Corrupted Grafstone
Artifact
2
This artifact enters tapped.
T: Choose a color of a card in your graveyard. Add one mana of that color.
rare
2 printings
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Corrupted Harvester
Creature — Phyrexian Horror
4BB
B, Sacrifice a creature: Regenerate this creature.
6/3
uncommon
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Corrupted Key
Artifact — Key
B
As long as Corrupted Key is tapped, creatures you control have menace and deathtouch.
rare
2 printings
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Corrupted Resolve
Instant
1U
Counter target spell if its controller is poisoned.
uncommon
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Corrupted Roots
Enchantment — Aura
B
Enchant Forest or Plains
Whenever enchanted land becomes tapped, its controller loses 2 life.
uncommon
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Corrupted Shapeshifter
Creature — Eldrazi Shapeshifter
3U
Devoid (This card has no color.)
As this creature enters, it becomes your choice of a 3/3 creature with flying, a 2/5 creature with vigilance, or a 0/12 creature with defender.
*/*
common
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Corrupted Zendikon
Enchantment — Aura
1B
Enchant land
Enchanted land is a 3/3 black Ooze creature. It's still a land.
When enchanted land dies, return that card to its owner's hand.
common
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Corrupt Eunuchs
Creature — Human Advisor
3R
When this creature enters, it deals 2 damage to target creature.
2/2
uncommon
2 printings
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Corrupting Licid
Creature — Licid
2B
B, T: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay B to end this effect.
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
2/2
uncommon
View Statistics
Corruption of Towashi
Enchantment
4U
When this enchantment enters, incubate 4. (Create an Incubator token with four +1/+1 counters on it and "2: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
Whenever a permanent you control transforms or a permanent you control enters transformed, you may draw a card. Do this only once each turn.
uncommon
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Corrupt Official
Creature — Human Minion
4B
2B: Regenerate this creature.
Whenever this creature becomes blocked, defending player discards a card at random.
3/1
rare
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Corsair Captain
Creature — Human Pirate
2U
When this creature enters, create a Treasure token. (It's an artifact with "T, Sacrifice this token: Add one mana of any color.")
Other Pirates you control get +1/+1.
2/2
rare
3 printings
-
LCC (reprint)
-
FDN (reprint)
-
JMP
View Statistics
Corsairs of Umbar
Creature — Human Pirate
3U
2U: Target Goblin, Orc, or Pirate can't be blocked this turn.
Whenever this creature deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
3/3
rare
3 printings
View Statistics
Coruscation Mage
Creature — Otter Wizard
1R
Offspring 2 (You may pay an additional 2 as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
2/2
uncommon
3 printings
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Cosima, God of the Voyage // Cosima, God of the Voyage
Card
2 printings
View Statistics
Cosima, God of the Voyage // The Omenkeel
Legendary Creature — God
2U
At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land you control enters, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it."
2/4
rare
10 printings
-
KHM
-
PKHM (reprint)
-
PKHM (reprint)
-
PLST (reprint)
-
PLST (reprint)
-
PRM (reprint)
-
PRM (reprint)
-
KHM
-
KHM
-
KHM
View Statistics
Cosi's Ravager
Creature — Elemental
3R
Landfall — Whenever a land you control enters, you may have this creature deal 1 damage to target player or planeswalker.
2/2
common
2 printings
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Cosi's Trickster
Creature — Merfolk Wizard
U
Whenever an opponent shuffles their library, you may put a +1/+1 counter on this creature.
1/1
rare
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Cosmic Crucible
Enchantment
4GU
At the beginning of your first main phase, add four mana in any combination of colors.
Whenever you cast a noncreature spell, you may copy it. You may choose new targets for the copy. Do this only once each turn. (A copy of a permanent spell becomes a token.)
rare
2 printings
View Statistics
Cosmic Cube
Artifact
5
Ward 2
Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order.
mythic
3 printings
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Cosmic Epiphany
Sorcery
4UU
Draw cards equal to the number of instant and sorcery cards in your graveyard.
rare
3 printings
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Cosmic Horror
Creature — Horror
3BBB
First strike
At the beginning of your upkeep, destroy this creature unless you pay 3BBB. If this creature is destroyed this way, it deals 7 damage to you.
7/7
rare
5 printings
-
4BB (reprint)
-
4ED (reprint)
-
LEG
-
ME3 (reprint)
-
REN (reprint)
View Statistics
Cosmic Hunger
Instant
1G
Target creature you control deals damage equal to its power to another target creature, planeswalker, or battle.
common
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Cosmic Intervention
Instant
3W
If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step.
Foretell 1W (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
rare
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Cosmic Larva
Creature — Beast
1RR
Trample
At the beginning of your upkeep, sacrifice this creature unless you sacrifice two lands.
7/6
rare
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Cosmic Rebirth
Instant
1GW
Choose target permanent card in your graveyard. If it has mana value 3 or less, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand.
You gain 3 life.
uncommon
4 printings
View Statistics
Cosmic Sovereign
Creature — Dragon
3RR
Flying, Haste
R: This creature gets +1/+0 until end of turn.
At the beginning of combat on your turn, conjure a random creature card with mana value X onto the battlefield, where X is this creature's power. That creature gains haste. Exile it at the beginning of the next end step.
3/4
mythic
View Statistics
Cosmic Spider-Man
Legendary Creature — Spider Human Hero
WUBRG
Flying, first strike, trample, lifelink, haste
At the beginning of combat on your turn, other Spiders you control gain flying, first strike, trample, lifelink, and haste until end of turn.
5/5
mythic
4 printings
-
OM1 (reprint)
-
PSPM (reprint)
-
SPM
-
SPM
View Statistics
Cosmium Blast
Instant
1W
Cosmium Blast deals 4 damage to target attacking or blocking creature.
common
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Cosmium Confluence
Sorcery
4G
Choose three. You may choose the same mode more than once.
• Search your library for a Cave card, put it onto the battlefield tapped, then shuffle.
• Put three +1/+1 counters on a Cave you control. It becomes a 0/0 Elemental creature with haste. It's still a land.
• Destroy target enchantment.
rare
4 printings
-
LCI
-
PLCI (reprint)
-
PLCI (reprint)
-
LCI
View Statistics
Cosmogoyf
Creature — Elemental Lhurgoyf
BG
Cosmogoyf's power is equal to the number of cards you own in exile and its toughness is equal to that number plus 1.
*/1+*
rare
4 printings
-
EOE
-
PEOE (reprint)
-
PEOE (reprint)
-
EOE
View Statistics
Cosmogrand Zenith
Creature — Human Soldier
2W
Whenever you cast your second spell each turn, choose one —
• Create two 1/1 white Human Soldier creature tokens.
• Put a +1/+1 counter on each creature you control.
2/4
mythic
4 printings
-
EOE
-
PEOE (reprint)
-
PEOE (reprint)
-
EOE
View Statistics
Cosmos Charger
Creature — Horse Spirit
3U
Flash
Flying
Foretelling cards from your hand costs 1 less and can be done on any player's turn.
Foretell 2U (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
3/3
rare
5 printings
-
KHM
-
PKHM (reprint)
-
PKHM (reprint)
-
PRM (reprint)
-
KHM
View Statistics
Cosmos Elixir
Artifact
4
At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life.
rare
6 printings
-
KHM
-
KHM
-
PKHM (reprint)
-
PKHM (reprint)
-
PLST (reprint)
-
PRM (reprint)
View Statistics
Cosmotronic Wave
Sorcery
3R
Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn.
common
3 printings
-
CLU (reprint)
-
PLST (reprint)
-
GRN
View Statistics
Costly Plunder
Instant
1B
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards.
common
4 printings
-
2XM (reprint)
-
PLST (reprint)
-
PW24 (reprint)
-
XLN
View Statistics
Cost of Brilliance
Sorcery
2B
Target player draws two cards and loses 2 life. Put a +1/+1 counter on up to one target creature.
common
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Costume Closet
Artifact
1W
This artifact enters with two +1/+1 counters on it.
T: Move a +1/+1 counter from this artifact onto target creature you control. Activate only as a sorcery.
Whenever a modified creature you control leaves the battlefield, put a +1/+1 counter on this artifact. (Equipment, Auras you control, and counters are modifications.)
uncommon
3 printings
-
SPM
-
MSC (reprint)
-
OM1 (reprint)
View Statistics
Costume Shop
Artifact — Attraction
Visit — You may put a sticker on a nonland permanent you own.
common
6 printings
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Cottontail Caretaker
Creature — Rabbit Citizen
1W
When Cottontail Caretaker enters, choose a white creature card in your hand. That card perpetually gains offspring 1.
2/2
uncommon
View Statistics
Council Guardian
Creature — Giant Soldier
5W
Will of the council — When this creature enters, starting with you, each player votes for blue, black, red, or green. This creature gains protection from each color with the most votes or tied for most votes.
5/5
uncommon
2 printings
View Statistics
Council of Advisors
Creature — Human Advisor
2U
When this creature enters, draw a card.
1/1
uncommon
View Statistics
Council of Echoes
Creature — Spirit Advisor
4UU
Flying
Descend 4 — When this creature enters, if there are four or more permanent cards in your graveyard, return up to one target nonland permanent other than this creature to its owner's hand.
4/4
uncommon
View Statistics
Council of Reeds
Legendary Creature — Human Scientist Hero
2U
The "legend rule" doesn't apply to creatures you control.
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a token that's a copy of Council of Reeds.
2/2
rare
4 printings
View Statistics
Council of the Absolute
Creature — Human Advisor
2WU
As this creature enters, choose a noncreature, nonland card name.
Your opponents can't cast spells with the chosen name.
Spells with the chosen name you cast cost 2 less to cast.
2/4
mythic
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Council's Deliberation
Instant
1U
Draw a card.
Whenever you scry, if you control an Island, you may exile this card from your graveyard. If you do, draw a card.
uncommon
2 printings
View Statistics