Arcbound Wanderer
Artifact Creature — Golem
6
Modular—Sunburst (This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0/0
uncommon
2 printings
View Statistics
Arcbound Whelp
Artifact Creature — Dragon
3R
Flying
R: This creature gets +1/+0 until end of turn.
Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0/0
uncommon
2 printings
View Statistics
Arcbound Worker
Artifact Creature — Construct
1
Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0/0
common
4 printings
-
DDF (reprint)
-
DST
-
MMA (reprint)
-
WC04 (reprint)
View Statistics
Arcee, Sharpshooter // Arcee, Acrobatic Coupe
Legendary Artifact Creature — Robot
1RW
More Than Meets the Eye RW (You may cast this card converted for RW.)
First strike
1, Remove one or more +1/+1 counters from Arcee: It deals that much damage to target creature. Convert Arcee.
2/2
mythic
2 printings
View Statistics
Archaeological Dig
Land
T: Add C.
T, Sacrifice this land: Add one mana of any color.
uncommon
View Statistics
Archaeomancer
Creature — Human Wizard
2UU
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
1/2
common
12 printings
-
PIO (reprint)
-
C17 (reprint)
-
DDM (reprint)
-
M13
-
M14 (reprint)
-
PLST (reprint)
-
PLST (reprint)
-
SLD (reprint)
-
SLD (reprint)
-
SPG (reprint)
-
UMA (reprint)
-
J25 (reprint)
View Statistics
Archaeomancer's Map
Artifact
2W
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
rare
7 printings
-
C21
-
C21
-
FIC (reprint)
-
LCC (reprint)
-
PLST (reprint)
-
PRM (reprint)
-
SOC (reprint)
View Statistics
Archaeomancer's Spade
Artifact
1RW
When this artifact enters, seek two cards with flashback and put them into your graveyard.
T: Add RW. This mana can't be spent to cast spells from your hand.
uncommon
View Statistics
Archaeomender
Creature — Human Wizard
2U
When this creature enters, return target artifact card from your graveyard to your hand.
2/3
common
View Statistics
Archaic's Agony
Sorcery
4R
Converge — Archaic's Agony deals X damage to target creature, where X is the number of colors of mana spent to cast this spell. Exile cards from the top of your library equal to the excess damage dealt to that creature this way. You may play those cards until the end of your next turn.
uncommon
View Statistics
Archangel
Creature — Angel
5WW
Flying, vigilance
5/5
rare
9 printings
-
6ED (reprint)
-
AVR (reprint)
-
C13 (reprint)
-
P02 (reprint)
-
PLST (reprint)
-
PMEI (reprint)
-
POR (reprint)
-
S99 (reprint)
-
VIS
View Statistics
Archangel Avacyn // Avacyn, the Purifier
Legendary Creature — Angel
3WW
Flash
Flying, vigilance
When Archangel Avacyn enters, creatures you control gain indestructible until end of turn.
When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.
4/4
mythic
16 printings
-
INR (reprint)
-
INR (reprint)
-
INR (reprint)
-
INR (reprint)
-
PSOI (reprint)
-
PSOI (reprint)
-
SIR (reprint)
-
SIR (reprint)
-
SLD (reprint)
-
SLD (reprint)
-
SLD (reprint)
-
SLD (reprint)
-
SOI
-
SOI
-
V17 (reprint)
-
V17 (reprint)
View Statistics
Archangel Elspeth
Legendary Planeswalker — Elspeth
2WW
[+1]: Create a 1/1 white Soldier creature token with lifelink.
[−2]: Put two +1/+1 counters on target creature. It becomes an Angel in addition to its other types and gains flying.
[−6]: Return all nonland permanent cards with mana value 3 or less from your graveyard to the battlefield.
mythic
4 printings
View Statistics
Archangel of Strife
Creature — Angel
5WW
Flying
As this creature enters, each player chooses war or peace.
Creatures controlled by players who chose war get +3/+0.
Creatures controlled by players who chose peace get +0/+3.
6/6
rare
3 printings
-
CMA (reprint)
-
CMD
-
V15 (reprint)
View Statistics
Archangel of Thune
Creature — Angel
3WW
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever you gain life, put a +1/+1 counter on each creature you control.
3/4
mythic
7 printings
-
2XM (reprint)
-
PIO (reprint)
-
IMA (reprint)
-
M14
-
SLD (reprint)
-
SLD (reprint)
-
MAR (reprint)
View Statistics
Archangel of Tithes
Creature — Angel
1WWW
Flying
As long as this creature is untapped, creatures can't attack you or planeswalkers you control unless their controller pays 1 for each of those creatures.
As long as this creature is attacking, creatures can't block unless their controller pays 1 for each of those creatures.
3/5
mythic
7 printings
-
OTJ (reprint)
-
FDC (reprint)
-
ORI
-
OTJ (reprint)
-
PLST (reprint)
-
POTJ (reprint)
-
POTJ (reprint)
View Statistics
Archangel of Tithes // Archangel of Tithes
Card
2 printings
View Statistics
Archangel of Wrath
Creature — Angel
2WW
Kicker B and/or R (You may pay an additional B and/or R as you cast this spell.)
Flying, lifelink
When this creature enters, if it was kicked, it deals 2 damage to any target.
When this creature enters, if it was kicked twice, it deals 2 damage to any target.
3/4
rare
5 printings
-
DMU
-
PDMU (reprint)
-
PDMU (reprint)
-
PRM (reprint)
-
DMU
View Statistics
Archangel's Light
Sorcery
7W
You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.
mythic
View Statistics
Archdemon of Paliano
Creature — Demon
2BB
Draft this card face up.
As long as this card is face up during the draft, you can't look at booster packs and must draft cards at random. After you draft three cards this way, turn this card face down. (You may look at cards as you draft them.)
Flying
5/4
rare
View Statistics
Archdemon of Unx
Creature — Demon
5BB
Flying, trample
At the beginning of your upkeep, sacrifice a non-Zombie creature, then create a 2/2 black Zombie creature token.
6/6
rare
View Statistics
Archdruid's Charm
Instant
GGG
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
rare
4 printings
-
MKM
-
MKM
-
PMKM (reprint)
-
PMKM (reprint)
View Statistics
Archelos, Lagoon Mystic
Legendary Creature — Turtle Shaman
1BGU
As long as Archelos is tapped, other permanents enter tapped.
As long as Archelos is untapped, other permanents enter untapped.
2/4
rare
4 printings
-
CMR
-
CMR
-
DMC (reprint)
-
PRM (reprint)
View Statistics
Archenemy's Charm
Instant
BBB
Choose one —
• Exile target creature or planeswalker.
• Return one or two target creature and/or planeswalker cards from your graveyard to your hand.
• Put two +1/+1 counters on target creature you control. It gains lifelink until end of turn.
rare
5 printings
-
EOE
-
PEOE (reprint)
-
PEOE (reprint)
-
SLP (reprint)
-
EOE
View Statistics
Archers of Qarsi
Creature — Snake Archer
3G
Defender
Reach (This creature can block creatures with flying.)
5/2
common
View Statistics
Archers' Parapet
Creature — Wall
1G
Defender
1B, T: Each opponent loses 1 life.
0/5
common
View Statistics
Archery Training
Enchantment — Aura
W
Enchant creature
At the beginning of your upkeep, you may put an arrow counter on this Aura.
Enchanted creature has "T: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."
uncommon
View Statistics
Archetype of Aggression
Enchantment Creature — Human Warrior
1RR
Creatures you control have trample.
Creatures your opponents control lose trample and can't have or gain trample.
3/2
uncommon
2 printings
View Statistics
Archetype of Courage
Enchantment Creature — Human Soldier
1WW
Creatures you control have first strike.
Creatures your opponents control lose first strike and can't have or gain first strike.
2/2
uncommon
2 printings
View Statistics
Archetype of Endurance
Enchantment Creature — Boar
6GG
Creatures you control have hexproof.
Creatures your opponents control lose hexproof and can't have or gain hexproof.
6/5
uncommon
2 printings
View Statistics
Archetype of Finality
Enchantment Creature — Gorgon
4BB
Creatures you control have deathtouch.
Creatures your opponents control lose deathtouch and can't have or gain deathtouch.
2/3
uncommon
2 printings
View Statistics
Archetype of Imagination
Enchantment Creature — Human Wizard
4UU
Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying.
3/2
uncommon
4 printings
-
BNG
-
C18 (reprint)
-
DSC (reprint)
-
PLST (reprint)
View Statistics
Archfiend of Depravity
Creature — Demon
3BB
Flying
At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.
5/4
rare
7 printings
-
E01 (reprint)
-
FIC (reprint)
-
FRF
-
PFRF (reprint)
-
PFRF (reprint)
-
PRM (reprint)
-
SCD (reprint)
View Statistics
Archfiend of Despair
Creature — Demon
6BB
Flying
Your opponents can't gain life.
At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)
6/6
mythic
4 printings
-
BBD
-
CMM (reprint)
-
CMM (reprint)
-
FRC (reprint)
View Statistics
Archfiend of Despair // Archfiend of Despair
Card
2 printings
View Statistics
Archfiend of Ifnir
Creature — Demon
3BB
Flying
Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.
Cycling 2 (2, Discard this card: Draw a card.)
5/4
rare
7 printings
-
AKH
-
DRC (reprint)
-
ECC (reprint)
-
PAKH (reprint)
-
PAKH (reprint)
-
PRM (reprint)
-
AKR (reprint)
View Statistics
Archfiend of Sorrows
Creature — Demon
5BB
Flying
When this creature enters, creatures your opponents control get -2/-2 until end of turn.
Unearth 3BB (3BB: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
4/5
uncommon
3 printings
-
J21 (reprint)
-
PLST (reprint)
-
MH2
View Statistics
Archfiend of Sorrows // Archfiend of Sorrows
Card
4 printings
View Statistics
Archfiend of Spite
Creature — Demon
5BB
Flying
Whenever a source an opponent controls deals damage to this creature, that source's controller loses that much life unless they sacrifice that many permanents of their choice.
Madness 3BB (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
6/6
rare
View Statistics
Archfiend of the Dross
Creature — Phyrexian Demon
2BB
Flying
This creature enters with four oil counters on it.
At the beginning of your upkeep, remove an oil counter from this creature. Then if it has no oil counters on it, you lose the game.
Whenever a creature an opponent controls dies, its controller loses 2 life.
6/6
rare
5 printings
View Statistics
Archfiend of the Dross // Archfiend of the Dross
Card
2 printings
View Statistics
Archfiend's Vessel
Creature — Human Cleric
B
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When this creature enters, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying.
1/1
uncommon
2 printings
View Statistics
Archghoul of Thraben
Creature — Zombie Cleric
2B
Whenever this creature or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
3/2
uncommon
4 printings
-
DBL (reprint)
-
VOW
-
INR (reprint)
-
INR (reprint)
View Statistics
Archipelagore
Creature — Leviathan
5UU
Mutate 5U (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don't untap during their controller's next untap step.
7/7
uncommon
4 printings
-
HBG (reprint)
-
PRM (reprint)
-
IKO
-
IKO
View Statistics
Architect of the Untamed
Creature — Elf Artificer Druid
2G
Landfall — Whenever a land you control enters, you get E (an energy counter).
Pay eight E: Create a 6/6 colorless Beast artifact creature token.
2/3
rare
3 printings
-
DRC (reprint)
-
KLD
-
PKLD (reprint)
View Statistics
Architects of Will
Artifact Creature — Human Wizard
2UB
When this creature enters, look at the top three cards of target player's library, then put them back in any order.
Cycling U/B (U/B, Discard this card: Draw a card.)
3/3
common
3 printings
-
ARB
-
ARC (reprint)
-
PLST (reprint)
View Statistics