint)
-
DMC (reprint)
-
KTK
-
PLST (reprint)
View Statistics
Abzan Devotee
Creature — Dog Cleric
1B
1: Add W, B, or G. Activate only once each turn.
2B: Return this card from your graveyard to your hand.
2/1
common
View Statistics
Abzan Falconer
Creature — Human Soldier
2W
Outlast W (W, T: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has flying.
2/3
uncommon
10 printings
-
2X2 (reprint)
-
C16 (reprint)
-
CM2 (reprint)
-
IMA (reprint)
-
MIC (reprint)
-
MOC (reprint)
-
PLST (reprint)
-
ZNC (reprint)
-
J21 (reprint)
-
KTK
View Statistics
Abzan Guide
Creature — Human Warrior
3WBG
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Morph 2WBG (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
4/4
common
2 printings
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Abzan Kin-Guard
Creature — Human Warrior
3G
This creature has lifelink as long as you control a white or black permanent.
3/3
uncommon
View Statistics
Abzan Monument
Artifact
2
When this artifact enters, search your library for a basic Plains, Swamp, or Forest card, reveal it, put it into your hand, then shuffle.
1WBG, T, Sacrifice this artifact: Create an X/X white Spirit creature token, where X is the greatest toughness among creatures you control. Activate only as a sorcery.
uncommon
View Statistics
Abzan Runemark
Enchantment — Aura
2W
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has vigilance as long as you control a black or green permanent.
common
2 printings
View Statistics
Abzan Skycaptain
Creature — Bird Soldier
3W
Flying
When this creature dies, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
2/2
common
View Statistics
Academic Ascent
Instant
1W
Target creature gets +2/+2 and gains flying until end of turn.
Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
common
View Statistics
Academic Dispute
Instant
R
Target creature blocks this turn if able. You may have it gain reach until end of turn.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
uncommon
View Statistics
Academic Probation
Sorcery — Lesson
1W
Choose one —
• Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn.
• Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
rare
5 printings
-
STX
-
PRM (reprint)
-
PSTX (reprint)
-
PSTX (reprint)
-
STX
View Statistics
Academy at Tolaria West
Plane — Dominaria
At the beginning of your end step, if you have no cards in hand, draw seven cards.
Whenever chaos ensues, discard your hand.
common
2 printings
View Statistics
Academy Drake
Creature — Drake
2U
Kicker 4 (You may pay an additional 4 as you cast this spell.)
Flying
If this creature was kicked, it enters with two +1/+1 counters on it.
2/2
common
View Statistics
Academy Elite
Creature — Human Wizard
3U
This creature enters with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.
2U, Remove a +1/+1 counter from this creature: Draw a card, then discard a card.
0/0
rare
4 printings
-
C16 (reprint)
-
CNS
-
PLST (reprint)
-
VMA (reprint)
View Statistics