Card Collection

Cogwork Archivist
Artifact Creature — Construct
6
Reach 2, T: Put target card from a graveyard on the bottom of its owner's library.
4/5 common
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Cogwork Assembler
Artifact Creature — Assembly-Worker
3
7: Create a token that's a copy of target artifact. That token gains haste. Exile it at the beginning of the next end step.
2/3 uncommon
3 printings
  • 2XM (reprint)
  • AER
  • J22 (reprint)
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Cogworker's Puzzleknot
Artifact
2
When this artifact enters, create a 1/1 colorless Servo artifact creature token. 1W, Sacrifice this artifact: Create a 1/1 colorless Servo artifact creature token.
common
2 printings
  • KLD
  • KLR (reprint)
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Cogwork Grinder
Artifact Creature — Construct
6
Draft this card face up. As you draft a card, you may remove it from the draft face down. (Those cards aren't in your card pool.) This creature enters with X +1/+1 counters on it, where X is the number of cards you removed from the draft with cards named Cogwork Grinder.
0/0 rare
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Cogwork Librarian
Artifact Creature — Construct
4
Draft this card face up. As you draft a card, you may draft an additional card from that booster pack. If you do, put this card into that booster pack.
3/3 common
2 printings
  • CNS
  • PLST (reprint)
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Cogwork Progenitor
Artifact Creature — Gnome
1W
At the beginning of your end step, you may exile another artifact you control or an artifact card in your graveyard. If you do, seek an artifact card. That card perpetually has base power and toughness 1/1 and becomes a Gnome creature in addition to its other types.
2/2 rare
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Cogwork Spy
Artifact Creature — Bird Construct
3
Reveal this card as you draft it. You may look at the next card drafted from this booster pack. Flying
2/1 common
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Cogwork Tracker
Artifact Creature — Dog Construct
4
Reveal this card as you draft it and note the player who passed it to you. This creature attacks each combat if able. This creature attacks a player you noted for cards named Cogwork Tracker each combat if able.
4/4 uncommon
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Cogwork Wrestler
Artifact Creature — Gnome
U
Flash When this creature enters, target creature an opponent controls gets -2/-0 until end of turn.
1/2 common
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Coiled Tinviper
Artifact Creature — Snake
3
First strike
2/1 common
2 printings
  • TMP
  • TPR (reprint)
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Coiling Oracle
Creature — Snake Elf Druid
GU
When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
1/1 common
22 printings
  • 2X2 (reprint)
  • 2X2 (reprint)
  • BLC (reprint)
  • C15 (reprint)
  • C16 (reprint)
  • C21 (reprint)
  • CMR (reprint)
  • CMR (reprint)
  • CN2 (reprint)
  • DDO (reprint)
  • DIS
  • DMC (reprint)
  • GK2 (reprint)
  • MM3 (reprint)
  • PAL06 (reprint)
  • PLST (reprint)
  • PRM (reprint)
  • PRM (reprint)
  • PRM (reprint)
  • RVR (reprint)
  • RVR (reprint)
  • TD0 (reprint)
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Coiling Rebirth
Sorcery
3BB
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Return target creature card from your graveyard to the battlefield. Then if the gift was promised and that creature isn't legendary, create a token that's a copy of that creature, except it's 1/1.
rare
4 printings
  • PBLB (reprint)
  • PBLB (reprint)
  • BLB
  • BLB
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Coiling Rebirth // Coiling Rebirth
Card
2 printings
  • ABLB
  • ABLB
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Coiling Stalker
Creature — Snake Ninja
1G
Ninjutsu 1G (1G, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, put a +1/+1 counter on target creature you control that doesn't have a +1/+1 counter on it.
2/1 common
2 printings
  • NEO
  • NEO
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Coiling Woodworm
Creature — Insect Worm
2G
Coiling Woodworm's power is equal to the number of Forests on the battlefield.
*/1 uncommon
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Coils of the Medusa
Enchantment — Aura
1B
Enchant creature Enchanted creature gets +1/-1. Sacrifice this Aura: Destroy all non-Wall creatures blocking enchanted creature.
common
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Coin of Fate
Artifact
1W
When this artifact enters, surveil 1. 3W, T, Exile two creature cards from your graveyard, Sacrifice this artifact: An opponent chooses one of the exiled cards. You put that card on the bottom of your library and return the other to the battlefield tapped. You become the monarch.
rare
2 printings
  • FIC
  • FIC
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Coin of Mastery
Artifact
4
Each creature you control enters with an additional +1/+1 counter on it for each mana from an artifact source spent to cast it. T: Create a Treasure token. (It's an artifact with "T, Sacrifice this token: Add one mana of any color.")
rare
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Cold-Blooded Crew
Creature — Gorn Warrior
4GG
When this creature enters, put two +1/+1 counters on target creature. This creature can't be blocked by creatures with power 2 or less. Basic landcycling 2 (2, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
4/4 common
2 printings
  • TRK
  • TRK
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Cold Case Cracker
Creature — Spirit Detective
3U
Flying When this creature dies, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this token: Draw a card.")
3/3 common
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Cold-Eyed Selkie
Creature — Merfolk Rogue
1G/UG/U
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever this creature deals combat damage to a player, you may draw that many cards.
1/1 rare
9 printings
  • AFC (reprint)
  • C15 (reprint)
  • C18 (reprint)
  • C20 (reprint)
  • DDT (reprint)
  • EVE
  • LCC (reprint)
  • MMA (reprint)
  • OTC (reprint)
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Cold Snap
Enchantment
2W
Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of snow lands they control.
uncommon
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Coldsteel Heart
Snow Artifact
2
This artifact enters tapped. As this artifact enters, choose a color. T: Add one mana of the chosen color.
uncommon
7 printings
  • 2X2 (reprint)
  • C15 (reprint)
  • CM2 (reprint)
  • HA4 (reprint)
  • J22 (reprint)
  • PLST (reprint)
  • CSP
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Cold Storage
Artifact
4
3: Exile target creature you control. Sacrifice this artifact: Return each creature card exiled with this artifact to the battlefield under your control.
rare
2 printings
  • PLST (reprint)
  • TMP
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Cold-Water Snapper
Creature — Turtle
5U
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
4/5 common
2 printings
  • DOM
  • PLST (reprint)
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Colfenor's Plans
Enchantment
2BB
When this enchantment enters, exile the top seven cards of your library face down. You may look at the cards exiled with this enchantment, and you may play lands and cast spells from among those cards. Skip your draw step. You can't cast more than one spell each turn.
rare
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Colfenor's Urn
Artifact
3
Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it. At the beginning of the end step, if three or more cards have been exiled with this artifact, sacrifice it. If you do, return those cards to the battlefield under their owner's control.
rare
2 printings
  • LRW
  • TDC (reprint)
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Colfenor, the Last Yew
Legendary Creature — Treefolk Shaman
3WBG
Reach, vigilance Whenever Colfenor or another creature you control dies, return up to one other target creature card with lesser toughness from your graveyard to your hand.
3/7 rare
3 printings
  • CMR
  • CMR
  • PRM (reprint)
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Coliseum Behemoth
Creature — Beast
5GG
Trample When this creature enters, choose one — • Destroy target artifact or enchantment. • Draw a card.
7/7 uncommon
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Collapsing Borders
Enchantment
3R
Domain — At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands they control. Then this enchantment deals 3 damage to that player.
rare
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Collar the Culprit
Instant
3W
Destroy target creature with toughness 4 or greater.
common
2 printings
  • PLST (reprint)
  • GRN
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Collateral Damage
Instant
R
As an additional cost to cast this spell, sacrifice a creature. Collateral Damage deals 3 damage to any target.
common
2 printings
  • FRF
  • JMP (reprint)
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Collation Trimatrix
Artifact Creature — Borg
B
Tap three untapped artifact creatures you control: You draw a card and lose 1 life.
1/1 rare
2 printings
  • TRK
  • TRK
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Collected Company
Instant
3G
Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.
rare
6 printings
  • SPG (reprint)
  • DTK
  • MB2 (reprint)
  • PW21 (reprint)
  • SLD (reprint)
  • AKR (reprint)
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Collected Conjuring
Sorcery
2UR
Exile the top six cards of your library. You may cast up to two sorcery spells with mana value 3 or less from among them without paying their mana costs. Put the exiled cards not cast this way on the bottom of your library in a random order.
rare
2 printings
  • HA4 (reprint)
  • MH1
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Collectigull // Only the Best
Creature — Bird
2W
Flying, protection from common Whenever Collectigull attacks, reveal the top card of your library. If it's a Booster Fun card, you may put it into your hand.
1/1 mythic
2 printings
  • PH19
  • PH19
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Collective Blessing
Enchantment
3GGW
Creatures you control get +3/+3.
rare
2 printings
  • RTR
  • SCD (reprint)
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Collective Brutality
Sorcery
1B
Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card. • Target creature gets -2/-2 until end of turn. • Target opponent loses 2 life and you gain 2 life.
rare
8 printings
  • SIR (reprint)
  • EMN
  • INR (reprint)
  • INR (reprint)
  • INR (reprint)
  • PEMN (reprint)
  • PLST (reprint)
  • SLD (reprint)
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Collective Defiance
Sorcery
1RR
Escalate 1 (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target player discards all the cards in their hand, then draws that many cards. • Collective Defiance deals 4 damage to target creature. • Collective Defiance deals 3 damage to target opponent or planeswalker.
rare
5 printings
  • OTP (reprint)
  • SIR (reprint)
  • EMN
  • INR (reprint)
  • PEMN (reprint)
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Collective Drone
Artifact Creature — Borg
1B
Collective Drone's power is equal to the number of artifact creatures you control.
*/2 uncommon
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Collective Effort
Sorcery
1WW
Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Destroy target creature with power 4 or greater. • Destroy target enchantment. • Put a +1/+1 counter on each creature target player controls.
rare
10 printings
  • 40K (reprint)
  • 40K (reprint)
  • SIR (reprint)
  • EMN
  • MSC (reprint)
  • MSC (reprint)
  • ONC (reprint)
  • PEMN (reprint)
  • SLC (reprint)
  • FIC (reprint)
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Collective Inferno
Enchantment
3RR
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) As this enchantment enters, choose a creature type. Double all damage that sources you control of the chosen type would deal.
rare
6 printings
  • ECL
  • ECL
  • ECL
  • ECL
  • PECL (reprint)
  • ECL
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Collective Nightmare
Instant
2B
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) Target creature gets -3/-3 until end of turn.
uncommon
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Collective Nightmare // Collective Nightmare
Card
2 printings
  • AMOM
  • AMOM
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Collective Override
Instant
2WU
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Create a 1/1 colorless Borg artifact creature token for each attacking creature. • Draw a card for each attacking creature.
rare
2 printings
  • TRC
  • TRC
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Collective Resistance
Instant
1G
Escalate G (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Destroy target artifact. • Destroy target enchantment. • Target creature gains hexproof and indestructible until end of turn.
uncommon
3 printings
  • FDC (reprint)
  • PLST (reprint)
  • MH3
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Collective Resistance // Collective Resistance
Card
2 printings
  • AMH3
  • AMH3
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Collective Restraint
Enchantment
3U
Domain — Creatures can't attack you unless their controller pays X for each creature they control that's attacking you, where X is the number of basic land types among lands you control.
rare
2 printings
  • INV
  • PLST (reprint)
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Collective Unconscious
Sorcery
4GG
Draw a card for each creature you control.
rare
6 printings
  • 8ED (reprint)
  • 8ED (reprint)
  • C14 (reprint)
  • CMA (reprint)
  • MMQ
  • SCD (reprint)
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Collective Voyage
Sorcery
G
Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.
rare
4 printings
  • C16 (reprint)
  • CMD
  • PLST (reprint)
  • SLD (reprint)
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