Card Collection

Council's Judgment
Sorcery
1WW
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
rare
11 printings
  • 2XM (reprint)
  • 2XM (reprint)
  • CLU (reprint)
  • CNS
  • OTC (reprint)
  • PLST (reprint)
  • PRM (reprint)
  • SLD (reprint)
  • SLD (reprint)
  • SLD (reprint)
  • VMA (reprint)
View Statistics
Counsel of the Soratami
Sorcery
2U
Draw two cards.
common
4 printings
  • 10E (reprint)
  • 9ED (reprint)
  • 9ED (reprint)
  • CHK
View Statistics
Counterargument
Card
(Theme color: W)
View Statistics
Counterbalance
Enchantment
UU
Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same mana value as the revealed card.
uncommon
6 printings
  • CSP
  • MB2 (reprint)
  • MP2 (reprint)
  • PLST (reprint)
  • SLD (reprint)
  • SLD (reprint)
View Statistics
Counterbore
Instant
3UU
Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles.
rare
3 printings
  • DPA (reprint)
  • PS11 (reprint)
  • SHM
View Statistics
Counterflux
Instant
UUR
This spell can't be countered. Counter target spell you don't control. Overload 1UUR (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
rare
5 printings
  • PIO (reprint)
  • C15 (reprint)
  • RTR
  • SLD (reprint)
  • SLD (reprint)
View Statistics
Counterintelligence
Sorcery
2UU
Return one or two target creatures to their owners' hands.
uncommon
View Statistics
Counterlash
Instant
4UU
Counter target spell. You may cast a spell that shares a card type with it from your hand without paying its mana cost.
rare
2 printings
  • DKA
  • PLST (reprint)
View Statistics
Countermand
Instant
2UU
Counter target spell. Its controller mills four cards.
common
View Statistics
Counterpoint
Instant
3UB
Counter target spell. You may cast a creature, instant, sorcery, or planeswalker spell from your graveyard with mana value less than or equal to that spell's mana value without paying its mana cost.
rare
2 printings
  • MKC
  • MKC
View Statistics
Counters
Card
(Theme color: G)
2 printings
  • FMSC
  • FTLA
View Statistics
Countersculpt
Instant
UU
As an additional cost to cast this spell, behold a Jace or pay 1. (To behold a Jace, choose a Jace you control or reveal a Jace card from your hand.) Counter target spell. Empower Jace 1. (Put a loyalty counter on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
uncommon
View Statistics
Countersculpt // Countersculpt
Card
2 printings
  • AFRA
  • AFRA
View Statistics
Counterspell
Instant
UU
Counter target spell.
uncommon
88 printings
  • 2ED (reprint)
  • 30A (reprint)
  • 30A (reprint)
  • 3ED (reprint)
  • 4BB (reprint)
  • 4ED (reprint)
  • 5ED (reprint)
  • 6ED (reprint)
  • 7ED (reprint)
  • 7ED (reprint)
  • A25 (reprint)
  • OMB (reprint)
  • BRB (reprint)
  • BTD (reprint)
  • CED (reprint)
  • CEI (reprint)
  • CMM (reprint)
  • CMR (reprint)
  • CMR (reprint)
  • DD2 (reprint)
  • DMR (reprint)
  • DMR (reprint)
  • DMR (reprint)
  • DSC (reprint)
  • STA (reprint)
  • STA (reprint)
  • EMA (reprint)
  • F05 (reprint)
  • FBB (reprint)
  • FDC (reprint)
  • G00 (reprint)
  • GN3 (reprint)
  • ICE (reprint)
  • JVC (reprint)
  • LEA
  • LEB (reprint)
  • MB2 (reprint)
  • ME2 (reprint)
  • ME4 (reprint)
  • MH2 (reprint)
  • MH2 (reprint)
  • MMQ (reprint)
  • MP2 (reprint)
  • PF24 (reprint)
  • PF26 (reprint)
  • PLGM (reprint)
  • PLST (reprint)
  • PLST (reprint)
  • PMEI (reprint)
  • PMEI (reprint)
  • PRM (reprint)
  • PRM (reprint)
  • PRM (reprint)
  • PRM (reprint)
  • PTC (reprint)
  • PTC (reprint)
  • PURL (reprint)
  • S99 (reprint)
  • SCD (reprint)
  • SLD (reprint)
  • SLD (reprint)
  • SLD (reprint)
  • SLD (reprint)
  • SLD (reprint)
  • SLD (reprint)
  • SLD (reprint)
  • SLD (reprint)
  • SLD (reprint)
  • SLD (reprint)
  • SLD (reprint)
  • SS1 (reprint)
  • SUM (reprint)
  • TMP (reprint)
  • TPR (reprint)
  • VMA (reprint)
  • WC00 (reprint)
  • WC01 (reprint)
  • WC01 (reprint)
  • WC01 (reprint)
  • WC01 (reprint)
  • WC02 (reprint)
  • WC97 (reprint)
  • WC97 (reprint)
  • WC98 (reprint)
  • CMM (reprint)
  • FCA (reprint)
  • MAR (reprint)
  • MAR (reprint)
View Statistics
Countersquall
Instant
UB
Counter target noncreature spell. Its controller loses 2 life.
uncommon
4 printings
  • CON
  • DDH (reprint)
  • PLST (reprint)
  • UMA (reprint)
View Statistics
Countervailing Winds
Instant
2U
Counter target spell unless its controller pays 1 for each card in your graveyard. Cycling 2 (2, Discard this card: Draw a card.)
common
2 printings
  • HOU
  • AKR (reprint)
View Statistics
Countless Gears Renegade
Creature — Dwarf Artificer
1W
Revolt — When this creature enters, if a permanent left the battlefield under your control this turn, create a 1/1 colorless Servo artifact creature token.
2/2 common
3 printings
  • AER
  • PLST (reprint)
  • KLR (reprint)
View Statistics
Count Nefaria
Legendary Creature — Human Villain
6B
This spell costs 3 less to cast if you've sacrificed a permanent this turn. Flying
6/6 uncommon
View Statistics
Count on Luck
Enchantment
RRR
At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
rare
6 printings
  • DFT
  • DFT
  • FDC (reprint)
  • PDFT (reprint)
  • PDFT (reprint)
  • DFT
View Statistics
Country Roads
Land
This land enters tapped unless you control a Mount or Vehicle. T: Add W. 1W, T, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery.
uncommon
View Statistics
Countryside Crusher
Creature — Giant Warrior
1RR
At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process. Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on this creature.
3/3 rare
2 printings
  • MMA (reprint)
  • MOR
View Statistics
Courage in Crisis
Sorcery
2G
Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
common
3 printings
  • CMM (reprint)
  • WAR
  • PLST (reprint)
View Statistics
Courageous
Card
(Theme color: W)
View Statistics
Courageous Goblin
Creature — Goblin
1R
Whenever this creature attacks while you control a creature with power 4 or greater, this creature gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
2/2 common
View Statistics
Courageous Outrider
Creature — Human Scout
3W
When this creature enters, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
3/4 uncommon
2 printings
  • SIR (reprint)
  • EMN
View Statistics
Courageous Resolve
Instant
2W
Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.) Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.
rare
2 printings
  • LTC
  • LTC
View Statistics
Courageous Resolve // Courageous Resolve
Card
2 printings
  • ALTC
  • ALTC
View Statistics
Courier Bat
Creature — Bat
2B
Flying When this creature enters, if you gained life this turn, return up to one target creature card from your graveyard to your hand.
2/2 common
2 printings
  • DBL (reprint)
  • VOW
View Statistics
Courier Griffin
Creature — Griffin
3W
Flying When this creature enters, you gain 2 life.
2/3 common
View Statistics
Courier Hawk
Creature — Bird
1W
Flying, vigilance
1/2 common
2 printings
  • CNS (reprint)
  • RAV
View Statistics
Courier of Comestibles
Creature — Human Citizen
1G
When this creature enters, you may search your library for a Food card, reveal it, put it into your hand, then shuffle. If you don't put a card into your hand this way, create a Food token. (It's an artifact with "2, T, Sacrifice this token: You gain 3 life.")
1/2 rare
2 printings
  • TMT
  • PW26 (reprint)
View Statistics
Courier's Briefcase
Artifact — Treasure
1G
When this artifact enters, create a 1/1 green and white Citizen creature token. T, Sacrifice this artifact: Add one mana of any color. WUBRG, T, Sacrifice this artifact: Draw three cards.
common
3 printings
  • PIO (reprint)
  • SNC
  • SNC
View Statistics
Courier's Capsule
Artifact
1U
1U, T, Sacrifice this artifact: Draw two cards.
common
View Statistics
Courser of Kruphix
Enchantment Creature — Centaur
1GG
Play with the top card of your library revealed. You may play lands from the top of your library. Landfall — Whenever a land you control enters, you gain 1 life.
2/4 rare
9 printings
  • A25 (reprint)
  • CMM (reprint)
  • CP2 (reprint)
  • EA2 (reprint)
  • J22 (reprint)
  • PLST (reprint)
  • PRM (reprint)
  • TSR (reprint)
  • BNG
View Statistics
Coursers' Accord
Sorcery
4GW
Create a 3/3 green Centaur creature token, then populate. (Create a token that's a copy of a creature token you control.)
common
View Statistics
Court Archers
Creature — Human Archer
2G
Reach (This creature can block creatures with flying.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
1/3 common
View Statistics
Court Cleric
Creature — Human Cleric
W
Lifelink (Damage dealt by this creature also causes you to gain that much life.) This creature gets +1/+1 as long as you control an Ajani planeswalker.
1/1 uncommon
View Statistics
Court Homunculus
Artifact Creature — Homunculus
W
This creature gets +1/+1 as long as you control another artifact.
1/1 common
5 printings
  • CON
  • HA5 (reprint)
  • MM2 (reprint)
  • MMA (reprint)
  • PLST (reprint)
View Statistics
Court Hussar
Creature — Vedalken Knight
2U
Vigilance When this creature enters, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order. When this creature enters, sacrifice it unless W was spent to cast it.
1/3 common
6 printings
  • A25 (reprint)
  • CMD (reprint)
  • DIS
  • GK2 (reprint)
  • PLST (reprint)
  • TD0 (reprint)
View Statistics
Courtly Provocateur
Creature — Human Wizard
2U
T: Target creature attacks this turn if able. T: Target creature blocks this turn if able.
1/1 uncommon
View Statistics
Court of Ambition
Enchantment
2BB
When this enchantment enters, you become the monarch. At the beginning of your upkeep, each opponent loses 3 life unless they discard a card. If you're the monarch, instead each opponent loses 6 life unless they discard two cards.
rare
4 printings
  • CMR
  • CMR
  • PLST (reprint)
  • PRM (reprint)
View Statistics
Court of Ardenvale
Enchantment
2WW
When this enchantment enters, you become the monarch. At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead.
rare
2 printings
  • WOC
  • WOC
View Statistics
Court of Ardenvale // Court of Ardenvale
Card
2 printings
  • AWOE
  • AWOE
View Statistics
Court of Bounty
Enchantment
2GG
When this enchantment enters, you become the monarch. At the beginning of your upkeep, you may put a land card from your hand onto the battlefield. If you're the monarch, instead you may put a creature or land card from your hand onto the battlefield.
rare
4 printings
  • CMR
  • PRM (reprint)
  • SLC (reprint)
  • CMR
View Statistics
Court of Cunning
Enchantment
1UU
When this enchantment enters, you become the monarch. At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
rare
3 printings
  • CMR
  • CMR
  • PRM (reprint)
View Statistics
Court of Embereth
Enchantment
2RR
When this enchantment enters, you become the monarch. At the beginning of your upkeep, create a 3/1 red Knight creature token. Then if you're the monarch, this enchantment deals X damage to each opponent, where X is the number of creatures you control.
rare
3 printings
  • PLST (reprint)
  • WOC
  • WOC
View Statistics
Court of Garenbrig
Enchantment
1GG
When this enchantment enters, you become the monarch. At the beginning of your upkeep, distribute two +1/+1 counters among up to two target creatures. Then if you're the monarch, double the number of +1/+1 counters on each creature you control.
rare
3 printings
  • PLST (reprint)
  • WOC
  • WOC
View Statistics
Court of Garenbrig // Court of Garenbrig
Card
2 printings
  • AWOE
  • AWOE
View Statistics
Court of Grace
Enchantment
2WW
When this enchantment enters, you become the monarch. At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
rare
9 printings
  • CMR
  • CMR
  • FDC (reprint)
  • ONC (reprint)
  • PLST (reprint)
  • PLST (reprint)
  • PRM (reprint)
  • SLD (reprint)
  • SLD (reprint)
View Statistics
Court of Ire
Enchantment
3RR
When this enchantment enters, you become the monarch. At the beginning of your upkeep, this enchantment deals 2 damage to any target. If you're the monarch, it deals 7 damage instead.
rare
4 printings
  • CMR
  • CMR
  • LTC (reprint)
  • PRM (reprint)
View Statistics
Previous Page 131 of 777 Next