Celestial Sword
Artifact
6
3, T: Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step.
rare
2 printings
View Statistics
Celestial Unicorn
Creature — Unicorn
2W
Whenever you gain life, put a +1/+1 counter on this creature.
3/2
common
4 printings
-
AFR
-
AFR
-
HBG (reprint)
-
J25 (reprint)
View Statistics
Celestial Vault
Artifact
1W
W, T: Draft a card from Celestial Vault's spellbook and exile it face down.
1, Sacrifice this artifact: Put all cards exiled with this artifact into their owner's hand.
uncommon
View Statistics
Celestine Cave Witch
Creature — Human Warlock
3B
When Celestine Cave Witch enters, create two 1/1 black Insect creature tokens.
Whenever Celestine Cave Witch attacks, you may sacrifice an Insect. When you do, curse defending player. (Create a black Aura Curse enchantment token that's attached to that player. It has enchant player and "At the beginning of your upkeep, you lose 1 life.")
2/3
rare
2 printings
View Statistics
Celestine Reef
Plane — Luvion
Creatures without flying or islandwalk can't attack.
Whenever chaos ensues, until a player planeswalks, you can't lose the game and your opponents can't win the game.
rare
3 printings
-
DCI (reprint)
-
OPCA
-
PRM (reprint)
View Statistics
Celestine, the Living Saint
Legendary Creature — Human Warrior
4W
Flying, lifelink
Healing Tears — At the beginning of your end step, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
3/4
rare
2 printings
View Statistics
Celestus Sanctifier
Creature — Human Cleric
2W
If it's neither day nor night, it becomes day as this creature enters.
Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard.
3/2
common
2 printings
View Statistics
Celestus Sanctifier // Celestus Sanctifier
Card
2 printings
View Statistics
Cellar Door
Artifact
2
3, T: Target player puts the bottom card of their library into their graveyard. If it's a creature card, you create a 2/2 black Zombie creature token.
uncommon
2 printings
View Statistics
Cement Shoes
Artifact — Equipment
1
Equipped creature gets +3/+3 and has "At the beginning of your end step, tap this creature."
Equipped creature doesn't untap during its controller's untap step.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
uncommon
View Statistics
Cemetery Desecrator
Creature — Zombie
4BB
Menace
When this creature enters or dies, exile another card from a graveyard. When you do, choose one —
• Remove X counters from target permanent, where X is the mana value of the exiled card.
• Target creature an opponent controls gets -X/-X until end of turn, where X is the mana value of the exiled card.
4/4
mythic
6 printings
-
DBL (reprint)
-
VOW
-
PRM (reprint)
-
PVOW (reprint)
-
PVOW (reprint)
-
VOW
View Statistics
Cemetery Gate
Creature — Wall
2B
Defender (This creature can't attack.)
Protection from black
0/5
common
3 printings
View Statistics
Cemetery Gatekeeper
Creature — Vampire
1R
First strike
When this creature enters, exile a card from a graveyard.
Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, this creature deals 2 damage to that player.
2/1
mythic
5 printings
-
DBL (reprint)
-
VOW
-
PVOW (reprint)
-
PVOW (reprint)
-
VOW
View Statistics
Cemetery Gatekeeper // Cemetery Gatekeeper
Card
2 printings
View Statistics
Cemetery Illuminator
Creature — Spirit
1UU
Flying
Whenever this creature enters or attacks, exile a card from a graveyard.
You may look at the top card of your library any time.
Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with this creature.
2/3
mythic
6 printings
-
DBL (reprint)
-
VOW
-
PRM (reprint)
-
PVOW (reprint)
-
PVOW (reprint)
-
VOW
View Statistics
Cemetery Illuminator // Cemetery Illuminator
Card
2 printings
View Statistics
Cemetery Protector
Creature — Human Soldier
2WW
Flash
When this creature enters, exile a card from a graveyard.
Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.
3/4
mythic
6 printings
-
DBL (reprint)
-
PRM (reprint)
-
PVOW (reprint)
-
PVOW (reprint)
-
VOW
-
VOW
View Statistics
Cemetery Prowler
Creature — Wolf
1GG
Vigilance
Whenever this creature enters or attacks, exile a card from a graveyard.
Spells you cast cost 1 less to cast for each card type they share with cards exiled with this creature.
3/4
mythic
6 printings
-
DBL (reprint)
-
VOW
-
PRM (reprint)
-
PVOW (reprint)
-
PVOW (reprint)
-
VOW
View Statistics
Cemetery Puca
Creature — Shapeshifter
1U/BU/B
Whenever a creature dies, you may pay 1. If you do, this creature becomes a copy of that creature, except it has this ability.
1/2
rare
View Statistics
Cemetery Reaper
Creature — Zombie
1BB
Other Zombie creatures you control get +1/+1.
2B, T: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
2/2
rare
7 printings
-
ARC (reprint)
-
DRC (reprint)
-
FDC (reprint)
-
M10
-
M12 (reprint)
-
MIC (reprint)
-
SCD (reprint)
View Statistics
Cemetery Recruitment
Sorcery
1B
Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.
common
5 printings
-
EMN
-
FDC (reprint)
-
J22 (reprint)
-
JMP (reprint)
-
FDN (reprint)
View Statistics
Cemetery Tampering
Enchantment
2B
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.
rare
6 printings
-
DSC (reprint)
-
PRM (reprint)
-
PSNC (reprint)
-
PSNC (reprint)
-
SNC
-
SNC
View Statistics
Cenn's Enlistment
Sorcery
3W
Create two 1/1 white Kithkin Soldier creature tokens.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
common
3 printings
-
EVE
-
MMA (reprint)
-
PLST (reprint)
View Statistics
Cenn's Heir
Creature — Kithkin Soldier
1W
Whenever this creature attacks, it gets +1/+1 until end of turn for each other attacking Kithkin.
1/1
common
View Statistics
Cenn's Tactician
Creature — Kithkin Soldier
W
W, T: Put a +1/+1 counter on target Soldier creature.
Each creature you control with a +1/+1 counter on it can block an additional creature each combat.
1/1
rare
3 printings
-
DCI (reprint)
-
MOR
-
PRM (reprint)
View Statistics
Cenote Scout
Creature — Merfolk Scout
G
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
1/1
uncommon
2 printings
View Statistics
Censor
Instant
1U
Counter target spell unless its controller pays 1.
Cycling U (U, Discard this card: Draw a card.)
uncommon
2 printings
View Statistics
Censorship
Enchantment
U
As this enchantment enters, choose a word.
Whenever a player says the chosen word, this enchantment deals 2 damage to that player.
uncommon
View Statistics
Centaur
Token Enchantment Creature — Centaur
3/3
9 printings
-
RNA
-
RTR
-
RVR
-
BNG
-
C19
-
CLB
-
J12
-
MIC
-
MM3
View Statistics
Centaur Archer
Creature — Centaur Archer
1RG
T: This creature deals 1 damage to target creature with flying.
3/2
uncommon
2 printings
View Statistics
Centaur Battlemaster
Creature — Centaur Warrior
3GG
Heroic — Whenever you cast a spell that targets this creature, put three +1/+1 counters on this creature.
3/3
uncommon
2 printings
View Statistics
Centaur Chieftain
Creature — Centaur
3G
Haste
Threshold — As long as there are seven or more cards in your graveyard, this creature has "When this creature enters, creatures you control get +1/+1 and gain trample until end of turn."
3/3
uncommon
2 printings
View Statistics
Centaur Courser
Creature — Centaur Warrior
2G
3/3
common
6 printings
-
M10
-
M13 (reprint)
-
M15 (reprint)
-
M20 (reprint)
-
PLST (reprint)
-
M19 (reprint)
View Statistics
Centaur Garden
Land
T: Add G. This land deals 1 damage to you.
Threshold — G, T, Sacrifice this land: Target creature gets +3/+3 until end of turn. Activate only if there are seven or more cards in your graveyard.
uncommon
2 printings
View Statistics
Centaur Glade
Enchantment
3GG
2GG: Create a 3/3 green Centaur creature token.
uncommon
2 printings
View Statistics
Centaur Healer
Creature — Centaur Cleric
1GW
When this creature enters, you gain 3 life.
3/3
common
4 printings
-
BBD (reprint)
-
GK1 (reprint)
-
MM3 (reprint)
-
RTR
View Statistics
Centaur Nurturer
Creature — Centaur Druid
3G
When this creature enters, you gain 3 life.
T: Add one mana of any color.
2/4
common
View Statistics
Centaur of Attention
Creature — Centaur Performer
3GG
When this creature enters, roll five six-sided dice and store those results on it.
At the beginning of combat on your turn, you may reroll any number of this creature's stored results.
This creature gets +X/+X, where X is the greatest number of stored results on it of the same value.
3/3
rare
2 printings
View Statistics
Centaur Omenreader
Snow Creature — Centaur Shaman
3G
As long as this creature is tapped, creature spells you cast cost 2 less to cast.
3/3
uncommon
View Statistics
Centaur Peacemaker
Creature — Centaur Cleric
1GW
When this creature enters, each player gains 4 life.
3/3
common
View Statistics
Centaur Rootcaster
Creature — Centaur Druid
3G
Whenever this creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
2/2
common
View Statistics
Centaur Safeguard
Creature — Centaur Warrior
2G/W
(G/W can be paid with either G or W.)
When this creature dies, you may gain 3 life.
3/1
common
View Statistics
Centaur's Herald
Creature — Elf Scout
G
2G, Sacrifice this creature: Create a 3/3 green Centaur creature token.
0/1
common
View Statistics
Centaur Veteran
Creature — Centaur
5G
Trample
G, Discard a card: Regenerate this creature.
3/3
common
View Statistics
Centaur Vinecrasher
Creature — Plant Centaur
3G
Trample
This creature enters with a number of +1/+1 counters on it equal to the number of land cards in all graveyards.
Whenever a land card is put into a graveyard from anywhere, you may pay GG. If you do, return this card from your graveyard to your hand.
1/1
rare
5 printings
-
C15
-
C18 (reprint)
-
CMA (reprint)
-
EOC (reprint)
-
PZ1 (reprint)
View Statistics
Center Soul
Instant
1W
Target creature you control gains protection from the color of your choice until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
common
2 printings
View Statistics
Central Elevator // Promising Stairs
Enchantment — Room
3U
When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
rare
8 printings
-
PDSK
-
PDSK
-
PDSK
-
PDSK
-
DSK
-
DSK
-
DSK
-
DSK
View Statistics
Centrifuge
Artifact — Attraction
Visit — Each player draws a card from the library of the player to their right. You create three Treasure tokens.
rare
2 printings
View Statistics