Cavern Crawler
Creature — Insect
2R
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
R: This creature gets +1/-1 until end of turn.
0/3
common
View Statistics
Cavern Harpy
Creature — Harpy Beast
UB
Flying
When this creature enters, return a blue or black creature you control to its owner's hand.
Pay 1 life: Return this creature to its owner's hand.
2/1
common
2 printings
View Statistics
Cavern-Hoard Dragon
Creature — Dragon
7RR
This spell costs X less to cast, where X is the greatest number of artifacts an opponent controls.
Flying, trample, haste
Whenever this creature deals combat damage to a player, you create a Treasure token for each artifact that player controls.
6/6
mythic
5 printings
-
HOC (reprint)
-
LTC
-
LTC
-
LTC (reprint)
-
HOC (reprint)
View Statistics
Cavern-Hoard Dragon // Cavern-Hoard Dragon
Card
2 printings
View Statistics
Cavern Lampad
Enchantment Creature — Nymph
3B
Bestow 5B (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Enchanted creature gets +2/+2 and has intimidate.
2/2
common
2 printings
View Statistics
Cavern of Souls
Land
As this land enters, choose a creature type.
T: Add C.
T: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
mythic
23 printings
-
2X2 (reprint)
-
2X2 (reprint)
-
2X2 (reprint)
-
AVR
-
LCI (reprint)
-
LCI (reprint)
-
LCI (reprint)
-
LCI (reprint)
-
LCI (reprint)
-
LCI (reprint)
-
LTC (reprint)
-
LTC (reprint)
-
LTC (reprint)
-
MM3 (reprint)
-
PLCI (reprint)
-
PLCI (reprint)
-
PLST (reprint)
-
PRM (reprint)
-
PUMA (reprint)
-
UMA (reprint)
-
ZNE (reprint)
-
LCI (reprint)
-
LCI (reprint)
View Statistics
Cavernous Maw
Land — Cave
T: Add C.
2: This land becomes a 3/3 Elemental creature until end of turn. It's still a Cave land. Activate only if the number of other Caves you control plus the number of Cave cards in your graveyard is three or greater.
uncommon
View Statistics
Caverns of Despair
World Enchantment
2RR
No more than two creatures can attack each combat.
No more than two creatures can block each combat.
rare
View Statistics
Cavern Stomper
Creature — Dinosaur
4GG
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
3G: This creature can't be blocked by creatures with power 2 or less this turn.
7/7
common
View Statistics
Cavern Thoctar
Creature — Beast
5G
1R: This creature gets +1/+0 until end of turn.
5/5
common
View Statistics
Cavern Whisperer
Creature — Nightmare
4B
Mutate 3B (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Menace (This creature can't be blocked except by two or more creatures.)
Whenever this creature mutates, each opponent discards a card.
4/4
common
3 printings
View Statistics
Cave Sense
Enchantment — Aura
1R
Enchant creature
Enchanted creature gets +1/+1 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
common
2 printings
View Statistics
Caves of Chaos Adventurer
Creature — Human Barbarian
3R
Trample
When this creature enters, you take the initiative.
Whenever this creature attacks, exile the top card of your library. If you've completed a dungeon, you may play that card this turn without paying its mana cost. Otherwise, you may play that card this turn.
5/3
rare
4 printings
-
CLB
-
CLB
-
PCLB (reprint)
-
PCLB (reprint)
View Statistics
Caves of Koilos
Land
T: Add C.
T: Add W or B. This land deals 1 damage to you.
rare
23 printings
-
10E (reprint)
-
9ED (reprint)
-
9ED (reprint)
-
APC
-
C16 (reprint)
-
C20 (reprint)
-
C21 (reprint)
-
DRC (reprint)
-
DSC (reprint)
-
FRC (reprint)
-
M15 (reprint)
-
M3C (reprint)
-
MD1 (reprint)
-
ORI (reprint)
-
OTC (reprint)
-
PDMU (reprint)
-
PDMU (reprint)
-
PLST (reprint)
-
PRM (reprint)
-
SOC (reprint)
-
TDC (reprint)
-
DMU (reprint)
-
DMU (reprint)
View Statistics
Cave Tiger
Creature — Cat
2G
Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn.
2/2
common
View Statistics
Cayth, Famed Mechanist
Legendary Creature — Dwarf Artificer
1URW
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
Other nontoken creatures you control have fabricate 1.
2, T: Choose one —
• Populate.
• Proliferate.
3/3
mythic
5 printings
View Statistics
Cazur, Ruthless Stalker
Legendary Creature — Human Warrior
3G
Partner with Ukkima, Stalking Shadow (When this creature enters, target player may put Ukkima into their hand from their library, then shuffle.)
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.
3/3
mythic
2 printings
View Statistics
Cease // Desist
Instant
1B/G
Exile up to two target cards from a single graveyard. Target player gains 2 life and draws a card.
uncommon
2 printings
View Statistics
Cease-Fire
Instant
2W
Target player can't cast creature spells this turn.
Draw a card.
common
View Statistics
Ceaseless Conflict
Sorcery
3WW
Destroy all creatures. Then create a 3/2 red and white Spirit creature token for each nontoken creature you controlled that was destroyed this way.
rare
2 printings
View Statistics
Ceaseless Searblades
Creature — Elemental Warrior
3R
Whenever you activate an ability of an Elemental, this creature gets +1/+0 until end of turn.
2/4
uncommon
View Statistics
Cecil, Dark Knight // Cecil, Redeemed Paladin
Legendary Creature — Human Knight
B
Deathtouch
Darkness — Whenever Cecil deals damage, you lose that much life. Then if your life total is less than or equal to half your starting life total, untap Cecil and transform it.
2/3
rare
10 printings
-
FIN
-
FIN
-
FIN
-
FIN
-
PFIN (reprint)
-
PFIN (reprint)
-
FIN
-
FIN
-
FIN
-
FIN
View Statistics
Cecily, Haunted Mage
Legendary Creature — Human Wizard
1UBR
Your maximum hand size is eleven.
Whenever Cecily, Haunted Mage attacks, you draw a card and you lose 1 life. Then if you have eleven or more cards in your hand, you may cast an instant or sorcery spell from your hand without paying its mana cost.
Partner—Friends forever (You can have two commanders if both have this ability.)
3/5
rare
2 printings
View Statistics
Celeborn the Wise
Legendary Creature — Elf Noble
3G
Whenever you attack with one or more Elves, scry 1.
Whenever you scry, Celeborn gets +1/+1 until end of turn for each card looked at while scrying this way.
3/3
uncommon
3 printings
-
LTR
-
LTR (reprint)
-
HOC (reprint)
View Statistics
Celebr-8000
Artifact Creature — Clown Robot
5
At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, this creature gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn.
• 2 — menace
• 3 — vigilance
• 4 — lifelink
• 5 — flying
• 6 — indestructible
3/3
rare
2 printings
View Statistics
Celebrate the Harvest
Sorcery
3G
Search your library for up to X basic land cards, where X is the number of different powers among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
rare
3 printings
View Statistics
Celebrate the Mountain-king
Enchantment
3W
When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield.
When this enchantment enters, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
uncommon
View Statistics
Celebrity Fencer
Creature — Elf Druid
3W
Alliance — Whenever another creature you control enters, put a +1/+1 counter on this creature.
3/2
common
View Statistics
Celes, Rune Knight
Legendary Creature — Human Wizard Knight
1RWB
When Celes enters, discard any number of cards, then draw that many cards plus one.
Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.
4/4
mythic
5 printings
View Statistics
Celestial Ancient
Creature — Elemental
3WW
Flying
Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.
3/3
rare
5 printings
-
C15 (reprint)
-
DIS
-
PC2 (reprint)
-
PCA (reprint)
-
PLST (reprint)
View Statistics
Celestial Archon
Enchantment Creature — Archon
3WW
Bestow 5WW (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Flying, first strike
Enchanted creature gets +4/+4 and has flying and first strike.
4/4
rare
7 printings
-
PIO (reprint)
-
C15 (reprint)
-
C18 (reprint)
-
PRM (reprint)
-
PTHS (reprint)
-
THS
-
WOC (reprint)
View Statistics
Celestial Armor
Artifact — Equipment
2W
Flash (You may cast this spell any time you could cast an instant.)
When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn.
Equipped creature gets +2/+0 and has flying.
Equip 3W (3W: Attach to target creature you control. Equip only as a sorcery.)
rare
5 printings
-
FDN
-
FDN
-
PFDN (reprint)
-
FDN
-
FDN
View Statistics
Celestial Colonnade
Land
This land enters tapped.
T: Add W or U.
3WU: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
rare
14 printings
-
EOS (reprint)
-
EOS (reprint)
-
EOS (reprint)
-
WWK
-
PRM (reprint)
-
PUMA (reprint)
-
PWWK (reprint)
-
UMA (reprint)
-
WHO (reprint)
-
WHO (reprint)
-
WHO (reprint)
-
WHO (reprint)
-
ZNE (reprint)
-
EOS (reprint)
View Statistics
Celestial Colonnade // Celestial Colonnade
Card
4 printings
View Statistics
Celestial Convergence
Enchantment
2WW
This enchantment enters with seven omen counters on it.
At the beginning of your upkeep, remove an omen counter from this enchantment. If there are no omen counters on this enchantment, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.
rare
View Statistics
Celestial Crusader
Creature — Spirit
2WW
Flash
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Flying
Other white creatures get +1/+1.
2/2
uncommon
5 printings
-
C14 (reprint)
-
DDF (reprint)
-
PLST (reprint)
-
TSP
-
TSR (reprint)
View Statistics
Celestial Dawn
Enchantment
1WW
Lands you control are Plains.
Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
rare
4 printings
-
6ED (reprint)
-
MIR
-
PLST (reprint)
-
TSB (reprint)
View Statistics
Celestial Enforcer
Creature — Human Cleric
2W
1W, T: Tap target creature. Activate only if you control a creature with flying.
2/3
common
2 printings
View Statistics
Celestial Flare
Instant
WW
Target player sacrifices an attacking or blocking creature of their choice.
common
4 printings
-
DDO (reprint)
-
M14
-
ORI (reprint)
-
PLST (reprint)
View Statistics
Celestial Force
Creature — Elemental
5WWW
At the beginning of each upkeep, you gain 3 life.
7/7
rare
View Statistics
Celestial Gatekeeper
Creature — Bird Cleric
3WW
Flying
When this creature dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield.
2/2
rare
View Statistics
Celestial Judgment
Sorcery
4WW
For each different power among creatures on the battlefield, choose a creature with that power. Destroy each creature not chosen this way.
rare
2 printings
View Statistics
Celestial Kirin
Legendary Creature — Kirin Spirit
2WW
Flying
Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's mana value.
3/3
rare
3 printings
-
PLST (reprint)
-
PSAL (reprint)
-
SOK
View Statistics
Celestial Mantle
Enchantment — Aura
3WWW
Enchant creature
Enchanted creature gets +3/+3.
Whenever enchanted creature deals combat damage to a player, double its controller's life total.
rare
2 printings
View Statistics
Celestial Messenger
Creature — Bird Spirit
2UU
Flash (You may cast this card any time you could cast an instant.)
Flying
This creature gets +1/+1 as long as you control a Yanling planeswalker.
3/2
common
View Statistics
Celestial Prism
Artifact
3
2, T: Add one mana of any color.
uncommon
12 printings
-
2ED (reprint)
-
30A (reprint)
-
30A (reprint)
-
3ED (reprint)
-
4BB (reprint)
-
4ED (reprint)
-
CED (reprint)
-
CEI (reprint)
-
FBB (reprint)
-
LEB (reprint)
-
LEA
-
SUM (reprint)
View Statistics
Celestial Purge
Instant
1W
Exile target black or red permanent.
uncommon
7 printings
-
CON
-
M12 (reprint)
-
M11 (reprint)
-
M10 (reprint)
-
MM2 (reprint)
-
P10 (reprint)
-
PRM (reprint)
View Statistics
Celestial Regulator
Creature — Angel Advisor
1WU
Flying
When this creature enters, choose target creature you don't control and tap it. If you control a creature with a counter on it, the chosen creature doesn't untap during its controller's next untap step.
2/3
common
View Statistics
Celestial Reunion
Sorcery
XG
As an additional cost to cast this spell, you may choose a creature type and behold two creatures of that type.
Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle. If this spell's additional cost was paid and the revealed card is the chosen type, put that card onto the battlefield instead of putting it into your hand.
mythic
3 printings
View Statistics