Ampryn Tactician
Creature — Human Soldier
2WW
When this creature enters, creatures you control get +1/+1 until end of turn.
3/3
common
View Statistics
Amrou Kithkin
Creature — Kithkin
WW
This creature can't be blocked by creatures with power 3 or greater.
1/1
common
5 printings
-
4BB (reprint)
-
4ED (reprint)
-
LEG
-
ME3 (reprint)
-
REN (reprint)
View Statistics
Amrou Scout
Creature — Kithkin Rebel Scout
1W
4, T: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
2/1
common
3 printings
-
MMA (reprint)
-
TSP
-
TSR (reprint)
View Statistics
Amrou Seekers
Creature — Kithkin Rebel
2W
This creature can't be blocked except by artifact creatures and/or white creatures.
2/2
common
3 printings
-
MMA (reprint)
-
TSP
-
TSR (reprint)
View Statistics
Amugaba
Creature — Illusion
5UU
Flying
2U, Discard a card: Return this creature to its owner's hand.
6/6
rare
View Statistics
Amulet of Kroog
Artifact
2
2, T: Prevent the next 1 damage that would be dealt to any target this turn.
common
7 printings
-
4BB (reprint)
-
4ED (reprint)
-
5ED (reprint)
-
ATQ
-
ME4 (reprint)
-
REN (reprint)
-
RIN (reprint)
View Statistics
Amulet of Quoz
Artifact
6
Remove this card from your deck before playing if you're not playing for ante.
T, Sacrifice this artifact: Target opponent may ante the top card of their library. If they don't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate only during your upkeep.
rare
View Statistics
Amulet of Safekeeping
Artifact
2
Whenever you become the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays 1.
Creature tokens get -1/-0.
rare
2 printings
View Statistics
Amulet of Unmaking
Artifact
5
5, T, Exile this artifact: Exile target artifact, creature, or land. Activate only as a sorcery.
rare
View Statistics
Amulet of Vigor
Artifact
1
Whenever a permanent you control enters tapped, untap it.
rare
4 printings
-
LCC (reprint)
-
PLST (reprint)
-
SLD (reprint)
-
WWK
View Statistics
Amy Pond
Legendary Creature — Human
2R
Partner with Rory Williams (When this creature enters, target player may put Rory into their hand from their library, then shuffle.)
Whenever Amy Pond deals combat damage to a player, choose a suspended card you own and remove that many time counters from it.
Doctor's companion (You can have two commanders if the other is the Doctor.)
2/2
rare
4 printings
View Statistics
Amy Rose
Legendary Creature — Hedgehog Warrior
2RW
Haste
Whenever Amy Rose attacks, attach up to one target Equipment to her. Then up to one other target attacking creature gets +X/+0 until end of turn, where X is Amy Rose's power.
3/3
mythic
View Statistics
Amy's Home
Plane — Earth
When you planeswalk to Amy's Home and at the beginning of your upkeep, you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend.
Whenever chaos ensues, time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
common
View Statistics
A Mysterious Creature
Creature
You can cover a face-down creature with this reminder card. A face-down creature that was cloaked or cast with disguise has ward 2. (Whenever that creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)
2/2
2 printings
View Statistics
Amzu, Swarm's Hunger
Legendary Creature — Insect Shaman
3BG
Flying, menace
Other Insects you control have menace.
Whenever one or more cards leave your graveyard, you may create a 1/1 black and green Insect creature token, then put a number of +1/+1 counters on it equal to the greatest mana value among those cards. Do this only once each turn.
3/3
rare
View Statistics
Anaba Ancestor
Creature — Minotaur Spirit
1R
T: Another target Minotaur creature gets +1/+1 until end of turn.
1/1
rare
2 printings
View Statistics
Anaba Bodyguard
Creature — Minotaur
3R
First strike (This creature deals combat damage before creatures without first strike.)
2/3
common
5 printings
-
10E (reprint)
-
10E (reprint)
-
6ED (reprint)
-
HML
-
HML
View Statistics
Anaba Shaman
Creature — Minotaur Shaman
3R
R, T: This creature deals 1 damage to any target.
2/2
common
7 printings
-
6ED (reprint)
-
8ED (reprint)
-
8ED (reprint)
-
9ED (reprint)
-
9ED (reprint)
-
HML
-
HML
View Statistics
Anaba Spirit Crafter
Creature — Minotaur Shaman
2RR
Minotaur creatures get +1/+0.
1/3
rare
2 printings
View Statistics
Ana Battlemage
Creature — Human Wizard
2G
Kicker 2U and/or 1B (You may pay an additional 2U and/or 1B as you cast this spell.)
When this creature enters, if it was kicked with its 2U kicker, target player discards three cards.
When this creature enters, if it was kicked with its 1B kicker, tap target untapped creature and that creature deals damage equal to its power to its controller.
2/2
uncommon
View Statistics
Anaconda
Creature — Snake
3G
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
3/3
uncommon
7 printings
-
7ED (reprint)
-
7ED (reprint)
-
9ED (reprint)
-
9ED (reprint)
-
POR
-
POR
-
USG (reprint)
View Statistics
Ana Disciple
Creature — Human Wizard
G
U, T: Target creature gains flying until end of turn.
B, T: Target creature gets -2/-0 until end of turn.
1/1
common
View Statistics
Anafenza, Kin-Tree Spirit
Legendary Creature — Spirit Soldier
WW
Whenever another nontoken creature you control enters, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
2/2
uncommon
8 printings
-
CMM (reprint)
-
DMC (reprint)
-
DTK
-
MUL (reprint)
-
MUL (reprint)
-
PDTK (reprint)
-
MUL (reprint)
-
MUL (reprint)
View Statistics
Anafenza, the Foremost
Legendary Creature — Human Soldier
WBG
Whenever Anafenza attacks, put a +1/+1 counter on another target tapped creature you control.
If a nontoken creature an opponent owns would die or a creature card not on the battlefield would be put into an opponent's graveyard, exile that card instead.
4/4
mythic
2 printings
View Statistics
Anafenza, Unyielding Lineage
Legendary Creature — Spirit Soldier
2W
Flash
First strike
Whenever another nontoken creature you control dies, Anafenza endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.)
2/2
rare
4 printings
-
TDM
-
PTDM (reprint)
-
PTDM (reprint)
-
TDM
View Statistics
Analyze the Pollen
Sorcery
G
As an additional cost to cast this spell, you may collect evidence 8. (Exile cards with total mana value 8 or greater from your graveyard.)
Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle.
rare
4 printings
-
PMKM (reprint)
-
PMKM (reprint)
-
MKM
-
MKM
View Statistics
Anara, Wolvid Familiar
Legendary Creature — Wolf Beast
3G
During your turn, commanders you control have indestructible. (Effects that say "destroy" don't destroy them. A creature with indestructible can't be destroyed by damage.)
Partner (You can have two commanders if both have partner.)
4/4
uncommon
4 printings
-
CMR
-
CMR
-
PLST (reprint)
-
PRM (reprint)
View Statistics
Anarchist
Creature — Human Wizard
4R
When this creature enters, you may return target sorcery card from your graveyard to your hand.
2/2
uncommon
7 printings
-
9ED (reprint)
-
9ED (reprint)
-
EXO
-
ODY (reprint)
-
PLST (reprint)
-
TD0 (reprint)
-
TPR (reprint)
View Statistics
Anarchy
Sorcery
2RR
Destroy all white permanents.
uncommon
3 printings
-
ICE
-
ME2 (reprint)
-
PTC (reprint)
View Statistics
Ana Sanctuary
Enchantment
2G
At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.
uncommon
2 printings
View Statistics
Anathemancer
Creature — Zombie Wizard
1BR
When this creature enters, it deals damage to target player equal to the number of nonbasic lands that player controls.
Unearth 5BR (5BR: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
2/2
uncommon
3 printings
-
ARB
-
F10 (reprint)
-
PRM (reprint)
View Statistics
Anavolver
Creature — Volver
3G
Kicker 1U and/or B (You may pay an additional 1U and/or B as you cast this spell.)
If this creature was kicked with its 1U kicker, it enters with two +1/+1 counters on it and with flying.
If this creature was kicked with its B kicker, it enters with a +1/+1 counter on it and with "Pay 3 life: Regenerate this creature."
3/3
rare
View Statistics
Anax and Cymede
Legendary Creature — Human Soldier
1RW
First strike, vigilance
Heroic — Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn.
3/2
rare
4 printings
-
PIO (reprint)
-
DDL (reprint)
-
PLST (reprint)
-
THS
View Statistics
Anax and Cymede & Kynaios and Tiro
Legendary Creature — Human Soldier
1RGWU
First strike, vigilance
Heroic — Whenever you cast a spell that targets Anax and Cymede & Kynaios and Tiro, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card.
3/8
rare
2 printings
View Statistics
Anax, Hardened in the Forge
Legendary Enchantment Creature — Demigod
1RR
Anax's power is equal to your devotion to red. (Each R in the mana costs of permanents you control counts toward your devotion to red.)
Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This token can't block." If the creature had power 4 or greater, create two of those tokens instead.
*/3
uncommon
6 printings
-
CMM (reprint)
-
THB
-
THB
-
PLST (reprint)
-
PLST (reprint)
-
PRM (reprint)
View Statistics
Ancestor Dragon
Creature — Dragon
4WW
Flying
Whenever one or more creatures you control attack, you gain 1 life for each attacking creature.
5/6
rare
4 printings
-
GS1
-
PLST (reprint)
-
PZ2 (reprint)
-
FDN (reprint)
View Statistics
Ancestors' Aid
Instant
1R
Target creature gets +2/+0 and gains first strike until end of turn.
Create a Treasure token. (It's an artifact with "T, Sacrifice this token: Add one mana of any color.")
common
2 printings
View Statistics
Ancestor's Chosen
Creature — Human Cleric
5WW
First strike (This creature deals combat damage before creatures without first strike.)
When this creature enters, you gain 1 life for each card in your graveyard.
4/4
uncommon
4 printings
-
10E (reprint)
-
10E (reprint)
-
JUD
-
UMA (reprint)
View Statistics
Ancestor's Prophet
Creature — Human Cleric
4W
Tap five untapped Clerics you control: You gain 10 life.
1/5
rare
2 printings
View Statistics
Ancestral Anger
Sorcery
R
Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard.
Draw a card.
common
6 printings
-
DBL (reprint)
-
SOS (reprint)
-
VOW
-
INR (reprint)
-
INR (reprint)
-
J25 (reprint)
View Statistics
Ancestral Blade
Artifact — Equipment
1W
When this Equipment enters, create a 1/1 white Soldier creature token, then attach this Equipment to it.
Equipped creature gets +1/+1.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
common
7 printings
-
2XM (reprint)
-
CMR (reprint)
-
GN3 (reprint)
-
M20
-
PLST (reprint)
-
CMM (reprint)
-
J25 (reprint)
View Statistics
Ancestral Communion
Sorcery
1G
When you cast this spell while you control your commander, copy this spell. You may choose a new target for the copy.
Return target permanent card from your graveyard to your hand.
rare
2 printings
View Statistics
Ancestral Hot Dog Minotaur
Stickers
— Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)
— Flying
— 1/4
— 8/6
common
View Statistics
Ancestral Katana
Artifact — Equipment
1W
Whenever a Samurai or Warrior you control attacks alone, you may pay 1. When you do, attach this Equipment to it.
Equipped creature gets +2/+1.
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
common
View Statistics
Ancestral Knowledge
Enchantment
1U
Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this enchantment enters, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order.
When this enchantment leaves the battlefield, shuffle your library.
rare
View Statistics
Ancestral Mask
Enchantment — Aura
2G
Enchant creature
Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
uncommon
7 printings
-
EMA (reprint)
-
HA2 (reprint)
-
PLST (reprint)
-
PLST (reprint)
-
PMEI (reprint)
-
WOC (reprint)
-
MMQ
View Statistics
Ancestral Memories
Sorcery
2UUU
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
rare
6 printings
-
6ED (reprint)
-
7ED (reprint)
-
7ED (reprint)
-
MIR
-
PLST (reprint)
-
POR (reprint)
View Statistics