Card Collection

Alexios, Deimos of Kosmos
Legendary Creature — Human Berserker
3R
Trample Alexios attacks each combat if able, can't be sacrificed, and can't attack its owner. At the beginning of each player's upkeep, that player gains control of Alexios, untaps it, and puts a +1/+1 counter on it. It gains haste until end of turn.
4/4 uncommon
3 printings
  • ACR
  • ACR
  • ACR
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Alexi's Cloak
Enchantment — Aura
1U
Flash Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.)
common
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Alexi, Zephyr Mage
Legendary Creature — Human Spellshaper
3UU
XU, T, Discard two cards: Return X target creatures to their owners' hands.
3/3 rare
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Alex Wilder, Runaway
Legendary Creature — Human Hero Villain
1R
Whenever Alex Wilder or another creature you control enters, if you cast it from anywhere other than your hand, it gets +2/+0 and gains haste until end of turn. Escape—2R, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
1/3 uncommon
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Algae Gharial
Creature — Crocodile
3G
Shroud (This creature can't be the target of spells or abilities.) Whenever another creature dies, you may put a +1/+1 counter on this creature.
1/1 uncommon
2 printings
  • ALA
  • MM2 (reprint)
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Algorithmic Ferocity
Sorcery
G
Until end of turn, target creature you control gains indestructible and gets +1/+0 for each card in your hand with mana value 4 or greater. Then it fights target creature an opponent controls.
uncommon
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Alhammarret, High Arbiter
Legendary Creature — Sphinx
5UU
Flying As Alhammarret enters, each opponent reveals their hand. You choose the name of a nonland card revealed this way. Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield).
5/5 rare
4 printings
  • ORI
  • PORI (reprint)
  • PORI (reprint)
  • PRM (reprint)
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Alhammarret's Archive
Legendary Artifact
5
If you would gain life, you gain twice that much life instead. If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
mythic
6 printings
  • C21 (reprint)
  • ORI
  • PLST (reprint)
  • SLC (reprint)
  • TRC (reprint)
  • TRC (reprint)
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Alharu, Solemn Ritualist
Legendary Creature — Human Monk
4W
When Alharu enters, put a +1/+1 counter on each of up to two other target creatures. Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying. Partner (You can have two commanders if both have partner.)
3/3 uncommon
6 printings
  • CMM (reprint)
  • CMR
  • CMR
  • MOC (reprint)
  • PLST (reprint)
  • PRM (reprint)
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Ali Baba
Creature — Human Rogue
R
R: Tap target Wall.
1/1 uncommon
5 printings
  • 4BB (reprint)
  • 4ED (reprint)
  • ARN
  • REN (reprint)
  • RIN (reprint)
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Aliban's Tower
Instant
1R
Target blocking creature gets +3/+1 until end of turn.
common
2 printings
  • HML
  • HML
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Alibou, Ancient Witness
Legendary Artifact Creature — Golem
3RW
Other artifact creatures you control have haste. Whenever one or more artifact creatures you control attack, Alibou deals X damage to any target and you scry X, where X is the number of tapped artifacts you control.
4/5 mythic
6 printings
  • OMB (reprint)
  • C21
  • C21
  • EOC (reprint)
  • PRM (reprint)
  • MAR (reprint)
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Alicia Masters, Skilled Sculptor
Legendary Creature — Human Artificer
1R
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a Treasure token. Sense the Good — At the beginning of your end step, each player gains control of all creatures they own.
0/4 rare
2 printings
  • MSC
  • MSC
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Alien
Token Creature — Alien
Haste This token attacks each combat if able.
1/1
4 printings
  • MSH
  • PIP
  • WHO
  • WHO
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Alien Angel
Token Artifact Creature — Alien Angel
First strike, vigilance Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn.
2/2
2 printings
  • WHO
  • WHO
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Alien Insect
Token Creature — Alien Insect
Flying
1/1
2 printings
  • WHO
  • WHO
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Alien Invasion
Enchantment
1RRG
At the beginning of combat on your turn, create a 1/1 red Alien creature token with haste and "This token attacks each combat if able." Put a +1/+1 counter on it for each invasion counter on this enchantment, then put an invasion counter on this enchantment.
rare
2 printings
  • MSH
  • MSH
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Alien Rhino
Token Creature — Alien Rhino
4/4
2 printings
  • WHO
  • WHO
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Alien Salamander
Token Creature — Alien Salamander
Islandwalk
2/2
2 printings
  • WHO
  • WHO
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Alien Symbiosis
Enchantment — Aura
1B
Enchant creature Enchanted creature gets +1/+1, has menace, and is a Symbiote in addition to its other types. You may cast this card from your graveyard by discarding a card in addition to paying its other costs.
uncommon
3 printings
  • SPM
  • MSC (reprint)
  • OM1 (reprint)
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Alien Warrior
Token Creature — Alien Warrior
2/2
2 printings
  • WHO
  • WHO
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Ali from Cairo
Creature — Human
2RR
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
0/1 rare
2 printings
  • ARN
  • ME4 (reprint)
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Aligned Heart
Enchantment
2W
Flurry — Whenever you cast your second spell each turn, put a rally counter on this enchantment. Then create a 1/1 white Monk creature token with prowess for each rally counter on it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.)
rare
2 printings
  • TDC
  • TDC
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Aligned Heart // Aligned Heart
Card
2 printings
  • ATDM
  • ATDM
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Aligned Hedron Network
Artifact
4
When this artifact enters, exile all creatures with power 5 or greater until this artifact leaves the battlefield. (Those creatures return under their owners' control.)
rare
2 printings
  • BFZ
  • PBFZ (reprint)
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Alirios, Enraptured
Legendary Creature — Human
2U
Alirios enters tapped. Alirios doesn't untap during your untap step if you control a Reflection. When Alirios enters, create a 3/2 blue Reflection creature token.
2/3 uncommon
2 printings
  • PLST (reprint)
  • THB
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Alisaie Leveilleur
Legendary Creature — Elf Wizard
2W
Partner with Alphinaud Leveilleur (When this creature enters, target player may put Alphinaud Leveilleur into their hand from their library, then shuffle.) First strike Dualcast — The second spell you cast each turn costs 2 less to cast.
3/2 rare
2 printings
  • FIC
  • FIC
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Alistair, the Brigadier
Legendary Creature — Human Soldier
1GWU
Whenever you cast a historic spell, create a 1/1 white Soldier creature token. (Artifacts, legendaries, and Sagas are historic.) Whenever Alistair attacks, you may pay 8. If you do, creatures you control get +X/+X until end of turn, where X is the number of historic permanents you control.
3/3 rare
4 printings
  • WHO
  • WHO
  • WHO
  • WHO
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A Little Chat
Instant
1U
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.) Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
uncommon
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A Little Chat // A Little Chat
Card
2 printings
  • ASNC
  • ASNC
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Alive // Well
Sorcery
3G
Create a 3/3 green Centaur creature token. Fuse (You may cast one or both halves of this card from your hand.)
uncommon
4 printings
  • PIO (reprint)
  • DGM
  • DGM
  • PIO (reprint)
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Allay
Instant
1W
Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target enchantment.
common
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Alley Assailant
Creature — Vampire Rogue
2B
This creature enters tapped. Disguise 4BB (You may cast this card face down for 3 as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.) When this creature is turned face up, target opponent loses 3 life and you gain 3 life.
3/3 common
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Alley Evasion
Instant
W
Choose one — • Target creature you control gets +1/+2 until end of turn. • Return target creature you control to its owner's hand.
common
3 printings
  • AER
  • PLST (reprint)
  • KLR (reprint)
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Alley Grifters
Creature — Human Mercenary
1BB
Whenever this creature becomes blocked, defending player discards a card.
2/2 common
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Alley Strangler
Creature — Aetherborn Rogue
2B
Menace
2/3 common
5 printings
  • AER
  • AER
  • J22 (reprint)
  • PLST (reprint)
  • KLR (reprint)
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All-Fates Scroll
Artifact
3
T: Add one mana of any color. 7, T, Sacrifice this artifact: Draw X cards, where X is the number of differently named lands you control.
uncommon
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All-Fates Stalker
Creature — Drix Assassin
3W
When this creature enters, exile up to one target non-Assassin creature until this creature leaves the battlefield. Warp 1W (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
2/3 uncommon
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All Good Things...
Enchantment — Saga
3GU
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Draw two cards, then exile a card from your hand. IV — If all cards exiled with this Saga share a card type, you gain 10 life.
rare
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All Hallow's Eve
Sorcery
2BB
Exile All Hallow's Eve with two scream counters on it. At the beginning of your upkeep, if this card is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from their graveyard to the battlefield.
rare
4 printings
  • LEG
  • ME3 (reprint)
  • OLEP (reprint)
  • TD0 (reprint)
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Alliance
Card
(Theme color: W)
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Alliance of Arms
Sorcery
W
Join forces — Starting with you, each player may pay any amount of mana. Each player creates X 1/1 white Soldier creature tokens, where X is the total amount of mana paid this way.
rare
2 printings
  • CMD
  • PLST (reprint)
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Allied Assault
Instant
2W
Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
uncommon
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Allied Reinforcements
Sorcery
3W
Create two 2/2 white Knight Ally creature tokens.
uncommon
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Allied Strategies
Sorcery
4U
Domain — Target player draws a card for each basic land type among lands they control.
uncommon
2 printings
  • DDE (reprint)
  • PLS
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Allied Teamwork
Enchantment
2W
When this enchantment enters, create a 1/1 white Ally creature token. Allies you control get +1/+1.
rare
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Allies
Card
Creatures work together (Theme color: W)
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Allies at Last
Instant
2G
Affinity for Allies (This spell costs 1 less to cast for each Ally you control.) Up to two target creatures you control each deal damage equal to their power to target creature an opponent controls.
uncommon
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All in Good Time
Scheme
When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn.
common
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All Is Dust
Kindred Sorcery — Eldrazi
7
Each player sacrifices all permanents they control that are one or more colors.
mythic
9 printings
  • CMM (reprint)
  • FDC (reprint)
  • M3C (reprint)
  • MM2 (reprint)
  • PGPX (reprint)
  • PLST (reprint)
  • ROE
  • SLD (reprint)
  • UMA (reprint)
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