Charging Slateback
Creature — Beast
4R
This creature can't block.
Morph 4R (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
4/3
common
View Statistics
Charging Strifeknight
Creature — Spirit Knight
2R
Haste
T, Discard a card: Draw a card.
3/3
uncommon
View Statistics
Charging Troll
Creature — Troll
2GW
Vigilance
G: Regenerate this creature.
3/3
uncommon
2 printings
View Statistics
Charging Tuskodon
Creature — Dinosaur
3RR
Trample
If this creature would deal combat damage to a player, it deals double that damage to that player instead.
4/4
uncommon
2 printings
View Statistics
Charging War Boar
Creature — Boar
1RG
Haste (This creature can attack and T as soon as it comes under your control.)
As long as you control a Domri planeswalker, this creature gets +1/+1 and has trample. (It can deal excess damage to the player or planeswalker it's attacking.)
3/1
uncommon
View Statistics
Chariot of the Sun
Artifact
3
2, T: Until end of turn, target creature you control gains flying and has base toughness 1.
uncommon
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Chariot of Victory
Artifact — Equipment
3
Equipped creature has first strike, trample, and haste.
Equip 1
uncommon
View Statistics
Charisma
Enchantment — Aura
UUU
Enchant creature
Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as this Aura remains on the battlefield.
rare
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Charisma Bobblehead
Artifact — Bobblehead
3
T: Add one mana of any color.
4, T: Create X 1/1 white Soldier creature tokens, where X is the number of Bobbleheads you control. Activate only as a sorcery.
uncommon
3 printings
View Statistics
Charismatic Conqueror
Creature — Vampire Soldier
1W
Vigilance
Whenever an artifact or creature an opponent controls enters untapped, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink.
2/2
rare
2 printings
View Statistics
Charismatic Vanguard
Creature — Dwarf Soldier
2W
4W: Creatures you control get +1/+1 until end of turn.
3/2
common
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Charitable Levy
Enchantment
1W
Noncreature spells cost 1 more to cast.
Whenever a player casts a noncreature spell, put a collection counter on this enchantment. Then if there are three or more collection counters on it, sacrifice it. If you do, draw a card, then you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
uncommon
2 printings
View Statistics
Charity Extractor
Creature — Human Knight
3B
Lifelink
1/5
common
View Statistics
Charix, the Raging Isle
Legendary Creature — Leviathan Crab
2UU
Spells your opponents cast that target Charix cost 2 more to cast.
3: Charix gets +X/-X until end of turn, where X is the number of Islands you control.
0/17
rare
7 printings
-
PRM (reprint)
-
PZNR (reprint)
-
PZNR (reprint)
-
SLD (reprint)
-
ZNR
-
ZNR
-
ZNR
View Statistics
Charmbreaker Devils
Creature — Devil
5R
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, this creature gets +4/+0 until end of turn.
4/4
rare
9 printings
-
C13 (reprint)
-
C15 (reprint)
-
C20 (reprint)
-
C21 (reprint)
-
CN2 (reprint)
-
IMA (reprint)
-
ISD
-
J25 (reprint)
-
JMP (reprint)
View Statistics
Charmed Clothier
Creature — Faerie Advisor
4W
Flying
When this creature enters, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward 1.)
3/3
common
View Statistics
Charmed Griffin
Creature — Griffin
3W
Flying
When this creature enters, each other player may put an artifact or enchantment card onto the battlefield from their hand.
3/3
uncommon
View Statistics
Charmed Pendant
Artifact
4
T, Mill a card: For each colored mana symbol in the milled card's mana cost, add one mana of that color. (Activate only as an instant. For example, if the card's mana cost is 3UUB, you add UUB.)
rare
View Statistics
Charmed Sleep
Enchantment — Aura
1UU
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
common
5 printings
-
PLST (reprint)
-
AFR (reprint)
-
BLB (reprint)
-
ELD
-
HBG (reprint)
View Statistics
Charmed Stray
Creature — Cat
W
Lifelink
When this creature enters, put a +1/+1 counter on each other creature you control named Charmed Stray.
1/1
common
2 printings
View Statistics
Charming Prince
Creature — Human Noble
1W
When this creature enters, choose one —
• Scry 2.
• You gain 3 life.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
2/2
rare
6 printings
-
ELD
-
PELD (reprint)
-
PELD (reprint)
-
PLST (reprint)
-
ELD
-
FDN (reprint)
View Statistics
Charming Scoundrel
Creature — Human Rogue
1R
Haste
When this creature enters, choose one —
• Discard a card, then draw a card.
• Create a Treasure token.
• Create a Wicked Role token attached to target creature you control.
1/1
rare
5 printings
-
WOE
-
PWOE (reprint)
-
PWOE (reprint)
-
SCH (reprint)
-
WOE
View Statistics
Charm Peddler
Creature — Human Spellshaper
W
W, T, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.
1/1
common
View Statistics
Charm School
Enchantment
2W
As this enchantment enters, choose a color and balance this enchantment on your head.
Prevent all damage that would be dealt to you by sources of the chosen color.
When this enchantment falls off your head, sacrifice this enchantment.
uncommon
View Statistics
Charnelhoard Wurm
Creature — Wurm
4BRG
Trample
Whenever this creature deals damage to an opponent, you may return target card from your graveyard to your hand.
6/6
rare
3 printings
-
C13 (reprint)
-
C18 (reprint)
-
CON
View Statistics
Charnel Serenade
Sorcery
4BB
Surveil 3, then return a creature card from your graveyard to the battlefield with a finality counter on it. Exile Charnel Serenade with three time counters on it.
Suspend 3—2B (Rather than cast this card from your hand, you may pay 2B and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
rare
2 printings
View Statistics
Charnel Troll
Creature — Troll
1BG
Trample
At the beginning of your upkeep, exile a creature card from your graveyard. If you do, put a +1/+1 counter on this creature. Otherwise, sacrifice it.
BG, Discard a creature card: Put a +1/+1 counter on this creature.
4/4
rare
View Statistics
Charred Foyer // Warped Space
Enchantment — Room
3R
At the beginning of your upkeep, exile the top card of your library. You may play it this turn.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
mythic
8 printings
-
DSK
-
PDSK
-
PDSK
-
PDSK
-
PDSK
-
DSK
-
DSK
-
DSK
View Statistics
Charred Graverobber
Creature — Skeleton Mercenary
2B
When this creature enters, return target outlaw card from your graveyard to your hand.
Escape—3BB, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with a +1/+1 counter on it.
3/1
rare
2 printings
View Statistics
Char-Rumbler
Creature — Elemental
2RR
Double strike
R: This creature gets +1/+0 until end of turn.
-1/3
uncommon
2 printings
View Statistics
Chart a Course
Sorcery
1U
Draw two cards. Then discard a card unless you attacked this turn.
uncommon
7 printings
-
BLC (reprint)
-
XLN
-
LCI (reprint)
-
PLST (reprint)
-
SLD (reprint)
-
FDN (reprint)
-
JMP (reprint)
View Statistics
Chartooth Cougar
Creature — Cat Beast
5R
R: This creature gets +1/+0 until end of turn.
Mountaincycling 2 (2, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
4/4
common
10 printings
-
A25 (reprint)
-
CMD (reprint)
-
CNS (reprint)
-
DD2 (reprint)
-
DDI (reprint)
-
JVC (reprint)
-
PLST (reprint)
-
SCG
-
TD0 (reprint)
-
VMA (reprint)
View Statistics
Chase Inspiration
Instant
U
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
common
View Statistics
Chase Stein, Runaway
Legendary Creature — Human Hero
1R
T, Discard a card: Exile the top card of your library. Until the end of your next turn, you may play that card.
2/2
common
View Statistics
Chase Stein, Runaway // Chase Stein, Runaway
Card
2 printings
View Statistics
Chasm Drake
Creature — Drake
4U
Flying
Whenever this creature attacks, target creature you control gains flying until end of turn.
3/3
common
View Statistics
Chasm Guide
Creature — Goblin Scout Ally
3R
Rally — Whenever this creature or another Ally you control enters, creatures you control gain haste until end of turn.
3/2
uncommon
View Statistics
Chasm Skulker
Creature — Squid Horror
2U
Whenever you draw a card, put a +1/+1 counter on this creature.
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
1/1
rare
10 printings
-
PIO (reprint)
-
BLC (reprint)
-
C16 (reprint)
-
CLB (reprint)
-
M15
-
MOC (reprint)
-
NCC (reprint)
-
PLST (reprint)
-
PM15 (reprint)
-
FIC (reprint)
View Statistics
Chastise
Instant
3W
Destroy target attacking creature. You gain life equal to its power.
uncommon
6 printings
-
8ED (reprint)
-
8ED (reprint)
-
9ED (reprint)
-
9ED (reprint)
-
JUD
-
PLST (reprint)
View Statistics
Chatterfang, Squirrel General
Legendary Creature — Squirrel Warrior
2G
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead.
B, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
3/3
mythic
9 printings
-
BLC (reprint)
-
J21 (reprint)
-
MH2
-
MH2
-
PMH2 (reprint)
-
PRM (reprint)
-
BLC (reprint)
-
BLC (reprint)
-
MH2
View Statistics
Chatterfang, Squirrel General // Chatterfang, Squirrel General
Card
8 printings
-
AMH2
-
AMH2
-
AMH2
-
AMH2
-
AMH2
-
AMH2
-
AMH2
-
AMH2
View Statistics
Chatter of the Squirrel
Sorcery
G
Create a 1/1 green Squirrel creature token.
Flashback 1G (You may cast this card from your graveyard for its flashback cost. Then exile it.)
common
5 printings
-
2XM (reprint)
-
J21 (reprint)
-
ODY
-
PLST (reprint)
-
SLD (reprint)
View Statistics
Chatterstorm
Sorcery
1G
Create a 1/1 green Squirrel creature token.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
common
7 printings
-
BLC (reprint)
-
J21 (reprint)
-
MH2
-
MH2
-
SLZ (reprint)
-
SLZ (reprint)
-
SLZ (reprint)
View Statistics
Chatterstorm and Awaken the Woods
Sorcery
1G
Create a 1/1 green Forest Dryad Squirrel land creature token. (It's affected by summoning sickness.)
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
rare
View Statistics
Chatzuk, Mighty Guitarist
Legendary Creature — Human Bard
1GW
Banding (Just ask around until you find someone who knows.)
Creature spells you cast with banding cost 2 less to cast.
Whenever two or more creatures you control attack in a band, each creature in that band gets +1/+1 until end of turn for each creature in that band.
2/2
rare
View Statistics
Chea, Friend to Maybe Too Many
Legendary Creature — Human Wizard
1WBG
Familiar spells you cast have flash. (Bats, Birds, Cats, Dragons, Faeries, Foxes, Frogs, Imps, Lizards, and Spiders are familiars, as well as any creature with "Familiar" in its name.)
T: Add X G and each opponent loses X life, where X is the number of familiars you control.
2/4
rare
View Statistics
Cheap Ass
Creature — Donkey Townsfolk
1W
Spells you cast cost {½} less to cast.
1/3.5
common
View Statistics
Cheatyface
Creature — Efreet
UUU
If Cheatyface is in your hand, you may sneak Cheatyface onto the battlefield. If an opponent catches you right away, that player may exile Cheatyface.
Flying
2/2
uncommon
2 printings
View Statistics
Check for Traps
Sorcery
1B
Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life.
uncommon
View Statistics