Card Collection

Circle of Dreams Druid
Creature — Elf Druid
GGG
T: Add G for each creature you control.
2/1 rare
6 printings
  • AFR
  • PAFR (reprint)
  • PAFR (reprint)
  • PAFR (reprint)
  • PRM (reprint)
  • AFR
View Statistics
Circle of Dreams Druid // Circle of Dreams Druid
Card
2 printings
  • AAFR
  • AAFR
View Statistics
Circle of Elders
Creature — Human Shaman
2GG
Vigilance Formidable — T: Add CCC. Activate only if creatures you control have total power 8 or greater.
2/4 uncommon
View Statistics
Circle of Flame
Enchantment
1R
Whenever a creature without flying attacks you or a planeswalker you control, this enchantment deals 1 damage to that creature.
rare
4 printings
  • DCI (reprint)
  • M12
  • M15 (reprint)
  • PRM (reprint)
View Statistics
Circle of Power
Sorcery
3B
You draw two cards and you lose 2 life. Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Wizards you control get +1/+0 and gain lifelink until end of turn.
uncommon
2 printings
  • FIN
  • FIN
View Statistics
Circle of Protection: Art
Enchantment
1W
As this enchantment enters, choose an artist. 1W: The next time a source of your choice with art by the chosen artist would deal damage to you this turn, prevent that damage. 1W: Return this enchantment to its owner's hand.
rare
2 printings
  • PAL04 (reprint)
  • UNH
View Statistics
Circle of Protection: Artifacts
Enchantment
1W
2: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
uncommon
7 printings
  • 4BB (reprint)
  • 4ED (reprint)
  • 5DN (reprint)
  • 5ED (reprint)
  • ATQ
  • REN (reprint)
  • RIN (reprint)
View Statistics
Circle of Protection: Black
Enchantment
1W
1: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
common
26 printings
  • 2ED (reprint)
  • 30A (reprint)
  • 30A (reprint)
  • 3ED (reprint)
  • 4BB (reprint)
  • 4ED (reprint)
  • 5ED (reprint)
  • 6ED (reprint)
  • 7ED (reprint)
  • 7ED (reprint)
  • 8ED (reprint)
  • 8ED (reprint)
  • 9ED (reprint)
  • 9ED (reprint)
  • CED (reprint)
  • CEI (reprint)
  • FBB (reprint)
  • ICE (reprint)
  • ITP (reprint)
  • LEB
  • PTC (reprint)
  • RQS (reprint)
  • SUM (reprint)
  • TMP (reprint)
  • WC00 (reprint)
  • WC97 (reprint)
View Statistics
Circle of Protection: Blue
Enchantment
1W
1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
common
20 printings
  • 2ED (reprint)
  • 30A (reprint)
  • 30A (reprint)
  • 3ED (reprint)
  • 4BB (reprint)
  • 4ED (reprint)
  • 5ED (reprint)
  • 6ED (reprint)
  • 7ED (reprint)
  • 7ED (reprint)
  • 8ED (reprint)
  • 8ED (reprint)
  • CED (reprint)
  • CEI (reprint)
  • FBB (reprint)
  • ICE (reprint)
  • LEA
  • LEB (reprint)
  • SUM (reprint)
  • TMP (reprint)
View Statistics
Circle of Protection: Green
Enchantment
1W
1: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
common
22 printings
  • 2ED (reprint)
  • 30A (reprint)
  • 30A (reprint)
  • 3ED (reprint)
  • 4BB (reprint)
  • 4ED (reprint)
  • 5ED (reprint)
  • 6ED (reprint)
  • 7ED (reprint)
  • 7ED (reprint)
  • 8ED (reprint)
  • 8ED (reprint)
  • CED (reprint)
  • CEI (reprint)
  • FBB (reprint)
  • ICE (reprint)
  • LEA
  • LEB (reprint)
  • PTC (reprint)
  • PTC (reprint)
  • SUM (reprint)
  • TMP (reprint)
View Statistics
Circle of Protection: Red
Enchantment
1W
1: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
common
34 printings
  • 2ED (reprint)
  • 30A (reprint)
  • 30A (reprint)
  • 3ED (reprint)
  • 4BB (reprint)
  • 4ED (reprint)
  • 5ED (reprint)
  • 6ED (reprint)
  • 7ED (reprint)
  • 7ED (reprint)
  • 8ED (reprint)
  • 8ED (reprint)
  • 9ED (reprint)
  • 9ED (reprint)
  • CED (reprint)
  • CEI (reprint)
  • F05 (reprint)
  • FBB (reprint)
  • ICE (reprint)
  • ITP (reprint)
  • LEA
  • LEB (reprint)
  • PRM (reprint)
  • PTC (reprint)
  • PTC (reprint)
  • PTC (reprint)
  • PTC (reprint)
  • PTC (reprint)
  • PTC (reprint)
  • RQS (reprint)
  • SUM (reprint)
  • TMP (reprint)
  • WC04 (reprint)
  • WC97 (reprint)
View Statistics
Circle of Protection: Shadow
Enchantment
1W
1: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.
common
View Statistics
Circle of Protection: White
Enchantment
1W
1: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
common
20 printings
  • 2ED (reprint)
  • 30A (reprint)
  • 30A (reprint)
  • 3ED (reprint)
  • 4BB (reprint)
  • 4ED (reprint)
  • 5ED (reprint)
  • 6ED (reprint)
  • 7ED (reprint)
  • 7ED (reprint)
  • 8ED (reprint)
  • 8ED (reprint)
  • CED (reprint)
  • CEI (reprint)
  • FBB (reprint)
  • ICE (reprint)
  • LEA
  • LEB (reprint)
  • SUM (reprint)
  • TMP (reprint)
View Statistics
Circle of Solace
Enchantment
3W
As this enchantment enters, choose a creature type. 1W: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.
rare
View Statistics
Circle of the Land Druid
Creature — Gnome Druid
1G
When this creature enters, you may mill four cards. (You may put the top four cards of your library into your graveyard.) Natural Recovery — When this creature dies, return target land card from your graveyard to your hand.
1/1 common
2 printings
  • CLB
  • HBG (reprint)
View Statistics
Circle of the Moon Druid
Creature — Human Elf Druid
2G
Bear Form — During your turn, this creature is a Bear with base power and toughness 4/2. (It loses all other creature types.)
2/4 common
2 printings
  • AFR
  • HBG (reprint)
View Statistics
Circling Vultures
Creature — Bird
B
Flying You may discard this card any time you could cast an instant. At the beginning of your upkeep, sacrifice this creature unless you exile the top creature card of your graveyard.
3/2 uncommon
View Statistics
Circu, Dimir Lobotomist
Legendary Creature — Human Wizard
2UB
Whenever you cast a blue spell, exile the top card of target player's library. Whenever you cast a black spell, exile the top card of target player's library. Your opponents can't cast spells with the same name as a card exiled with Circu.
2/3 rare
2 printings
  • GK1 (reprint)
  • RAV
View Statistics
Circuit Mender
Artifact Creature — Insect
3
When this creature enters, you gain 2 life. When this creature leaves the battlefield, draw a card.
2/3 uncommon
4 printings
  • BLC (reprint)
  • J22 (reprint)
  • PLST (reprint)
  • NEO
View Statistics
Circuitous Route
Sorcery
3G
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
uncommon
4 printings
  • PLST (reprint)
  • ZNC (reprint)
  • FDN (reprint)
  • GRN
View Statistics
Circuits Act
Sorcery
2R
Roll three six-sided dice. For each different result, create a 1/1 white Clown Robot artifact creature token.
common
2 printings
  • UNF
  • UNF
View Statistics
Circular Logic
Instant
2U
Counter target spell unless its controller pays 1 for each card in your graveyard. Madness U (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
uncommon
14 printings
  • DMR (reprint)
  • F06 (reprint)
  • PLST (reprint)
  • PRM (reprint)
  • SLD (reprint)
  • SLD (reprint)
  • TOR
  • UMA (reprint)
  • VMA (reprint)
  • WC02 (reprint)
  • WC02 (reprint)
  • WC03 (reprint)
  • WC03 (reprint)
  • WC03 (reprint)
View Statistics
Circus of the Sun
Plane — Las Vegas
Whenever you planeswalk here or at the beginning of your upkeep, create two 1/1 red performer creature tokens with flying and haste. Whenever one or more creatures you control with flying deal combat damage to a player, you may return it to your hand. If you do, draw cards equal to its power. Whenever Chaos ensues, put a flying counter on up to one target creature. It becomes a Performer in addition to its other types.
common
View Statistics
Círdan the Shipwright
Legendary Creature — Elf Noble
3GU
Vigilance Secret council — Whenever Círdan enters or attacks, each player secretly votes for a player, then those votes are revealed. Each player draws a card for each vote they received. Each player who received no votes may put a permanent card from their hand onto the battlefield.
3/4 rare
3 printings
  • LTC
  • LTC
  • LTC (reprint)
View Statistics
Cirith Ungol Patrol
Creature — Orc Soldier
4B
1, T, Sacrifice another creature: Draw a card, then create a Food token. (It's an artifact with "2, T, Sacrifice this token: You gain 3 life.")
4/5 common
2 printings
  • LTR (reprint)
  • LTR
View Statistics
Citadel Castellan
Creature — Human Knight
1GW
Vigilance (Attacking doesn't cause this creature to tap.) Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
2/3 uncommon
2 printings
  • ORI
  • PLST (reprint)
View Statistics
Citadel Gate
Land — Gate
This land enters tapped. As this land enters, choose a color other than white. T: Add W or one mana of the chosen color.
common
2 printings
  • CLB
  • PLST (reprint)
View Statistics
Citadel of Pain
Enchantment
2R
At the beginning of each player's end step, this enchantment deals X damage to that player, where X is the number of untapped lands they control.
uncommon
View Statistics
Citadel Siege
Enchantment
2WW
As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. • Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
rare
6 printings
  • C16 (reprint)
  • C21 (reprint)
  • CM2 (reprint)
  • FRF
  • FRF
  • MIC (reprint)
View Statistics
Citanul Centaurs
Creature — Centaur
3G
Shroud (This creature can't be the target of spells or abilities.) Echo 3G (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
6/3 rare
View Statistics
Citanul Druid
Creature — Human Druid
1G
Whenever an opponent casts an artifact spell, put a +1/+1 counter on this creature.
1/1 uncommon
2 printings
  • ATQ
  • ME4 (reprint)
View Statistics
Citanul Flute
Artifact
5
X, T: Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle.
rare
2 printings
  • 10E (reprint)
  • USG
View Statistics
Citanul Hierophants
Creature — Human Druid
3G
Creatures you control have "T: Add G."
3/2 rare
4 printings
  • DSC (reprint)
  • PLST (reprint)
  • SCD (reprint)
  • USG
View Statistics
Citanul Stalwart
Creature — Elf Druid Soldier
G
T, Tap an untapped artifact or creature you control: Add one mana of any color.
1/1 common
View Statistics
Citanul Woodreaders
Creature — Human Druid
2G
Kicker 2G (You may pay an additional 2G as you cast this spell.) When this creature enters, if it was kicked, draw two cards.
1/4 common
5 printings
  • DDR (reprint)
  • MMA (reprint)
  • PLC
  • PLST (reprint)
  • TSR (reprint)
View Statistics
Citizen
Token Creature — Citizen
1/1
9 printings
  • PLST
  • SNC
  • TRC
  • TRC
  • UMA
  • WAR
  • TDC
  • BLC
  • FRC
View Statistics
Citizen's Arrest
Enchantment
1WW
When this enchantment enters, exile target creature or planeswalker an opponent controls until this enchantment leaves the battlefield.
common
View Statistics
Citizen's Crowbar
Artifact — Equipment
1W
When this Equipment enters, create a 1/1 green and white Citizen creature token, then attach this Equipment to it. Equipped creature gets +1/+1 and has "W, T, Sacrifice Citizen's Crowbar: Destroy target artifact or enchantment." Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
uncommon
View Statistics
Citizen V, Helmut Zemo
Legendary Creature — Human Noble Villain
2B
Lifelink Whenever you gain life, put a +1/+1 counter on each Villain you control.
2/2 rare
View Statistics
City Hall
Plane — Chicago
When you planeswalk here, you become the Monarch. Whenever Chaos ensues, each player may create two tapped treasure tokens. Each player who does can't attack you during their next turn.
common
2 printings
  • PUNK
  • PUNK (reprint)
View Statistics
City in a Bottle
Artifact
2
Whenever one or more other nontoken permanents with a name originally printed in the Arabian Nights expansion are on the battlefield, their controllers sacrifice them. Players can't cast spells or play lands with a name originally printed in the Arabian Nights expansion.
rare
2 printings
  • ARN
  • VMA (reprint)
View Statistics
City of Ass
Land
This land enters tapped. T: Add one and one-half mana of any one color.
rare
View Statistics
City of Brass
Land
Whenever this land becomes tapped, it deals 1 damage to you. T: Add one mana of any color.
rare
39 printings
  • 2X2 (reprint)
  • 2X2 (reprint)
  • 2X2 (reprint)
  • 5ED (reprint)
  • 6ED (reprint)
  • 7ED (reprint)
  • 7ED (reprint)
  • 8ED (reprint)
  • 8ED (reprint)
  • ARN
  • BCHR (reprint)
  • CHR (reprint)
  • MB2 (reprint)
  • MD1 (reprint)
  • ME4 (reprint)
  • MMA (reprint)
  • OLEP (reprint)
  • OLEP (reprint)
  • PRM (reprint)
  • PRM (reprint)
  • PSUS (reprint)
  • PTC (reprint)
  • PTC (reprint)
  • PTC (reprint)
  • PTC (reprint)
  • PTC (reprint)
  • RIN (reprint)
  • SCH (reprint)
  • TMC (reprint)
  • WC00 (reprint)
  • WC01 (reprint)
  • WC02 (reprint)
  • WC02 (reprint)
  • WC03 (reprint)
  • WC03 (reprint)
  • WC97 (reprint)
  • WC97 (reprint)
  • WC97 (reprint)
  • WC98 (reprint)
View Statistics
City of Death
Enchantment — Saga
2G
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) I — Create a Treasure token. II, III, IV, V, VI — Create a token that's a copy of target non-Saga token you control.
rare
2 printings
  • WHO
  • WHO
View Statistics
City of Shadows
Land
T, Exile a creature you control: Put a storage counter on this land. T: Add C for each storage counter on this land.
rare
2 printings
  • DRK
  • ME3 (reprint)
View Statistics
City of Solitude
Enchantment
2G
Players can cast spells and activate abilities only during their own turns.
rare
2 printings
  • VIS
  • WC97 (reprint)
View Statistics
City of the Daleks
Plane — Skaro
Whenever you attack, target opponent loses X life, where X is the number of artifacts you control. Whenever chaos ensues, for each opponent, you create a 3/3 black Dalek artifact creature token with menace that attacks that opponent this turn if able. Those tokens gain haste. Sacrifice them at the beginning of the next end step.
common
View Statistics
City of Traitors
Land
When you play another land, sacrifice this land. T: Add CC.
rare
4 printings
  • OLGC (reprint)
  • WC99 (reprint)
  • TPR (reprint)
  • EXO
View Statistics
City on Fire
Enchantment
5RRR
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) If a source you control would deal damage to a permanent or player, it deals triple that damage instead.
rare
5 printings
  • MOM
  • MOM
  • PMOM
  • PMOM
  • SLD (reprint)
View Statistics
City Pigeon
Creature — Bird
W
Flying When this creature leaves the battlefield, create a Food token. (It's an artifact with "2, T, Sacrifice this token: You gain 3 life.")
1/1 common
3 printings
  • SPM
  • MSC (reprint)
  • OM1 (reprint)
View Statistics
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