Cloudkin Seer
Creature — Elemental Wizard
2U
Flying
When this creature enters, draw a card.
2/1
common
5 printings
-
CLU (reprint)
-
PLST (reprint)
-
ANB (reprint)
-
J25 (reprint)
-
M20
View Statistics
Cloud, Midgar Mercenary
Legendary Creature — Human Soldier Mercenary
WW
When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
2/1
mythic
9 printings
-
FIN
-
FIN
-
FIN (reprint)
-
PFIN (reprint)
-
PMEI (reprint)
-
PPRO (reprint)
-
PSPL (reprint)
-
FIN
-
FIN
View Statistics
Cloud of Darkness
Legendary Creature — Avatar
2BGG
Flying
Particle Beam — When Cloud of Darkness enters, target creature an opponent controls gets -X/-X until end of turn, where X is the number of permanent cards in your graveyard.
3/3
uncommon
2 printings
View Statistics
Cloud of Faeries
Creature — Faerie
1U
Flying
When this creature enters, untap up to two lands.
Cycling 2 (2, Discard this card: Draw a card.)
1/1
common
5 printings
-
DMR (reprint)
-
MOC (reprint)
-
ULG
-
VMA (reprint)
-
WOC (reprint)
View Statistics
Cloudpiercer
Creature — Dinosaur
4R
Mutate 3R (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Reach
Whenever this creature mutates, you may discard a card. If you do, draw a card.
5/4
common
3 printings
View Statistics
Cloud Pirates
Creature — Human Pirate
U
Flying
This creature can block only creatures with flying.
1/1
common
2 printings
View Statistics
Cloud, Planet's Champion
Legendary Creature — Human Soldier Mercenary
3RW
During your turn, as long as Cloud is equipped, it has double strike and indestructible. (This creature deals both first-strike and regular combat damage. Damage and effects that say "destroy" don't destroy this creature.)
Equip abilities you activate that target Cloud cost 2 less to activate.
4/4
mythic
3 printings
View Statistics
Cloudpost
Land — Locus
This land enters tapped.
T: Add C for each Locus on the battlefield.
rare
5 printings
-
F10 (reprint)
-
M3C (reprint)
-
MRD
-
PRM (reprint)
-
WC04 (reprint)
View Statistics
Cloudreach Cavalry
Creature — Human Soldier
1W
As long as you control a Bird, this creature gets +2/+2 and has flying.
1/1
uncommon
View Statistics
Cloudreader Sphinx
Creature — Sphinx
4U
Flying
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
3/4
common
4 printings
-
2XM (reprint)
-
DOM
-
PLST (reprint)
-
JMP (reprint)
View Statistics
Cloudsculpt Armorer
Creature — Jellyfish Artificer
3U
When this creature enters, put a shield counter on target artifact or creature.
Whenever one or more counters are removed from a permanent you control, seek a nonland card.
3/3
rare
View Statistics
Cloudsculpt Technician
Creature — Jellyfish Artificer
2U
Flying
As long as you control an artifact, this creature gets +1/+0.
1/4
common
View Statistics
Cloudseeder
Creature — Faerie Spellshaper
1U
Flying
U, T, Discard a card: Create a 1/1 blue Faerie creature token named Cloud Sprite. It has flying and "This token can block only creatures with flying."
1/1
uncommon
2 printings
View Statistics
Cloudshift
Instant
W
Exile target creature you control, then return that card to the battlefield under your control.
common
6 printings
-
A25 (reprint)
-
AVR
-
TLE (reprint)
-
PLST (reprint)
-
SLD (reprint)
-
JMP (reprint)
View Statistics
Cloudshredder Sliver
Creature — Sliver
RW
Sliver creatures you control have flying and haste.
1/1
rare
6 printings
-
CMM (reprint)
-
J21 (reprint)
-
MH1
-
PLST (reprint)
-
SLD (reprint)
-
TSR (reprint)
View Statistics
Cloudskate
Creature — Illusion
1U
Flying
Fading 3 (This creature enters with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
2/2
common
View Statistics
Cloud's Limit Break
Instant
1W
Tiered (Choose one additional cost.)
• Cross-Slash — 0 — Destroy target tapped creature.
• Blade Beam — 1 — Destroy any number of target tapped creatures with different controllers.
• Omnislash — 3W — Destroy all tapped creatures.
rare
2 printings
View Statistics
Cloud's Limit Break // Cloud's Limit Break
Card
2 printings
View Statistics
Cloudspire Captain
Creature — Human Pilot
2W
Mounts and Vehicles you control get +1/+1.
This creature saddles Mounts and crews Vehicles as though its power were 2 greater.
2/3
uncommon
View Statistics
Cloudspire Coordinator
Creature — Human Pilot
RW
When this creature enters, scry 2.
T: Create X 1/1 colorless Pilot creature tokens, where X is the number of Mounts and/or Vehicles that entered the battlefield under your control this turn. The tokens have "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
3/1
uncommon
View Statistics
Cloudspire Skycycle
Artifact — Vehicle
2RW
Flying
When this Vehicle enters, distribute two +1/+1 counters among one or two other target Vehicles and/or creatures you control.
Crew 1
2/3
uncommon
2 printings
View Statistics
Cloudspire Skycycle // Cloudspire Skycycle
Card
2 printings
View Statistics
Cloud Spirit
Creature — Spirit
2U
Flying
This creature can block only creatures with flying.
3/1
common
4 printings
-
ME4 (reprint)
-
PLST (reprint)
-
POR
-
STH (reprint)
View Statistics
Cloud Sprite
Creature — Faerie
U
Flying (This creature can't be blocked except by creatures with flying or reach.)
This creature can block only creatures with flying.
1/1
common
6 printings
-
10E (reprint)
-
10E (reprint)
-
DPA (reprint)
-
TSR
-
MMQ
-
PS11 (reprint)
View Statistics
Cloudsteel Kirin
Artifact Creature — Equipment Kirin
2W
Flying
Equipped creature has flying and "You can't lose the game and your opponents can't win the game."
Reconfigure 5 (5: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
3/2
rare
6 printings
-
NEO
-
PNEO (reprint)
-
PNEO (reprint)
-
PRM (reprint)
-
NEO
-
NEO
View Statistics
Cloudstone Curio
Artifact
3
Whenever a nonartifact permanent you control enters, you may return another permanent you control that shares a permanent type with it to its owner's hand.
mythic
9 printings
-
LTC (reprint)
-
LTC (reprint)
-
LTC (reprint)
-
MPS (reprint)
-
RAV
-
RVR (reprint)
-
RVR (reprint)
-
RVR (reprint)
-
RVR (reprint)
View Statistics
Cloudthresher
Creature — Elemental
2GGGG
Flash
Reach
When this creature enters, it deals 2 damage to each creature with flying and each player.
Evoke 2GG (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
7/7
rare
4 printings
-
C15 (reprint)
-
CMA (reprint)
-
DDR (reprint)
-
LRW
View Statistics
Clout of the Dominus
Enchantment — Aura
U/R
Enchant creature
As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)
As long as enchanted creature is red, it gets +1/+1 and has haste.
common
View Statistics
Cloven Casting
Enchantment
5UR
Whenever you cast a multicolored instant or sorcery spell, you may pay 1. If you do, copy that spell. You may choose new targets for the copy.
rare
View Statistics
Clown Car
Artifact — Vehicle
X
When this Vehicle enters, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 counter on this Vehicle.
Crew 2
1/1
rare
6 printings
-
PLST (reprint)
-
SLZ (reprint)
-
SLZ (reprint)
-
SLZ (reprint)
-
UNF
-
UNF
View Statistics
Clown Extruder
Artifact — Attraction
Visit — Create a 1/1 white Clown Robot artifact creature token.
common
4 printings
View Statistics
Clowning Around
Sorcery
1W
Create two 1/1 white Clown Robot artifact creature tokens, then roll a six-sided die. If the result is equal to or less than the number of Robots you control, create a 1/1 white Clown Robot artifact creature token.
common
2 printings
View Statistics
Clown Robot
Token Artifact Creature — Clown Robot
1/1
2 printings
View Statistics
Clue
Token Artifact — Clue
2, Sacrifice this token: Draw a card.
54 printings
-
30A
-
30A
-
2XM
-
40K
-
MH3
-
MH2
-
MOC
-
MSH
-
NCC
-
OTJ
-
PIP
-
PLST
-
PLST
-
PLST
-
SLD
-
SOI
-
SOI
-
SOI
-
SOI
-
SOI
-
SOI
-
TMC
-
TLA
-
TLA
-
TLA
-
TLA
-
TRK
-
TRK
-
VOC
-
WFIN
-
WHO
-
WHO
-
WHO
-
WHO
-
TLA
-
WHO
-
WHO
-
AFC
-
BLC
-
C18
-
CLB
-
CMM
-
EOC
-
FDC
-
FIC
-
INR
-
MH2
-
MKM
-
MKM
-
MKM
-
MKM
-
MID
-
MKM
-
MKC
View Statistics
Clue // Clue
Card
12 printings
-
UST
-
UST
-
AMKM
-
AMKM
-
AMKM
-
AMKM
-
AMKM
-
AMKM
-
AMKM
-
AMKM
-
AMKM
-
AMKM
View Statistics
Clutch of Currents
Sorcery
U
Return target creature to its owner's hand.
Awaken 3—4U (If you cast this spell for 4U, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
common
3 printings
-
BFZ
-
PIO (reprint)
-
PLST (reprint)
View Statistics
Clutch of the Undercity
Instant
1UUB
Return target permanent to its owner's hand. Its controller loses 3 life.
Transmute 1UB (1UB, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
uncommon
4 printings
-
PLST (reprint)
-
PSAL (reprint)
-
PSAL (reprint)
-
RAV
View Statistics
Clutch of Undeath
Enchantment — Aura
3BB
Enchant creature
Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3.
common
View Statistics
Cmdr. Troi, Outgoing Empath
Legendary Creature — Betazoid Human Advisor
2UR
Vigilance
T: Target opponent whose turn it is may cast a spell from their hand without paying its mana cost. If they do, you copy that spell. You may choose new targets for the copy. If they don't, you draw a card.
3/3
rare
2 printings
View Statistics
Cmdr. Troi, Outgoing Empath // Cmdr. Troi, Outgoing Empath
Card
2 printings
View Statistics
Coalborn Entity
Creature — Elemental
4R
2R: This creature deals 1 damage to target creature token, player, or planeswalker.
4/4
uncommon
View Statistics
Coal Golem
Artifact Creature — Golem
5
3, Sacrifice this creature: Add RRR.
3/3
uncommon
2 printings
View Statistics
Coalhauler Swine
Creature — Boar Beast
4RR
Whenever this creature is dealt damage, it deals that much damage to each player.
4/4
common
2 printings
View Statistics
Coal Hill School
Plane — Earth
Whenever a player casts a historic spell, that player draws a card. (Artifacts, legendaries, and Sagas are historic.)
Whenever chaos ensues, return target historic card from your graveyard to your hand.
common
View Statistics
Coalition Construct
Artifact Creature — Construct
3
As Coalition Construct enters, choose a creature type.
Coalition Construct is the chosen type in addition to its other types.
When Coalition Construct enters, other creatures you control of the chosen type and creature cards of that type in your hand perpetually get +1/+1.
2/2
rare
View Statistics
Coalition Flag
Enchantment — Aura
W
Enchant creature you control
Enchanted creature is a Flagbearer.
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
uncommon
View Statistics
Coalition Honor Guard
Creature — Human Flagbearer
3W
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
2/4
common
3 printings
-
APC
-
EMA (reprint)
-
PLST (reprint)
View Statistics