Checkpoint Officer
Creature — Human Soldier
1W
1W, T: Tap target creature.
1/2
common
View Statistics
Checks and Balances
Enchantment
2U
Cast this spell only if there are three or more players in the game.
Whenever a player casts a spell, each of that player's opponents may discard a card. If they do, counter that spell.
uncommon
View Statistics
Cheeky House-Mouse // Squeak By
Creature — Mouse
W
2/1
uncommon
2 printings
View Statistics
Cheer
Creature — Elemental Incarnation
3RW
Lifelink, haste
When this creature enters, create two tokens that are copies of target token.
Evoke—Celebrate an opponent. (To celebrate an opponent, give them a gift, toast to them, or even just tell them you're grateful to be playing Magic together.)
4/4
rare
View Statistics
Cheerful Osteomancer // Raise Dead
Creature — Orc Warlock
3B
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
4/2
common
2 printings
View Statistics
Cheering Crowd
Creature — Human Citizen
1R/G
At the beginning of each player's first main phase, that player may put a +1/+1 counter on this creature. If they do, they add C for each counter on it.
2/2
rare
4 printings
-
OM1 (reprint)
-
PSPM (reprint)
-
SPM
-
SPM
View Statistics
Cheering Fanatic
Creature — Goblin
1R
Whenever this creature attacks, choose a card name. Spells with the chosen name cost 1 less to cast this turn.
2/2
uncommon
2 printings
View Statistics
Chef's Kiss
Instant
1RR
Gain control of target spell that targets only a single permanent or player. Copy it, then reselect the targets at random for the spell and the copy. The new targets can't be you or a permanent you control.
rare
4 printings
-
MH2
-
MH2
-
PMH2 (reprint)
-
PRM (reprint)
View Statistics
Chekov and McCoy
Legendary Creature — Human Pilot Doctor
3GU
Whenever you put one or more +1/+1 counters on Chekov and McCoy, you may draw that many cards. Do this only once each turn.
3/3
rare
View Statistics
Chelonian Tackle
Sorcery
2G
Target creature you control gets +0/+10 until end of turn. Then it fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.)
uncommon
View Statistics
Chemister's Insight
Instant
3U
Draw two cards.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
uncommon
5 printings
-
C19 (reprint)
-
C20 (reprint)
-
CLU (reprint)
-
PLST (reprint)
-
GRN
View Statistics
Chemister's Trick
Instant
UR
Target creature you don't control gets -2/-0 until end of turn and attacks this turn if able.
Overload 3UR (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
common
View Statistics
Cherished Hatchling
Creature — Dinosaur
1G
When this creature dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters, you may have it fight another target creature."
2/1
uncommon
2 printings
View Statistics
Chevill, Bane of Monsters
Legendary Creature — Human Rogue
BG
Deathtouch
At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls.
Whenever a permanent an opponent controls with a bounty counter on it dies, you gain 3 life and draw a card.
1/3
mythic
5 printings
-
IKO
-
PIKO (reprint)
-
PIKO (reprint)
-
PRM (reprint)
-
IKO
View Statistics
Chic // Ago
Instant
1U
Put a +1/+1 counter on target creature. It gains hexproof until end of turn. If it's sophisticated, draw a card. (A creature is sophisticated if its name contains fifteen or more letters.)
Fuse (You may cast one or both halves of this card from your hand.)
common
2 printings
View Statistics
Chicago Loop
Legendary Snow Land
Start your engines!
T: Add C.
Pay X speed: Add X mana in any combination of colors.
5, T: Create your choice of a 3/1 green Dinosaur Skeleton creature token with trample, a 2/2 orange Bear token with haste, or a 1/1 white Bird token with flying.
rare
View Statistics
Chicken à la King
Creature — Bird Noble
1UU
Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Bird. (You may roll dice only when instructed to.)
Tap an untapped Bird you control: Roll a six-sided die. (Like now.)
2/2
rare
2 printings
View Statistics
Chicken Egg
Creature — Egg
1R
At the beginning of your upkeep, roll a six-sided die. If you roll a 6, sacrifice this creature and create a 4/4 red Giant Bird creature token.
0/1
common
View Statistics
Chicken Troupe
Creature — Bird Performer
1G
Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)
When Chicken Troupe enters, you get , then you may put a sticker on a nonland permanent you own.
2/2
common
2 printings
View Statistics
Chief Engineer
Creature — Vedalken Artificer
1U
Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays for 1 or one mana of that creature's color.)
1/3
rare
4 printings
-
C16 (reprint)
-
M15
-
PM15 (reprint)
-
PRM (reprint)
View Statistics
Chief Kyle, Transporter Tech
Legendary Creature — Human Artificer
2WU
Landfall — Whenever a land you control enters, exile up to one other target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
3/2
rare
2 printings
View Statistics
Chief Magistrate of Mercadia
Legendary Creature — Human Noble
4RW
When Chief Magistrate of Mercadia enters, you become the monarch.
At the beginning of your upkeep, create a 2/1 red Goblin creature token with haste. Then if you're the monarch, for each creature token you control, create a token that's a copy of it.
3/3
rare
View Statistics
Chief Miles O'Brien
Legendary Creature — Human Artificer
2U
Seek out — Whenever you draw your second card each turn, double the number of each kind of counter on target artifact or creature you control.
2/4
rare
2 printings
View Statistics
Chief Montgomery Scott
Legendary Creature — Human Artificer
2GU
Strange new worlds — 6, T: You may put a creature or Spacecraft card from your hand onto the battlefield. It enters with X additional +1/+1 counters on it if it's a creature and X additional charge counters on it if it's a Spacecraft, where X is the number of differently named lands you control.
3/3
rare
2 printings
View Statistics
Chief of the Edge
Creature — Human Warrior
WB
Other Warrior creatures you control get +1/+0.
3/2
uncommon
View Statistics
Chief of the Foundry
Artifact Creature — Construct
3
Other artifact creatures you control get +1/+1.
2/3
uncommon
9 printings
-
2XM (reprint)
-
BRC (reprint)
-
C18 (reprint)
-
FDC (reprint)
-
J25 (reprint)
-
KLD (reprint)
-
KLR (reprint)
-
ORI
-
PKLD (reprint)
View Statistics
Chief of the Scale
Creature — Human Warrior
WB
Other Warrior creatures you control get +0/+1.
2/3
uncommon
View Statistics
Chief of the Wilds
Legendary Creature — Wolf
2BG
Menace
Whenever another Wolf you control enters, put two +1/+1 counters on Chief of the Wilds.
If a triggered ability of another Wolf or battle you control triggers, that ability triggers an additional time.
4/4
mythic
View Statistics
Chieftain en-Dal
Creature — Human Knight
1WW
Whenever this creature attacks, attacking creatures gain first strike until end of turn.
2/2
uncommon
View Statistics
Chief Warg's Company
Creature — Wolf
1BG
Trample
This creature can't attack unless you control two or more other Wolves.
At the beginning of your upkeep, create a 2/2 green Wolf creature token.
5/3
rare
2 printings
View Statistics
Childhood Horror
Creature — Horror
3B
Flying
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +2/+2 and can't block.
2/2
uncommon
View Statistics
Child of Alara
Legendary Creature — Avatar
WUBRG
Trample
When Child of Alara dies, destroy all nonland permanents. They can't be regenerated.
6/6
rare
5 printings
-
2X2 (reprint)
-
2X2 (reprint)
-
CON
-
SLD (reprint)
-
V14 (reprint)
View Statistics
Child of Gaea
Creature — Elemental
3GGG
Trample
At the beginning of your upkeep, sacrifice this creature unless you pay GG.
1G: Regenerate this creature.
7/7
rare
View Statistics
Child of Night
Creature — Vampire
1B
Lifelink
2/1
common
13 printings
-
CN2 (reprint)
-
DDK (reprint)
-
E02 (reprint)
-
IMA (reprint)
-
M10
-
M11 (reprint)
-
M12 (reprint)
-
M14 (reprint)
-
M15 (reprint)
-
M19 (reprint)
-
PLST (reprint)
-
GRN (reprint)
-
JMP (reprint)
View Statistics
Child of the Pack // Savage Packmate
Creature — Human Werewolf
2RG
2RG: Create a 2/2 green Wolf creature token.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
2/5
uncommon
4 printings
-
DBL (reprint)
-
DBL (reprint)
-
VOW
-
VOW
View Statistics
Child of the Volcano
Creature — Elemental
3R
Trample
At the beginning of your end step, if you descended this turn, put a +1/+1 counter on this creature. (You descended if a permanent card was put into your graveyard from anywhere.)
3/3
common
View Statistics
Child of Thorns
Creature — Spirit
G
Sacrifice this creature: Target creature gets +1/+1 until end of turn.
1/1
common
View Statistics
Children of Korlis
Creature — Human Rebel Cleric
W
Sacrifice this creature: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)
1/1
common
2 printings
View Statistics
Chill
Enchantment
1U
Red spells cost 2 more to cast.
uncommon
6 printings
-
6ED (reprint)
-
PAL00 (reprint)
-
PRM (reprint)
-
TMP
-
WC00 (reprint)
-
WC00 (reprint)
View Statistics
Chillbringer
Creature — Elemental
4U
Flying
When this creature enters, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.
3/3
common
2 printings
View Statistics
Chillerpillar
Snow Creature — Insect
3U
4SS: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous. S can be paid with one mana from a snow source.)
As long as this creature is monstrous, it has flying.
3/3
common
2 printings
View Statistics
Chill Haunting
Instant
1B
As an additional cost to cast this spell, exile X creature cards from your graveyard.
Target creature gets -X/-X until end of turn.
uncommon
2 printings
View Statistics
Chilling Apparition
Creature — Spirit
2B
B: Regenerate this creature.
Whenever this creature deals combat damage to a player, that player discards a card.
1/1
uncommon
View Statistics
Chilling Grasp
Instant
2U
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Madness 3U (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
uncommon
View Statistics
Chilling Shade
Snow Creature — Shade
2B
Flying
S: This creature gets +1/+1 until end of turn. (S can be paid with one mana from a snow source.)
1/1
common
View Statistics
Chilling Trap
Instant
U
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
common
4 printings
-
J22 (reprint)
-
ZNR
-
PLST (reprint)
-
J25 (reprint)
View Statistics