Card Collection

Coalition Relic
Artifact
3
T: Add one mana of any color. T: Put a charge counter on this artifact. At the beginning of your first main phase, remove all charge counters from this artifact. Add one mana of any color for each charge counter removed this way.
rare
9 printings
  • A25 (reprint)
  • DDE (reprint)
  • DMC (reprint)
  • M3C (reprint)
  • PLST (reprint)
  • PLST (reprint)
  • PLST (reprint)
  • TSR (reprint)
  • FUT
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Coalition Skyknight
Creature — Human Knight
3W
Flying Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
2/2 uncommon
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Coalition Victory
Sorcery
3WUBRG
You win the game if you control a land of each basic land type and a creature of each color.
rare
3 printings
  • INV
  • PLST (reprint)
  • TSB (reprint)
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Coalition Warbrute
Creature — Minotaur Berserker
3R
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Trample
3/4 common
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Coalstoke Gearhulk
Artifact Creature — Construct
1BBRR
Menace, deathtouch When this creature enters, put target creature card with mana value 4 or less from a graveyard onto the battlefield under your control with a finality counter on it. That creature gains menace, deathtouch, and haste. At the beginning of your next end step, exile that creature.
5/4 mythic
6 printings
  • DFT
  • DFT
  • PDFT (reprint)
  • PDFT (reprint)
  • DFT
  • DFT
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Coalstoke Gearhulk // Coalstoke Gearhulk
Card
2 printings
  • ADFT
  • ADFT
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Coal Stoker
Creature — Elemental
3R
When this creature enters, if you cast it from your hand, add RRR.
3/3 common
4 printings
  • DDK (reprint)
  • DMR (reprint)
  • TSP
  • TSR (reprint)
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Coastal Breach
Sorcery
6U
Undaunted (This spell costs 1 less to cast for each opponent.) Return all nonland permanents to their owners' hands.
rare
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Coastal Bulwark
Artifact Creature — Wall
2
Defender This creature gets +2/+0 as long as you control an Island. 2, T: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
1/3 common
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Coastal Discovery
Sorcery
3U
Draw two cards. Awaken 4—5U (If you cast this spell for 5U, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
uncommon
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Coastal Drake
Creature — Drake
2U
Flying 1U, T: Return target Kavu to its owner's hand.
2/1 common
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Coastal Hornclaw
Creature — Bird
4U
Sacrifice a land: This creature gains flying until end of turn.
3/3 common
3 printings
  • 8ED (reprint)
  • 8ED (reprint)
  • PCY
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Coastal Peak
Land — Island Mountain
(T: Add U or R.) This land enters tapped. Cycling 2 (2, Discard this card: Draw a card.)
rare
6 printings
  • MSC (reprint)
  • MSC (reprint)
  • SOC
  • SOC
  • TRC (reprint)
  • TRC (reprint)
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Coastal Piracy
Enchantment
2UU
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
rare
9 printings
  • 8ED (reprint)
  • 8ED (reprint)
  • ACR (reprint)
  • ACR (reprint)
  • TLE (reprint)
  • MMQ
  • PLST (reprint)
  • PSAL (reprint)
  • JMP (reprint)
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Coastal Tower
Land
This land enters tapped. T: Add W or U.
uncommon
6 printings
  • 8ED (reprint)
  • 8ED (reprint)
  • INV
  • SCD (reprint)
  • TD0 (reprint)
  • TD2 (reprint)
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Coastal Wizard
Creature — Human Wizard
2UU
T: Return this creature and another target creature to their owners' hands. Activate only during your turn, before attackers are declared.
1/1 rare
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Coastline Chimera
Creature — Chimera
3U
Flying 1W: This creature can block an additional creature this turn.
1/5 common
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Coastline Marauders
Creature — Human Pirate
2R
Trample Whenever this creature attacks, it gets +1/+0 until end of turn for each land defending player controls. Encore 4RR (4RR, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
0/3 uncommon
2 printings
  • CMR
  • PLST (reprint)
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Coast Watcher
Creature — Bird Soldier
1U
Flying, protection from green
1/1 common
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Coati Scavenger
Creature — Raccoon
2G
Descend 4 — When this creature enters, if there are four or more permanent cards in your graveyard, return target permanent card from your graveyard to your hand.
3/2 uncommon
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Coat of Arms
Artifact
5
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
rare
20 printings
  • 10E (reprint)
  • 10E (reprint)
  • 7ED (reprint)
  • 7ED (reprint)
  • 8ED (reprint)
  • 8ED (reprint)
  • 9ED (reprint)
  • 9ED (reprint)
  • DDS (reprint)
  • DPA (reprint)
  • EXO
  • H09 (reprint)
  • LCC (reprint)
  • M10 (reprint)
  • PLST (reprint)
  • PS11 (reprint)
  • SLD (reprint)
  • SLD (reprint)
  • SLD (reprint)
  • TPR (reprint)
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Coat with Venom
Instant
B
Target creature gets +1/+2 and gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
common
4 printings
  • DTK
  • E02 (reprint)
  • PLST (reprint)
  • J25 (reprint)
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Coax from the Blind Eternities
Sorcery
2U
You may reveal an Eldrazi card you own from outside the game or choose a face-up Eldrazi card you own in exile. Put that card into your hand.
rare
2 printings
  • EMN
  • PEMN (reprint)
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Cobalt Golem
Artifact Creature — Golem
4
1U: This creature gains flying until end of turn.
2/3 common
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Cobblebrute
Creature — Elemental
3R
5/2 common
3 printings
  • ORI (reprint)
  • PLST (reprint)
  • RTR
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Cobbled Lancer
Creature — Zombie Horse
U
As an additional cost to cast this spell, exile a creature card from your graveyard. 3U, Exile this card from your graveyard: Draw a card.
3/3 uncommon
3 printings
  • DBL (reprint)
  • VOW
  • INR (reprint)
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Cobbled Wings
Artifact — Equipment
2
Equipped creature has flying. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
common
4 printings
  • DDQ (reprint)
  • XLN (reprint)
  • INR (reprint)
  • ISD
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Cobra Trap
Instant — Trap
4GG
If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay G rather than pay this spell's mana cost. Create four 1/1 green Snake creature tokens.
uncommon
3 printings
  • C15 (reprint)
  • CMD (reprint)
  • ZEN
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Cockatrice
Creature — Cockatrice
3GG
Flying Whenever this creature blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
2/4 rare
14 printings
  • 2ED (reprint)
  • 30A (reprint)
  • 30A (reprint)
  • 3ED (reprint)
  • 4BB (reprint)
  • 4ED (reprint)
  • 5ED (reprint)
  • CED (reprint)
  • CEI (reprint)
  • FBB (reprint)
  • LEA
  • LEB (reprint)
  • SUM (reprint)
  • TSB (reprint)
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Cocoon
Enchantment — Aura
G
Enchant creature you control When this Aura enters, tap enchanted creature and put three pupa counters on this Aura. Enchanted creature doesn't untap during your untap step if this Aura has a pupa counter on it. At the beginning of your upkeep, remove a pupa counter from this Aura. If you can't, sacrifice it, put a +1/+1 counter on enchanted creature, and that creature gains flying.
uncommon
3 printings
  • BCHR (reprint)
  • CHR (reprint)
  • LEG
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Codecracker Hound
Creature — Dog
2U
When this creature enters, look at the top two cards of your library. Put one into your hand and the other into your graveyard. Warp 2U (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
2/1 uncommon
2 printings
  • PLST (reprint)
  • EOE
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Code of Constraint
Instant
2U
Target creature gets -4/-0 until end of turn. Draw a card. Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.
uncommon
3 printings
  • CLU (reprint)
  • PLST (reprint)
  • RNA
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Codespell Cleric
Creature — Human Cleric
W
Vigilance When this creature enters, if it was the second spell you cast this turn, put a +1/+1 counter on target creature.
1/1 common
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Codex Shredder
Artifact
1
T: Target player mills a card. (They put the top card of their library into their graveyard.) 5, T, Sacrifice this artifact: Return target card from your graveyard to your hand.
uncommon
4 printings
  • CMR (reprint)
  • PLST (reprint)
  • RTR
  • SLD (reprint)
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Codie, Ravenous Codex
Legendary Artifact Creature — Book Construct
3
Whenever you cast a prepared spell, copy it. You may choose new targets for the copy. WUBRG, T: Each creature you control becomes prepared. (Only creatures with prepare spells can become prepared.)
1/4 rare
6 printings
  • FRA
  • FRA
  • FRA
  • PFRA
  • FRA
  • FRA
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Codie, Vociferous Codex
Legendary Artifact Creature — Book Construct
3
You can't cast permanent spells. 4, T: Add WUBRG. When you next cast a spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.
1/4 rare
6 printings
  • STX
  • PRM (reprint)
  • PSTX (reprint)
  • PSTX (reprint)
  • SPG (reprint)
  • STX
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Codsworth, Handy Helper
Legendary Artifact Creature — Robot
2W
Commanders you control have ward 2. T: Add WW. Spend this mana only to cast Aura and/or Equipment spells. T: Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery.
2/3 rare
4 printings
  • PIP
  • PIP
  • PIP
  • PIP
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Coerced Confession
Sorcery
4U/B
Target player mills four cards. You draw a card for each creature card put into their graveyard this way.
uncommon
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Coerced to Kill
Enchantment — Aura
3UB
Enchant creature You control enchanted creature. Enchanted creature has base power and toughness 1/1, has deathtouch, and is an Assassin in addition to its other types.
uncommon
2 printings
  • MKM
  • MKM
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Coerced to Kill // Coerced to Kill
Card
2 printings
  • AMKM
  • AMKM
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Coercion
Sorcery
2B
Target opponent reveals their hand. You choose a card from it. That player discards that card.
common
12 printings
  • 6ED (reprint)
  • 8ED (reprint)
  • 8ED (reprint)
  • 9ED (reprint)
  • 9ED (reprint)
  • BTD (reprint)
  • P02 (reprint)
  • PTK (reprint)
  • S99 (reprint)
  • TMP (reprint)
  • TPR (reprint)
  • VIS
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Coercive Impetus
Enchantment — Aura
2B
Enchant creature Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, you draw a card and lose 1 life.
rare
2 printings
  • SOC
  • SOC
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Coercive Portal
Artifact
4
Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice this artifact and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.
mythic
4 printings
  • CNS
  • LCC (reprint)
  • PLST (reprint)
  • VMA (reprint)
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Coercive Recruiter
Creature — Orc Pirate
4R
Whenever this creature or another Pirate you control enters, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types.
4/3 rare
4 printings
  • CMR
  • CMR
  • LCC (reprint)
  • PRM (reprint)
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Coeurl
Creature — Cat Beast
1W
1W, T: Tap target nonenchantment creature.
2/2 common
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Coffin Puppets
Creature — Zombie
3BB
Sacrifice two lands: Return this card from your graveyard to the battlefield. Activate only during your upkeep and only if you control a Swamp.
3/3 rare
2 printings
  • PCY
  • PCY
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Coffin Purge
Instant
B
Exile target card from a graveyard. Flashback B (You may cast this card from your graveyard for its flashback cost. Then exile it.)
common
2 printings
  • ODY
  • WC02 (reprint)
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Coffin Queen
Creature — Zombie Wizard
2B
You may choose not to untap this creature during your untap step. 2B, T: Put target creature card from a graveyard onto the battlefield under your control. When this creature becomes untapped or you lose control of this creature, exile that creature.
1/1 rare
4 printings
  • PLST (reprint)
  • SLD (reprint)
  • TMP
  • TPR (reprint)
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Cogmentor
Artifact Creature — Gnome Rigger
1
Flying 4: Reassemble target Contraption you control. (Move it onto another one of your sprockets.)
1/1 uncommon
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Cognivore
Creature — Lhurgoyf
6UU
Flying Cognivore's power and toughness are each equal to the number of instant cards in all graveyards.
*/* rare
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