Card Collection

Chaos Confetti
Artifact
4
4, T: Tear this artifact into pieces. Throw the pieces onto the battlefield from a distance of at least five feet. Destroy each permanent that a piece touches. Remove the pieces from the game.
common
View Statistics
Chaos Defiler
Artifact Creature — Demon Construct
3BR
Trample Battle Cannon — When this creature enters or dies, for each opponent, choose a nonland permanent that player controls. Destroy one of them chosen at random.
5/4 rare
2 printings
  • 40K
  • 40K
View Statistics
Chaos Dragon
Creature — Dragon
1RR
Flying, haste This creature attacks each combat if able. At the beginning of combat on your turn, each player rolls a d20. If one or more opponents had the highest result, this creature can't attack those players or planeswalkers they control this combat.
4/4 rare
3 printings
  • AFC
  • AFC
  • CLB (reprint)
View Statistics
Chaos Harlequin
Creature — Human
2RR
R: Exile the top card of your library. If that card is a land card, this creature gets -4/-0 until end of turn. Otherwise, this creature gets +2/+0 until end of turn.
2/4 rare
View Statistics
Chaos Imps
Creature — Imp
4RR
Flying Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) This creature has trample as long as it has a +1/+1 counter on it.
6/5 rare
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Chaos Is My Plaything
Scheme
When you set this scheme in motion, for each opponent, exile target permanent that player controls. Then each player reveals cards from the top of their library until they reveal a permanent card, puts it onto the battlefield, and puts the rest on the bottom of their library in a random order.
common
View Statistics
Chaoslace
Instant
R
Target spell or permanent becomes red. (Its mana symbols remain unchanged.)
rare
12 printings
  • 2ED (reprint)
  • 30A (reprint)
  • 30A (reprint)
  • 3ED (reprint)
  • 4BB (reprint)
  • 4ED (reprint)
  • CED (reprint)
  • CEI (reprint)
  • FBB (reprint)
  • LEA
  • LEB (reprint)
  • SUM (reprint)
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Chaos Lord
Creature — Human
4RRR
First strike At the beginning of your upkeep, target opponent gains control of this creature if the number of permanents is even. This creature can attack as though it had haste unless it entered this turn.
7/7 rare
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Chaos Maw
Creature — Hellion
5RR
When this creature enters, it deals 3 damage to each other creature.
6/6 rare
2 printings
  • HOU
  • PHOU (reprint)
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Chaos Moon
Enchantment
3R
At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds an additional R. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.
rare
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Chaos Mutation
Instant
3UR
Exile any number of target creatures controlled by different players. For each creature exiled this way, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then puts the rest on the bottom of their library in a random order.
rare
2 printings
  • 40K
  • 40K
View Statistics
Chaos Orb
Artifact
2
1, T: If this artifact is on the battlefield, flip it onto the battlefield from a height of at least one foot. If this artifact turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy this artifact.
rare
8 printings
  • 2ED (reprint)
  • 30A (reprint)
  • 30A (reprint)
  • CED (reprint)
  • CEI (reprint)
  • LEA
  • LEB (reprint)
  • O90P (reprint)
View Statistics
Chaosphere
World Enchantment
2R
Creatures with flying can block only creatures with flying. Creatures without flying have reach. (They can block creatures with flying.)
rare
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Chaos Shrine's Black Crystal
Legendary Artifact
3B
Whenever a nontoken creature you control dies, exile it. At the beginning of your upkeep, you may put a creature card exiled with Chaos Shrine's Black Crystal onto the battlefield under your control with a finality counter on it.
rare
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Chaos Shrine's Black Crystal // Chaos Shrine's Black Crystal
Card
2 printings
  • AFIC
  • AFIC
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Chaos Spewer
Creature — Goblin Warlock
2B/R
When this creature enters, you may pay 2. If you don't, blight 2. (To blight 2, put two -1/-1 counters on a creature you control.)
5/4 common
View Statistics
Chaos Terminator Lord
Creature — Astartes Warrior
3R
Lord of Chaos — At the beginning of combat on your turn, another target creature you control gains double strike until end of turn.
3/3 uncommon
2 printings
  • 40K
  • 40K
View Statistics
Chaos Wand
Artifact
3
4, T: Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order.
rare
6 printings
  • AFC (reprint)
  • CLB (reprint)
  • OTC (reprint)
  • PLST (reprint)
  • PM19 (reprint)
  • M19
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Chaos Warp
Instant
2R
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
rare
58 printings
  • 2X2 (reprint)
  • 2X2 (reprint)
  • 2X2 (reprint)
  • 40K (reprint)
  • 40K (reprint)
  • AFC (reprint)
  • BLC (reprint)
  • BRC (reprint)
  • C14 (reprint)
  • C16 (reprint)
  • C17 (reprint)
  • C18 (reprint)
  • C19 (reprint)
  • C20 (reprint)
  • CLB (reprint)
  • CM1 (reprint)
  • CM2 (reprint)
  • CMD
  • DRC (reprint)
  • DSC (reprint)
  • STA (reprint)
  • STA (reprint)
  • EOC (reprint)
  • FDC (reprint)
  • LCC (reprint)
  • MBC (reprint)
  • MKC (reprint)
  • MOC (reprint)
  • MSC (reprint)
  • MSC (reprint)
  • NCC (reprint)
  • NEC (reprint)
  • OTC (reprint)
  • PIP (reprint)
  • PIP (reprint)
  • PIP (reprint)
  • PIP (reprint)
  • PLST (reprint)
  • PLST (reprint)
  • PLST (reprint)
  • PLST (reprint)
  • PRM (reprint)
  • PW24 (reprint)
  • PZ1 (reprint)
  • SCD (reprint)
  • SLD (reprint)
  • SLD (reprint)
  • SLD (reprint)
  • SLD (reprint)
  • SOC (reprint)
  • TDC (reprint)
  • VMA (reprint)
  • WHO (reprint)
  • WHO (reprint)
  • WHO (reprint)
  • WHO (reprint)
  • MAR (reprint)
  • FIC (reprint)
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Chaos Wrap
Instant
2R
The owner of target permanent shuffles it into their library. Then they may look at the top card of their library and may wrap it. If it's a permanent card, they may put it onto the battlefield. Otherwise, they may put it onto the battlefield face down as a 4/4 red Present creature. (To wrap a card, put it inside lots of sleeves. If it would be dealt damage or destroyed, remove a sleeve from it instead.)
mythic
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Chaotic Aether
Phenomenon
When you encounter Chaotic Aether, each blank roll of the planar die is a {CHAOS} roll until a player planeswalks away from a plane. (Then planeswalk away from this phenomenon.)
common
3 printings
  • MOC (reprint)
  • OPC2
  • OPCA (reprint)
View Statistics
Chaotic Backlash
Instant
4R
Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents they control.
uncommon
View Statistics
Chaotic Goo
Creature — Ooze
2RR
This creature enters with three +1/+1 counters on it. At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on this creature. If you lose the flip, remove a +1/+1 counter from this creature.
0/0 rare
2 printings
  • SLD (reprint)
  • TMP
View Statistics
Chaotic Strike
Instant
1R
Cast this spell only during combat after blockers are declared. Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. Draw a card.
uncommon
View Statistics
Chaotic Transformation
Sorcery
5R
Exile up to one target artifact, up to one target creature, up to one target enchantment, up to one target planeswalker, and/or up to one target land. For each permanent exiled this way, its controller reveals cards from the top of their library until they reveal a card that shares a card type with it, puts that card onto the battlefield, then shuffles.
rare
5 printings
  • DMU
  • PDMU (reprint)
  • PDMU (reprint)
  • PRM (reprint)
  • DMU
View Statistics
Chapel Geist
Creature — Spirit
1WW
Flying
2/3 common
2 printings
  • DDQ (reprint)
  • ISD
View Statistics
Chaplain of Alms // Chapel Shieldgeist
Creature — Human Cleric
W
First strike Ward 1 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 1.) Disturb 3W (You may cast this card from your graveyard transformed for its disturb cost.)
1/1 uncommon
4 printings
  • DBL (reprint)
  • DBL (reprint)
  • MID
  • MID
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Chaplain's Blessing
Sorcery
W
You gain 5 life.
common
View Statistics
Char
Instant
2R
Char deals 4 damage to any target and 2 damage to you.
rare
5 printings
  • GK1 (reprint)
  • P15A (reprint)
  • PRM (reprint)
  • RAV
  • V13 (reprint)
View Statistics
Charcoal Diamond
Artifact
2
This artifact enters tapped. T: Add B.
uncommon
14 printings
  • 6ED (reprint)
  • 7ED (reprint)
  • 7ED (reprint)
  • 7ED (reprint)
  • 7ED (reprint)
  • C14 (reprint)
  • CLB (reprint)
  • CLB (reprint)
  • CMR (reprint)
  • FDC (reprint)
  • MIC (reprint)
  • MIR
  • PLST (reprint)
  • VOC (reprint)
View Statistics
Chardalyn Dragon
Artifact Creature — Dragon
6
Flying
4/4 common
2 printings
  • CLB
  • HBG (reprint)
View Statistics
Chardalyn Dragon // Chardalyn Dragon
Card
2 printings
  • ACLB
  • ACLB
View Statistics
Char-Dog
Artifact Creature — Dog Food
2R
Protection from red When this creature enters, it deals 4 damage to any target and 2 damage to you. G, T, Sacrifice this creature: You gain 3 life.
1/1 rare
View Statistics
Charforger
Creature — Phyrexian Beast
1BR
When this creature enters, create a 1/1 red Phyrexian Goblin creature token. Whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on this creature. Remove three oil counters from this creature: Exile the top card of your library. You may play that card this turn.
2/3 uncommon
View Statistics
Charge
Instant
W
Creatures you control get +1/+1 until end of turn.
common
2 printings
  • DOM
  • PLST (reprint)
View Statistics
Charge Across the Araba
Instant — Arcane
4W
Sweep — Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way.
uncommon
View Statistics
Charged Conjuration
Enchantment
2R
At the beginning of your upkeep, instant and sorcery cards in your hand perpetually gain "This spell costs 1 less to cast." Sacrifice this enchantment: Conjure a card of your choice from Charged Conjuration's spellbook into your hand. Activate only as a sorcery.
rare
View Statistics
Charge of the Forever-Beast
Sorcery
2G
As an additional cost to cast this spell, reveal a creature card from your hand. Charge of the Forever-Beast deals damage to target creature or planeswalker equal to the revealed card's power.
uncommon
View Statistics
Charge of the Mites
Instant
2W
Choose one — • Charge of the Mites deals damage equal to the number of creatures you control to target creature or planeswalker. • Create two 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block." (Players dealt combat damage by them also get a poison counter.)
common
View Statistics
Charge the Sanctum
Instant
2R/W
Choose one — • Creatures you control get +2/+0 until end of turn. • Target creature gets +2/+0 and gains first strike until end of turn. Put a +1/+1 counter on it.
common
View Statistics
Charge Through
Instant
G
Target creature gains trample until end of turn. Draw a card.
common
2 printings
  • STX
  • PLST (reprint)
View Statistics
Charging Badger
Creature — Badger
G
Trample
1/1 common
2 printings
  • BNG
  • ANB (reprint)
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Charging Bandits
Creature — Human Rogue
4B
Whenever this creature attacks, it gets +2/+0 until end of turn.
3/3 uncommon
View Statistics
Charging Binox
Creature — Beast
7G
Assist (Another player can pay up to 7 of this spell's cost.) Trample
7/5 common
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Charging Cinderhorn
Creature — Elemental Ox
3R
Haste At the beginning of each player's end step, if no creatures attacked this turn, put a fury counter on this creature. Then this creature deals damage equal to the number of fury counters on it to that player.
4/2 rare
2 printings
  • C16
  • PZ2 (reprint)
View Statistics
Charging Griffin
Creature — Griffin
3W
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever this creature attacks, it gets +1/+1 until end of turn.
2/2 common
2 printings
  • M14
  • ORI (reprint)
View Statistics
Charging Hooligan
Creature — Human Peasant
3R
Whenever this creature attacks, it gets +1/+0 until end of turn for each attacking creature. If a Rat is attacking, this creature gains trample until end of turn.
3/3 uncommon
View Statistics
Charging Monstrosaur
Creature — Dinosaur
4R
Trample, haste
5/5 uncommon
2 printings
  • PLST (reprint)
  • XLN
View Statistics
Charging Paladin
Creature — Human Knight
2W
Whenever this creature attacks, it gets +0/+3 until end of turn.
2/2 common
6 printings
  • DDC (reprint)
  • DVD (reprint)
  • EXO (reprint)
  • POR
  • S99 (reprint)
  • TPR (reprint)
View Statistics
Charging Rhino
Creature — Rhino
3GG
This creature can't be blocked by more than one creature.
4/4 common
6 printings
  • BBD (reprint)
  • CNS (reprint)
  • M15 (reprint)
  • PLST (reprint)
  • POR
  • TMP (reprint)
View Statistics
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