Angelic Voices
Enchantment
2WW
Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.
rare
4 printings
-
BCHR (reprint)
-
CHR (reprint)
-
LEG
-
ME4 (reprint)
View Statistics
Angelic Wall
Creature — Wall
1W
Defender (This creature can't attack.)
Flying
0/4
common
6 printings
-
10E (reprint)
-
10E (reprint)
-
AVR (reprint)
-
M14 (reprint)
-
ODY (reprint)
-
P02
View Statistics
Angel of Condemnation
Creature — Angel
2WW
Flying, vigilance
2W, T: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
2W, T, Exert this creature: Exile another target creature until this creature leaves the battlefield. (An exerted creature won't untap during your next untap step.)
3/3
rare
2 printings
View Statistics
Angel of Deliverance
Creature — Angel
6WW
Flying
Delirium — Whenever this creature deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls.
6/6
rare
4 printings
-
PRM (reprint)
-
PSOI (reprint)
-
PSOI (reprint)
-
SOI
View Statistics
Angel of Despair
Creature — Angel
3WWBB
Flying
When this creature enters, destroy target permanent.
5/5
rare
8 printings
-
CMA (reprint)
-
CMD (reprint)
-
GK2 (reprint)
-
GPT
-
PLST (reprint)
-
SCH (reprint)
-
SLD (reprint)
-
UMA (reprint)
View Statistics
Angel of Destiny
Creature — Angel Cleric
3WW
Flying, double strike
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player this creature attacked this turn loses the game.
2/6
mythic
6 printings
-
PLST (reprint)
-
PRM (reprint)
-
PZNR (reprint)
-
PZNR (reprint)
-
ZNR
-
ZNR
View Statistics
Angel of Eternal Dawn
Creature — Angel
2W
Flying
When this creature enters, it becomes day.
It can't become night.
Your opponents can't cast spells with mana value greater than the number of turns they have begun.
2/4
rare
View Statistics
Angel of Finality
Creature — Angel
3W
Flying
When this creature enters, exile target player's graveyard.
3/4
rare
9 printings
-
AFC (reprint)
-
C13
-
C20 (reprint)
-
CMA (reprint)
-
FDC (reprint)
-
KHC (reprint)
-
MOC (reprint)
-
SLD (reprint)
-
FDN (reprint)
View Statistics
Angel of Flight Alabaster
Creature — Angel
4W
Flying
At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.
4/4
rare
4 printings
-
ISD
-
J22 (reprint)
-
SIS (reprint)
-
VOC (reprint)
View Statistics
Angel of Fury
Creature — Angel
4WW
Flying
When this creature dies, you may shuffle it into its owner's library.
3/5
rare
2 printings
View Statistics
Angel of Glory's Rise
Creature — Angel
5WW
Flying
When this creature enters, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.
4/6
rare
3 printings
-
AVR
-
MIC (reprint)
-
PAVR (reprint)
View Statistics
Angel of Grace
Creature — Angel
3WW
Flash
Flying
When this creature enters, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
4WW, Exile this card from your graveyard: Your life total becomes 10.
5/4
mythic
View Statistics
Angel of Indemnity
Creature — Angel Warrior
5W
Flying, lifelink
When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore 6WW (6WW, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
5/5
rare
4 printings
-
OTC
-
OTC
-
PLST (reprint)
-
SOC (reprint)
View Statistics
Angel of Invention
Creature — Angel
3WW
Flying, vigilance, lifelink
Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Other creatures you control get +1/+1.
2/1
mythic
5 printings
-
KLD
-
M3C (reprint)
-
PKLD (reprint)
-
TDC (reprint)
-
KLR (reprint)
View Statistics
Angel of Jubilation
Creature — Angel
1WWW
Flying
Other nonblack creatures you control get +1/+1.
Players can't pay life or sacrifice creatures to cast spells or activate abilities.
3/3
rare
View Statistics
Angel of Light
Creature — Angel
4W
Flying, vigilance
3/3
uncommon
3 printings
-
ME2 (reprint)
-
PLST (reprint)
-
S99
View Statistics
Angel of Mercy
Creature — Angel
4W
Flying
When this creature enters, you gain 3 life.
3/3
uncommon
18 printings
-
10E (reprint)
-
10E (reprint)
-
8ED (reprint)
-
8ED (reprint)
-
9ED (reprint)
-
9ED (reprint)
-
DDC (reprint)
-
DVD (reprint)
-
IMA (reprint)
-
INV (reprint)
-
J25 (reprint)
-
P02
-
PLST (reprint)
-
PS11 (reprint)
-
PSAL (reprint)
-
PSAL (reprint)
-
S99 (reprint)
-
JMP (reprint)
View Statistics
Angel of Renewal
Creature — Angel Ally
5W
Flying
When this creature enters, you gain 1 life for each creature you control.
4/4
uncommon
2 printings
View Statistics
Angel of Retribution
Creature — Angel
6W
Flying, first strike
5/5
uncommon
3 printings
-
BBD (reprint)
-
PSAL (reprint)
-
TOR
View Statistics
Angel of Salvation
Creature — Angel
6WW
Flash; convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
Flying
When this creature enters, prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.
5/5
rare
4 printings
-
DDF (reprint)
-
FUT
-
MOC (reprint)
-
TSR (reprint)
View Statistics
Angel of Sanctions
Creature — Angel
3WW
Flying
When this creature enters, you may exile target nonland permanent an opponent controls until this creature leaves the battlefield.
Embalm 5W (5W, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Angel with no mana cost. Embalm only as a sorcery.)
3/4
mythic
8 printings
-
AKH
-
C19 (reprint)
-
DRC (reprint)
-
AKH
-
DRC
-
PAKH (reprint)
-
C19
-
AKR (reprint)
View Statistics
Angel of Serenity
Creature — Angel
4WWW
Flying
When this creature enters, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.
When this creature leaves the battlefield, return the exiled cards to their owners' hands.
5/6
mythic
8 printings
-
C15 (reprint)
-
C21 (reprint)
-
CM2 (reprint)
-
KHC (reprint)
-
PLST (reprint)
-
PLST (reprint)
-
RTR
-
SLD (reprint)
View Statistics
Angel of Suffering
Creature — Nightmare Angel
3BB
Flying
If damage would be dealt to you, prevent that damage and mill twice that many cards.
5/3
mythic
5 printings
-
SNC
-
PRM (reprint)
-
PSNC (reprint)
-
PSNC (reprint)
-
SNC
View Statistics
Angel of the Dawn
Creature — Angel
4W
Flying
When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn.
3/3
common
3 printings
-
2XM (reprint)
-
CMR (reprint)
-
M19
View Statistics
Angel of the Dire Hour
Creature — Angel
5WW
Flash
Flying
When this creature enters, if you cast it from your hand, exile all attacking creatures.
5/4
rare
3 printings
-
C14
-
PLST (reprint)
-
JMP (reprint)
View Statistics
Angel of the God-Pharaoh
Creature — Angel
4WW
Flying
Cycling 2 (2, Discard this card: Draw a card.)
4/4
uncommon
2 printings
View Statistics
Angel of the Ruins
Artifact Creature — Angel
5WW
Flying
When this creature enters, exile up to two target artifacts and/or enchantments.
Plainscycling 2 (2, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
5/7
rare
15 printings
-
BLC (reprint)
-
BRC (reprint)
-
C21
-
C21
-
EOC (reprint)
-
FDC (reprint)
-
FIC (reprint)
-
MKC (reprint)
-
MOC (reprint)
-
OTC (reprint)
-
PLST (reprint)
-
PRM (reprint)
-
SLD (reprint)
-
SLD (reprint)
-
MH3 (reprint)
View Statistics
Angel of Unity
Creature — Angel Cleric
1W
Flying, lifelink
Whenever this creature enters and whenever you cast a party spell, choose a party creature card in your hand. It perpetually gets +1/+1. (A party card or spell is a Cleric, Rogue, Warrior, or Wizard.)
1/3
uncommon
View Statistics
Angel of Vitality
Creature — Angel
2W
Flying
If you would gain life, you gain that much life plus 1 instead.
This creature gets +2/+2 as long as you have 25 or more life.
2/2
uncommon
7 printings
-
CLU (reprint)
-
FDC (reprint)
-
PLST (reprint)
-
ANB (reprint)
-
FDN (reprint)
-
J25 (reprint)
-
M20
View Statistics
Angel's Feather
Artifact
2
Whenever a player casts a white spell, you may gain 1 life.
uncommon
10 printings
-
10E (reprint)
-
9ED (reprint)
-
9ED (reprint)
-
DDC (reprint)
-
DST
-
DVD (reprint)
-
M11 (reprint)
-
M10 (reprint)
-
M12 (reprint)
-
PS11 (reprint)
View Statistics
Angel's Grace
Instant
W
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
rare
8 printings
-
SOA (reprint)
-
SOA (reprint)
-
MMA (reprint)
-
PLST (reprint)
-
PTSR (reprint)
-
SOA (reprint)
-
TSP
-
TSR (reprint)
View Statistics
Angel's Herald
Creature — Human Cleric
W
2W, T, Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel, put it onto the battlefield, then shuffle.
1/1
uncommon
View Statistics
Angel's Mercy
Instant
2WW
You gain 7 life.
common
4 printings
-
AVR (reprint)
-
M10
-
M12 (reprint)
-
M13 (reprint)
View Statistics
Angelsong
Instant
1W
Prevent all combat damage that would be dealt this turn.
Cycling 2 (2, Discard this card: Draw a card.)
common
4 printings
-
ALA
-
DDC (reprint)
-
DVD (reprint)
-
PLST (reprint)
View Statistics
Angel's Tomb
Artifact
3
Whenever a creature you control enters, you may have this artifact become a 3/3 white Angel artifact creature with flying until end of turn.
uncommon
4 printings
-
AVR
-
INR (reprint)
-
INR (reprint)
-
ORI (reprint)
View Statistics
Angel's Trumpet
Artifact
3
All creatures have vigilance.
At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. This artifact deals damage to the player equal to the number of creatures tapped this way.
uncommon
2 printings
View Statistics
Angel Warrior
Token Creature — Angel Warrior
Flying, vigilance
4/4
3 printings
View Statistics
Anger
Creature — Incarnation
3R
Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
2/2
uncommon
23 printings
-
AFC (reprint)
-
CMA (reprint)
-
CMD (reprint)
-
DDI (reprint)
-
FDC (reprint)
-
FIC (reprint)
-
JUD
-
LTC (reprint)
-
M3C (reprint)
-
PLST (reprint)
-
PLST (reprint)
-
PZ1 (reprint)
-
SLD (reprint)
-
SLD (reprint)
-
SLD (reprint)
-
SLD (reprint)
-
SLZ (reprint)
-
SLZ (reprint)
-
SLZ (reprint)
-
SOC (reprint)
-
TD0 (reprint)
-
UMA (reprint)
-
WC03 (reprint)
View Statistics
Anger of the Gods
Sorcery
1RR
Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
rare
11 printings
-
2X2 (reprint)
-
2X2 (reprint)
-
2X2 (reprint)
-
AKR (reprint)
-
IMA (reprint)
-
PLST (reprint)
-
PRM (reprint)
-
SLD (reprint)
-
SLD (reprint)
-
THS
-
TSR (reprint)
View Statistics
Angler Drake
Creature — Drake
4UU
Flying
When this creature enters, you may return target creature to its owner's hand.
4/4
uncommon
2 printings
View Statistics
Angler Turtle
Creature — Turtle
5UU
Hexproof
Creatures your opponents control attack each combat if able.
5/7
rare
5 printings
-
CLB (reprint)
-
G18
-
GN3 (reprint)
-
PZ2 (reprint)
-
SCD (reprint)
View Statistics
Angrath, Captain of Chaos
Legendary Planeswalker — Angrath
2B/RB/R
Creatures you control have menace.
[−2]: Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
uncommon
8 printings
-
WAR
-
PLST (reprint)
-
PRM (reprint)
-
PRM (reprint)
-
PWAR (reprint)
-
PWAR (reprint)
-
SLD (reprint)
-
WAR
View Statistics
Angrath, Minotaur Pirate
Legendary Planeswalker — Angrath
4BR
[+2]: Angrath deals 1 damage to target opponent or planeswalker and each creature that player or that planeswalker's controller controls.
[−3]: Return target Pirate card from your graveyard to the battlefield.
[−11]: Destroy all creatures target opponent controls. Angrath deals damage to that player equal to their total power.
mythic
View Statistics
Angrath's Ambusher
Creature — Orc Pirate
2B
This creature gets +2/+0 as long as you control an Angrath planeswalker.
2/3
uncommon
View Statistics
Angrath's Fury
Sorcery
3BR
Destroy target creature. Angrath's Fury deals 3 damage to target player or planeswalker. You may search your library and/or graveyard for a card named Angrath, Minotaur Pirate, reveal it, and put it into your hand. If you search your library this way, shuffle.
rare
View Statistics