Card Collection

Apostle's Blessing
Instant
1W/P
(W/P can be paid with either W or 2 life.) Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.
common
3 printings
  • MM2 (reprint)
  • NPH
  • PLST (reprint)
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Apothecary Geist
Creature — Spirit
3W
Flying When this creature enters, if you control another Spirit, you gain 3 life.
2/3 common
4 printings
  • INR (reprint)
  • J22 (reprint)
  • SOI
  • SIR (reprint)
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Apothecary Initiate
Creature — Kithkin Cleric
W
Whenever a player casts a white spell, you may pay 1. If you do, you gain 1 life.
1/1 common
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Apothecary Stomper
Creature — Elephant
4GG
Vigilance (Attacking doesn't cause this creature to tap.) When this creature enters, choose one — • Put two +1/+1 counters on target creature you control. • You gain 4 life.
4/4 common
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Apothecary White
Legendary Creature — Human Cleric
3W
Vigilance Whenever you attack, you create a Food token for each player being attacked. (It's an artifact with "2, T, Sacrifice this token: You gain 3 life.") W, T, Tap X untapped Foods you control: Create X 1/1 white Human creature tokens.
3/4 rare
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Appa, Aang's Companion
Legendary Creature — Bison Ally
3W
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn.
2/4 rare
3 printings
  • TLE
  • PMEI (reprint)
  • TLE
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Appa, Aang's Companion // Appa, Aang's Companion
Card
2 printings
  • ATLA
  • ATLA
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Appa, Loyal Sky Bison
Legendary Creature — Bison Ally
4WW
Flying Whenever Appa enters or attacks, choose one — • Target creature you control gains flying until end of turn. • Airbend another target nonland permanent you control. (Exile it. While it's exiled, its owner may cast it for 2 rather than its mana cost.)
4/4 uncommon
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Appa, Steadfast Guardian
Legendary Creature — Bison Ally
2WW
Flash Flying When Appa enters, airbend any number of other target nonland permanents you control. (Exile them. While each one is exiled, its owner may cast it for 2 rather than its mana cost.) Whenever you cast a spell from exile, create a 1/1 white Ally creature token.
3/4 mythic
3 printings
  • TLA
  • TLA
  • PTLA (reprint)
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Appa, Steadfast Guardian // Appa, Steadfast Guardian
Card
2 printings
  • ATLA
  • ATLA
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Appa, the Vigilant
Legendary Creature — Bison Ally
5WW
Flying, vigilance Whenever Appa or another Ally you control enters, creatures you control get +1/+1 and gain flying and vigilance until end of turn.
6/6 rare
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Appa, the Vigilant // Appa, the Vigilant
Card
2 printings
  • ATLE
  • ATLE
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Appeal // Authority
Sorcery
G
Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.
uncommon
4 printings
  • HOU
  • HOU
  • AKR (reprint)
  • AKR (reprint)
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Appeal to Eirdu
Instant
3W
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) One or two target creatures each get +2/+1 until end of turn.
common
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Appendage Amalgam
Enchantment Creature — Horror
2B
Flash Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
3/2 common
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Appetite for Brains
Sorcery
B
Target opponent reveals their hand. You choose a card from it with mana value 4 or greater and exile that card.
uncommon
3 printings
  • AVR
  • DDQ (reprint)
  • UMA (reprint)
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Appetite for the Unnatural
Instant
2G
Destroy target artifact or enchantment. You gain 2 life.
common
2 printings
  • KLD
  • KLR (reprint)
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Applejack
Legendary Creature — Pony
2GW
Family Gathering — At the beginning of your end step, put a toy you own onto the battlefield as a 2/2 creature token with that toy's name, colors, and creature types. If the toy has wings, the token has flying. If the toy has a horn, scry 2. If it has neither, create a Food token.
4/4 mythic
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Apple of Eden, Isu Relic
Legendary Artifact
4
T, Pay 4 life, Sacrifice Apple of Eden: Look at target opponent's hand and exile those cards face down. You may play those cards this turn, and mana of any type can be spent to cast them. Until end of turn, whenever you play a land or cast a spell this way, its owner draws a card. At the beginning of the next end step, return the exiled cards to their owner's hand. Activate only as a sorcery.
mythic
3 printings
  • ACR
  • ACR
  • ACR
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Applied Aeronautics
Artifact — Contraption
Whenever you crank this Contraption, until end of turn, target creature gets +1/+0, gains flying, and becomes an artifact in addition to its other types.
common
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Applied Biomancy
Instant
GU
Choose one or both — • Target creature gets +1/+1 until end of turn. • Return target creature to its owner's hand.
common
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Applied Geometry
Sorcery
2GU
Create a token that's a copy of target non-Aura permanent you control, except it's a 0/0 Fractal creature in addition to its other types. Put six +1/+1 counters on it.
rare
3 printings
  • PSOS (reprint)
  • SOS
  • SOS
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Apprentice Necromancer
Creature — Zombie Wizard
1B
B, T, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.
1/1 rare
4 printings
  • C17 (reprint)
  • PLST (reprint)
  • UDS
  • UMA (reprint)
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Apprentice Sharpshooter
Creature — Human Archer
2G
Reach Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
1/4 common
2 printings
  • DBL (reprint)
  • VOW
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Apprentice Sorcerer
Creature — Human Wizard Sorcerer
2U
T: This creature deals 1 damage to any target. Activate only during your turn, before attackers are declared.
1/1 uncommon
2 printings
  • P02
  • PLST (reprint)
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Apprentice Wizard
Creature — Human Wizard
1UU
U, T: Add CCC.
0/1 common
7 printings
  • 2XM (reprint)
  • 4BB (reprint)
  • 4ED (reprint)
  • DRK
  • ME1 (reprint)
  • PLST (reprint)
  • REN (reprint)
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Approach My Molten Realm
Scheme
When you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage instead.
common
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Approach of the Second Sun
Sorcery
6W
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
rare
11 printings
  • AKH
  • STA (reprint)
  • STA (reprint)
  • PAKH (reprint)
  • PLST (reprint)
  • PLST (reprint)
  • PRM (reprint)
  • Q06 (reprint)
  • SLD (reprint)
  • SLD (reprint)
  • AKR (reprint)
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A Premonition of Your Demise
Scheme
When you set this scheme in motion, reveal the top two cards of your library and put them into your hand. When you reveal one or more nonland cards this way, this scheme deals damage equal to their total mana value to any target.
common
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April O'Neil, Hacktivist
Legendary Creature — Human Scientist
3U
At the beginning of your end step, draw a card for each card type among spells you've cast this turn.
1/5 rare
6 printings
  • TMT
  • TMT
  • TMT
  • TMT
  • TMT
  • TMT
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April O'Neil, Human Element
Legendary Creature — Human Detective
3U
Whenever a player casts an artifact, instant, or sorcery spell, you create a Mutagen token. (It's an artifact with "1, T, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
2/5 rare
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April O'Neil, Kunoichi Trainee
Legendary Creature — Human Ninja
1W
When April O'Neil enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) April O'Neil can't be blocked by creatures with power 3 or greater.
2/2 common
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April O'Neil, Live on the Scene
Legendary Creature — Human Detective
1U
Whenever a Mutant, Ninja, or Turtle you control enters, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this token: Draw a card.") Partner—Character select
2/1 mythic
2 printings
  • TMC
  • TMC
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April, Reporter of the Weird
Legendary Creature — Human Detective
2U
Whenever April deals combat damage to a player, draw that many cards, then discard a card.
2/2 uncommon
2 printings
  • TMT
  • TMT
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Aquamoeba
Creature — Elemental Beast
1U
Discard a card: Switch this creature's power and toughness until end of turn.
1/3 common
4 printings
  • DMR (reprint)
  • TOR
  • VMA (reprint)
  • WC03 (reprint)
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Aquamorph Entity
Creature — Shapeshifter
2UU
As this creature enters or is turned face up, it becomes your choice of 5/1 or 1/5. Morph 2U (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
*/* common
2 printings
  • DDN (reprint)
  • PLC
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Aquastrand Spider
Creature — Spider Mutant
1G
Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) G: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)
0/0 common
3 printings
  • CMD (reprint)
  • DIS
  • MM2 (reprint)
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Aquatic Alchemist // Bubble Up
Creature — Elemental
1U
Whenever you cast your first instant or sorcery spell each turn, this creature gets +2/+0 until end of turn.
1/3 common
2 printings
  • WOE
  • WOE
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Aquatic Incursion
Enchantment
3U
When this enchantment enters, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.) 3U: Target Merfolk can't be blocked this turn.
uncommon
2 printings
  • J22 (reprint)
  • RIX
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Aquatic Subtlety
Sorcery
UUU
Draw two cards, then put two cards from your hand on the bottom of your library in any order. Blue creature cards in your hand perpetually gain "Evoke—Exile a blue card from your hand."
mythic
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Aqueous Form
Enchantment — Aura
U
Enchant creature Enchanted creature can't be blocked. Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
common
4 printings
  • PIO (reprint)
  • CMR (reprint)
  • PLST (reprint)
  • THS
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Aquitect's Defenses
Enchantment — Aura
1U
Flash Enchant creature you control When this Aura enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+2.
common
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Aquitect's Will
Kindred Sorcery — Merfolk
U
Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
common
2 printings
  • DDT (reprint)
  • LRW
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Aquus Steed
Creature — Beast
3U
2U, T: Target creature gets -2/-0 until end of turn.
1/3 uncommon
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Araba Mothrider
Creature — Human Samurai
1W
Flying Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
1/1 common
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Arabella, Abandoned Doll
Legendary Artifact Creature — Toy
RW
Whenever Arabella attacks, it deals X damage to each opponent and you gain X life, where X is the number of creatures you control with power 2 or less.
1/3 uncommon
2 printings
  • DSK
  • PLST (reprint)
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Arachne, Psionic Weaver
Legendary Creature — Spider Human Hero
2W
Web-slinging W (You may cast this spell for W if you also return a tapped creature you control to its owner's hand.) As Arachne enters, look at an opponent's hand, then choose a card type other than creature. Spells of the chosen type cost 1 more to cast.
3/3 rare
4 printings
  • PSPM (reprint)
  • SPM
  • SPM
  • OM1 (reprint)
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Arachnoform
Enchantment — Aura
1G
Enchant creature Enchanted creature gets +2/+2, has reach, and is every creature type.
common
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Arachnogenesis
Instant
2G
Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.
rare
9 printings
  • OMB (reprint)
  • C15
  • CMM (reprint)
  • CMM (reprint)
  • CMM (reprint)
  • DSC (reprint)
  • FDC (reprint)
  • PZ1 (reprint)
  • MAR (reprint)
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Arachnoid
Artifact Creature — Spider
6
Reach (This creature can block creatures with flying.)
2/6 uncommon
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