Card Collection

Compy Swarm
Creature — Dinosaur
1BG
At the beginning of your end step, if a creature died this turn, create a tapped token that's a copy of this creature.
2/2 rare
2 printings
  • REX
  • REX
View Statistics
Concealed Courtyard
Land
This land enters tapped unless you control two or fewer other lands. T: Add W or B.
rare
8 printings
  • OTJ (reprint)
  • KLD
  • PKLD (reprint)
  • POTJ (reprint)
  • POTJ (reprint)
  • SLD (reprint)
  • OTJ (reprint)
  • KLR (reprint)
View Statistics
Concealed Weapon
Artifact — Equipment
1R
Equipped creature gets +3/+0. Disguise 2R (You may cast this card face down for 3 as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.) When this Equipment is turned face up, attach it to target creature you control. Equip 1R
uncommon
View Statistics
Concealing Curtains // Revealing Eye
Creature — Wall
B
Defender 2B: Transform this creature. Activate only as a sorcery.
0/4 rare
10 printings
  • DBL (reprint)
  • DBL (reprint)
  • VOW
  • VOW
  • PRM (reprint)
  • PRM (reprint)
  • PVOW (reprint)
  • PVOW (reprint)
  • VOW
  • VOW
View Statistics
Conceited Witch // Conceited Witch
Card
2 printings
  • AWOE
  • AWOE
View Statistics
Conceited Witch // Price of Beauty
Creature — Human Warlock
2B
Menace (This creature can't be blocked except by two or more creatures.)
2/3 common
2 printings
  • WOE
  • WOE
View Statistics
Concentrate
Sorcery
2UU
Draw three cards.
uncommon
10 printings
  • 8ED (reprint)
  • 8ED (reprint)
  • C14 (reprint)
  • DDT (reprint)
  • E02 (reprint)
  • ODY
  • PC2 (reprint)
  • PCA (reprint)
  • PLST (reprint)
  • J25 (reprint)
View Statistics
Concentrated Fire
Instant
3R
Concentrated Fire deals 5 damage to target creature.
common
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Concerted Defense
Instant
U
Counter target noncreature spell unless its controller pays 1 plus an additional 1 for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
uncommon
View Statistics
Concerted Effort
Enchantment
2WW
At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
mythic
4 printings
  • MAR (reprint)
  • RAV
  • TRC (reprint)
  • TRC (reprint)
View Statistics
Concert Kaboomist
Creature — Goblin Artificer
1RR
Trample When Concert Kaboomist enters or is turned face up, it deals X damage to target opponent, where X is the number of noncreature spells you've cast since the beginning of your last turn. Disguise R
4/2 uncommon
View Statistics
Concession Stand
Artifact — Attraction
Visit — Create a Food token. (It's an artifact with "2, T, Sacrifice this artifact: You gain 3 life.")
uncommon
4 printings
  • UNF
  • UNF
  • UNF
  • UNF
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Conch Horn
Artifact
2
1, T, Sacrifice this artifact: Draw two cards, then put a card from your hand on top of your library.
rare
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Conciliator's Duelist
Creature — Kor Warlock
WWBB
When this creature enters, draw a card. Each player loses 1 life. Repartee — Whenever you cast an instant or sorcery spell that targets a creature, exile up to one target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
4/3 rare
3 printings
  • SOS
  • PSOS (reprint)
  • SOS
View Statistics
Conclave Cavalier
Creature — Centaur Knight
GGWW
Vigilance When this creature dies, create two 2/2 green and white Elf Knight creature tokens with vigilance.
4/4 uncommon
2 printings
  • RVR (reprint)
  • GRN
View Statistics
Conclave Equenaut
Creature — Human Soldier
4WW
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) Flying
3/3 common
3 printings
  • DDF (reprint)
  • RAV
  • RVR (reprint)
View Statistics
Conclave Evangelist
Creature — Elephant Cleric
3G/WG/W
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.
4/4 rare
2 printings
  • CLU
  • PLST (reprint)
View Statistics
Conclave Guildmage
Creature — Elf Cleric
GW
G, T: Creatures you control gain trample until end of turn. 5W, T: Create a 2/2 green and white Elf Knight creature token with vigilance.
2/2 uncommon
View Statistics
Conclave Mentor
Creature — Centaur Cleric
GW
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead. When this creature dies, you gain life equal to its power.
2/2 uncommon
4 printings
  • 2X2 (reprint)
  • MOC (reprint)
  • PLST (reprint)
  • M21
View Statistics
Conclave Naturalists
Creature — Dryad
4G
When this creature enters, you may destroy target artifact or enchantment.
4/4 common
5 printings
  • 2XM (reprint)
  • PIO (reprint)
  • ORI
  • PORI (reprint)
  • PRM (reprint)
View Statistics
Conclave Phalanx
Creature — Human Soldier
4W
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) When this creature enters, you gain 1 life for each creature you control.
2/4 uncommon
3 printings
  • DDF (reprint)
  • MM2 (reprint)
  • RAV
View Statistics
Conclave's Blessing
Enchantment — Aura
3W
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) Enchant creature Enchanted creature gets +0/+2 for each other creature you control.
common
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Conclave Sledge-Captain
Creature — Elephant Soldier
5G
Backup 1, backup 1, backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn. Each backup ability triggers separately.) Trample Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it.
4/4 rare
2 printings
  • MOC
  • MOC
View Statistics
Conclave Tribunal
Enchantment
3W
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
uncommon
6 printings
  • CLU (reprint)
  • MOC (reprint)
  • PGRN (reprint)
  • SCD (reprint)
  • GRN
  • J25 (reprint)
View Statistics
Concordant Crossroads
World Enchantment
G
All creatures have haste.
mythic
11 printings
  • 2X2 (reprint)
  • 2X2 (reprint)
  • 2X2 (reprint)
  • BCHR (reprint)
  • CHR (reprint)
  • LEG
  • ME3 (reprint)
  • PRM (reprint)
  • SLD (reprint)
  • SLD (reprint)
  • TD0 (reprint)
View Statistics
Concordia Pegasus
Creature — Pegasus
1W
Flying
1/3 common
4 printings
  • RNA (reprint)
  • M21 (reprint)
  • RTR
  • M20 (reprint)
View Statistics
Concord with the Kami
Enchantment
3G
At the beginning of your end step, choose one or more — • Put a +1/+1 counter on target creature with a counter on it. • Draw a card if you control an enchanted creature. • Create a 1/1 colorless Spirit creature token if you control an equipped creature.
rare
2 printings
  • NEC
  • NEC
View Statistics
Concussive Bolt
Sorcery
3RR
Concussive Bolt deals 4 damage to target player or planeswalker. Metalcraft — If you control three or more artifacts, creatures controlled by that player or by that planeswalker's controller can't block this turn.
common
View Statistics
Condemn
Instant
W
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
uncommon
18 printings
  • 10E (reprint)
  • C14 (reprint)
  • C17 (reprint)
  • CMR (reprint)
  • DDL (reprint)
  • DIS
  • M11 (reprint)
  • P07 (reprint)
  • PLST (reprint)
  • PRM (reprint)
  • PS11 (reprint)
  • RVR (reprint)
  • RVR (reprint)
  • SCD (reprint)
  • SPG (reprint)
  • TD0 (reprint)
  • TD2 (reprint)
  • ZNC (reprint)
View Statistics
Condescend
Instant
XU
Counter target spell unless its controller pays X. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
common
8 printings
  • 5DN
  • DD2 (reprint)
  • IMA (reprint)
  • J22 (reprint)
  • JVC (reprint)
  • PLST (reprint)
  • WC04 (reprint)
  • WC04 (reprint)
View Statistics
Conduct Electricity
Instant
4R
Conduct Electricity deals 6 damage to target creature and 2 damage to up to one target creature token.
common
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Conductive Current
Sorcery
RRR
Conductive Current deals 3 damage to each creature. Choose an instant or sorcery card in your hand. It perpetually gains "If this spell would deal noncombat damage to a permanent or player, it deals that much damage plus 2 instead."
rare
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Conductive Machete
Artifact — Equipment
4
When this Equipment enters, manifest dread, then attach this Equipment to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Equipped creature gets +2/+1. Equip 4
uncommon
View Statistics
Conductor of Cacophony
Creature — Demon
3B
This creature enters with two +1/+1 counters on it. B, Remove a +1/+1 counter from this creature: It deals 1 damage to each other creature and each player.
2/1 uncommon
View Statistics
Conduit Goblin
Creature — Goblin Warrior
RW
When this creature enters, you get EE (two energy counters). At the beginning of combat on your turn, you may pay E. If you do, another target creature you control gets +1/+0 and gains haste until end of turn.
2/2 common
View Statistics
Conduit of Ruin
Creature — Eldrazi
6
When you cast this spell, you may search your library for a colorless creature card with mana value 7 or greater, reveal it, then shuffle and put that card on top. The first creature spell you cast each turn costs 2 less to cast.
5/5 rare
2 printings
  • BFZ
  • PBFZ (reprint)
View Statistics
Conduit of Storms // Conduit of Emrakul
Creature — Werewolf Horror
2R
Whenever this creature attacks, add R at the beginning of your next main phase this turn. 3RR: Transform this creature.
2/3 uncommon
6 printings
  • SIR (reprint)
  • SIR (reprint)
  • EMN
  • EMN
  • INR (reprint)
  • INR (reprint)
View Statistics
Conduit of Worlds
Artifact
2GG
You may play lands from your graveyard. T: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.
rare
7 printings
  • MSC (reprint)
  • MSC (reprint)
  • ONE
  • ONE
  • PONE
  • PONE
  • TDC (reprint)
View Statistics
Conduit Pylons
Land — Desert
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) T: Add C. 1, T: Add one mana of any color.
common
View Statistics
Cone of Cold
Sorcery
3U
Roll a d20. 1—9 | Tap all creatures your opponents control. 10—19 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. 20 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. Until your next turn, creatures your opponents control enter tapped.
uncommon
2 printings
  • CLB
  • PLST (reprint)
View Statistics
Cone of Flame
Sorcery
3RR
Cone of Flame deals 1 damage to any target, 2 damage to another target, and 3 damage to a third target.
uncommon
10 printings
  • 10E (reprint)
  • DD2 (reprint)
  • DDG (reprint)
  • HOP (reprint)
  • J22 (reprint)
  • JVC (reprint)
  • M15 (reprint)
  • PLST (reprint)
  • W16 (reprint)
  • WTH
View Statistics
Confession Dial
Artifact
3
When this artifact enters, surveil 3. T: Target legendary creature card in your graveyard gains escape until end of turn. The escape cost is equal to its mana cost plus exile three other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.)
rare
4 printings
  • WHO
  • WHO
  • WHO
  • WHO
View Statistics
Confessor
Creature — Human Cleric
W
Whenever a player discards a card, you may gain 1 life.
1/1 common
View Statistics
Confidence from Strength
Sorcery
2G
Target creature gets +4/+4 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
common
2 printings
  • GS1
  • PZ2 (reprint)
View Statistics
Confirm Suspicions
Instant
3UU
Counter target spell. Investigate three times. (To investigate, create a Clue token. It's an artifact with "2, Sacrifice this token: Draw a card.")
rare
4 printings
  • MKC (reprint)
  • PSOI (reprint)
  • SOI
  • SIR (reprint)
View Statistics
Confiscate
Enchantment — Aura
4UU
Enchant permanent You control enchanted permanent.
uncommon
13 printings
  • 7ED (reprint)
  • 7ED (reprint)
  • 8ED (reprint)
  • 8ED (reprint)
  • 9ED (reprint)
  • 9ED (reprint)
  • CMR (reprint)
  • DMR (reprint)
  • PSAL (reprint)
  • TD0 (reprint)
  • USG
  • WC00 (reprint)
  • FDN (reprint)
View Statistics
Confiscate // Confiscate
Card
2 printings
  • AFDN
  • AFDN
View Statistics
Confiscation Coup
Sorcery
3UU
Choose target artifact or creature. You get EEEE (four energy counters), then you may pay an amount of E equal to that permanent's mana value. If you do, gain control of it.
rare
5 printings
  • DRC (reprint)
  • KLD
  • M3C (reprint)
  • PKLD (reprint)
  • KLR (reprint)
View Statistics
Conflagrate
Sorcery
XXR
Conflagrate deals X damage divided as you choose among any number of targets. Flashback—RR, Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
uncommon
3 printings
  • TSP
  • TSR (reprint)
  • UMA (reprint)
View Statistics
Conflux
Sorcery
3WUBRG
Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards, put them into your hand, then shuffle.
rare
3 printings
  • A25 (reprint)
  • CON
  • V16 (reprint)
View Statistics
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