Card Collection

Cleric Class
Enchantment — Class
W
(Gain the next level as a sorcery to add its ability.) If you would gain life, you gain that much life plus 1 instead. 3W: Level 2 Whenever you gain life, put a +1/+1 counter on target creature you control. 4W: Level 3 When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
uncommon
2 printings
  • PLST (reprint)
  • AFR
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Cleric of Chill Depths
Creature — Merfolk Cleric
1U
Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.
1/3 common
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Cleric of Life's Bond
Creature — Vampire Cleric
WB
Whenever another Cleric you control enters, you gain 1 life. Whenever you gain life for the first time each turn, put a +1/+1 counter on this creature.
2/2 uncommon
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Cleric of the Forward Order
Creature — Human Cleric
1W
When this creature enters, you gain 2 life for each creature you control named Cleric of the Forward Order.
2/2 common
2 printings
  • ORI
  • DMR (reprint)
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Clerics
Card
(Theme color: B.)
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Cleveland Booker, Empath
Legendary Creature — Kwejian Rogue
2R/GR/G
Landfall — Whenever a land you control enters, create a 2/2 red and green Worm creature token with "This token can't block." 8: Creatures you control get +2/+0 until end of turn.
2/2 uncommon
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Cleveland Booker, Empath // Cleveland Booker, Empath
Card
2 printings
  • ATRK
  • ATRK
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Clever Combo
Sorcery
1G
Search your library for a host card or a card with augment, reveal it, put it into your hand, then shuffle.
uncommon
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Clever Concealment
Instant
2WW
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
rare
6 printings
  • FIC (reprint)
  • MSC (reprint)
  • MSC (reprint)
  • ONC
  • ONC
  • PLST (reprint)
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Clever Conjurer
Creature — Gnome Wizard
2U
Mage Hand — T: Untap target permanent not named Clever Conjurer. Activate only as a sorcery.
2/3 common
2 printings
  • AFR
  • HBG (reprint)
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Clever Impersonator
Creature — Shapeshifter
2UU
You may have this creature enter as a copy of any nonland permanent on the battlefield.
0/0 mythic
8 printings
  • OMB (reprint)
  • C19 (reprint)
  • EA2 (reprint)
  • PKTK (reprint)
  • PLST (reprint)
  • SLD (reprint)
  • KTK
  • MAR (reprint)
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Clever Lumimancer
Creature — Human Wizard
W
Magecraft — Whenever you cast or copy an instant or sorcery spell, this creature gets +2/+2 until end of turn.
0/1 uncommon
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Clever Lumimancer // Clever Lumimancer
Card
4 printings
  • ASTX
  • ASTX
  • ASTX
  • ASTX
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Clickslither
Creature — Insect
1RRR
Haste Sacrifice a Goblin: This creature gets +2/+2 and gains trample until end of turn.
3/3 rare
4 printings
  • DD1 (reprint)
  • EVG (reprint)
  • LGN
  • VMA (reprint)
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Cliffgate
Land — Gate
This land enters tapped. As this land enters, choose a color other than red. T: Add R or one mana of the chosen color.
common
2 printings
  • CLB
  • PLST (reprint)
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Cliffhaven Kitesail
Artifact — Equipment
1
When this Equipment enters, attach it to target creature you control. Equipped creature has flying. Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
common
2 printings
  • ZNR
  • J25 (reprint)
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Cliffhaven Sell-Sword
Creature — Kor Warrior
1W
3/1 common
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Cliffhaven Sell-Sword // Cliffhaven Sell-Sword
Card
2 printings
  • AZNR
  • AZNR
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Cliffhaven Vampire
Creature — Vampire Warrior Ally
2WB
Flying Whenever you gain life, each opponent loses 1 life.
2/4 uncommon
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Cliffrunner Behemoth
Creature — Rhino Beast
3G
This creature has haste as long as you control a red permanent. This creature has lifelink as long as you control a white permanent.
5/3 rare
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Cliffside Lookout
Creature — Kor Scout Ally
W
4W: Creatures you control get +1/+1 until end of turn.
1/1 common
2 printings
  • BFZ
  • PLST (reprint)
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Cliffside Market
Plane — Mercadia
When you planeswalk to Cliffside Market and at the beginning of your upkeep, you may exchange life totals with target player. Whenever chaos ensues, exchange control of two target permanents that share a card type.
common
2 printings
  • OHOP
  • OPCA (reprint)
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Cliffside Rescuer
Creature — Kor Soldier
1W
Vigilance T, Sacrifice this creature: Target permanent you control gains protection from each of your opponents until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)
2/2 uncommon
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Cliff Threader
Creature — Kor Scout
1W
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
2/1 common
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Clifftop Lookout
Creature — Frog Scout
2G
Reach When this creature enters, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.
1/2 uncommon
2 printings
  • BLB
  • FDC (reprint)
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Clifftop Retreat
Land
This land enters tapped unless you control a Mountain or a Plains. T: Add R or W.
rare
25 printings
  • PIP (reprint)
  • BLC (reprint)
  • DMR (reprint)
  • DMR (reprint)
  • DOM (reprint)
  • EOC (reprint)
  • FRC (reprint)
  • ISD
  • LCC (reprint)
  • MSC (reprint)
  • MSC (reprint)
  • OTC (reprint)
  • PDOM (reprint)
  • PDOM (reprint)
  • PIP (reprint)
  • PIP (reprint)
  • PIP (reprint)
  • PLST (reprint)
  • SOC (reprint)
  • TDC (reprint)
  • TRC (reprint)
  • TRC (reprint)
  • YEOE (reprint)
  • FIC (reprint)
  • LTC (reprint)
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Clifftop Retreat // Clifftop Retreat
Card
2 printings
  • ALCI
  • ALCI
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Clinging Anemones
Creature — Jellyfish
3U
Defender Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
1/4 common
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Clinging Darkness
Enchantment — Aura
1B
Enchant creature Enchanted creature gets -4/-1.
common
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Clinging Mists
Instant
2G
Prevent all combat damage that would be dealt this turn. Fateful hour — If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step.
common
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Cling to Dust
Instant
B
Exile target card from a graveyard. If it was a creature card, you gain 3 life. Otherwise, you draw a card. Escape—3B, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
uncommon
2 printings
  • THB
  • PLST (reprint)
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Clinquant Skymage
Creature — Bird Wizard
3U
Flying Whenever you draw a card, put a +1/+1 counter on this creature.
1/1 uncommon
2 printings
  • PLST (reprint)
  • FDN
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Clip Wings
Instant
1G
Each opponent sacrifices a creature of their choice with flying.
common
2 printings
  • PLST (reprint)
  • SOI
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Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
Legendary Creature — Human Noble Warrior
4RR
When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each R in the mana costs of permanents you control counts toward your devotion to red.) 4RR, T: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
5/5 mythic
12 printings
  • FIN
  • FIN
  • FIN
  • FIN
  • FIN
  • FIN
  • FIN
  • PFIN (reprint)
  • PFIN (reprint)
  • FIN
  • FIN
  • FIN
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Clive's Hideaway
Land — Town
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) T: Add C. 2, T: You may play the exiled card without paying its mana cost if you control four or more legendary creatures.
rare
2 printings
  • PFIN (reprint)
  • FIN
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Cloak and Dagger
Kindred Artifact — Rogue Equipment
2
Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.) Whenever a Rogue creature enters, you may attach this Equipment to it. Equip 3
uncommon
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Cloak and Dagger, Entwined
Legendary Creature — Human Hero
1WB
Deathtouch, lifelink When Cloak and Dagger enter, choose target opponent and up to one target creature they control. They reveal their hand. You may exile a nonland card from their hand or the chosen creature until Cloak and Dagger leave the battlefield.
2/2 rare
2 printings
  • MSH
  • MSH
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Cloak and Phaser
Sorcery
8U
Strange new worlds — This spell costs X less to cast, where X is the number of differently named lands you control. Create two 2/2 black Romulan creature tokens. Draw two cards, then discard a card.
uncommon
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Cloaked Cadet
Creature — Human Ranger
4G
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn.
2/4 uncommon
2 printings
  • DBL (reprint)
  • VOW
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Cloaked Siren
Creature — Siren
3U
Flash (You may cast this spell any time you could cast an instant.) Flying
3/2 common
2 printings
  • CN2 (reprint)
  • JOU
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Cloak of Confusion
Enchantment — Aura
1B
Enchant creature you control Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.
common
3 printings
  • 5ED (reprint)
  • ICE
  • ME2 (reprint)
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Cloak of Feathers
Sorcery
U
Target creature gains flying until end of turn. Draw a card.
common
2 printings
  • PLST (reprint)
  • POR
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Cloak of Invisibility
Enchantment — Aura
U
Enchant creature Enchanted creature has phasing and can't be blocked except by Walls. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)
common
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Cloak of Mists
Enchantment — Aura
1U
Enchant creature Enchanted creature can't be blocked.
common
4 printings
  • GS1 (reprint)
  • PLST (reprint)
  • PZ2 (reprint)
  • USG
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Cloak of the Bat
Artifact — Equipment
2
Equipped creature has flying and haste. Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
common
3 printings
  • CLB
  • CLB
  • HBG (reprint)
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Cloak of the Philosopher
Hero Artifact — Equipment
Equipped creature gets +1/+1. 2: Untap equipped creature. Equip 2
common
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Cloakwood Hermit
Legendary Enchantment — Background
2G
Commander creatures you own have "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature tokens."
uncommon
2 printings
  • CLB
  • CLB
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Cloakwood Swarmkeeper
Creature — Elf Ranger
G
Gathered Swarm — Whenever one or more tokens you control enter, put a +1/+1 counter on this creature.
1/1 common
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Clocknapper
Creature — Human Spy
3UU
When this creature enters, choose beginning phase, first main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.)
2/2 rare
2 printings
  • ULST (reprint)
  • UST
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Clock of DOOOOOOOOOOOOM!
Artifact
4
4, T: Move the CRANK! counter to your Contraption deck's next sprocket and crank any number of that sprocket's Contraptions.
uncommon
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