Card Collection

Agent 13, Sharon Carter
Legendary Creature — Human Spy Hero
2W
Whenever a creature you control attacks alone, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this token: Draw a card.")
3/2 uncommon
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Agent Bishop, Man in Black
Legendary Creature — Human Soldier
2W
At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures.
1/2 rare
2 printings
  • TMT
  • TMT
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Agent Frank Horrigan
Legendary Creature — Mutant Warrior
5BG
Trample Agent Frank Horrigan has indestructible as long as it attacked this turn. Whenever Agent Frank Horrigan enters or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
8/6 rare
4 printings
  • PIP
  • PIP
  • PIP
  • PIP
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Agent Maria Hill
Legendary Creature — Human Spy Hero
W
Whenever Agent Maria Hill becomes tapped to pay a teamwork cost, put a +1/+1 counter on her and draw a card.
2/1 uncommon
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Agent of Acquisitions
Artifact Creature — Construct
2
Draft this card face up. Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn this card face down and you can't draft cards for the rest of this draft round. (You may look at booster packs passed to you.)
2/1 uncommon
2 printings
  • CNS
  • PLST (reprint)
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Agent of Atlas
Creature — Human Spy Hero
1W
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
2/2 common
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Agent of Erebos
Enchantment Creature — Zombie
3B
Constellation — Whenever this creature or another enchantment you control enters, exile target player's graveyard.
2/2 uncommon
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Agent of Horizons
Creature — Human Rogue
2G
2U: This creature can't be blocked this turn.
3/2 common
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Agent of Kotis
Creature — Human Rogue
1U
Renew — 3U, Exile this card from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery.
2/1 common
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Agent of Masks
Creature — Human Advisor
3WB
At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
2/3 uncommon
2 printings
  • GPT
  • MM3 (reprint)
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Agent of Raffine
Creature — Human Rogue
U
2, T: Choose target opponent. Conjure a duplicate of the top card of their library into your hand. It perpetually gains prismatic. Then they exile the top card of their library face down.
1/2 rare
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Agent of Shauku
Creature — Human Mercenary
1B
1B, Sacrifice a land: Target creature gets +2/+0 until end of turn.
1/1 common
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Agent of Stromgald
Creature — Human Knight
R
R: Add B.
1/1 common
2 printings
  • ALL
  • ALL
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Agent of the Fates
Creature — Human Assassin
1BB
Deathtouch Heroic — Whenever you cast a spell that targets this creature, each opponent sacrifices a creature of their choice.
3/2 rare
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Agent of the Iron Throne
Legendary Enchantment — Background
2B
Commander creatures you own have "Whenever an artifact or creature you control is put into a graveyard from the battlefield, each opponent loses 1 life."
uncommon
2 printings
  • CLB
  • CLB
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Agent of the Shadow Thieves
Legendary Enchantment — Background
1B
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, put a +1/+1 counter on this creature. It gains deathtouch and indestructible until end of turn."
uncommon
2 printings
  • CLB
  • CLB
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Agent of Treachery
Creature — Human Rogue
5UU
When this creature enters, gain control of target permanent. At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
2/3 rare
5 printings
  • PM20 (reprint)
  • PM20 (reprint)
  • SLD (reprint)
  • TLE (reprint)
  • M20
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Agent Phil Coulson
Legendary Creature — Human Spy Hero
1W
Vigilance T: Put a +1/+1 counter on each other Hero you control.
2/2 rare
2 printings
  • MSH
  • MSH
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Agents of HYDRA
Creature — Human Spy Villain
1B
When this creature dies, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
1/1 common
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Agents of S.H.I.E.L.D.
Creature — Human Spy Hero
2W
Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.
2/4 common
2 printings
  • FMSC
  • MSH
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Agent's Toolkit
Artifact — Clue
1GU
This artifact enters with a +1/+1 counter, a flying counter, a deathtouch counter, and a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever a creature you control enters, you may move a counter from this artifact onto that creature. 2, Sacrifice this artifact: Draw a card.
rare
3 printings
  • NCC
  • NCC
  • PNCC (reprint)
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Agent Venom
Legendary Creature — Symbiote Soldier Hero
2B
Flash Menace Whenever another nontoken creature you control dies, you draw a card and lose 1 life.
2/3 rare
4 printings
  • SPM
  • PSPM (reprint)
  • SPM
  • OM1 (reprint)
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Age of Ultron
Enchantment — Saga
4B
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each opponent, destroy up to one target nonartifact creature that player controls. II — For each opponent, you create a 2/2 colorless Robot Villain artifact creature token. III — Artifact creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on each of them.
rare
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Aggravate
Instant
3RR
Aggravate deals 1 damage to each creature target player controls. Each creature dealt damage this way attacks this turn if able.
uncommon
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Aggravated Assault
Enchantment
2R
3RR: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
rare
9 printings
  • E02 (reprint)
  • WOT (reprint)
  • WOT (reprint)
  • MP2 (reprint)
  • ONS
  • SLD (reprint)
  • SLD (reprint)
  • SLD (reprint)
  • WOT (reprint)
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Aggression
Enchantment — Aura
2R
Enchant non-Wall creature Enchanted creature has first strike and trample. At the beginning of the end step of enchanted creature's controller, destroy that creature if it didn't attack this turn.
uncommon
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Aggressive Biomancy
Sorcery
XXGU
Create X tokens that are copies of target creature you control, except they have "When this token enters, it fights up to one target creature you don't control."
rare
2 printings
  • M3C
  • M3C
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Aggressive Crag
Land
At the beginning of your combat step, tap Aggressive Crag. T: Add R or W.
rare
2 printings
  • CMB1
  • CMB2 (reprint)
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Aggressive Detective
Creature — Minotaur Detective
3R
Whenever Aggressive Detective attacks, if all your commanders have been revealed, Aggressive Detective deals 2 damage to each opponent.
4/4 common
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Aggressive Instinct
Sorcery
1G
Target creature you control deals damage equal to its power to target creature you don't control.
common
4 printings
  • GS1
  • PLST (reprint)
  • PZ2 (reprint)
  • J25 (reprint)
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Aggressive Mammoth
Creature — Elephant
3GGG
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Other creatures you control have trample.
8/8 rare
3 printings
  • FDN (reprint)
  • M19
  • M20 (reprint)
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Aggressive Mining
Enchantment
3R
You can't play lands. Sacrifice a land: Draw two cards. Activate only once each turn.
rare
2 printings
  • M15
  • SLD (reprint)
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Aggressive Negotiations
Sorcery
2B
Target opponent reveals their hand. You choose a nonland card from it and exile that card. Put a +1/+1 counter on up to one target creature you control.
common
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Aggressive Sabotage
Sorcery
2B
Kicker R (You may pay an additional R as you cast this spell.) Target player discards two cards. If this spell was kicked, it deals 3 damage to that player.
common
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Aggressive Urge
Instant
1G
Target creature gets +1/+1 until end of turn. Draw a card.
common
5 printings
  • 10E (reprint)
  • INV
  • PLST (reprint)
  • RIX (reprint)
  • JMP (reprint)
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Agility
Enchantment — Aura
1R
Enchant creature Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
common
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Agility Bobblehead
Artifact — Bobblehead
3
T: Add one mana of any color. 3, T: Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability.
uncommon
3 printings
  • PIP
  • PIP
  • PIP
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A Girl and Her Dogs
Creature — Human
4W
When A Girl and Her Dogs enters the battlefield and at the beginning of your upkeep, create a 1/1 white legendary Dog creature token and name it. Whenever A Girl and Her Dogs attacks, it gets +1/+1 until end of turn for each legendary creature you control.
3/3 rare
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Agitator Ant
Creature — Insect
2R
At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
2/2 rare
5 printings
  • C20
  • CLB (reprint)
  • MKC (reprint)
  • NCC (reprint)
  • NEC (reprint)
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Agna Qel'a
Land
This land enters tapped unless you control a basic land. T: Add U. 2U, T: Draw a card, then discard a card.
rare
3 printings
  • TLA
  • PTLA (reprint)
  • TLA
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A Golden Opportunity
Enchantment — Saga
2G
(As this Saga enters and after your draw step add a lore counter. Sacrifice after III.) I — Conjure a card named Gilded Goose onto the battlefield. II, III — You may tap an untapped Bird you control and sacrifice an artifact. If you do, conjure a card named Golden Egg onto the battlefield.
rare
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Agonasaur Rex
Creature — Dinosaur
3GG
Trample Cycling 2G (2G, Discard this card: Draw a card.) When you cycle this card, put two +1/+1 counters on up to one target creature or Vehicle. It gains trample and indestructible until end of turn.
8/8 rare
6 printings
  • DFT
  • DFT
  • DFT
  • PDFT (reprint)
  • PDFT (reprint)
  • DFT
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Agonizing Demise
Instant
3B
Kicker 1R (You may pay an additional 1R as you cast this spell.) Destroy target nonblack creature. It can't be regenerated. If this spell was kicked, Agonizing Demise deals damage equal to that creature's power to the creature's controller.
common
2 printings
  • DDH (reprint)
  • INV
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Agonizing Memories
Sorcery
2BB
Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.
uncommon
5 printings
  • 10E (reprint)
  • 6ED (reprint)
  • 7ED (reprint)
  • 7ED (reprint)
  • WTH
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Agonizing Remorse
Sorcery
1B
Target opponent reveals their hand. You choose a nonland card from it or a card from their graveyard. Exile that card. You lose 1 life.
uncommon
3 printings
  • STA (reprint)
  • STA (reprint)
  • THB
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Agonizing Remorse // Agonizing Remorse
Card
4 printings
  • ASTX
  • ASTX
  • ASTX
  • ASTX
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Agonizing Syphon
Sorcery
3B
Agonizing Syphon deals 3 damage to any target and you gain 3 life.
common
3 printings
  • J25 (reprint)
  • JMP (reprint)
  • M20
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Agony Warp
Instant
UB
Target creature gets -3/-0 until end of turn. Target creature gets -0/-3 until end of turn.
common
6 printings
  • 2X2 (reprint)
  • ALA
  • ARC (reprint)
  • MM2 (reprint)
  • MM3 (reprint)
  • PLST (reprint)
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A Good Day to Die
Instant
B
Target creature gets +2/+0 until end of turn. When that creature dies this turn, you draw a card.
common
3 printings
  • TRK
  • TRK
  • TRK
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A Good Day to Pie
Instant
1W
Tap up to two target creatures. Whenever you put a name sticker on a creature, you may return this card from your graveyard to your hand.
common
2 printings
  • UNF
  • UNF
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