Card Collection

Chainer's Edict
Sorcery
1B
Target player sacrifices a creature of their choice. Flashback 5BB (You may cast this card from your graveyard for its flashback cost. Then exile it.)
uncommon
14 printings
  • DMR (reprint)
  • DMR (reprint)
  • DMR (reprint)
  • F06 (reprint)
  • TOR
  • HA3 (reprint)
  • PLST (reprint)
  • PLST (reprint)
  • PRM (reprint)
  • UMA (reprint)
  • V13 (reprint)
  • VMA (reprint)
  • WC02 (reprint)
  • WC03 (reprint)
View Statistics
Chainer's Torment
Enchantment — Saga
3B
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — This Saga deals 2 damage to each opponent and you gain 2 life. III — Create an X/X black Nightmare Horror creature token, where X is half your life total, rounded up. It deals X damage to you.
uncommon
View Statistics
Chainflail Centipede
Artifact Creature — Equipment Insect
2B
Whenever this creature or equipped creature attacks, it gets +2/+0 until end of turn. Reconfigure 2 (2: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
2/2 common
View Statistics
Chainflinger
Creature — Beast
3R
1R, T: This creature deals 1 damage to any target. Threshold — 2R, T: This creature deals 2 damage to any target. Activate only if there are seven or more cards in your graveyard.
2/2 common
View Statistics
Chain Lightning
Sorcery
R
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay RR. If the player does, they may copy this spell and may choose a new target for that copy.
common
17 printings
  • AA3 (reprint)
  • BBD (reprint)
  • DMR (reprint)
  • EMA (reprint)
  • JMP (reprint)
  • LEG
  • MB2 (reprint)
  • ME3 (reprint)
  • MP2 (reprint)
  • PD2 (reprint)
  • SLD (reprint)
  • SLD (reprint)
  • SLD (reprint)
  • TD0 (reprint)
  • TD0 (reprint)
  • VMA (reprint)
  • DMR (reprint)
View Statistics
Chain of Acid
Sorcery
3G
Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy.
uncommon
2 printings
  • ONS
  • PLST (reprint)
View Statistics
Chain of Plasma
Instant
1R
Chain of Plasma deals 3 damage to any target. Then that player or that permanent's controller may discard a card. If the player does, they may copy this spell and may choose a new target for that copy.
uncommon
View Statistics
Chain of Silence
Instant
1W
Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
uncommon
View Statistics
Chain of Smog
Sorcery
1B
Target player discards two cards. That player may copy this spell and may choose a new target for that copy.
uncommon
2 printings
  • PLST (reprint)
  • ONS
View Statistics
Chain of Vapor
Instant
U
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
uncommon
8 printings
  • C16 (reprint)
  • MB2 (reprint)
  • ONS
  • PRM (reprint)
  • SLD (reprint)
  • SLZ (reprint)
  • SLZ (reprint)
  • SLZ (reprint)
View Statistics
Chain Reaction
Sorcery
2RR
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
rare
19 printings
  • AFC (reprint)
  • C15 (reprint)
  • C18 (reprint)
  • C21 (reprint)
  • CLB (reprint)
  • CMD (reprint)
  • DRC (reprint)
  • ECC (reprint)
  • EOC (reprint)
  • FDC (reprint)
  • NCC (reprint)
  • NEC (reprint)
  • ONC (reprint)
  • SCD (reprint)
  • SLD (reprint)
  • SOC (reprint)
  • TRC (reprint)
  • TRC (reprint)
  • WWK
View Statistics
Chainsaw
Artifact — Equipment
1R
When this Equipment enters, it deals 3 damage to up to one target creature. Whenever one or more creatures die, put a rev counter on this Equipment. Equipped creature gets +X/+0, where X is the number of rev counters on this Equipment. Equip 3
rare
4 printings
  • PDSK
  • PDSK
  • DSK
  • DSK
View Statistics
Chains of Custody
Enchantment — Aura
2W
Enchant creature you control When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield. Enchanted creature has ward 2. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)
common
3 printings
  • J22
  • SOC (reprint)
  • J25 (reprint)
View Statistics
Chains of Mephistopheles
Enchantment
1B
If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.
rare
3 printings
  • LEG
  • ME1 (reprint)
  • PRM (reprint)
View Statistics
Chain Stasis
Instant
U
You may tap or untap target creature. Then that creature's controller may pay 2U. If the player does, they may copy this spell and may choose a new target for that copy.
rare
View Statistics
Chain to Memory
Instant
U
Target creature gets -4/-0 until end of turn. Scry 2.
common
View Statistics
Chainweb Aracnir
Creature — Spider
G
Reach When this creature enters, it deals damage equal to its power to target creature with flying an opponent controls. Escape—3GG, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with three +1/+1 counters on it.
1/2 uncommon
View Statistics
Chainwhip Cyclops
Creature — Cyclops Warrior
4R
3R: Target creature can't block this turn.
4/4 common
2 printings
  • CLU (reprint)
  • WAR
View Statistics
Chakra Meditation
Enchantment
2U
When this enchantment enters, return up to one target instant or sorcery card from your graveyard to your hand. Whenever you cast an instant or sorcery spell, draw a card. Then discard a card unless there are three or more Lesson cards in your graveyard.
rare
2 printings
  • TLE
  • TLE
View Statistics
Chakram Retriever
Creature — Elemental Dog
4U
Partner with Chakram Slinger (When this creature enters, target player may put Chakram Slinger into their hand from their library, then shuffle.) Whenever you cast a spell during your turn, untap target creature.
2/4 uncommon
3 printings
  • BBD
  • PBBD (reprint)
  • PLST (reprint)
View Statistics
Chakram Slinger
Creature — Human Warrior
4R
Partner with Chakram Retriever (When this creature enters, target player may put Chakram Retriever into their hand from their library, then shuffle.) R, T: This creature deals 2 damage to target player or planeswalker.
2/4 uncommon
3 printings
  • BBD
  • PBBD (reprint)
  • PLST (reprint)
View Statistics
Chalice of Life // Chalice of Death
Artifact
3
T: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform this artifact.
uncommon
6 printings
  • DKA
  • DKA
  • INR (reprint)
  • INR (reprint)
  • INR (reprint)
  • INR (reprint)
View Statistics
Chalice of the Void
Artifact
XX
This artifact enters with X charge counters on it. Whenever a player casts a spell with mana value equal to the number of charge counters on this artifact, counter that spell.
mythic
9 printings
  • A25 (reprint)
  • HA6 (reprint)
  • J19 (reprint)
  • LCC (reprint)
  • MMA (reprint)
  • MPS (reprint)
  • MRD
  • PRM (reprint)
  • TSR (reprint)
View Statistics
Chalice of the Void // Chalice of the Void
Card
2 printings
  • ALCI
  • ALCI
View Statistics
Chalk Outline
Enchantment
3G
Whenever one or more creature cards leave your graveyard, create a 2/2 white and blue Detective creature token, then investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this token: Draw a card.")
uncommon
View Statistics
Challenger Troll
Creature — Troll
4G
Each creature you control with power 4 or greater can't be blocked by more than one creature.
6/5 uncommon
5 printings
  • CLU (reprint)
  • FDC (reprint)
  • WAR
  • J22 (reprint)
  • PLST (reprint)
View Statistics
Chambered Nautilus
Creature — Nautilus Beast
2U
Whenever this creature becomes blocked, you may draw a card.
2/2 uncommon
View Statistics
Chamber of Manipulation
Enchantment — Aura
2UU
Enchant land Enchanted land has "T, Discard a card: Gain control of target creature until end of turn."
uncommon
View Statistics
Chamber Sentry
Artifact Creature — Construct
X
This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. X, T, Remove X +1/+1 counters from this creature: It deals X damage to any target. WUBRG: Return this card from your graveyard to your hand.
0/0 rare
2 printings
  • GRN
  • JMP (reprint)
View Statistics
Chameleon Blur
Instant
3G
Prevent all damage that creatures would deal to players this turn.
common
View Statistics
Chameleon Colossus
Creature — Shapeshifter
2GG
Changeling (This card is every creature type.) Protection from black 2GG: This creature gets +X/+X until end of turn, where X is its power.
4/4 rare
6 printings
  • AFC (reprint)
  • ARC (reprint)
  • C15 (reprint)
  • MOR
  • PLST (reprint)
  • V13 (reprint)
View Statistics
Chameleon, Master of Disguise
Legendary Creature — Human Shapeshifter Villain
3U
You may have Chameleon enter as a copy of a creature you control, except his name is Chameleon, Master of Disguise. Mayhem 2U (You may cast this card from your graveyard for 2U if you discarded it this turn. Timing rules still apply.)
2/3 uncommon
3 printings
  • SPM
  • MSC (reprint)
  • OM1 (reprint)
View Statistics
Chameleon, Master of Disguise // Chameleon, Master of Disguise
Card
2 printings
  • ASPM
  • ASPM
View Statistics
Chameleon Spirit
Creature — Illusion Spirit
3U
As this creature enters, choose a color. Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.
*/* uncommon
View Statistics
Champion Lancer
Creature — Human Knight
4WW
Prevent all damage that would be dealt to this creature by creatures.
3/3 rare
2 printings
  • ME4 (reprint)
  • S99
View Statistics
Champion of Arashin
Creature — Dog Warrior
3W
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
3/2 common
3 printings
  • BBD (reprint)
  • DTK
  • PLST (reprint)
View Statistics
Champion of Dusan
Creature — Human Warrior
2G
Trample Renew — 1G, Exile this card from your graveyard: Put a +1/+1 counter and a trample counter on target creature. Activate only as a sorcery.
4/2 common
View Statistics
Champion of Dusk
Creature — Vampire Knight
3BB
When this creature enters, you draw X cards and you lose X life, where X is the number of Vampires you control.
4/4 rare
4 printings
  • RIX
  • LCC (reprint)
  • PRIX (reprint)
  • VOC (reprint)
View Statistics
Champion of Lambholt
Creature — Human Warrior
1GG
Creatures with power less than this creature's power can't block creatures you control. Whenever another creature you control enters, put a +1/+1 counter on this creature.
1/1 rare
11 printings
  • 2XM (reprint)
  • AVR
  • C16 (reprint)
  • CM2 (reprint)
  • MIC (reprint)
  • MOC (reprint)
  • NCC (reprint)
  • NEC (reprint)
  • SCD (reprint)
  • SLD (reprint)
  • JMP (reprint)
View Statistics
Champion of Rhonas
Creature — Jackal Warrior
3G
You may exert this creature as it attacks. When you do, you may put a creature card from your hand onto the battlefield. (An exerted creature won't untap during your next untap step.)
3/3 rare
3 printings
  • AKH
  • PAKH (reprint)
  • AKR (reprint)
View Statistics
Champion of Stray Souls
Creature — Skeleton Warrior
4BB
3BB, T, Sacrifice X other creatures: Return X target creature cards from your graveyard to the battlefield. 5BB: Put this card from your graveyard on top of your library.
4/4 mythic
4 printings
  • BNG
  • C15 (reprint)
  • C19 (reprint)
  • CMA (reprint)
View Statistics
Champion of the Clachan
Creature — Kithkin Knight
3W
Flash As an additional cost to cast this spell, behold a Kithkin and exile it. (Exile a Kithkin you control or a Kithkin card from your hand.) Other Kithkin you control get +1/+1. When this creature leaves the battlefield, return the exiled card to its owner's hand.
4/5 rare
3 printings
  • ECL
  • PECL (reprint)
  • ECL
View Statistics
Champion of the Flame
Creature — Human Warrior
1R
Trample This creature gets +2/+2 for each Aura and Equipment attached to it.
1/1 common
3 printings
  • CMM (reprint)
  • CMR (reprint)
  • DOM
View Statistics
Champion of the Hareish
Creature — Rabbit Soldier
W
Buddy list (As this creature enters, if any of its creature types isn't on your buddy list, write one of them on your buddy list.) Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of the Hareish if one of that creature's creature types is on your buddy list. Otherwise, write one of its creature types on your buddy list.
1/1 rare
View Statistics
Champion of the Parish
Creature — Human Soldier
W
Whenever another Human you control enters, put a +1/+1 counter on this creature.
1/1 rare
3 printings
  • DDQ (reprint)
  • ISD
  • PLST (reprint)
View Statistics
Champion of the Path
Creature — Elemental Sorcerer
3R
As an additional cost to cast this spell, behold an Elemental and exile it. (Exile an Elemental you control or an Elemental card from your hand.) Whenever another Elemental you control enters, it deals damage equal to its power to each opponent. When this creature leaves the battlefield, return the exiled card to its owner's hand.
7/3 rare
3 printings
  • ECL
  • PECL (reprint)
  • ECL
View Statistics
Champion of the Perished
Creature — Zombie
B
Whenever another Zombie you control enters, put a +1/+1 counter on this creature.
1/1 rare
11 printings
  • DBL (reprint)
  • FDC (reprint)
  • MID
  • MID
  • PMID (reprint)
  • PMID (reprint)
  • PRM (reprint)
  • PRM (reprint)
  • SCD (reprint)
  • SLD (reprint)
  • MID
View Statistics
Champion of the Weird
Creature — Goblin Berserker
3B
As an additional cost to cast this spell, behold a Goblin and exile it. (Exile a Goblin you control or a Goblin card from your hand.) Pay 1 life, Blight 2: Target opponent blights 2. Activate only as a sorcery. When this creature leaves the battlefield, return the exiled card to its owner's hand.
5/5 rare
3 printings
  • ECL
  • PECL (reprint)
  • ECL
View Statistics
Champion of Wits
Creature — Snake Wizard
2U
When this creature enters, you may draw cards equal to its power. If you do, discard two cards. Eternalize 5UU (5UU, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Wizard with no mana cost. Eternalize only as a sorcery.)
2/1 rare
12 printings
  • AFC (reprint)
  • C21 (reprint)
  • DRC (reprint)
  • HOU
  • NCC
  • NCC (reprint)
  • PHOU (reprint)
  • AFC
  • C21
  • DRC
  • HOU
  • AKR (reprint)
View Statistics
Champion's Drake
Creature — Drake
1U
Flying This creature gets +3/+3 as long as you control a creature with three or more level counters on it.
1/1 common
View Statistics
Previous Page 104 of 777 Next