Containment Membrane
Enchantment — Aura
2U
Surge U (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
common
2 printings
View Statistics
Containment Priest
Creature — Human Cleric
1W
Flash
If a nontoken creature would enter and it wasn't cast, exile it instead.
2/2
rare
11 printings
-
C14
-
M21 (reprint)
-
MB2 (reprint)
-
MP2 (reprint)
-
PM21 (reprint)
-
PM21 (reprint)
-
PRM (reprint)
-
PZ1 (reprint)
-
TSR (reprint)
-
UMA (reprint)
-
M21 (reprint)
View Statistics
Containment Protocol
Enchantment — Aura
2U
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
common
View Statistics
Contaminant Grafter
Creature — Phyrexian Druid
4G
Trample, toxic 1
Whenever one or more creatures you control deal combat damage to one or more players, proliferate.
Corrupted — At the beginning of your end step, if an opponent has three or more poison counters, draw a card, then you may put a land card from your hand onto the battlefield.
5/5
rare
2 printings
View Statistics
Contaminated Aquifer
Land — Island Swamp
(T: Add U or B.)
This land enters tapped.
common
3 printings
-
FIC (reprint)
-
TDC (reprint)
-
DMU
View Statistics
Contaminated Bond
Enchantment — Aura
1B
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Whenever enchanted creature attacks or blocks, its controller loses 3 life.
common
5 printings
-
10E (reprint)
-
10E (reprint)
-
9ED (reprint)
-
9ED (reprint)
-
MRD
View Statistics
Contaminated Drink
Instant
XUB
Draw X cards, then you get half X rad counters, rounded up.
uncommon
2 printings
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Contaminated Ground
Enchantment — Aura
1B
Enchant land
Enchanted land is a Swamp.
Whenever enchanted land becomes tapped, its controller loses 2 life.
common
2 printings
View Statistics
Contaminated Landscape
Land
T: Add C.
T, Sacrifice this land: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.
Cycling WUB (WUB, Discard this card: Draw a card.)
common
4 printings
-
FRC (reprint)
-
PLST (reprint)
-
TRC (reprint)
-
MH3
View Statistics
Contamination
Enchantment
2B
At the beginning of your upkeep, sacrifice this enchantment unless you sacrifice a creature.
If a land is tapped for mana, it produces B instead of any other type and amount.
rare
3 printings
-
MB2 (reprint)
-
PLST (reprint)
-
USG
View Statistics
Contemplation
Enchantment
1WW
Whenever you cast a spell, you gain 1 life.
uncommon
View Statistics
Contempt
Enchantment — Aura
1U
Enchant creature
When enchanted creature attacks, return it and this Aura to their owners' hands at end of combat.
common
View Statistics
Contentious Plan
Sorcery
1U
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Draw a card.
rare
2 printings
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Contested Cliffs
Land
T: Add C.
RG, T: Target Beast creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
rare
2 printings
View Statistics
Contested Game Ball
Artifact
2
Whenever you're dealt combat damage, the attacking player gains control of this artifact and untaps it.
2, T: Draw a card and put a point counter on this artifact. Then if it has five or more point counters on it, sacrifice it and create a Treasure token.
uncommon
View Statistics
Contested War Zone
Land
Whenever a creature deals combat damage to you, that creature's controller gains control of this land.
T: Add C.
1, T: Attacking creatures get +1/+0 until end of turn.
rare
5 printings
-
EOS (reprint)
-
EOS (reprint)
-
MBS
-
EOS (reprint)
-
EOS (reprint)
View Statistics
Contest of Claws
Sorcery
1G
Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
rare
2 printings
View Statistics
Contingency Plan
Sorcery
1U
Surveil 5. (Look at the top five cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
common
2 printings
View Statistics
Continue?
Instant
1W
Choose up to four target creature cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield.
rare
View Statistics
Contortionist // Contortionist
Token Creature — Octopus Performer
At the beginning of your upkeep, you may fold this token in half.
4/4
2 printings
View Statistics
Contortionist Otter Storm
Stickers
— T: Target creature gains haste until end of turn.
— Deathtouch, lifelink
— 5/1
— 3/5
common
View Statistics
Contortionist Troupe
Creature — Human
XG
This creature enters with X +1/+1 counters on it.
Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a +1/+1 counter on target creature you control.
0/0
uncommon
2 printings
View Statistics
Contraband Kingpin
Creature — Aetherborn Rogue
UB
Lifelink
Whenever an artifact you control enters, scry 1.
1/4
uncommon
3 printings
-
KLD
-
PLST (reprint)
-
KLR (reprint)
View Statistics
Contraband Livestock
Instant
1W
Exile target creature, then roll a d20.
1—9 | Its controller creates a 4/4 green Ox creature token.
10—19 | Its controller creates a 2/2 green Boar creature token.
20 | Its controller creates a 0/1 white Goat creature token.
uncommon
2 printings
View Statistics
Contract
Token Enchantment — Aura
Enchant creature
Whenever enchanted creature attacks, it gets +2/+0 until end of turn if it's attacking one of your opponents. Otherwise, its controller loses 2 life.
View Statistics
Contract from Below
Sorcery
B
Remove this card from your deck before playing if you're not playing for ante.
Discard your hand, ante the top card of your library, then draw seven cards.
rare
8 printings
-
2ED (reprint)
-
3ED (reprint)
-
CED (reprint)
-
CEI (reprint)
-
FBB (reprint)
-
LEA
-
LEB (reprint)
-
SUM (reprint)
View Statistics
Contract Hero
Creature — Human Mercenary Hero
2R
When this creature enters, create a Treasure token. (It's an artifact with "T, Sacrifice this token: Add one mana of any color.")
Whenever this creature attacks, you may sacrifice an artifact or discard a card. If you do, this creature gets +2/+0 until end of turn.
2/3
common
View Statistics
Contract Killing
Sorcery
3BB
Destroy target creature. Create two Treasure tokens. (They're artifacts with "T, Sacrifice this token: Add one mana of any color.")
common
2 printings
View Statistics
Contractual Safeguard
Instant
2W
Addendum — If you cast this spell during your main phase, put a shield counter on a creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Choose a kind of counter on a creature you control. Put a counter of that kind on each other creature you control.
rare
3 printings
View Statistics
Contractual Safeguard // Contractual Safeguard
Card
2 printings
View Statistics
Contradict
Instant
3UU
Counter target spell.
Draw a card.
common
2 printings
View Statistics
Contraption Cannon
Artifact
4
2, Sacrifice this artifact: It deals damage to any target equal to the number of Contraptions you control.
uncommon
View Statistics
Controlled Instincts
Enchantment — Aura
U
Enchant red or green creature
Enchanted creature doesn't untap during its controller's untap step.
uncommon
View Statistics
Control Magic
Enchantment — Aura
2UU
Enchant creature
You control enchanted creature.
uncommon
24 printings
-
2ED (reprint)
-
30A (reprint)
-
30A (reprint)
-
3ED (reprint)
-
4BB (reprint)
-
4ED (reprint)
-
AA2 (reprint)
-
BRB (reprint)
-
C13 (reprint)
-
CED (reprint)
-
CEI (reprint)
-
DDM (reprint)
-
EMA (reprint)
-
FBB (reprint)
-
VMA (reprint)
-
LEA
-
LEB (reprint)
-
ME4 (reprint)
-
PRM (reprint)
-
PTC (reprint)
-
PTC (reprint)
-
SLD (reprint)
-
SUM (reprint)
-
CMA (reprint)
View Statistics
Control of the Court
Sorcery
1R
Draw four cards, then discard three cards at random.
uncommon
2 printings
View Statistics
Control Win Condition
Creature — Whale
4UU
This spell can't be countered.
Shroud
Control Win Condition's power and toughness are each equal to the number of turns you've taken this game. (If this is in your deck, please keep track of your turns. This means you, Mark.)
*/*
rare
2 printings
View Statistics
Controvert
Instant
2UU
Counter target spell.
Recover 2UU (When a creature is put into your graveyard from the battlefield, you may pay 2UU. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
uncommon
View Statistics
Conundrum Sphinx
Creature — Sphinx
2UU
Flying
Whenever this creature attacks, each player chooses a card name. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn't, that player puts it on the bottom of their library.
4/4
rare
3 printings
-
C18 (reprint)
-
CMD (reprint)
-
M11
View Statistics
Convalescence
Enchantment
1W
At the beginning of your upkeep, if you have 10 or less life, you gain 1 life.
rare
View Statistics
Convalescent Care
Enchantment
1WW
At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card.
rare
View Statistics
Convenient Target
Enchantment — Aura
R
Enchant creature
When this Aura enters, suspect enchanted creature. (It has menace and can't block.)
Enchanted creature gets +1/+1.
2R: Return this card from your graveyard to your hand.
uncommon
2 printings
View Statistics
Convention Maro
Legendary Creature — Elemental Gamer
1G2/U2/R
Whenever you cast a spell that [CHOICE A], create a green Elemental creature token named Maro with "This creature's power and toughness are each equal to the number of [CHOICE B]."
— As you create your deck, choose an [A] and a [B] —
• [A1] "is an Elemental" | [A2] "has a watermark or landscape orientation" | [A3] "targets a creature you control"
• [B1] "cards in your hand" | [B2] "card types among cards in your graveyard" | [B3] "artists among nonland, nontoken permanents you control"
3/3
rare
View Statistics
Convergence of Dominion
Artifact
3
Dynastic Command Node — As long as you control your commander, activated abilities of cards in your graveyard cost 2 less to activate. This effect can't reduce the mana in that ability's activation cost to less than one mana.
Translocation Protocols — 3, T: Mill three cards.
rare
2 printings
View Statistics
Conversion
Enchantment
2WW
At the beginning of your upkeep, sacrifice this enchantment unless you pay WW.
All Mountains are Plains.
uncommon
13 printings
-
2ED (reprint)
-
30A (reprint)
-
30A (reprint)
-
3ED (reprint)
-
4BB (reprint)
-
4ED (reprint)
-
CED (reprint)
-
CEI (reprint)
-
FBB (reprint)
-
LEA
-
LEB (reprint)
-
ME4 (reprint)
-
SUM (reprint)
View Statistics
Conversion Apparatus
Artifact
3
T: Add C.
3, T: You get EEE (three energy counters).
T, Pay EEE: Add three mana in any combination of colors.
rare
2 printings
View Statistics
Conversion Chamber
Artifact
3
2, T: Exile target artifact card from a graveyard. Put a charge counter on this artifact.
2, T, Remove a charge counter from this artifact: Create a 3/3 colorless Phyrexian Golem artifact creature token.
uncommon
View Statistics
Converter Beast
Creature — Phyrexian Beast
3G
When this creature enters, incubate 5. (Create an Incubator token with five +1/+1 counters on it and "2: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
0/1
common
View Statistics
Convert to Slime
Sorcery
3BG
Destroy up to one target artifact, up to one target creature, and up to one target enchantment.
Delirium — Then if there are four or more card types among cards in your graveyard, create an X/X green Ooze creature token, where X is the total mana value of permanents destroyed this way.
rare
2 printings
View Statistics