Cephalid Aristocrat
Creature — Octopus Noble
4U
Whenever this creature becomes the target of a spell or ability, mill two cards.
3/3
common
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Cephalid Broker
Creature — Octopus
3U
T: Target player draws two cards, then discards two cards.
2/2
uncommon
3 printings
-
IMA (reprint)
-
ODY
-
PLST (reprint)
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Cephalid Coliseum
Land
T: Add U. This land deals 1 damage to you.
Threshold — U, T, Sacrifice this land: Target player draws three cards, then discards three cards. Activate only if there are seven or more cards in your graveyard.
uncommon
5 printings
-
MH3 (reprint)
-
ODY
-
TDC (reprint)
-
V12 (reprint)
-
WC02 (reprint)
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Cephalid Constable
Creature — Octopus Wizard
1UU
Whenever this creature deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand.
1/1
rare
3 printings
-
10E (reprint)
-
JUD
-
PSAL (reprint)
View Statistics
Cephalid Facetaker
Creature — Octopus Rogue
2U
This creature can't be blocked.
At the beginning of combat on your turn, you may have this creature become a copy of another target creature until end of turn, except it's 1/4 and has "This creature can't be blocked."
1/4
rare
3 printings
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Cephalid Illusionist
Creature — Octopus Wizard
1U
Whenever this creature becomes the target of a spell or ability, mill three cards.
2U, T: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
1/1
uncommon
2 printings
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Cephalid Inkmage
Creature — Octopus Wizard
2U
When this creature enters, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Threshold — This creature can't be blocked as long as there are seven or more cards in your graveyard.
2/2
uncommon
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Cephalid Inkshrouder
Creature — Octopus
2U
Discard a card: This creature gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.)
2/1
uncommon
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Cephalid Looter
Creature — Octopus Rogue
2U
T: Target player draws a card, then discards a card.
2/1
common
2 printings
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Cephalid Pathmage
Creature — Octopus Wizard
2U
This creature can't be blocked.
T, Sacrifice this creature: Target creature can't be blocked this turn.
1/2
common
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Cephalid Retainer
Creature — Octopus
2UU
UU: Tap target creature without flying.
2/3
rare
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Cephalid Sage
Creature — Octopus
3U
Threshold — As long as there are seven or more cards in your graveyard, this creature has "When this creature enters, draw three cards, then discard two cards."
2/3
common
2 printings
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Cephalid Scout
Creature — Octopus Wizard Scout
1U
Flying
2U, Sacrifice a land: Draw a card.
1/1
common
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Cephalid Shrine
Enchantment
1UU
Whenever a player casts a spell, counter that spell unless that player pays X, where X is the number of cards in all graveyards with the same name as the spell.
rare
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Cephalid Snitch
Creature — Octopus Wizard
1U
Sacrifice this creature: Target creature loses protection from black until end of turn.
1/1
common
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Cephalid Vandal
Creature — Octopus Rogue
1U
At the beginning of your upkeep, put a shred counter on this creature. Then mill a card for each shred counter on this creature.
1/1
rare
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Cephalopod Sentry
Artifact Creature — Phyrexian Squid
2WU
Flying
Cephalopod Sentry's power is equal to the number of artifacts you control.
*/5
uncommon
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Cerebral Confiscation
Sorcery
2B
Choose one —
• Target opponent discards two cards.
• Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
common
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Cerebral Download
Instant
4U
Surveil X, where X is the number of artifacts you control. Then draw three cards. (To surveil X, look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
uncommon
View Statistics
Cerebral Eruption
Sorcery
2RR
Target opponent reveals the top card of their library. Cerebral Eruption deals damage equal to the revealed card's mana value to that player and each creature that player controls. If a land card is revealed this way, return Cerebral Eruption to its owner's hand.
rare
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Cerebral Vortex
Instant
1UR
Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards they've drawn this turn.
rare
2 printings
View Statistics
Ceremonial Groundbreaker
Artifact — Equipment
1GW
Equipped creature gets +2/+1 and has trample.
Equip Citizen 1
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
uncommon
View Statistics
Ceremonial Guard
Creature — Human Soldier
2R
When this creature attacks or blocks, destroy it at end of combat.
3/4
common
2 printings
View Statistics
Ceremonial Knife
Artifact — Equipment
1
Equipped creature gets +1/+0 and has "Whenever this creature deals combat damage, create a Blood token." (It's an artifact with "1, T, Discard a card, Sacrifice this token: Draw a card.")
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
common
2 printings
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Ceremonious Rejection
Instant
U
Counter target colorless spell.
uncommon
2 printings
View Statistics
Cerise, Slayer of Fear
Legendary Creature — Human Cleric Knight
3WW
First strike, lifelink
At the beginning of your second main phase, if you gained life this turn, seek a card with the highest mana value among cards in your library with mana value less than or equal to the amount of life you gained this turn.
5/5
rare
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Cerodon Yearling
Creature — Beast
RW
Vigilance, haste
2/2
common
2 printings
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Certain Death
Sorcery
5B
Destroy target creature. Its controller loses 2 life and you gain 2 life.
common
5 printings
-
SIR (reprint)
-
EMN
-
J22 (reprint)
-
PLST (reprint)
-
W17 (reprint)
View Statistics
Cerulean Drake
Creature — Drake
1U
Flying
Protection from red (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything red.)
Sacrifice this creature: Counter target spell that targets you.
1/1
uncommon
View Statistics
Cerulean Sphinx
Creature — Sphinx
4UU
Flying
U: This creature's owner shuffles it into their library.
5/5
rare
2 printings
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Cerulean Wisps
Instant
U
Target creature becomes blue until end of turn. Untap that creature.
Draw a card.
common
2 printings
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Cerulean Wyvern
Creature — Drake
4U
Flying, protection from green
3/3
uncommon
2 printings
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Cessation
Enchantment — Aura
2W
Enchant creature
Enchanted creature can't attack.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
common
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Cetacean Ops
Creature — Whale Officer
3U
Ward 1 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 1.)
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
3/3
common
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Ceta Disciple
Creature — Merfolk Wizard
U
R, T: Target creature gets +2/+0 until end of turn.
G, T: Add one mana of any color.
1/1
common
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Ceta Sanctuary
Enchantment
2U
At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.
uncommon
View Statistics
Cetavolver
Creature — Volver
1U
Kicker 1R and/or G (You may pay an additional 1R and/or G as you cast this spell.)
If this creature was kicked with its 1R kicker, it enters with two +1/+1 counters on it and with first strike.
If this creature was kicked with its G kicker, it enters with a +1/+1 counter on it and with trample.
1/1
rare
View Statistics
Ceti Eel
Creature — Worm
3B
When this creature enters, mill two cards, then put a +1/+1 counter on this creature for each artifact and/or creature card in your graveyard. (To mill two cards, put the top two cards of your library into your graveyard.)
2/2
common
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CGI Fight Sequence
Enchantment
R
At the beginning of your upkeep, sacrifice this enchantment unless you sacrifice a Treasure token.
Whenever you attack, target attacking creature you control fights target creature defending player controls.
uncommon
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Cha'DIch Investigator
Creature — Klingon Warrior
4B
When this creature enters, create a 2/1 red Klingon Warrior creature token with haste.
4/4
common
2 printings
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Chain Assassination
Instant
2BB
Freerunning 1B (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Destroy target creature. If another creature died this turn, draw a card.
uncommon
2 printings
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Chainbreaker
Artifact Creature — Scarecrow
2
This creature enters with two -1/-1 counters on it.
3, T: Remove a -1/-1 counter from target creature.
3/3
common
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Chain Devil
Creature — Devil
3B
Animate Chains — When this creature enters, each player sacrifices a nontoken creature of their choice.
4/2
common
2 printings
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Chained Brute
Creature — Devil
1R
This creature doesn't untap during your untap step.
1, Sacrifice another creature: Untap this creature. Activate only during your turn.
4/3
uncommon
View Statistics
Chained Throatseeker
Creature — Phyrexian Horror
5U
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
This creature can't attack unless defending player is poisoned.
5/5
common
View Statistics
Chained to the Rocks
Enchantment — Aura
W
Enchant Mountain you control
When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield. (That creature returns under its owner's control.)
rare
2 printings
View Statistics
Chainer, Dementia Master
Legendary Creature — Human Minion
3BB
All Nightmares get +1/+1.
BBB, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer leaves the battlefield, exile all Nightmares.
3/3
rare
6 printings
-
CMM (reprint)
-
CMM (reprint)
-
DMR (reprint)
-
DMR (reprint)
-
DMR (reprint)
-
TOR
View Statistics
Chainer, Dementia Master // Chainer, Dementia Master
Card
2 printings
View Statistics
Chainer, Nightmare Adept
Legendary Creature — Human Minion
2BR
Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn.
Whenever a nontoken creature you control enters, if you didn't cast it from your hand, it gains haste until your next turn.
3/2
mythic
5 printings
-
C19
-
J21 (reprint)
-
MH2 (reprint)
-
MH2 (reprint)
-
PLST (reprint)
View Statistics