Ambergris, Agent of Balance
Legendary Creature — Dwarf Cleric
2RG
Haste
Whenever Ambergris, Agent of Balance attacks, you may discard your hand and draw two cards. When you do, put X +1/+1 counters on another target creature you control, where X is the number of cards you've discarded this turn.
4/3
uncommon
View Statistics
Ambergris, Agent of Destruction
Legendary Creature — Dwarf Cleric
2RR
Haste
Whenever Ambergris, Agent of Destruction attacks, you may discard your hand and draw two cards. If you do, Ambergris deals X damage to each opponent, where X is the number of cards you've discarded this turn.
4/3
uncommon
View Statistics
Ambergris, Agent of Law
Legendary Creature — Dwarf Cleric
2RW
Haste
Whenever Ambergris, Agent of Law attacks, you may discard your hand and draw two cards. If you do, other creatures you control get +X/+X until end of turn, where X is the number of cards you've discarded this turn.
4/3
uncommon
View Statistics
Ambergris, Agent of Progress
Legendary Creature — Dwarf Cleric
2UR
Haste
Whenever Ambergris, Agent of Progress attacks, you may discard your hand and draw three cards.
4/3
uncommon
View Statistics
Ambergris, Agent of Tyranny
Legendary Creature — Dwarf Cleric
2BR
Haste
Whenever Ambergris, Agent of Tyranny attacks, you may discard your hand and draw two cards. When you do, target creature an opponent controls gets -X/-X until end of turn, where X is the number of cards you've discarded this turn.
4/3
uncommon
View Statistics
Ambergris, Citadel Agent
Legendary Creature — Dwarf Cleric
2R
Haste
Specialize 3
Whenever Ambergris, Citadel Agent attacks, you may discard your hand and draw two cards.
3/2
uncommon
View Statistics
Amber Gristle O'Maul
Legendary Creature — Dwarf Cleric
3R
Haste
Whenever Amber Gristle O'Maul attacks, you may discard your hand. If you do, draw a card for each player being attacked.
Choose a Background (You can have a Background as a second commander.)
3/3
uncommon
3 printings
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Amber-Plate Ainok
Creature — Dog Mercenary
1G
Double team
At the beginning of your second main phase, if this creature is tapped, it endures 1.
2/2
uncommon
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Amber Prison
Artifact
4
You may choose not to untap this artifact during your untap step.
4, T: Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as this artifact remains tapped.
rare
3 printings
-
6ED (reprint)
-
MIR
-
PLST (reprint)
View Statistics
Ambiguity
Enchantment
2UU
Whenever a player plays a spell that counters a spell that has been played or a player plays a spell that comes into play with counters, that player may counter the next spell played or put an additional counter on a permanent that has already been played, but not countered.
rare
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Ambition's Cost
Sorcery
3B
You draw three cards and lose 3 life.
uncommon
19 printings
-
8ED (reprint)
-
8ED (reprint)
-
C15 (reprint)
-
C17 (reprint)
-
C20 (reprint)
-
C21 (reprint)
-
CLB (reprint)
-
CMA (reprint)
-
DDR (reprint)
-
DMC (reprint)
-
FDC (reprint)
-
HBG (reprint)
-
KHC (reprint)
-
MOC (reprint)
-
PLST (reprint)
-
PRM (reprint)
-
PTK
-
SCD (reprint)
-
XANA (reprint)
View Statistics
Ambitious Aetherborn
Creature — Aetherborn Artificer
4B
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
4/3
common
2 printings
View Statistics
Ambitious Assault
Instant
2R
Creatures you control get +2/+0 until end of turn. If you control a modified creature, draw a card. (Equipment, Auras you control, and counters are modifications.)
common
View Statistics
Ambitious Augmenter
Creature — Turtle Wizard
G
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
When this creature dies, if it had one or more counters on it, create a 0/0 green and blue Fractal creature token, then put this creature's counters on that token.
1/1
rare
3 printings
View Statistics
Ambitious Dragonborn
Creature — Dragon Barbarian
3G
This creature enters with X +1/+1 counters on it, where X is the greatest power among creatures you control and creature cards in your graveyard.
0/0
common
2 printings
View Statistics
Ambitious Farmhand // Seasoned Cathar
Creature — Human Peasant
1W
When this creature enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
Coven — 1WW: Transform this creature. Activate only if you control three or more creatures with different powers.
1/1
uncommon
8 printings
-
DBL (reprint)
-
DBL (reprint)
-
INR (reprint)
-
INR (reprint)
-
INR (reprint)
-
INR (reprint)
-
MID
-
MID
View Statistics
Ambling Stormshell
Creature — Turtle
3UU
Ward 2
Whenever this creature attacks, put three stun counters on it and draw three cards. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you cast a Turtle spell, untap this creature.
5/9
rare
4 printings
-
TDM
-
PTDM (reprint)
-
PTDM (reprint)
-
TDM
View Statistics
Ambrosia Whiteheart
Legendary Creature — Bird
1W
Flash
When Ambrosia Whiteheart enters, you may return another permanent you control to its owner's hand.
Landfall — Whenever a land you control enters, Ambrosia Whiteheart gets +1/+0 until end of turn.
2/2
uncommon
3 printings
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Ambulatory Edifice
Artifact Creature — Phyrexian Construct
2B
When this creature enters, you may pay 2 life. When you do, target creature gets -1/-1 until end of turn.
3/2
uncommon
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Ambulatory Reactor
Artifact Creature — Borg
3U
Artifact creatures you control have "T: Add C. Spend this mana only to cast an artifact spell or activate an ability of an artifact source."
2/5
rare
2 printings
View Statistics
Ambuscade
Instant
2G
Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.
common
2 printings
View Statistics
Ambuscade Shaman
Creature — Orc Shaman
2B
Whenever this creature or another creature you control enters, that creature gets +2/+2 until end of turn.
Dash 3B (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
2/2
uncommon
View Statistics
Ambush
Instant
3R
Blocking creatures gain first strike until end of turn.
common
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Ambush Commander
Creature — Elf
3GG
Forests you control are 1/1 green Elf creatures that are still lands.
1G, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.
2/2
rare
5 printings
-
DD1 (reprint)
-
EVG (reprint)
-
PLST (reprint)
-
PSAL (reprint)
-
SCG
View Statistics
Ambush Gigapede
Creature — Insect
4BB
Flash
When this creature enters, target creature an opponent controls gets -2/-2 until end of turn.
6/2
common
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Ambush Krotiq
Creature — Insect
5G
Trample
When this creature enters, return another creature you control to its owner's hand.
5/5
common
View Statistics
Ambush Paratrooper
Creature — Human Soldier
1W
Flash
Flying
5: Creatures you control get +1/+1 until end of turn.
1/2
common
View Statistics
Ambush Party
Creature — Human Rogue
4R
First strike, haste
3/1
common
4 printings
-
5ED (reprint)
-
HML
-
HML
-
ME2 (reprint)
View Statistics
Ambush Viper
Creature — Snake
1G
Flash
Deathtouch
2/1
common
4 printings
-
AA3 (reprint)
-
CMR (reprint)
-
INR (reprint)
-
ISD
View Statistics
Ambush Wolf
Creature — Wolf
2G
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, exile up to one target card from a graveyard.
4/2
common
View Statistics
Amethyst Dragon // Explosive Crystal
Creature — Dragon
4RR
Flying, haste
4/4
uncommon
2 printings
View Statistics
Aminatou's Augury
Sorcery
6UU
Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.
rare
6 printings
-
C18
-
CMM (reprint)
-
CMM (reprint)
-
DSC (reprint)
-
PLST (reprint)
-
PZ2 (reprint)
View Statistics
Aminatou, the Fateshifter
Legendary Planeswalker — Aminatou
WUB
[+1]: Draw a card, then put a card from your hand on top of your library.
[−1]: Exile another target permanent you own, then return it to the battlefield under your control.
[−6]: Choose left or right. Each player gains control of all nonland permanents other than Aminatou controlled by the next player in the chosen direction.
Aminatou, the Fateshifter can be your commander.
mythic
8 printings
-
2X2 (reprint)
-
2X2 (reprint)
-
C18
-
OC18
-
PLST (reprint)
-
PZ2 (reprint)
-
SLD (reprint)
-
SLD (reprint)
View Statistics
Aminatou, Veil Piercer
Legendary Creature — Human Wizard
1WUB
At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Each enchantment card in your hand has miracle. Its miracle cost is equal to its mana cost reduced by 4. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.)
2/4
mythic
View Statistics
Ammit Eternal
Creature — Zombie Crocodile Demon
2B
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
Whenever an opponent casts a spell, put a -1/-1 counter on this creature.
Whenever this creature deals combat damage to a player, remove all -1/-1 counters from it.
5/5
rare
3 printings
-
HA4 (reprint)
-
PHOU (reprint)
-
HOU
View Statistics
Amnesia
Sorcery
3UUU
Target player reveals their hand and discards all nonland cards.
uncommon
2 printings
View Statistics
Amoeboid Changeling
Creature — Shapeshifter
1U
Changeling (This card is every creature type.)
T: Target creature gains all creature types until end of turn.
T: Target creature loses all creature types until end of turn.
1/1
common
5 printings
-
H09 (reprint)
-
J22 (reprint)
-
LRW
-
PLST (reprint)
-
PLST (reprint)
View Statistics
Amok
Enchantment
1R
1, Discard a card at random: Put a +1/+1 counter on target creature.
rare
View Statistics
Amok Time
Enchantment — Saga
2G
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Target creature you control fights up to one target creature an opponent controls.
II — You gain 3 life.
III — Return target creature card from your graveyard to your hand.
uncommon
View Statistics
Amonkhet Raceway
Land
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
T: Add C.
Max speed — T: Target creature gains haste until end of turn.
uncommon
2 printings
View Statistics
Amorphous Axe
Artifact — Equipment
2
Equipped creature gets +3/+0 and is every creature type.
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
common
3 printings
-
CMR (reprint)
-
J21 (reprint)
-
MH1
View Statistics
Amped Raptor
Creature — Dinosaur
1R
First strike
When this creature enters, you get EE (two energy counters). Then if you cast it from your hand, exile cards from the top of your library until you exile a nonland card. You may cast that card by paying an amount of E equal to its mana value rather than paying its mana cost.
2/1
uncommon
2 printings
View Statistics
Amped Up
Sorcery
5R
This spell costs 1 less to cast for each electrical socket in a wall or floor you can see from your seat.
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +3/+0 and gains haste.
common
2 printings
View Statistics
Amphibian Downpour
Enchantment — Aura
2U
Flash
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
rare
3 printings
View Statistics
Amphibious Kavu
Creature — Kavu
2G
Whenever this creature blocks or becomes blocked by one or more blue and/or black creatures, this creature gets +3/+3 until end of turn.
2/2
common
View Statistics
Amphin Mutineer
Creature — Salamander Pirate
3U
When this creature enters, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token.
Encore 4UU (4UU, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
3/3
rare
6 printings
-
CMR
-
CMR
-
LCC (reprint)
-
MKC (reprint)
-
PRM (reprint)
-
TDC (reprint)
View Statistics
Amphin Pathmage
Creature — Salamander Wizard
3U
2U: Target creature can't be blocked this turn.
3/2
common
2 printings
View Statistics
Amplifire
Creature — Elemental
2RR
At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, this creature's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order.
1/1
rare
2 printings
View Statistics