Alabaster Mage
Creature — Human Wizard
1W
1W: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
2/1
common
3 printings
-
2XM (reprint)
-
M12
-
JMP (reprint)
View Statistics
Alabaster Potion
Instant
XWW
Choose one —
• Target player gains X life.
• Prevent the next X damage that would be dealt to any target this turn.
common
8 printings
-
4BB (reprint)
-
4ED (reprint)
-
5ED (reprint)
-
ITP (reprint)
-
LEG
-
ME3 (reprint)
-
REN (reprint)
-
RQS (reprint)
View Statistics
Alabaster Wall
Creature — Wall
2W
Defender (This creature can't attack.)
T: Prevent the next 1 damage that would be dealt to any target this turn.
0/4
common
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Alaborn Cavalier
Creature — Human Knight
2WW
Whenever this creature attacks, you may tap target creature.
2/2
uncommon
2 printings
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Alaborn Grenadier
Creature — Human Soldier
WW
Vigilance
2/2
common
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Alaborn Musketeer
Creature — Human Soldier
1W
Reach (This creature can block creatures with flying.)
2/1
common
2 printings
View Statistics
Alaborn Trooper
Creature — Human Soldier
2W
2/3
common
2 printings
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Alaborn Veteran
Creature — Human Knight
2W
T: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared.
2/2
rare
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Alaborn Zealot
Creature — Human Soldier
W
When this creature blocks a creature, destroy both creatures.
1/1
uncommon
View Statistics
Alacrian Armory
Artifact
3W
Creatures you control get +0/+1 and have vigilance.
At the beginning of combat on your turn, choose up to one target Mount or Vehicle you control. Until end of turn, that permanent becomes saddled if it's a Mount and becomes an artifact creature if it's a Vehicle.
uncommon
View Statistics
Alacrian Jaguar
Creature — Cat Mount
4G
Vigilance
Whenever this creature attacks while saddled, it gets +2/+2 until end of turn.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
4/4
common
View Statistics
Aladdin
Creature — Human Rogue
2RR
1RR, T: Gain control of target artifact for as long as you control this creature.
1/1
rare
5 printings
-
ARN
-
BCHR (reprint)
-
CHR (reprint)
-
ME4 (reprint)
-
RIN (reprint)
View Statistics
Aladdin's Lamp
Artifact
10
X, T: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.
rare
6 printings
-
3ED (reprint)
-
4BB (reprint)
-
4ED (reprint)
-
ARN
-
FBB (reprint)
-
SUM (reprint)
View Statistics
Aladdin's Ring
Artifact
8
8, T: This artifact deals 4 damage to any target.
rare
14 printings
-
3ED (reprint)
-
4BB (reprint)
-
4ED (reprint)
-
5ED (reprint)
-
6ED (reprint)
-
7ED (reprint)
-
7ED (reprint)
-
8ED (reprint)
-
8ED (reprint)
-
9ED (reprint)
-
9ED (reprint)
-
ARN
-
FBB (reprint)
-
SUM (reprint)
View Statistics
Alandra, Sky Dreamer
Legendary Creature — Merfolk Wizard
2UU
Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying.
Whenever you draw your fifth card each turn, Alandra and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.
2/4
rare
2 printings
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Alania, Divergent Storm
Legendary Creature — Otter Wizard
3UR
Whenever you cast a spell, if it's the first instant spell, the first sorcery spell, or the first Otter spell other than Alania you've cast this turn, you may have target opponent draw a card. If you do, copy that spell. You may choose new targets for the copy.
3/5
rare
5 printings
-
BLB
-
PBLB (reprint)
-
PBLB (reprint)
-
BLB
-
BLB
View Statistics
Alania's Pathmaker
Creature — Otter Wizard
3R
When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.
4/2
common
View Statistics
Alarum
Instant
1W
Untap target nonattacking creature. It gets +1/+3 until end of turn.
common
View Statistics
Alaundo the Seer
Legendary Creature — Human Shaman
2GU
T: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile.
3/5
rare
5 printings
-
CLB
-
CLB
-
CLB
-
PCLB (reprint)
-
HBG (reprint)
View Statistics
Alberix, the Trade Planet
World Enchantment
2UU
Planet (When this permanent enters, exile the top five cards of your library as its resources.)
Trade Routes — At the beginning of your precombat main phase, choose one —
• Discard a card. If you do, put two of Alberix's resources into its owner's hand.
• Exile the top card of your library as a resource.
rare
View Statistics
Al Bhed Salvagers
Creature — Human Artificer Warrior
2B
Whenever this creature or another creature or artifact you control dies, target opponent loses 1 life and you gain 1 life.
2/3
uncommon
View Statistics
Albino Troll
Creature — Troll
1G
Echo 1G (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
1G: Regenerate this creature.
3/3
uncommon
6 printings
-
DDD (reprint)
-
F02 (reprint)
-
GVL (reprint)
-
PRM (reprint)
-
USG
-
WC99 (reprint)
View Statistics
Albiorix, Goose Tyrant // Wild Goose Chase
Legendary Creature — Bird
1GU
Flying, Trample, Ward 1
Whenever you sacrifice a token, Albiorix perpetually gets +1/+1. This ability also triggers if this card is in exile.
3/3
rare
2 printings
View Statistics
Alchemax Slayer-Bots
Artifact Creature — Robot Villain
2U
When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
2/2
common
View Statistics
Alchemist's Apprentice
Creature — Human Wizard
1U
Sacrifice this creature: Draw a card.
1/1
common
View Statistics
Alchemist's Assistant
Creature — Monkey
1B
Lifelink
Renew — 1B, Exile this card from your graveyard: Put a lifelink counter on target creature. Activate only as a sorcery.
2/1
uncommon
View Statistics
Alchemist's Gambit
Sorcery
1RR
Cleave 4UUR (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.]
Exile Alchemist's Gambit.
rare
5 printings
-
DBL (reprint)
-
VOW
-
PRM (reprint)
-
PVOW (reprint)
-
VOW
View Statistics
Alchemist's Gift
Instant
B
Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
common
2 printings
View Statistics
Alchemist's Greeting
Sorcery
4R
Alchemist's Greeting deals 4 damage to target creature.
Madness 1R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
common
7 printings
-
SIR (reprint)
-
C19 (reprint)
-
EMN
-
INR (reprint)
-
INR (reprint)
-
J21 (reprint)
-
PLST (reprint)
View Statistics
Alchemist's Refuge
Land
T: Add C.
GU, T: You may cast spells this turn as though they had flash.
rare
5 printings
-
AVR
-
LCC (reprint)
-
PLST (reprint)
-
SLD (reprint)
-
SOC (reprint)
View Statistics
Alchemist's Retrieval
Instant
U
Cleave 1U (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Return target nonland permanent [you control] to its owner's hand.
common
3 printings
-
DBL (reprint)
-
PLST (reprint)
-
VOW
View Statistics
Alchemist's Talent
Enchantment — Class
3R
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create two tapped Treasure tokens.
1R: Level 2
Treasures you control have "T, Sacrifice this artifact: Add two mana of any one color."
4R: Level 3
Whenever you cast a spell, if mana from a Treasure was spent to cast it, this Class deals damage equal to that spell's mana value to each opponent.
rare
View Statistics
Alchemist's Vial
Artifact
2
When this artifact enters, draw a card.
1, T, Sacrifice this artifact: Target creature can't attack or block this turn.
common
3 printings
-
J22 (reprint)
-
ORI
-
PLST (reprint)
View Statistics
Alchor's Tomb
Artifact
4
2, T: Target permanent you control becomes the color of your choice. (This effect lasts indefinitely.)
rare
2 printings
View Statistics
Aleatory
Instant
1R
Cast this spell only during combat after blockers are declared.
Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
uncommon
View Statistics
Alela, Artful Provocateur
Legendary Creature — Faerie Warlock
1WUB
Flying, deathtouch, lifelink
Other creatures you control with flying get +1/+0.
Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.
2/3
mythic
7 printings
-
BRC (reprint)
-
NCC (reprint)
-
PLST (reprint)
-
SLD (reprint)
-
SLD (reprint)
-
SLD (reprint)
-
ELD
View Statistics
Alela, Cunning Conqueror
Legendary Creature — Faerie Warlock
2UB
Flying
Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying.
Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls.
2/4
mythic
2 printings
View Statistics
Alena, Kessig Trapper
Legendary Creature — Human Scout
4R
First strike
T: Add an amount of R equal to the greatest power among creatures you control that entered this turn.
Partner (You can have two commanders if both have partner.)
4/3
uncommon
4 printings
-
CMR
-
CMR
-
PLST (reprint)
-
PRM (reprint)
View Statistics
Alert Heedbonder
Creature — Human Scout
1G/WG/W
Vigilance
At the beginning of your end step, you gain 1 life for each creature you control with vigilance.
2/4
uncommon
View Statistics
Alert Shu Infantry
Creature — Human Soldier
2W
Vigilance
2/2
uncommon
View Statistics
Alesha's Legacy
Instant
1B
Target creature you control gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
common
View Statistics
Alesha's Vanguard
Creature — Orc Warrior
3B
Dash 2B (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
3/3
common
2 printings
View Statistics
Alesha, Who Laughs at Fate
Legendary Creature — Human Warrior
1BR
First strike
Whenever Alesha attacks, put a +1/+1 counter on it.
Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
2/2
rare
6 printings
-
FDN
-
FDN
-
PFDN (reprint)
-
PFDN (reprint)
-
FDN
-
FDN
View Statistics
Alesha, Who Laughs at Fate // Alesha, Who Laughs at Fate
Card
2 printings
View Statistics
Alesha, Who Smiles at Death
Legendary Creature — Human Warrior
2R
First strike
Whenever Alesha attacks, you may pay W/BW/B. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.
3/2
rare
11 printings
-
2X2 (reprint)
-
2X2 (reprint)
-
C16 (reprint)
-
C20 (reprint)
-
DMC (reprint)
-
EA1 (reprint)
-
PFRF (reprint)
-
PLST (reprint)
-
SLD (reprint)
-
TSR (reprint)
-
FRF
View Statistics
Alexander Clamilton
Legendary Creature — Clamfolk Advisor Rebel
2U
Whenever you cast a wordy spell, scry 2. (A spell is wordy if it has four or more lines of rules text.)
1R, T: Choose target creature you don't control. Reveal the top card of your library. Alexander Clamilton gets +X/+0 until end of turn, where X is the number of lines of rules text of the revealed card. Alexander Clamilton fights that creature.
0/4
rare
2 printings
View Statistics
Alexander, Ship's Fool
Legendary Creature — Klingon Human
3RW
Vigilance, haste
T: Each player reveals the top card of their library, then draws a card. Alexander deals X damage to a random opponent, where X is the greatest mana value among cards revealed this way.
3/5
rare
2 printings
View Statistics
Alex Borteh Bio
Card
Eighteen-year-old Alex Borteh came on strong in the last half of the 2000—2001 Pro Tour™ season. He posted an impressive Top 8 finish at U.S. Nationals and followed that up by coming within one match of winning this year's Worlds. The soon-to-be Ohio State University freshman played a monoblue combo deck that he liked to call "Da Folk." This deck wins by using Opposition and Static Orb to establish a lock down while legions of Merfolk overrun opponents' immobilized defenses.
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